The Ash Walkers, as they are known by the other races of Argyle, inhabit the volcanic plains that are so common in parts of the world. Some say that they are made out of the very ashes themselves. They are among the more recent races of the world, arising about 350 years ago, just before humans came into being.
Ash Walkers are tall gaunt humanoids with cracked grey skin. Theyíre eyes are yellow and bloodshot, as if they are always kept dry by the volcanic areas the Ash Walkers inhabit. In the darkness their eyes reflect light and glow, much like a cat. They have narrow mouths set low in their long heads and noses that appear to just be slits. Instead of eyebrows they have two small bony ridges growing from just above their eyes and they have no hair. Ash Walkers stand between 6í4Ē and 6í9Ē, with males and females being about the same size. They have two arms and two legs, with 5 fingers and toes on each limb, and yellowed, cracked nails.
Ashwalkers are quiet normally, but in battle they are fierce warriors, howling and whooping as they swing wildly. Around Ashwalkers, they are usually polite and generous, as they regard most things as belonging to the tribe and not themselves. Ashwalkers seem to be immune to the insanity and depression effects that saturate the ash wastes of Argyle.
Ash Walkers have lands on most continents. Their villages may be found in any volcanic setting but the greatest concentrations are in the Fire Islands, Kinali ash plains in Norgaud, and nearly everywhere on Gobbinholme, except for the southern forests. Ash walkers are nomads and travel to where food is available. If there is plenty then many ash walkers may congregate and form permanent setlements.
Ashwalkers do not get along well with fire giants, as the giants often try to enslave the smaller and quicker humanoids. The Ash Walker tribes of the volcanic islands of Gobbinholme also raid hobgoblin villages for food and weapons. The people of Norgaud live on the wide plains of ash and snow under the great Mt Kinali. The Norgaudian ash walkers form alliances with the Dorzun of Mt Kinali to fend off ogre raids and to raid human settlements south of the plateau.
Ash Walkers tend towards neutral alignments, but many are evil and good does not survive long on their ash plains. They do not favor chaos nor law.
Ash walkers worship Ifrig, god of fire. His domains are Fire and Chaos.
- +2 dex, -2 cha, ash walkers are quick and difficult to catch.
- Medium Size
- 30 ft move
- Fire Acclimation- Ash Walkers gain +2 on all saves against fire attacks and are immune to subdual damage from hot climates.
- Low Light Vision- Ash Walkers see twice as well as a human in low light.
- Weapon familiarity- Ash Walkers treat the diskarmor as a martial weapon, as most ash walkers are trained in its use since the time they are children.
- Ash Walkers gain +2 racial bonuses to the skills move silently, hide, and bluff. In the ash deserts stealth and guile are ones best friends.
- Ash Walk- Ash walkers move at normal speed across sandy environments.
- Cold Vulnerability- Ash Walkers take a -2 penalty on saves against cold effects and cold areas.
- Stable Minded- Ash walkers get a racial +2 bonus on will saves.
- Automatic Languages: Giant and Common. Bonus Languages: Ignan, goblin, dwarven, draconic, gnoll.
- Favored Class- Barbarian
New Exotic Weapon: Diskarmor
50 gp, 1d8, crit x3, 10 ft reach, 6 Ibs, Slashing, 2 handed
If the diskarmor is not used as a weapon in a round then it grants its weilder a +1 shield bonus to AC. A diskarmor has reach, but can be used against an adjacent foe.
So, what do you all think? Any comments welcome, as Im pretty sure peach means something along those lines ;). This is my second installment in my 'Races of Argyle' series, my attempts to populate my campaign world with some original stuff. (the first was mushroomfolk)
If somebody can guess what game the diskarmor is from Ill...do soemthing. Is that even balanced? I wanted to give this race a cool weapon to make them stick out more, but I think it may be broken.
Anyway, on with the criticism.
EDIT: Im working on some ash walker feats, like for the diskarmor and stuff. Yeah. And about the insanity thing: its mostly a roleplaying thing, you roll a will save occasionaly and if you fail then the DM makes up some halucinations and stuff.