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Old 05-03-2007, 05:36 AM   Top  -  End  -  #1
Jontom Xire
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Join Date: Feb 2006
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Default Revolution Mk II

Mark II of Revolution. The last one seemed to go quite well, although I would like some actual feedback on that. Let's see if this one can be even better.

======================

You live in an idyllic civilisation, a true democracy where all citizens have equal say in all aspects of government. Partly this is due to the fact that all citizens have the same values in life, you all support the same form of government, all have the same philosophies. The reason for this is that when this society was formed as the result of a bloody revolution, everyone who didn't fight on the winning side was put to death. Those that remained all fought for their beliefs, so those beliefs must have been the same.

Now, however, disturbing rumours abound. Of dissatisfied elements, agitating for change. Who knows how much longer this peace will last.

=======================

Rules
Spoiler


To aid in this game being more GM autonomous:

A) People who nominate lynching victims (or the victims) may automatically write an appropriate lynching post when the vote hits 50%.

B) Anyone who initiates a successful revolution may, if everyone has made clear their position, or the announced end of day has arrived, post a successful end of revolution including lining up all the losers against a wall and shooting them.

C) Agitators may choose to PM their victim. Victims please be honourable and just post a suitable death scene. Once you get that PM do NOT reveal the sender to anyone in the game.

=============

Roles
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Players
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The game is started. There are no Partynic agitators as they won the last game and hence are the current ruling government. I suppose I could have added Pucenics as a replacement set of agitators, but suppose they won! Shock horror! All that disgusting puce colour everywhere :)
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Last edited by Jontom Xire : 06-26-2007 at 05:27 AM.
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Old 05-03-2007, 05:40 AM   Top  -  End  -  #2
pingcode20
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Default Re: Revolution Mk II

Well I'm back in.
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Old 05-03-2007, 05:56 AM   Top  -  End  -  #3
Akaziel
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Default Re: Revolution Mk II

I'll try this. Seems interesting.
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Old 05-03-2007, 08:31 AM   Top  -  End  -  #4
Gnome Barbarian
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Default Re: Revolution Mk II

Im in.... I cant believe people sided with me and then killed me in the last game, thats horrible.
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Old 05-03-2007, 08:59 AM   Top  -  End  -  #5
Jontom Xire
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Default Re: Revolution Mk II

Quote:
Originally Posted by Gnome Barbarian View Post
Im in.... I cant believe people sided with me and then killed me in the last game, thats horrible.
It was classy - one group scried you and the other killed you :) That made twice in one game that one group scried the other's assassination target and I got to write a PM to the spy about how they were sneaking around so quietly only to realise that the person they were spying on was dead.

It's been a really fun game to run - so many really classy coincidences.
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Old 05-03-2007, 09:28 AM   Top  -  End  -  #6
Gnome Barbarian
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Default Re: Revolution Mk II

In my post I wsas going to ask for emergancy powers that I would "give up" after the fighting was over. Thats cool I got scried and killed in the same night. I must have made an impression.
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Old 05-03-2007, 09:38 AM   Top  -  End  -  #7
Castaras
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Default Re: Revolution Mk II

In. Again. Seeing as I got killed before I made my scry attempt in the last game. >.<
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Old 05-03-2007, 01:27 PM   Top  -  End  -  #8
Captain van der Decken
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Default Re: Revolution Mk II

I'll play again.
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Last edited by Captain van der Decken : 05-03-2007 at 01:27 PM.
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Old 05-03-2007, 02:21 PM   Top  -  End  -  #9
Selrahc
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Default Re: Revolution Mk II

*Signs up*
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Old 05-03-2007, 02:36 PM   Top  -  End  -  #10
DarkCorax
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Default Re: Revolution Mk II

*sign up too*
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Old 05-03-2007, 04:41 PM   Top  -  End  -  #11
HyramGraff
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Default Re: Revolution Mk II

I'll play again.
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Old 05-03-2007, 05:32 PM   Top  -  End  -  #12
inky13112
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Default Re: Revolution Mk II

