Re: A strategy game reference?
It doesn't appear necessarily to be one Parson made up, but it is probably a unique system. All you we really know is that it is turn-based and point-based, there are heavy-type units and flying-type units, and each unit represents an individual (as in a game like Warcraft, but turn-based), not an army (as in Civilization). The closest I can think of is Warlords, but in Warlords cities did not have tactical maps to fight on, while Gobwin Knob clearly has a tactical map... i.e. you can get in close and see what every unit does, it is not averaged out for the whole army.
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"River" cancels eat: Food is problematic.
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