This game is mostly born out of Joosbawx' love of Film Noir, hard-boiled detective stories, and the genre films and novels like The Maltese Falcon exemplify. The rules are close to Classic Werewolf, but I've decided to put in a bit of a twist, so please familiarize yourself with the following and come back as often as you need for reference sake.The object of the game, beyond simple survival, is to obtain the Maltese Falcon for yourself or benefit of your faction. Therefore, there are multiple ways to win the game, depending upon which faction the player belongs.
Gameplay Notes
------------------ Since the individual object of the game is to obtain the Maltese Falcon, this means that one Citizen cannot implicitly trust another Citizen as s/he may have an ulterior motive in targeting another individual with a lynching vote. At the beginning of the game the Maltese Falcon is randomly given to one player. If and when that player is killed, the Maltese Falcon moves to the individual or group responsible for that players death.
Example 1: 'Player A', a Citizen, has the Maltese Falcon. S/he is killed by the Shadow Agents or Templar Knights during the night. The Maltese Falcon is then randomly assigned to one of the members of the faction responsible for that death. There will usually be some evidence left behind that would indicate that the deceased was in possession of the Maltese Falcon at time of their demise.
Example 2: 'Player A', belonging to any faction, has the Maltese Falcon. S/he is voted against and lynched by 'popular vote'. At time of death, the Maltese Falcon will be obtained by the player that started the bandwagon against 'Player A'.
Day game play consists of finding out who was killed, the District Attorney protecting someone from lynching, and finger pointing by the general population for a 'lynching'.
Night game play consists of the District Attorney protecting someone from death, kills by both the Templar Knights and the Shadow Agents, scries or recruitment attempts by the Templar Knights and the Shadow Agents, the scry or kill by The Shadow, the Mole using their ability to hide the true role of one player, the Private "Eye" and the Patsy.
Anytime the person holding the Maltese Falcon is killed the Maltese Falcon is transferred to the person or group responsible for their death. Killing the player holding the Maltese Falcon is the only way to transfer ownership.
Recruitment - When one of the two factions with recruiting ability attempts to recruit a player, that player is sent a PM from the narrator and given the choice to join or refuse the organizations offer. If the player accepts the offer they join the Knights Templar or Shadow Agents as a 'Neonate/Recruit' for the remainder of the game. A player may only be recruited once per game. If a player refuses a recruitment offer by either faction they can still accept an offer made at a later date; however, the faction attempting the recruitment loses the ability to scry that night in lieu of their recruitment attempt, just as if they had recruited successfully.
Characters Exempt from Recruitment: The Shadow, any member of Templar Knights, any member of Shadow Agents, the Private "Eye", and The Patsy. If one of these characters is approached for recruitment the faction making the attempt will simply be informed the player refused, and the player will be informed they were approached with a recruitment offer.
Knights Templar
Spoiler
The "Cult" returns, this time wearing the vestments of the Knights Templar. The Holy Order of Knights...or Un-Holy, depending on whom you believe...are not extinct. Their goal is to increase their numbers, and, most importantly, recover the gift they intended for the King of Spain before it disappears again...The Maltese Falcon. They are led and recruited bythe Templar Marshall who is identified (at death) by the signet ring s/he wears. Templar Knights carry nothing to betray their faction when killed. Templar Neonates, or those recruited during the course of the game by Templars, are not as indoctrinated as the older members and may reveal the name of one other Templar when threatened with death...so be careful whom you recruit. The Knights are aided in their quest by the Templar Oracle who has the ability (75% chance) to divine the role of anyone else; however, due to the extensive indoctrination rituals, the Oracle cannot scry on any night the Knights indoctrinate a Neonate.The tenets of the Order of the Knights Templar strictly prohibit anyone from intentionally revealing their membership upon penalty of death.
Winning the game: The Knight Templar win if they successfully eliminate the entire Shadow Agency and obtain the Maltese Falcon, or if their numbers equal the number of non-Templar Knights players.
Templar Oracle - "Mason Seer". Able to scry and discern role of anyone each night, except on night when Templar Knights recruit Neonate. Can see if target currently holds Maltese Falcon. Scries as: Oracle - Evil.
Templar Neonate - "Mason Recruit". May reveal name of one other Templar if put to death. Scries as: Templar - Evil.