Yeah that was fun.
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Old 05-04-2007, 02:03 AM   Top  -  End  -  #13
Zar Peter
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Default Re: Revolution Mk II

I'll sign up! But I must warn all that I'm away from June, 2nd to June 9th without any possibilitys to come to an internet access (holidays in the mountains)
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Old 05-04-2007, 09:06 AM   Top  -  End  -  #14
DarkLightDragon
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Default Re: Revolution Mk II

I'll join... and I'm resisting the urge to make certain Paranoia-related jokes! Go me!
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Old 05-04-2007, 03:42 PM   Top  -  End  -  #15
Helgraf
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Default Re: Revolution Mk II

The Computer told me I had to play. I told the Computer that I was happy.
Therefore I am here.
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Old 05-04-2007, 10:03 PM   Top  -  End  -  #16
[Insert Neat Username Here]
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Default Re: Revolution Mk II

Sounds good. I'm in.
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Last edited by [Insert Neat Username Here] : 05-06-2007 at 06:16 PM.
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Old 05-05-2007, 10:28 AM   Top  -  End  -  #17
Atreyu the Masked LLama
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Default Re: Revolution Mk II

Blue Serpent was better than the tree huggers!

I'll play
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Old 05-05-2007, 02:13 PM   Top  -  End  -  #18
Jontom Xire
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Default Re: Revolution Mk II

Why do I get the feeling that everyone thinks this is just Paranoia but better? It's totally different! But seriously guys, I'm touched. I had no idea that Paranoia was so well appreciated. Although every time I read DLDs sig I think of resurrecting it.

I love you all, people.

Anyway, to business. I'm going to let the recruiting cycle last a little longer, because A) I'm busy with all the other werewolf games that have started up all at once, and B) I want more players this time, so I'm going to be patient and not just start as soon as the minimum count is reached.

I also want all comments on Revolution! Mk I in regards to rules, game play, and flavour text. I had some good rules comments from pingcode20 who was either extremely jammy or extremely skillful and basically won the game for the Partynics. Those comments were good and have been incorporated in the rules for this game. I'm still on the fence on one point though. Pingcode's comments about gameplay were right on the button, but my idea was somehow better conceptually. I need to find an answer that incorporates the best of both.

Oh and also the final "winning" section of the last post was written by Pingcode20 as well as the last assassination method.

FINAL comment (I promise), as the Partynics won the last game, the "nation" in this game will be either Ravetopia or Partytopia. Your choice.
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Old 05-05-2007, 03:52 PM   Top  -  End  -  #19
Atreyu the Masked LLama
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Default Re: Revolution Mk II

Rave topia...where we all offer sacrifice to the mighty god, Ravezilla!!
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Old 05-05-2007, 03:59 PM   Top  -  End  -  #20
Castaras
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Default Re: Revolution Mk II

Partytopia! So that we can dance all night!
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"After the first day we universally agreed that she was banned from fire thereafter. The second day she ended up with the power to create 5 extra copies of herself."
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Old 05-05-2007, 04:05 PM   Top  -  End  -  #21
Lord Magtok
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Default Re: Revolution Mk II

I'll join in.
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Old 05-05-2007, 06:36 PM   Top  -  End  -  #22
pingcode20
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Default Re: Revolution Mk II

Well, I'll just cross post why I think the peaceniks lost.

I believe the Peaceniks lost because they moved too quickly against Alarra, whereas the Partyniks focussed more on keeping appearances up. It's a curious fact that it's surprisingly easier to lynch an innocent, than trying to kill off a rival.

As demonstrated by the last day of Pucetopia, I took down Ink by pinning all of the partynik's crimes on him, a charge against which he had little or no defences against.

Going back to where the peaceniks lynched Alarra, they moved too quickly to defend Castaras, and two of three members actually voted first. Then Arlanthe PM'd at least myself, DarkCorax and GB, and tried to convince us to vote against Alarra.

In hindsight I probably should have sacrificed Alarra.

However, he eventually revealed he was a peacenik to lend credence to his claims, and was essentially a 'free scry'. So that night we killed Arlanthe and scried Atreyu, the next one on the list.

