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Old 04-10-2007, 06:48 PM   Top  -  End  -  #1
Silkenfist
Barbarian in the Playground
 
 
Join Date: Oct 2006
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Germany
Default Dungeons of Doom (Room 1)

Welcome to the Dungeons of Doom. You are all going to die down here sooner or later. You shouldn’t have killed the DM’s favourite character to death…or called him with the name of his female elven character in front of his boss. Now you face the consequences. As you enter the next dungeon, all of you step onto a 40 by 40 feet field teleport trap that instantly transports you in the deepest cavern of a dungeon completely unknown to you. There is no escape and there is no exit. Just try to stay alive as long as you can.

Room 1
With a silent snap, you appear in the middle of a dungeon. Startled and slightly sickened by the sudden teleport, you look around. This is certainly not the Level 3 Dungeon of Minor Inconvenience you had expected to visit.
You are standing on a narrow protrusion in front of a large chasm. Somewhere deep below your feet, you can hear a raging river but you can only guess where it is as the Chasm is filled with thick stinking smoke. Even the few of you with sight-enhancing utilities are not able to see more than a few feet into the blackish green cloud that makes even approaching the Chasm painful. As you look around, you see that the protrusion doesn’t reach far. It ends only inches besides your feet and the wet, slippery surface of the rock around you doesn’t look too inviting, besides the fact that no end of the rock above your heads is visible. As you check the rock immediately behind you, you discover a narrow passage that leads away from the chasm. Seeing no other exits, you decide to try your luck in it.
As you enter the passage, the first thing you notice is the putrid smell of the place while the featureless floors and walls offer few means of orientation. Step by step you advance the corridor, looking for branches or doors. However, there are no branches away from the main passage to be seen while the passage itself becomes more and more steep and twisting, leading up into the dungeon. For a few moments you sense hope of reaching ground level soon, but those are soon vanquished as the corridor becomes flat again. You are now standing in one of the flat sections of the corridor. Here, it is about twenty feet wide and fifty-five feet long. Behind you, it leads down in a curve, while in front of you; the corridor ends in a curve as well, staying level. The floor in this corridor is rather flat and even, while the walls and the narrow ceiling (barely seven feet) are rather cragged and uneven with a lot of bumps in them. As you advance through the corridor, you start to hear a sound in the distance. You identify a rumbling from somewhere beyond the corner, slowly but significantly increasing in size. As the echoes throughout the dungeon grow louder, you also notice the stench of the place increasing in magnitude…

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The Players in the Dungeon of Doom
AegeusAlive
AkazielAlive
AltharisAlive
Amiria, Countess of MispellingAlive
CalamityAlive
CaseAlive
CastarasAlive
DeckmasterAlive
DLDAlive
Eldritch KnightAlive
El JasperoAlive
evnafetsAlive
FredricusAlive
FrigsAlive
GenericPCAlive
GezinaAlive
Gnome BarbarianAlive
GoCAlive
Hivemind GhostAlive
HyramGraffAlive
JazzmanAlive
KewlKatAlive
Krystal TigerAlive
KyrianAlive
Lucid ArchonAlive
Maggie the CatAlive
MewtarthioAlive
MeynoldsAlive
OrzelAlive
pendellAlive
pingcode20Alive
Rigel CyroseaAlive
RumdaAlive
Thes HunterAlive
Warpfire777Alive
Zar PeterAlive

Last edited by Silkenfist : 04-10-2007 at 06:52 PM.
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Old 04-10-2007, 11:13 PM   Top  -  End  -  #2
Mewtarthio
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Join Date: Oct 2006
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Default Re: Dungeons of Doom (Room 1)

Hmm... Whatever it is, it sounds large... and stupid.

Mewtarthio readies his Wand of Charm Monster, though he's also prepared to quickly brandish his other wand (Cure Critical) should the stench turn out to be decomposing undead horror.
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Old 04-10-2007, 11:20 PM   Top  -  End  -  #3
Eldritch Knight
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Join Date: Apr 2006
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Canada
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Default Re: Dungeons of Doom (Room 1)

Use wand of Fireball, fling spell down hallway to illuminate oncoming monster, so that we know what it is, and so that it might be weakened.
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Old 04-10-2007, 11:45 PM   Top  -  End  -  #4
pingcode20
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Join Date: Jan 2007
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Melbourne, Australia
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Default Re: Dungeons of Doom (Room 1)

((For this, I am Corven Visionclear, Courier Adventurer Extraordinaire))

Corven took out his wand of cancellation, positioning himself behind Mewthario, ready to zap whatever came out. He ran his fingers along his scroll case, thinking about the deadly scroll he had been charged with carrying to the place of its destruction when he was teleported here.

