With the recent overwhelming popularity of the Werewolves variant games, it has been decided that one central thread should be created to manage all these games. This is where you come to place a claim on running your own Werewolves or Werewolves variant game. It can also be used to develop ideas and gather interest for your own version of the game.
Originally Posted by DM77
Here are the rules:
You have any given number of players, and as soon as I get enough for the current round, I will begin. I (or whomever the co-Narrator is) will PM each player with their role, which will be one of the following, determined randomly, without regard to what they have played in the past:
Villager: You are a villager. Your job is to stay alive, and ferret out the werewolves. Counts, obviously, as a villager.
with the name of the person you want Seer: Your job after night falls, is to PM the Narrator and co-Narratorto look into the heart of. You may or may not want to reveal who you are as you will be a target for the werewolves to kill, and may be accused of being the Devil, or even possibly the fool. When you select a player, the answer given to you will be villager, fool, or werewolf. Seers see the Devil as a Werewolf.
Werewolf: Your job after night falls, is to lie, deceive, and cajole the villagers into not voting for you. PM the narrator with your vote on whom to kill. The Narrator will PM you with whomever is the other werewolf (or werewolves) is (or are), so you can coordinate a vote, and send the narrator your final vote. You, obviously, count as a werewolf. If there is a tie between the werewolves, that the lycanthropes cannot resolve (as to who will be killed), simply PM the Narrator and co-Narrator, and one of us will be the tie breaker. As we are all mature adults here, we hope that it will never come to this rare happenstance.
Now, this is the minimum cast of characters. We will be playing with a slightly added cast:
Mason: Your job is to ferret out the werewolves, and to protect your fellow Mason(s). There will always be a minimum of 2 Masons in a group. Your votes count as villagers.
Fool: Thinks he is a seer. Is told that he is a seer. When a fool gets his foresight; in the evening, he gets a random chance as to what he sees when he points somebody out. When he points to the Seer, he will always see the Fool, and visa versa. Counts as a villager
Baner: This person is the carrier of the wolvesbane. His job is to protect someone he believes is a villager, from the nightly killings of the werewolves. Counts as a villager.
Devil: Is basically the seer for the werewolves. Counts as a werewolf.
You may recall, I spoke several times about a counting as a [insert position here] and votes. Well, it is simple. Once the majority has voted for one person, that person is lynched. Night falls, and it begins again. The lynched person is out, and can make comments, but nothing that could influence a vote. When a lynching happens, it is revealed as to which position the person was. After this, night falls, morning follows, and it begins again...
For the villagers to win, the villagers must kill all of the werewolves.
For the werewolves to win, they must simply reduce the number of villagers to equal their current numbers.
Things to keep in mind: Yes, werewolves may lie about being the seer. Yes, werewolves can (and have, in my experience) kill the Devil. Yes, Masons get killed for protecting a brother Mason, as others may see it as a werewolf protecting a werewolf.
A couple other things to note when running a game of Werewolves:
A) Having a co-narrator is highly recommended, and from now on is mandatory in Werewolves and Werewolves Classic. This is to assist with the flow of the game, and just makes it easier on the narrator.
B) If you are running a new edition of an established stream of Werewolves, you must wait until the end of the current edition until starting the next one. You may begin sign-ups before.
Rules on cheating:
The SMBG stance on cheating applies to all of these games, and cheaters will be punished as dictated by the SMBG rules.
However, after the culprit has been punished and s/he has served his time off from the werewolf games, it will become forgotten history. No one is to speak of it further, and any concern will be PMed to the narrators of that game, not posted in the thread.
III- Blood, Goblin Music
IV- DM77, Joosbawx
V- DM77, Raldor
VI- DM77, Alarra
VII- DM77, Eldritch Knight
((DM77 has claim on Werewolves Classic until he decides otherwise, contact him if you wish to co-narrate.))[/size]
(Note: Gezina would like to co-narrate every incarnation until she decides otherwise.)
