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Old 05-02-2007, 05:20 PM   Top  -  End  -  #1
heretic
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Default High Seas discussion/feedback thread

Original rules here.

Some obvious flaws.

Here is what will change.
  • Starting Supply score 7
  • Starting Crew contentedness 7 (-1 for Pirates)
  • Starting Navigation score 3
  • More powerful nationality bonuses, to balance out the Pirate : everybody else ratio
Possible discussion ideas
  • Rearrage scores so that higher is always better
  • Lower the cost of some one-use items to promote their usage
  • Make Initiative known to all before actions are sent in
  • Eliminate some nationalities so that each faction has more members
  • Make rolls public
  • New item suggestions or existing item changes
  • New exploration results or existing exploration result changes
  • Anything else you'd like to bring up
I already have a pretty good vision of what I'd like, especially as far as nationality bonuses. They are roughly based off of Orzel's commentary here, with some minor changes.

...discuss!
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Old 05-02-2007, 05:29 PM   Top  -  End  -  #2
Selrahc
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Default Re: High Seas discussion/feedback thread

I say roll a D4 for both the hull roll, and supply score roll.

That way, early sinking isn't as possible. People would have to take multiple damage.

Alternatively, just roll after taking the damage, rather than at the end of the turn.


The situation I ended up in, where I was caught in a storm, and 4 turns later sank due to lack of bullion for supplies was kind of silly. If I should have sunk, during the storm would have been the time, rather than signifgantly after the event.


Course this is partly just me being a bit miffed at dying that way. But Lucky dying so soon was also quite bad.
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Old 05-02-2007, 05:32 PM   Top  -  End  -  #3
heretic
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Default Re: High Seas discussion/feedback thread

Duly noted.

Makes good sense there.
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Old 05-02-2007, 06:11 PM   Top  -  End  -  #4
Orzel
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Default Re: High Seas discussion/feedback thread

Change Cannon and Navigation to higher=better

Make it 1d6 + Cannon to beat 7 (8 or higher)for attacks. Base score 4.
Make it 1d6 + Navigation to beat 6 (7 or higher) for Navigation. Base score 4.
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Old 05-05-2007, 02:58 PM   Top  -  End  -  #5
heretic
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Default Re: High Seas discussion/feedback thread

Any other concerns?
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Old 05-05-2007, 04:22 PM   Top  -  End  -  #6
Orzel
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Default Re: High Seas discussion/feedback thread

Add Proffesions for Captian and make that the major factor for stat and lower the number of nationalities

Swordsman for Boarding
Marksman for Attacking
Explorer for Trading (Free Maps)
"Herbalist" For Crew
etc
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Old 05-05-2007, 04:27 PM   Top  -  End  -  #7
heretic
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Default Re: High Seas discussion/feedback thread

I was going to do that with the original, but I thought it would be too complicated.
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Old 05-05-2007, 04:38 PM   Top  -  End  -  #8
Orzel
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Default Re: High Seas discussion/feedback thread

Just remove all the nation bonues and make them only have effect during a war/bounty/items/etc. Then rename the bonuses.

Italian becomes Explorer. French becomes Marksman. etc
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Old 05-05-2007, 04:43 PM   Top  -  End  -  #9
heretic
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Default Re: High Seas discussion/feedback thread

Interesting idea. I'll see what I can do.
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Old 05-06-2007, 05:42 PM   Top  -  End  -  #10
inky13112
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Default Re: High Seas discussion/feedback thread

We haven't finished round one yet. refuse to give feedback until the inky terror has cleansed the seas of its foolishly slow enemies.

Last edited by inky13112 : 05-06-2007 at 09:59 PM.
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Old 05-06-2007, 05:44 PM   Top  -  End  -  #11
heretic
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Default Re: High Seas discussion/feedback thread

True. I was thinking about it. I thought you guys might have forgotten.
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Old 05-10-2007, 01:14 PM   Top  -  End  -  #12
Selrahc
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Default Re: High Seas discussion/feedback thread

So... we about ready to start recruitment, or does something else need doing?
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Last edited by Selrahc : 05-10-2007 at 01:15 PM.
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Old 05-10-2007, 06:58 PM   Top  -  End  -  #13
heretic
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Default Re: High Seas discussion/feedback thread

I'm going to start recruitment probably next week.