Last edited by pingcode20 : 04-10-2007 at 11:57 PM.
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Old 04-10-2007, 11:53 PM   Top  -  End  -  #5
DarkLightDragon
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Default Re: Dungeons of Doom (Room 1)

DLD readies her Keyblade in a position where she can hit any monsters that come too close but can also use the gauntlets if she needs to. She also makes sure that she is behind Eldritch Knight when he uses the wand of fireball.
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Last edited by DarkLightDragon : 04-10-2007 at 11:54 PM.
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Old 04-11-2007, 12:30 AM   Top  -  End  -  #6
evnafets
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NZ
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Default Re: Dungeons of Doom (Room 1)

evnafets holds his nose to block the smell, and moves out of the center of the corridor, towards the right hand wall (the right hand wall when walking up the corridor)
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Old 04-11-2007, 03:24 AM   Top  -  End  -  #7
Hivemind Ghost
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Default Re: Dungeons of Doom (Room 1)

Suryc (my character for this. Apologises to Cyrus.) puls
ls out a shuriken of floating and throws it down the corridor. Then scatters some cantrops to block the way.
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Old 04-11-2007, 03:38 AM   Top  -  End  -  #8
Castaras
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Leicester, UK
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Default Re: Dungeons of Doom (Room 1)

Castaras glances round the place, and concentrates on her pie-staff. She summons one of her deadly dwarven bread throwing pies, wielding it in one hand, waiting for the creature.
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Old 04-11-2007, 04:37 AM   Top  -  End  -  #9
Calamity
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Gran Canaria
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Default Re: Dungeons of Doom (Room 1)

Calamity looks around the room to see where the rumbling is coming from and he readies his staff of ice for battle.
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Old 04-11-2007, 04:52 AM   Top  -  End  -  #10
Jazzman
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Default Re: Dungeons of Doom (Room 1)

Jazzman, his ring of invisbility active, backs into the wall, willing his (also invisible) metamorphic sword into a thick sheet of adamantine. The hilt and the tip of the blade go ethereal and into the floor and ceiling, the tangible part forming a wall of metal, which he puts against the wall at an angle, creating an invisible wedge. Once in position, the sword becomes completely tangible again, securing it completely.

Jazzman is now shielded behind the wedge, staying in contact to continue its invisibility, tensely awaiting whatever is round the corner.

Last edited by Jazzman : 04-11-2007 at 04:55 AM.
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Old 04-11-2007, 05:15 AM   Top  -  End  -  #11
Akaziel
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No Idea.
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Default Re: Dungeons of Doom (Room 1)

Akaziel readies Pitchfork and clings to the wall. His Wand of Jelly Thoughts is in his other hand as well, also at the ready. The Anymug has been prepared with Liquid Gelatin/Jelly.

He is now prepared to make a distraction.

What creature can't resist jelly? None, after I cast Jelly Thoughts... and what do you know? I just happen to have some with me, thanks to the Anymug. I throw it on the ground, near the monster... then cast the spell. After it gets preoccupied with its eating, we can either sneak away or kill it...
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Last edited by Akaziel : 04-11-2007 at 05:29 AM.
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Old 04-11-2007, 05:24 AM   Top  -  End  -  #12
Fredricus
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Join Date: Mar 2006
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Finland
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Default Re: Dungeons of Doom (Room 1)

Fredricus lights his double lightsabre and readies for the creature to come. He waits behind the corner for it.
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Old 04-11-2007, 06:04 AM   Top  -  End  -  #13
Amiria
Ogre in the Playground
 
 
Join Date: Feb 2006
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Castle Anthrax
Default Re: Dungeons of Doom (Room 1)

Amiria walks up the wall a bit with her fuzzy bunny slippers and brandishes her staff over the the heads of her companions.
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Old 04-11-2007, 07:31 AM   Top  -  End  -  #14
Deckmaster
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Join Date: Jul 2006
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Livonia, Michigan
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Default Re: Dungeons of Doom (Room 1)

Deckmaster activates the x-ray vision function of his glasses to try and see what's coming around the corner. He also draws his scimitar and holds it at the ready.
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Old 04-11-2007, 08:16 AM   Top  -  End  -  #15
pendell
Troll in the Playground
 
 
Join Date: Dec 2006
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Washington DC
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Default Re: Dungeons of Doom (Room 1)

Pendell hides in shadows. Using the uneven crags, He will attempt to get off the floor somewhat, in case whatever it is is not a monster, but instead a collapsing floor or such like. While most likely a monster, the stench could be caused by a sulfur vent opening or such like.