Shadow Agents
Spoiler
This extensive network of Agents hold allegiance to no one but themselves and their leader, known only as The Fat Man. Each member of the Shadow Agents is hand-picked by The Fat Man, who has the ability to bring in Shadow Recruits; however, like the Templar Neonates, they are not as seasoned as their Agent counterparts and may fold under pressure if threatened with death. The Brain works hand-in-hand with The Fat Man and has the ability (75% chance) to perceive the role of anyone else; however, due to the extensive background checks that must be performed on any Recruit, The Brain cannot scry on any night the Shadow Agents recruit. All Shadow Agents are under strict orders to eliminate any member that intentionally reveals their true allegiance to anyone outside the organization, upon penalty of death.
Winning the Game: The Shadow Agents win if they successfully eliminate the entire Order of the Knights Templar and obtain the Maltese Falcon, or if their numbers equal the number of non-Shadow Agent players.
The Fat Man - "Mafia Don/Alpha". Gives Shadow Agents ability to obtain new Recruits. Scries as: Agent - Evil.
The Brain - "Mafia Seer". Able to scry and discern role of anyone each night, except on night when Agents recruit. Can see if target currently holds the Maltese Falcon. Scries as: The Brain - Evil.
Shadow Agent - "Mafia". Scries as: Agent - Evil.
Shadow Recruit - "Mafia Recruit". May reveal name of one other Agent if put to death. Scries as: Agent - Evil.
The Citizens
Spoiler
These are the everyday members of society. They usually play by the rules and follow the law; however, that isn't to say that when an opportunity comes along to get a leg up they wouldn't take advantage. The goal of the Citizenry is to get rid of the Shadow Agents and Knights Templar...if, you know, you actually believe in that sort of myth and legend. The Citizens are the pool of potential members the Shadow Agents and Knights Templar may recruit...unless, of course, the Templars or Agents accidentally try to recruit each other. The citizens are really in the game for themselves to survive, and score the Maltese Falcon for themselves if possible, or align themselves with an underground faction if they are approached and choose to join.
Winning the Game: The Citizens win if they successfully eliminate both the Knights Templar and the Shadow Agency. Additionally, a citizen can score a personal win (and a cool signature award!!!) if survive holding the Maltese Falcon at the end of the game.
The Private "Eye" - "Seer". Has completely accurate ability to discern the role of anyone in the game. Scries as: Private "Eye" - Good. Cannot be recruited.
The Patsy - "Fool". Has 25% chance of accurately discerning the role of anyone in the game. Scries as: Private "Eye" - Good. Cannot be recruited.
District Attorney - "Baner". Has ability to us her/his influence to protect any player each day and night from lynching or attack. This role has to send in a PM for Joosbawx for each game day and game night. This role can be recruited by the Templars or Agents. Scries as: District Attorney - Good/Evil (if recruited successfully).
The Mole - "Illusionist/Witch". Has the ability to alter the perceived role of any player when investigated by the Oracle, The Brian, The Patsy, or the Private "Eye". If target is scried, the role defined by The Mole will be the role perceived. Scries as: The Mole - Good/Evil (if recruited successfully).
Citizen - "Villager". Scries as: Citizen - Good.
Sam Spade & Effie - "The Lovers". The Lovers play together and win if they survive the game. If either lover is lynched or attacked, the other Lover is killed also, regardless of faction membership. Lovers are recruited independently, but still remain Lovers. Scries as: Lover - Good.
The Shadow
Spoiler
Who knows what evil lurks in the hearts of men? The Shadow knows. This role is special, and stands for Truth, Justice, and the Citizen Way. In this character's eyes anyone can be corrupted...except The Shadow. Therefore, nobody is to be trusted...except The Shadow. Nobody can bring the wrongdoers to justice...except The Shadow. This character acts outside the law in order to destroy all Evil. As a result, he is wanted by both sides of the law and cannot reveal his identity under pain of death to anyone. This character cannot be recruited. The Shadow has three special abilities, and may choose to use either one on any night s/he chooses.
Six times during the game The Shadow may use her/his super-sleuth ability with 100% accuracy to determine any player's alignment...Good or Evil. Secondly, The Shadow has six bullets with which to dispense Justice to those s/he deems as Evil. Thirdly, The Shadow has the ability to protect someone from from attack during the night...much the same as the District Attorney. The Shadow may choose to investigate, kill, protect, or do nothing, and must send PM to Joosbawx each game night.