The next move would have been to kill Castaras, if Atreyu had come up negative.

So, there we have it. Peaceniks were too overeager and shot themselves by pulling out all stops to save their spy.

I'd chalk up the Partynik victory to a failure of stealth by the peaceniks.

---

With the revolution rules, I think this might suffer from the same problem as why there were no recruitments; Risk/Gain.

The recruitments were pretty much paralysed, because it required you to wager one agitator for the potential to gain one. Since you only have (at most) three or four agitators, a single loss is quite costly.

With the revolutions, the main problem with the 'Agitators win if there is a revolution in their name' rule is that if it can happen too early, then it's far too easy to win the game. If it can only happen without other agitators, then there's no good reason to do so, because then you're risking the game for a quick victory.

It's something of a conundrum.

What might be a possible way to improve on this would be to make recruitments secret and set the revolutions rule so it only ever results in a game victory if the number of your agitators > all opposing agitators, but that would only really work with the full four agitator organisations.
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Old 05-06-2007, 03:02 AM   Top  -  End  -  #23
Jontom Xire
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Default Re: Revolution Mk II

Pingcode - I've already modified the "win by revolution" rule so that there have to be no enemy agitators left.

As for secret recruitment, someone did ask me, and I did agree, that you can roleplay it. I'll try to squeeze it into the rules, but basically if you PM me and say something like:

I want to leave a note under XXX's pillow that reads:

Quote:
Join the Partynics! If you are interested leave your reply behing the loose brick in the fountain in the town square.
If they then PM me to say that they are going to wake early and go secretly spy on the fountain all day and you PM me to say you're going to check the fountain, I will PM you to say you find nothing and PM them to say they see you going to the fountain. So you have still got to be clever. Needless to say this will involve a lot more work for me, so I think I'm going to need an active co-narrator to help.
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Old 05-06-2007, 03:29 AM   Top  -  End  -  #24
Castaras
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Default Re: Revolution Mk II

If no-one steps up, then I'll be willing to co-narrate, Jontom.

And I am very active. As I'm sure alot of people can tell you.
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~ Timberwolf

"After the first day we universally agreed that she was banned from fire thereafter. The second day she ended up with the power to create 5 extra copies of herself."
~ Heliomance

"You're like Pinkie Pie powered by a nuclear reactor."
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Old 05-06-2007, 03:52 AM   Top  -  End  -  #25
Jontom Xire
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Default Re: Revolution Mk II

I'm sure there's a very naughty double-entendre in there somewhere :)
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Old 05-06-2007, 04:02 AM   Top  -  End  -  #26
Castaras
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Default Re: Revolution Mk II

...You are one sick minded person, Jontom.

*Goes to reread the rules.*
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~ Timberwolf

"After the first day we universally agreed that she was banned from fire thereafter. The second day she ended up with the power to create 5 extra copies of herself."
~ Heliomance

"You're like Pinkie Pie powered by a nuclear reactor."
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Old 05-06-2007, 10:43 AM   Top  -  End  -  #27
Rejakor
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Default Re: Revolution Mk II

I'm in. :D
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Old 05-06-2007, 06:15 PM   Top  -  End  -  #28
[Insert Neat Username Here]
Barbarian in the Playground
 
 
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Default Re: Revolution Mk II

On second thought, I'm already in too many games. remove me from the list.
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Old 05-06-2007, 11:34 PM   Top  -  End  -  #29
Rejakor
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Default Re: Revolution Mk II

Bah, there can never be too many games.

Also, sleep is for the weak.
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Old 05-08-2007, 06:03 AM   Top  -  End  -  #30
Arlanthe
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Default Re: Revolution Mk II

Pingcode, noting your comments below, once again I don't regret sacrificing my identity and life to kill Alarra and save our spy in round two :)

I said my piece on why I thought the Peaceniks failed at the end of the revolution thread. I saved our spy, as you point out, but the spy only assassinated once and didn't spy every turn (and chose targets randomly at that), so giving up my life to save said spy for several more turns turned out to be kind of pointless.

But I digress. Count me in this round too!
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