Homebrew DesignRoll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.
Yeah, after my spraying last night, I felt inspired...
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Skunk
Tiny Animal
Hit Dice: 1/2d8 (2 hp)
Initiative: +1
Speed: 20 ft. (4 squares), burrow 5 ft.
Armor Class: 13 (+1 dex, +2 size), touch 13, flat-footed 12
Base Attack/Grapple: +0/-12
Attack: Bite +3 melee (1d2-4)
Full Attack: Bite +3 melee (1d2-4)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: Spray
Special Qualities: Low-light vision, scent
Saves: Fort +2, Ref +3, Will +1
Abilities: Str 3, Dex 12, Con 10, Int 2, Wis 12, Cha 6
Skills: Hide +13, Listen +6, Spot +2
Feats: Ability Focus (spray), Weapon Finesse(B)
Environment: Temperate Forest
Organization: Solitary, pair, or forfeit (3–5)
Challenge Rating: 1/6
Treasure: None
Alignment: Always neutral
Advancement: -
Level Adjustment: -
This appears as a small, low creature covered in black and white fur and possessed of a large bushy tail. Its head is tiny and pointed, with miniscule tearing teeth. A nauseating stench radiates from it as it suddenly does a handstand and lifts its tail...
A skunk is a nocturnal, carnivorous animal that preys on smaller creatures such as insects, snakes, rats and frogs, while having few enemies itself aside from owls.
Combat
Skunks generally bite at weak creatures, though if larger creatures threaten them they run, spraying them with a horrible stench if they come too close.
Spray (Ex): A skunk can release an offensively smelling liquid as a ranged touch attack at an opponent up to 15 feet away. The victim must succeed on a DC 12 fortitude save or be rendered sickened for the duration of the encounter plus 1d4 minutes. On a roll of 20 the skunk sprays into their victim's eyes if they possess them, blinding them as well as sickening them if they fail their save. Creatures that successfully save cannot be sickened by the same skunk's stench for 24 hours, but can still be blinded. The skunk may only use this ability up to five times a day, and then loses the ability for a week. The save DC is Constitution-based.
A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. Creatures who have been sprayed can be detected at twice the range of normal by scent, and creatures that possess the scent ability have the range of their smell decreased to 10 feet. Bathing does not normally remove this scent, though tomato juice and other concotions are known to. Skunks are not affected by their own spray in any way.
Skills: Skunks have a +4 racial bonus on Hide and Listen checks.
Last edited by The Vorpal Tribble : 03-14-2007 at 08:59 AM.
Ouch! I'm very sorry to hear of your unfortunate random encounter last night, and I like the build, but you might want to more clearly differentiate the two aspects of the spray ability, ie the Nauseating effect and the smelling bad effect.
To be specific, it should specify that immunity to poisons grants no immunity to smelling bad, and it should also specify how long the smelling bad should last without special treatment. (1d4 days? I'm not very familiar with skunks). Also, I'm not sure that the penalties of smelling bad are, well, bad enough - the range at which a character can be smelled should be increased, and he should be detectable by smell even to creatures without the scent ability within a certain distance.
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Skunks rule!
Seriously! Think about it... the animal evolved in such a way it's primary means of defense against predators is to make them stink!
You should add a fiendish version of the skunk, and the only way to get rid of it's stench it with a remove curse!
And a celestial skunk that sprays perfume that smells good but orcs find it disgusting?
Personally I do not see how a skunks spray is considered a poison. I am pretty sure, though not entirely, that all it does is smell really bad. Instead of a delay or remove poison spell I can see it easily beeing over come with prestidigitation which allows easy cleaning of the fluid and removal of the smell as well. Just my 2 cents.
Personally I do not see how a skunks spray is considered a poison. I am pretty sure, though not entirely, that all it does is smell really bad. Instead of a delay or remove poison spell I can see it easily beeing over come with prestidigitation which allows easy cleaning of the fluid and removal of the smell as well. Just my 2 cents.
That sucks - hopefully you can get the stench off relatively painlessly.
Luckily for me, the only skunks I've ever run into have been roadkill - though I've run into the occasional raccoon (they live near the river that runs through town), and other animals that are already in the SRD.
Personally I do not see how a skunks spray is considered a poison. I am pretty sure, though not entirely, that all it does is smell really bad. Instead of a delay or remove poison spell I can see it easily beeing over come with prestidigitation which allows easy cleaning of the fluid and removal of the smell as well. Just my 2 cents.
As Fax pointed out, it is in fact a mild poison. Moreover, it's not what you probably think of when you think of "fluid". A skunk's spray isn't like a fine mist, or even a stream of urine. It's kind of like the Silly String from Hell. It's really nasty, sticky, viscous stuff, and VT has my condolences as well.
The fact it takes certain chemicals to remove it implies that it has a (mild) chemical bond with it's target, which would exceed the powers of Prestidigitation IMHO.
The smell aside, the spray can cause irritation and even temporary blindness, and is sufficiently powerful to be detected by even an insensitive human nose anywhere up to a mile downwind.
Removing the scent from objects or creatures can be difficult. Some home remedies suggest using tomato juice, beer or vinegar. A more complex and effective remedy includes application of a mixture containing hydrogen peroxide, baking soda and liquid soap.[5] The thiols, which are responsible for the odor, are not water soluble, even with soap, but the baking soda catalyzes the oxidative ability of the peroxide, which oxidizes the thiols into highly water-soluble thiolates. In an episode of the television program MythBusters, the hydrogen peroxide mix was found to be the most effective smell removal agent.[6]
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I second the notion of giving a penalty to Cha-based checks, and would also say that while the stench makes you easy to track, it disguises your scent (you smell like a skunk, not yourself!) and, if it is unknown that you have been sprayed, setting dogs on you might not work. I guess what I'm saying is something like +10 DC to track by scent, unless prior knowledge, in which case -10 DC
Not all Cha-based checks. I can't imagine that getting sprayed by a skunk would really make, say, a Mummy Lord less able to intimidate victims. Or, for that matter a Ghast, should it need to make Cha-based checks. I mean, skunk spray would probably *improve* the smell of a Ghast, no?
I'd say it's a penalty to Diplomacy checks (including untrained Diplomacy), but not Cha checks in general. It doesn't make you a worse liar, intimidator, or (certainly) user of magical devices, for instance.
Unless you're trying, speicifcally, to lie about whether you've been sprayed by a skunk. But that's a circumstance penalty, methinks.
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