Werewolf VI; The Paladins strike back (Started, honest)
ATTENTION: Nights will be 48 hours long, with days 24 hours due to some concerns.
V Pre game
Spoiler
The full moon ever seems to be on the rise now days, and bloodlust fills your bones as you hear a unworldly howl. The alpha calls you and you eagerly join, swiftly running out of your cave to join. You notice a creature of the night is hunting with you as you join in the flanks. The pounding of the wolves paws growing ever stronger as you are joined by more and more of your companions. Up ahead you give a snarl of recognition as the beast and blood thirster jump along either side of the alpha, pushing in front of the alphas right and left hand wolves. There is a bit of a contest, but the two young wolves eventually give way to the beast and blood thirster after a few swipes are swapped.
By this time the pack is almost in a spearhead formation and covering ground fast. You reach the end of the valley and the alpha gives one last call. From out of the shadows slink the cult of the blue moon. These wolves work as the elites of the pack, and they often are those who organize the hits. The mad wolf you can't spot, but he will come soon enough for his feed as the time comes.
The alpha stops, and the formation halts with the cult of the blue moon still circling around as the alpha howls and a inhuman voice comes from his mouth.
"Which village shall we feast on now?"
The growling of names begins and you are quick to add your voice to those snarls.
Those villages you can "point at" to see which are attacked are as followed;
There is Lucky-villiage, the political hub of the land of the ever green.
Juicebox town, the industrial hub of the land of the ever green.
Happy city, in which the cult of free love has established, and can be seen as the religious center of the ever green.
Parkland, is the upper class place of the ever green, with parks galore.
Team PALADIN: The team send in one pm through their spokespaladin, and the target they pick shall be smited during the day.
Warlord and the grand master of the knights templar (alpha wolf): You have been chosen by the council of thirteen to lead an small strike force of crusaders in to crush the wolf menace. You get to chose your fellow crusaders.
Seer (devil): You were the grand adviser of the Kingdom, and served in a golden age for many years, called out of retirement to take your job as the guardian of your people once again. You receive accurate scryings on those you wish to see their true threat.
Arch Mage (witch): You are sent as the representative of the council of thirteen, you are partially responsible for the idea of how to stop the wolves from transforming. You are the arch mage of the illusion and can make one appear as one is not, and blind the moon's eye.
Arch Mage (witch): You are sent as the representative of the council of thirteen, you are partially responsible for the idea of how to stop the wolves from transforming. You are the arch mage of the illusion and can make one appear as one is not, and blind the moon's eye.
Crusader (wolf): You are one of the knights templar and your job is to guard your warlord and the arch mage as you attempt to strike down the wolves.
Team WOLF PACK: You all vote on who to tear apart at night time, the crusaders get to vote here as well though.
Wolf (villager): You are a bloodthirsty wolf, who is out to try and cleanse the village of the paladins and restore the pack to it's former glory of terrorizing the neighboring villages.
Tyrants (lovers): You plan to take over the pack, the alpha wolf is getting old, you both share the ideals, and are willing to steer this pack in a new course. If one of you die the other will die as well, as you both will fight with each other for a more blood filled tomorrow.
Devil (Seer): You can see into the moon and see past any tricks to see who is truly who. You get the correct answer as to who you look into, unless they are being covered.
Demon (Fool): You are the choatic demon who can't actually see using the moon, yet you think you can never the less. Randomized scrying.
Bloodthirster (Hunter): You can kill three men in a single swipe of your claws, and are the champion of the pack, if you are smited or voted to be torn apart, you can take someone down with you.
The Mad Wolf(Illusionist): You are a wizard who dabbled into my practical work in werewolves, which drove you a tad insane, and as such can pretend to be whatever you want using past shadows of your power.
The Beast(Baner): Your genes are faulty, and even without transforming you are a muscle bound beast, who delights in pain and suffering. Not even the bravest heart can stand up to your stare, as they can see that you have seen more pain than one should endure. You can make sure that any person gets protected for one day.
The Clan of the Blue Moon (Mason): You are the elite huntforce of the wolves. You have practiced maneuvers together for so long you can recognize each other even in your unchanged state.
Currently: End Game
* - did not vote last round
__________________
Inner Circle The Cookie Raid
Spoiler
Credits: Avatar; ChrisTP Signature: Sneak, Trog, Ceika and Gengy
Spoiler
Quote:
Originally Posted by FdL
Life is the set up and Death's the punchline line.
Quote:
Originally Posted by Archonic Energy
I give you the Master of sarcasm, (and puns).
DEATH.