Since he has no weapons, he will wait until one is dropped or other opportunity presents itself.

Pendell sends his cat (hereafter named Xena) ahead as scout, with orders to be VERY VERY CAREFUL and to TAKE NO RISKS, to stay in shadows and to flee back at the first sign of trouble.

Respectfully,

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Last edited by pendell : 04-11-2007 at 08:18 AM.
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Old 04-11-2007, 09:03 AM   Top  -  End  -  #16
Rigel Cyrosea
Bugbear in the Playground
 
 
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Almonte, Ontario, Canada
Gender: Male
Default Re: Dungeons of Doom (Room 1)

Rigel of Cyrosea takes out a Wyrm Ditherbomb, but doesn't shake it yet. He will wait until everyone else has attacked the monster, or if things are looking bad, he will use the acid explosion to melt the wall and escape.
EDIT: He also plugs his nose.
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Last edited by Rigel Cyrosea : 04-11-2007 at 05:31 PM.
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Old 04-11-2007, 09:37 AM   Top  -  End  -  #17
Kyrian
Ogre in the Playground
 
 
Join Date: Nov 2005
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Indianapolis, IN
Gender: Male
Default Re: Dungeons of Doom (Room 1)

Kyrian uses his shades of nightvision to look around, and draws Renegade, but doesn't yet activate the blade's magic. Subconciously, he's a little jealous of DLD, since his player picked up Kingdom Hearts 2 again last night and kinda wishes his player had thought of using a keyblade. I mean, who wouldn't want a keyblade? It's a key...AND a blade. FUN!
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Old 04-11-2007, 10:55 AM   Top  -  End  -  #18
Thes Hunter
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Motor City / Hockey Town
Gender: Female
Default Re: Dungeons of Doom (Room 1)

First off guys, we are going to have to work together. It's the only way we will have all the items necessary to be able to get around all these traps.

Next, before we decide the best way to tackle a problem, we need to understand it.

I am not sure that what we hear coming in a monster. The clues we have is the stench...
And...
That the floor slopes behind us, but not in front of us.
That the floor is smooth on the bottom but not on the walls.

So Mr. DM, I am sorry I drank all your beer, but could is the stench more like a sulfur stench or a dung stench, or an unwashed body stench?
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Old 04-11-2007, 11:35 AM   Top  -  End  -  #19
Silkenfist
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Join Date: Oct 2006
Location: 
Germany
Default Re: Dungeons of Doom (Room 1)

Thes: All of the above. Remember whent that plague struck and the farmers threw all rotting pit corpses into the cesspit. That's the stench. Only a bit worse.
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Old 04-11-2007, 11:48 AM   Top  -  End  -  #20
Eldritch Knight
Orc in the Playground
 
 
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Canada
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Default Re: Dungeons of Doom (Room 1)

Me thinks... ACID!

I quickly glance behind us to see if there is anything amiss. (Spot Check, I'd assume)
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Last edited by Eldritch Knight : 04-11-2007 at 11:49 AM.
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Old 04-11-2007, 12:44 PM   Top  -  End  -  #21
Lucid_Archon
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Join Date: Jul 2006
Default Re: Dungeons of Doom (Room 1)

Lucid sniffs the air, lost in thought. Then, he speaks. "The odor and noise seem consistent with an undead creature of some variety, but I wouldn't bank on it..." He raises a hand to touch the ceiling. "Thankfully, we know it can't have dimensions greater than seven or so feet. Oozes don't make sound when they travel, and we know whatever it is isn't flying. It may be a swarm of some kind..." Lucid breaks of from contemplation, and readies his shield, aiming to block any incoming swarm of fluid.
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Old 04-11-2007, 02:13 PM   Top  -  End  -  #22
Aegeus
Halfling in the Playground
 
RedWizardGuy
 
Join Date: Jun 2006
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Default Re: Dungeons of Doom (Room 1)

Aegeus says "I agree, Lucid. It could be a monster, but it might also be a fluid of some sort, or possibly a machine. There is also the possiblitiy that the threat could come from behind, creating a cliched 'Run for your Life' scenario." In fact, judging from the unpleasant nature of the room we appeared in, the hazard is most likely to come from behind"

Aegeus faces the way they came and whips out his adamantine dagger. He then removes a sack from his bag and rips it open. He drapes the tough burlap over himself (leaving a space for his head) as an extra layer of clothing, hoping that if a flood of acid or lava comes toward him, the sack will buy him a few seconds to flee before he is incinerated. Lastly, he moves to stand behind the nearest adventurer with a large shield.
"I'll guard the rear, you guard the front, and my sack guards against acid and stuff."