Alternatively, The Fan Boy believe s/he is The Shadow and has all the same abilities, but simply isn't and doesn't. The Fan Boy acts as though s/he is The Shadow, but, due to the lack of super-sleuth ability and training of any (real) kind, The Fan Boy has only a nominal chance of doing any real good at all...except for helping to hide the real Shadow, perhaps. Due to the obsessive nature of this character, s/he, when scried, shows as The Shadow, also.
Spoiler
Winning the Game: The Shadow wins if s/he survives the game and both the Templar Knights and Shadow Agency are eliminated.
The Shadow - "?????". Scries as: The Shadow.
FanBoy - "anti-?????". Scries as: The Shadow.
Current List of Players (11) - Updated: Thursday, April 26th -
Spoiler
Castaras
Cult_of_the_Raven
Goblin Music
Hyramgraff
Janusnori
Kyrian
Lord Magtok
Meynolds
pingcode20
Selrahc
Strategos
The Deceased (26) - Updated: thursday, April 26th -
Day/Night One
Spoiler
Joosbawx - The Narrator
- Killed Night Zero
Inky13112 - Citizen
- lynched Day One
Atreyu, the Masked LLama - Citizen
- killed Night One
Re: Mafia III - The Maltese Falcon (begin April 9)
I rock!
I rock hard!
I'm invincible! Shadow
Spoiler
Who knows what evil lurks in the hearts of men? Shadow knows and stands for Truth, Justice, and the Citizen Way. Anyone can be corrupted...except Shadow. Therefore, nobody is to be trusted...except Shadow. Nobody can bring the wrongdoers to justice...except Shadow. He acts outside the law in order to destroy all Evil. As a result, he is wanted by both sides of the law and cannot reveal his identity under pain of death to anyone. He cannot be recruited. Shadow has two special abilities, and may choose to use either one on any night he chooses.
__________________
Spoiler
LLama says: Of course, the game would also have been more balanced if you all would learn not to trust Shadow
no matter what game he's in or role he has. Duos says: I've read the archives... and Shadow frankly scares the bejeesus outta me. It's like playing with a
hypothetical cross of Lex Luthor and professor Moriarty.
If he was made of SPIDERS.
Re: Mafia III - The Maltese Falcon (begin April 9)
Rule above have been updated to answer questions posted here. Player list updated as well. Currently there are 35 players signed up, and the more the merrier, especially in a game with a lot of role such as this one.
If there are still questions, let me know and I'll answer them. Sorry about the confusion and what I'd inadvertently omitted.
Selrahc...kind of, yes. The name is pulled from that Character, however the abilities don't necessarily fit with that character perfectly. The radio show was set in the correct era, and so I grabbed the name for the sake of the Noir setting.
Re: Mafia III - The Maltese Falcon (begin April 9)
None, though I recommend the book, and only to a slightly lesser degree, the film (1941, starring Humphrey Bogart and Peter Lorre among others).
There will be clues and hints given throughout the flavor text of the game; however, nothing that would require that you'd have read the book or seen the film. There is a plot synopsis available online in several places. You may want to take about 2 minutes to read that.
Re: Mafia III - The Maltese Falcon (begin April 9)
Aww sad, I was so looking forward to getting to recruit members from the other group.
But yay! Now there's a reward for starting a bandwagon! I knew people's tendency to follow me when I point would end up being useful sooner or later =P
__________________ I was outzombied by the baby!
Spoiler
Quote:
Originally Posted by Amotis
Alarra ate all my awesome and now she's always acknowledged as awe-inspiring awesome. Alliteration aside, Alarra is awesome.
Re: Mafia III - The Maltese Falcon (begin April 9)
Yes, yes...have a llamatar poll by all means!
However, and I wanted to mention this again and now seems appropriat since it just came to mind and is kind of fitting and I should really take a breath here before I turn blue and
*thunk*
FISH! Huh? Wha...oh, Wuce, I through you were a marlin! What was I...oh yes...remember that the theme is steeped in Noir and I will be postin gas such again. Pay attention to the flavor text as it might not just be flavor text. Also, those choosing to participate in the Noir style, like last game which I really really enjoyed reading, may find themselves on the end of a pinch of extra information from time to time.