Quote:
Originally Posted by Azrael
Aww, dammit! You know I can't smite you when you're wearing those things!
Quote:
Originally Posted by The_Librarian
Oh, Captain Jack Sparrow, you must allow me to tell you how ardently I admire and love you.
Last edited by Death, your friend the Reaper : 04-19-2007 at 07:13 AM.
Reason: Thanks Alarra, my organisational skills are infamous to say the least
Re: Werewolf VI; The Paladins strike back (Pre-game. Important)
"No, we have to think rationally about it. Happy City may be tempting, but could we all really hide there, would we really be able to fit in during the day? Probably not. The same goes for Parkland--the poorer among us would be found out too quickly. No, we need to go in in a place where we can dig our heels in.... like Juicebox Town. There at least the gratest portion of us could slink in invisibly."
Fullbladder sets his vile vote upon Juicebox Town.
__________________
The above post sponsored by Fullbladder Manufacturing.
Spoiler
Avatar Credit: Kalirush, Lord Herman, Stoneburr, Simius Dr. Bath, Abardam, Fayt, Keris Rain, The Extinguisher, Qwernt, Kwarkpudding, Tiffanie Lirle, Djinn in Tonic, Coplantor, Crown of Thorns, and many more
Re: Werewolf VI; The Paladins strike back (Pre-game. Important)
Quote:
Originally Posted by Death, your friend the Reaper
((You should feel very proud))
((Ah, ok then))
Lucky, one of the more prideful and fortunate werewolves in the pack, strides forward to have his say. His left eye is closed shut due to a terrible scar over it, a memory of just another time where he escaped certain death, a particular trait of his. "That whole religion deal never sat well with me," he growls, "let's go eat that damned happy-city." Lucky begins to head in that direction, feeling like there are very few wolves who would dare disagree with him.
__________________
Spoiler
Avatar by jamroar
Pirate Lucky by Ceika, Lady Luck by Ego, Lucky Luke by Captain Van Der Decken
Re: Werewolf VI; The Paladins strike back (Pre-game. Important)
I once ate someone from Happy City and the moon turned into a rainbow colored skunk and stayed that way for 3 days. I think we should stick to Juicebox Town.
__________________ inner circle Legionary of Resiliance
I love my Ceikatars!
Re: Werewolf VI; The Paladins strike back (Pre-game. Important)
We should attack Happy City.
*B-Man nominates Happy City.
__________________
Looking for Pokémon battles, PM if interested (either DPPtHGSS or BW)
B-Kachu: Oo! Inconspicuous cookie with a string attached to it! *nom* Last.fm | Steam ID | YouTube Channel
Quotes inside:
Spoiler
Quote:
Originally Posted by Ego Slayer
B-Man is frickin' kick-ass in person.
The Metric System is more Awesome than Americans, and you all know it!
Quote:
Originally Posted by afroakuma
I'd respond, but I suddenly suspect that you are far too young to post here.
Re: Werewolf VI; The Paladins strike back (Pre-game. Important)
The long forelimbs of Raldor-wolf appear from one side of the wedge that he was scouting for. His lean, jet black body moves with uncanny speed towards the alpha wolf.
I brought you a present. I found a human scout.
Raldor-wolf throws a fresh human head towards the alpha wolf. He considers the towns.
Re: Werewolf VI; The Paladins strike back (Pre-game. Important)
A loud howl rips through the chill air. Stalking out of the woods, comes one of the largest of the wolves. Emitting a low growl he stalks over to where the other wolves have gathered. Snarling at some of the nearby NPCwolves, Indurwolf parts the crowd to have a look at the list of potential target cities. He rolls his eyes at the list of targets.
"Someone must have a sense of humour." He says with a growl. "But if we must, Juicebox town sounds like an easy place to hunt."
__________________
Masquerade Indy by Gnomish Wanderer
Quote:
Originally Posted by Mustiado
Still think that was an epic prank, *snip* Kudos, gentlemen.
Re: Werewolf VI; The Paladins strike back (Pre-game. Important)
The silverback wolf, grizzled, scarred and perhaps a bit slow for his years howls his communication.
* Helgraf howls for the blood of Happy City *
__________________
Navi Plaguelord courtesy of "Make yourself a Navi" website plus some ingenuity on my part...
Werewolf Awards: 'Best Narration: Helgraf' Rabbit says stuff that makes me blush.
Re: Werewolf VI; The Paladins strike back (Pre-game, rather important)
Krursk, the newest werewolf stands in awe of all of the big, silvery hides of some of his fellows in wolfmanship. Should I have an opinion? Dammit, this is hard. Umm, Juicebox Town?