Krursk is unanimously decided upon as a rebel. He hardly resists as they lead him to his execution. As he leaves this world forever, the people rush off to discover his motivations, but find nothing out of the ordinary. The quiet peasant's innocent blood stains the cobblestones, reminding the citizens of the Dalorian Empire of what they had just done.
((Summary: Krursk is dead. He was a peasant. Night has fallen. Rebels, chose your victim. Xaspian...I'm not sure. Should I?
Wait...neeeeevermind. I think this game goes to the Rebels. Lemme see...yup. Unless I add Xaspian, it's the rebel game...and even then, it's a tie...so...nyuhh, what to do?))
Cobra Avatar by the lovely Miss Nobody. *hugs*
Originally Posted by Hephaestus
Whenever I see a post by Cobra I think of the kitten sitting on a pillow that hugs everyone... everyone
Originally Posted by Shadow of the Sun
Zergling Ikari rush! I'm in ur base, hugging ur doods!
Playground God of Hugs and Other Physical Affections. *snuggles*
Last edited by Cobra_Ikari : 04-09-2007 at 07:12 PM.
Give it to the rebels. We never faltered for inactivity.
(V actually, there was no intentional hint given. To the best of my knowledge, we killed someone each night, while the nobles couldn't get their act together and lynch anyone in the day.) (that's all I was saying)
__________________ inner circle Legionary of Resiliance
I love my Ceikatars!
I'm an Exalted Bememoth! I can haz skyscraper?
Last edited by Atreyu the Masked LLama : 04-09-2007 at 08:42 PM.
The guardsmen were Pingcode (Myself), Asarth, Warpfire and Selrahc, and early game we contacted Xaspian (the Emperor). Now, [Insert Neat Username] contacted Selrahc, and confirmed his identity, while Gezina contacted the emperor, who passed along this information to the Guardsmen.
This made for a voting bloc of 8 Noble votes (basically a guaranteed lynch) and 1 peasant vote. By that stage, all the 'lover' roles were eliminated, and there was a pool of about 7 people left to confirm, which became 4 by the recruitment night.
Essentially, the plan became 'bump off the four people on this list' to kill off all the rebels, which would have guaranteed a victory. Since guardsmen cannot possibly be recruited before night 8, and the voting bloc meant that it was not in anybody's best interests to convert, so it became an endgame.
At that point, we lost half our voting bloc, thanks to inactivity and division. Then we lost.
All up, I have to say that with the immense ease with which one can build up a role bloc, the endgame doesn't really feel tense.
Last edited by pingcode20 : 04-10-2007 at 01:55 AM.
While the emperor could be lynched, his status as a 'honest-to-goodness confirmed innocent' means that actually trying to lynch him automatically revels you as a rebel, while pro-town roles have an easy ally to disclose themselves to.
The baner being part of the masons also caused a little trouble - it became easy to confirm baner because you have the masons to back you up. And the emperor will always support the masons, because the existence of even a single surviving mason guarantees the Emperor's life.
As a result, none of them ever have any reason not to disclose to each other immediately and then (in this case) you have a mason-block of 7 votes. There is no reason to defect - the masons can't for a long time, and would you betray if you knew you had 7 votes behind you? Rationally, I mean. There is no benefit to betrayal, because such a large block means that you can just bandwagon something on your own.
I liked this game...and not only because the Rebels won...but it could use a bit of dusting up. I like the recruitment idea, which is why I stole it for Mafia III. Good Game, Cobra. I was excited to play in this one and it was fun. I'm sorry the interet of others waned to the pont it did. I thought the Rebels were goners, honestly.
As to my suggestions...
Wait. I'm getting ahead of myself...
Vive le Rebels!
1) The Emperor is secret role, as is his Heir. Thier votes still count extra, but it shouldn't be automatically known that they are safe havens to turn to. That makes it practically impossible for the Rebels to win.
In fact, without the inactivity, the Rebels were goners. So the Emperor (and Heir) are "Unknown" roles just like everyone else.
2) The "Baner" being a part of the Masons. As Pingcode said, it makes it too easy to form a support base.
3) My main suggestion only comes into play if the other two are adopted, and it is this: Start with less Rebels. Half the number (if needed). The Rebels can choose to a) kill someone or b) recruit someone each night. In the event that the recruitment offer is refused, there is a % chance that the Rebels kill the prospective recruit for refusal of the offer.
ie: If you're offerred recruitment, you can choose to join the Rebels or possibly be killed. That's why you'd have to start with less Rebels.
That's my 2cp.
LLama says: Of course, the game would also have been more balanced if you all would learn not to trust Shadow
no matter what game he's in or role he has. Duos says: I've read the archives... and Shadow frankly scares the bejeesus outta me. It's like playing with a
hypothetical cross of Lex Luthor and professor Moriarty.
If he was made of SPIDERS.
Last edited by Shadow : 04-11-2007 at 02:05 AM.
Reason: I can't spell....