To make a warrior hero, authors only need to describe him waiving a big sword.
When telling a story about a wizard, the authors need to think of a magic mechanism, but other then that it's just "ZAP => Boom".
But Parson is not a warrior or a wizard, his talent is strategy, and that's a real chalange for the authors.
Unlike any other type of hero, to make HIM smart, THEY have to think of original wars and even more original ways to win a war against the odds.
And to make this even worse, they face a tough crowd of people who are at least familiar wih basic strategy gaming.
You, my friend, are not just whistling "Battle of New Orleans."
I love that song.
But I'm sure it's already done. Notice the minis grid? Yeah. I'm doing something similar in a war story, and I can do it: which means they can super-do it.
I, for one, am expecting Parson to say, "If only we had some kind of Holocaust Cloak."
And a wheel-barrow...
Well i'm looking forward to the battle that is about to begin. It sure is a harder task, to depict a good strategist rather then a great warrior or wizard, but the authors have it most likely pre-planed (isn't the subtitle: The Battle for the Gobwin Knob?), so i would not worry. It will be more tricky to ballance ammount of strategy details so that not only wargames fans would read the comics with interst.
It's going to be intersting,to tell the truth; does he defend the pass to hold them off at a chokepoint, or stay behind the walls and wait out the seige?
And what of the tunnels? There shall be heavy fighting there.
The dwagons are one of Stanley's strength, though. I'd start strafing the pass with them soon.