This may sound similar to Paranoia which I invented, but I don't think it is. It is designed to have a much larger IC factor. Here's the plot:
You live in an idyllic civilisation, a true democracy where all citizens have equal say in all aspects of government. Partly this is due to the fact that all citizens have the same values in life, you all support the same form of government, all have the same philosophies. The reason for this is that when this society was formed as the result of a bloody revolution, everyone who didn't fight on the winning side was put to death. Those that remained all fought for their beliefs, so those beliefs must have been the same.
Now, however, disturbing rumours abound. Of dissatisfied elements, agitating for change. Who knows how much longer this peace will last.
1) Everyone is a neutral citizen unless they're not.
2) There are several small groups of agitators. Each have their own agenda.
3) The game is over when there are no agitators remaining or only agitators of one group and they outnumber the citizens.
4) Each day citizens can CHOOSE to lynch someone on the grounds that they are an agitator disturbing the peace. As a democratic society more than 50% of the population must vote to lynch the person for them to be lynched.
5) You can only make one lynch nomination or vote.
6) Each day anyone can declare a revolution. There will be no lynchings if there is at least one revolution.
7) There can be multiple revolutions in one day.
8) Each person can either support a revolution, support the status quo, or stay out of it (NOT RECOMMENDED).
9) When a revolution succeeds, anyone who opposed it or did not assist it is put to death. When a revolution fails, anyone who supported it or did not assist in putting it down is put to death. Hence anyone who changed sides or stayed out of it dies. IC this is to ensure a stable new society where everyone is guaranteed to share the same ideals because they put their life on the line for them. OOC this will weed out inactives. OOC if you notify the GM that you will be inactive for a good reason then IC you will be considered to have been ill at the time and so be spared as having a good excuse for not joining the winning side.
10) Each night, each group of agitators may CHOOSE to assassinate someone they believe is a member of an opposing agitatory group.
11) Each night, an agitator spy may investigate the quarters of one other person to try and determine their role in the game.
12) Citizens win by being alive at the end. They may choose to join a group of agitators by swearing blood oaths (PM CC me) at which point they become an agitator (I will confirm this). Agitators may NOT pretend to join other groups of agitators.
13) Agitators win by being one of the the only group of agitators left.
To aid in this game being more GM autonomous:
A) People who nominate lynching victims (or the victims) may automatically write an appropriate lynching post when the vote hits 50%.
B) Anyone who initiates a successful revolution may, if everyone has made clear their position, or the announced end of day has arrived, post a successful end of revolution including lining up all the losers against a wall and shooting them.
C) Agitators may choose to PM their victim. Victims please be honourable and just post a suitable death scene. Once you get that PM do NOT reveal the sender to anyone in the game.
Please let me know your questions and ideas. The rules are open to debate but remember that the important point is to keep as much of the action IC as possible. It is this that has made the werewolf games a success, while others have fallen by the wayside.
Citizen - just trying to stay alive
Partynics - Going to bed before midnight should be illegal. Sex, drugs, and rock 'n' roll! Yeah!
Peacenics - A quiet life is what we all need. Early to bed and wake to the birdsong - as long as it's not too loud.
Technophiles - We should rearrange society on a technological basis. Stick AI in everything to do everything for us.
Anachronists - We should return to a more rural way of life. Get closer to who we really are.
Spy - Affiliated to a particular group of agitators, the spy can determine the role of one person per night.
I'm intrigued, we all know that, but when do you plan on starting this game? because I cannot join more until a few have ended. Shock, I'm basing arguments for the dead in Rebellion because I'm so overwhelmed.
__________________ inner circle Legionary of Resiliance
I love my Ceikatars!
I'm in. Although I can't help but assume that Magtok will have me lynched at the earliest opportunity.
"Thrice-cursed spell resistance! It's almost like the universe itself is trying to deliberately force some form of arbitrary equality between those of us who can reshape matter with our thoughts and those who cannot."
Nope, nothing to see here. Move along, citizen.
Avatar of Ba'el, the half-orc elemental savant, courtesy of Dire Penguin.
The motivation is that you can get rid of a lot of enemies quickly. If you have a lot of secret support or that you can gain more, then start a revolution. You can't change sides or stay out of it, or you get executed. So in theory you get a majority, plan the revolt and then declare it. You get most of your people to delay voting so that your enemies all vote to oppose and then come crashing in with your main support. Bingo, you've wiped out a lot of people in one go. Alternatively you could pretend to support a revolution, and get your allies to do so to, then actually oppose it, thus wiping out your enemies by getting them to revolt.
Originally I was hoping there would be several revolutions per game, but actually the death rate involved makes that prohibitive. We could make it so that only a few people get killed in a revolution. If anyone has any good ideas...
Originally Posted by Shadowcaller
Damn Jontom and his twisting logic that make sense.
Originally Posted by banjo1985
Nothing personal JX, I just know how completely devious and brilliant you are at these games when you have the time to devote to them.
Originally Posted by banjo1985
All I'll say is that Jontom is a master at these games ... the blue guy with the spiky teeth can be very persuasive.