RL is kicking my ass this week.

I'm playing pit music for a musical that's taking a lot of time.
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Old 05-11-2007, 10:33 AM   Top  -  End  -  #14
DarkCorax
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Default Re: High Seas discussion/feedback thread

something I saw while reading the last game that would be good to impliment if possible would be Player-to-Player trade.
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Old 05-11-2007, 06:44 PM   Top  -  End  -  #15
heretic
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Default Re: High Seas discussion/feedback thread

Yes, I meant to include that in the first post.

It will happen.
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Old 05-11-2007, 11:56 PM   Top  -  End  -  #16
inky13112
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Default Re: High Seas discussion/feedback thread

Hmm well personally I'm a big fan of Sid Meiers Civ and pirates games, and so I'm partial to the nationalities being the important part. As such I like the nationalities determine you stats thing, but professions wouldn't be bad either.

Other things. Well personally, I wanted to try the trader approach and try and just sit back and gain gobs of stuff last game (WHICH STILL HASN"T BEEN FINISHED ) and that came out with the unstoppable ship known only as The Inky Terror however, this made for a pretty lacluster game. So from a non personal, selfish point of view, you need to bump up the rewards from killing people.

My final suggestion, finish the old game
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Old 05-12-2007, 03:32 PM   Top  -  End  -  #17
heretic
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Default Re: High Seas discussion/feedback thread

It appears to have been deleted.

I can't find it with subscriptions, the link in the first post of this thread, or from wading through three pages of SMBG's. It's not in this sub-forum either.

Sorry.
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Old 05-13-2007, 12:33 PM   Top  -  End  -  #18
inky13112
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Default Re: High Seas discussion/feedback thread

well drat. Just looked for it myself, and yeah, it apears to be MIA.

Guess we were all lost at sea.

Oh well, I look forward to the next game
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Old 05-13-2007, 12:53 PM   Top  -  End  -  #19
heretic
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Default Re: High Seas discussion/feedback thread

Another problem...

All the rules were in that thread too.

I PMed myself a copy a while back, but I seem to have deleted it cleaning out my in/outboxes...

Time to talk to a mod.

Most of the rules I can remember, but I kinda need the exploration table and I'd really rather not type out everything again, even though I am editting a lot...
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Old 05-13-2007, 12:55 PM   Top  -  End  -  #20
Selrahc
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Default Re: High Seas discussion/feedback thread

Quote:
Originally Posted by heretic View Post
Another problem...

All the rules were in that thread too.

I PMed myself a copy a while back, but I seem to have deleted it cleaning out my in/outboxes...

Time to talk to a mod.

Most of the rules I can remember, but I kinda need the exploration table and I'd really rather not type out everything again, even though I am editting a lot...
On pretty much every forum software I've seen, if a thread is deleted it's gone. I don't think this one will be any different.

So talking to a mod probably won't help.
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Old 05-13-2007, 01:08 PM   Top  -  End  -  #21
heretic
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Default Re: High Seas discussion/feedback thread

Worth a shot.

They might have some sub category of the mod forum where old SMBG's go.

I have to try, at least.
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Old 05-13-2007, 01:13 PM   Top  -  End  -  #22
Selrahc
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Default Re: High Seas discussion/feedback thread

Quote:
Originally Posted by heretic View Post
Worth a shot.

They might have some sub category of the mod forum where old SMBG's go.

I have to try, at least.
Well as far as I can tell the deletion of the old threads is to help with server troubles. So moving them wouldn't be done, since it wouldn't ease server load.
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Old 05-13-2007, 01:26 PM   Top  -  End  -  #23
heretic
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Default Re: High Seas discussion/feedback thread

True.

They could have saved them to a hard drive...
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