III- Joosbawx, Gezina
(Note: Pirates is not up for grabs. The current crew are choosing to be greedy and keep it. Greedy people.)
(Note: Alien Invasion may or may not be up for grabs, please ask the current hosts before claiming the next version.)
Looking for a co-narrator for one of your games? Here is a list of people who want to help narrate, but don't necessarily have an idea of their own, or aren't picky about what they narrate. Give them a PM and ask them if they're up for it:
Narrating Tools: Korith's Excel Spreadsheet. - A great tool for Werewolves Classic to assign all the basic roles. Also includes an option to add up to 10 custom roles, making it also useful for any other werewolf variant.
Instructions are included inside.
Auto-Notify Up Lists
Add your names to this list and you will receive a PM when the recruitment threads begin.
I'll hop on the auto sign-up list for everything except alien invasion, as I'm going to see how the first game goes before I give it a second chance.
I'll also be on the co-narrator list, as I like to be the 'organizational' bit behind these games, and it actually kinda bugs me when other games don't have the 'minute by minute' vote tally updates that mine do.
Actually....how would people feel about me doing that even on games that I wasn't narrating? I know not every narrator has the time or inclination to keep an updated tally on the first page, and I'm crazy meticulous about it, and don't let my roll get in the way...yes...I informed deckmaster that a fellow mason was up to be culled for inactivity...twice. And I am uniquely able to edit the first posts....
Pirates will be continuing, whether we're keeping it or it's up for grabs will have to be discussed at the next narrator meeting...
And yes, I realize that I could edit myself into the lists, but I think Lucky needs more to do. =P
I was outzombied by the baby!
Originally Posted by Amotis
Alarra ate all my awesome and now she's always acknowledged as awe-inspiring awesome. Alliteration aside, Alarra is awesome.
I'd like to be added to the co narrators list, as well as a claim for a game which still needs some fleshing out, and will stay a secret till I start recruiting. I'd also like to claim either narrating or co narrating for every incarnation of mafia till I say otherwise (I don't mind other people fleshing the ideas for mafia out, I just want to have a hand in narrating it.)
٩๏̯͡๏)۶ New found land. It's like Untitled Document, for places - Flickerdart
Avatar by Domochevsky
I'd like to lay claim to Werewolf XII, I have a few fun ideas for it at the moment...
And yes, I realise the hypocrisy of claiming one many, many months away after complaining about that very same thing.
But honestly, it should be interesting and a fun one both to play and watch...
Lucky, I have a detailed explanation of the rules in my recruitment thread, that I basically expanded on from DM77's original rules plus stuff that wasn't included in his very early version and is in our Classic versions now. I see that you put his description in the thread, so I'm just pointing it out so you can choose to you mine as well or instead.
And okay, thanks, but I think all the people on the Auto-Sign Up List already signed up in the thread. I'll double-check.
Alright then. I'll co-narrorate the earliest chance then. Put me on the list Lucky.
To clarify; you want on the co-narrator list? Or the next WWClassic slot?
Originally Posted by Blood
Rules Question: Do the Seer and Fool only see Werewolf or Villager (or Fool), or do they see specific like the Devil? This is WWClassic, obviously.
They see specific roles. Originally for the fool I just decided for myself depending on how evil or cruel I was feeling that day, but I eventually started generating a number out of a list of all the remaining roles and took that.
In other words... If you have 2 wolves, 7 villagers and 1 seer left, in addition to the fool, you would generate a number between 1 and 10. If it was 1 or 2, they would see a wolf, if it was 3-9, they would see a villager, and if it was 10, they would see a Seer.
Avatar by jamroar
Pirate Lucky by Ceika, Lady Luck by Ego, Lucky Luke by Captain Van Der Decken
Save yourself some extra work every time the fool scries and assign everyone "fool roles" at the same time as you assign real roles. That way you just have to look it up on the list instead of counting how many of each are left each time, and it guarantees the fool gets consistent results for free.
Edit: Hmm, on second thought, that could lead to some bizarre readings like getting the Baner after the Baner has already been lynched, so it might not work so well.