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THE CLASSES AND THE ROLES
There are two classes: Nobility and Peasantry. There are also two alignments: Loyalists and Rebels.
NOBILITY Emperor – The Emperor cannot be slain at night while Loyalist Imperial Guardsmen still live. The Emperor’s vote counts thrice. The Emperor cannot be converted. Heir – The Heir becomes the Emperor upon the Emperor’s demise. The Heir’s vote counts twice. Court-Appointed Investigator – The Court-Appointed Investigator has a night action. Captain of the Guard – The Captain of the Guard has a night action. He is difficult to corrupt. Imperial Guardsmen – The Imperial Guardsmen fight side by side and know each other well. They are difficult to corrupt. Noble’s Consort – The Noble’s Consort is the lover of a Court Noble. Should that Court Noble die, the Noble’s Consort dies as well. The Noble’s Consort knows the identity of his Court Noble. The Noble’s Consort cannot join the Rebels unless his Court Noble is already a Rebel. Court Noble
PEASANTRY Curious Peasant – The Curious Peasant has a night action. Drunkard – The Drunkard thinks he or she is the Curious Peasant. The Drunkard has a night action. Lovers – The fates of the lovers are intertwined. Should one die, so too the other. Peasant
REBELS Rebel Leader – The Rebel Leader picks the Rebel Soldiers and the Rebel Spy. The Rebel Leader appears as a Loyalist Peasant when spied upon. Rebel Spy – The Rebel Spy has a night action. Rebel Soldier
The Peasantry, both Loyalist and Rebel, incite a lynch mob each day, choosing to kill one person.
The Nobles, both Loyalist and Rebel, meet in court each day, choosing to execute one person.
All votes are made communally. They are tallied separately.
The Rebel Leader can send his Rebel Soldiers to assassinate one person or to convert one person to the Rebel Forces.
The Rebel Spy can follow one person to determine that player’s class and role.
The Court-Appointed Investigator and the Curious Peasant may each follow one person to determine that player’s alignment and class, but not the player’s role.
The Drunkard can follow one person but, due to his or her drink-addled mind, decides upon a random alignment and class.
The Captain of the Guard protects one person from assassination each night.
BY CLASS AND ALIGNMENT
The Loyalist Nobility wins by eliminating all of the Rebels.
The Loyalist Peasantry wins by surviving the rebellion until it ends.
The Rebels win by eliminating all Loyalist Nobles or by placing a Rebel Heir on the throne.
The Heir wins if his alignment wins and he has succeeded the Emperor.
The Imperial Guardsmen win if their alignment wins and an Emperor or the Rebel Leader is still alive.
The Court Nobles win if their alignment wins and an Emperor is no longer alive.
To convert someone, the Rebel Leader must send me the name a person they choose to convert and a decision of whether or not to attack on a refused invitation. I will then send the person who is to be converted an invitation. Should the person refuse and the Rebels have chosen to attack, there is a 20% chance of the person being slain, a 10% chance of a random rebel being slain, and a 10% chance of a random Rebel being unmasked in the ensuing battle. If the person is playing a role with the “difficult to corrupt” description, there is a 20% chance of the attempt automatically failing.
Failure to vote for two consecutive days will result in an automatic death.
SIGN UP LIST (28/30) Akaziel
Atreyu the Masked LLama Captain van der Decken
[Insert Neat Username Here]
Lord Iames Osari
Cobra Avatar by the lovely Miss Nobody. *hugs*
Originally Posted by Hephaestus
Whenever I see a post by Cobra I think of the kitten sitting on a pillow that hugs everyone... everyone
Originally Posted by Shadow of the Sun
Zergling Ikari rush! I'm in ur base, hugging ur doods!
Playground God of Hugs and Other Physical Affections. *snuggles*
Last edited by Cobra_Ikari : 05-04-2007 at 06:05 PM.