OOC: Do I have enough contingencies?
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Old 04-11-2007, 02:39 PM   Top  -  End  -  #23
Silkenfist
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Join Date: Oct 2006
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Germany
Default Re: Dungeons of Doom (Room 1)

Aegeus: Yes. You have to assume a weird crouching position but you can hull yourself in the sack.
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Old 04-11-2007, 02:47 PM   Top  -  End  -  #24
Thes Hunter
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Default Re: Dungeons of Doom (Room 1)

"I think EK has a good point about it being some sort of acid. Rushing fluid does make considerable about of noise. I think we all will need to crowd up next to the ceiling."

"How about all those people with spider climb slippers rope and other sorts of things pull up and protect people who don't have those things."


Thes begins to fashion a sling to hold herself up against the ceiling with her bucket, towel and the drill bit on the swiss army knife.
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Last edited by Thes Hunter : 04-11-2007 at 02:57 PM.
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Old 04-11-2007, 02:52 PM   Top  -  End  -  #25
Zar Peter
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Join Date: Jan 2007
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In the playground
Default Re: Dungeons of Doom (Room 1)

That's a good idea.

Äh, Amiria, könntest du mir vielleicht nach oben helfen? Bitte, bitte, bitte (fällt dabei auf die Knie und nimmt die Sonnenbrille ab)
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Last edited by Zar Peter : 04-11-2007 at 03:12 PM. Reason: Doch nur eine!
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Old 04-11-2007, 03:08 PM   Top  -  End  -  #26
Amiria
Ogre in the Playground
 
 
Join Date: Feb 2006
Location: 
Castle Anthrax
Default Re: Dungeons of Doom (Room 1)

"Aber gewiss doch. So schwer schaust du ja nicht aus.", says Amiria and holds out a hand to Zar Peter.
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Last edited by Amiria : 04-11-2007 at 03:20 PM.
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Old 04-11-2007, 03:16 PM   Top  -  End  -  #27
Zar Peter
Bugbear in the Playground
 
 
Join Date: Jan 2007
Location: 
In the playground
Default Re: Dungeons of Doom (Room 1)

Vielen, vielen Dank. Ich werde versuchen mein Gewicht so gut wie möglich zu verteilen.

Zar Peter climbs up the hand of Amiria and tries to find something to hold up the wall.
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Old 04-11-2007, 03:24 PM   Top  -  End  -  #28
Amiria
Ogre in the Playground
 
 
Join Date: Feb 2006
Location: 
Castle Anthrax
Default Re: Dungeons of Doom (Room 1)

Amiria shuffles to the ceiling with the gnome in tow. "I fear that I'm not strong enough to pull bigger people up." She looks out for cracks and niches in the ceiling that might serve as cover or a hiding place.
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Last edited by Amiria : 04-11-2007 at 03:25 PM.
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Old 04-11-2007, 03:25 PM   Top  -  End  -  #29
pendell
Troll in the Playground
 
 
Join Date: Dec 2006
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Washington DC
Gender: Male
Default Re: Dungeons of Doom (Room 1)

Pendell continues moving up towards the ceiling on the uneven crannies and ledges, hoping that Xena can evade and jump way high when running back, if acid is what it is.

Mein Buchstabe spricht nicht Deutsches und kann niemand sehr gut erstechen nicht sprechendes Common, auf der Annahme, die sie plotten.

Continuing ...


"May I suggest that the party agree on a common language, such as English Common? "


(No, I don't speak German. If that is horribly mis-translated, blame Babelfish).

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Old 04-11-2007, 03:31 PM   Top  -  End  -  #30
Zar Peter
Bugbear in the Playground
 
 
Join Date: Jan 2007
Location: 
In the playground
Default Re: Dungeons of Doom (Room 1)

Sorry pendell.

I begged Amiria to let me up (referring a little bit to the Blues Brothers) and she agreed.

I will not use German in this thread any more, promised!
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