For the rest of you, if you're going out be sure to wear a sweater because there's bacon outside.
Re: Mafia III - The Maltese Falcon (begin April 9)
I hope everyone joins in the Noir fun this time around.
The last one was my absolute favorite thread to read on tese boards at the time.
Now, who to play?......
__________________
Spoiler
LLama says: Of course, the game would also have been more balanced if you all would learn not to trust Shadow
no matter what game he's in or role he has. Duos says: I've read the archives... and Shadow frankly scares the bejeesus outta me. It's like playing with a
hypothetical cross of Lex Luthor and professor Moriarty.
If he was made of SPIDERS.
Re: Mafia III - The Maltese Falcon (begin April 9)
I loved reading this thread too. I was really glad so many people got into the noir style. I admittedly didn't do it well, but I tried...=P And erm....I'd kinda like to have an actual character of sorts to try to play....Anyone got any suggestions?
and #2
__________________ I was outzombied by the baby!
Spoiler
Quote:
Originally Posted by Amotis
Alarra ate all my awesome and now she's always acknowledged as awe-inspiring awesome. Alliteration aside, Alarra is awesome.
Re: Mafia III - The Maltese Falcon (begin April 9)
Numba #1 !
__________________ "I'm just going on motive and opportunity here and the fact that if the earth got swallowed by a black hole, I'd look suspiciously in your direction first."
~ Timberwolf
"After the first day we universally agreed that she was banned from fire thereafter. The second day she ended up with the power to create 5 extra copies of herself."
~ Heliomance
"You're like Pinkie Pie powered by a nuclear reactor."
~ Lix Lorn
Re: Mafia III - The Maltese Falcon (begin April 9)
I keep my office dark. It wasn't my first choice but the chronies from the electric company convinced me to warm up to it. The life of a PI has only two bright spots, a payday and the flash of sunlight against steel. Right now I was experiencing the second.
The thug who's hand the steel was in led me down an alley and we stopped behind a fassion store. I asked him what his business was and he told me that he needed my help choosing an outfit for the lama. The questions flying around my head regarding why someone would dress a lama left as soon as the sound of the hammer being cocked entered.
I was in a tight spot and needed to act fast. I thought of my friends and I quickly had the answer. "Outfit number two," I said. The thug replied, "'Aight," as he clubed me over the head knocking me out.
When I came to I was in my office wishing they had knocked on my door instead of knocking on me. It was evening now and I reached for the friend in pocket with thoughts of getting myself as loaded as my friend sitting on my hip. But before I took a swig, I thanked them both for saving my life yet again.
((I could use some help getting the text color right. If anyone has any thoughts, please let me know.))
Last edited by HyramGraff : 04-06-2007 at 01:52 PM.
Reason: perfecting the wording
Re: Mafia III - The Maltese Falcon (begin April 9)
I'll vote for #2, Sham...
__________________
Navi Plaguelord courtesy of "Make yourself a Navi" website plus some ingenuity on my part...
Werewolf Awards: 'Best Narration: Helgraf' Rabbit says stuff that makes me blush.
Re: Mafia III - The Maltese Falcon (begin April 9)
Test One: colour change that changes no colour.
Hrm Dick Tracy
Test Two: Noparse
**** Tracy
Welll ... noparse does not defeat the censor, but nocolour colour apparently does. Since you break up the word and all.
Hmmm.
Test Three: Meaningless italics insert
**** Tracy
Hmmm, apparently a switch isn't enough.
Wonder why it can sense through italics switches but not a color code switch...
__________________
Navi Plaguelord courtesy of "Make yourself a Navi" website plus some ingenuity on my part...
Werewolf Awards: 'Best Narration: Helgraf' Rabbit says stuff that makes me blush.
Re: Mafia III - The Maltese Falcon (begin April 9)
Quote:
Originally Posted by Joosbawx
Erm...wow. Okay, so because of the above, which I only heard about just now from this thread, it seems I need a co-narrator for WW III. I could do it by myself, and honestly would prefer to do it that way if truth be told.
Does anyone have objections to no co-narrator for Mafia III? Or would you all prefer that I have a co-narrator? Please let me know.
Thoughts? Comments? I'd prefer not to lose a player to become a co-narrator. I believe I can handle it, but I'll leave it up to those playing to decide.