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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 05-18-2007, 09:10 AM   Top  -  End  -  #1
The Vorpal Tribble
Banned
 
 
Join Date: Dec 2004
Location: 
The Mindfields
Gender: Female
Lightbulb [Powers] The sound of agony...

Acute Hearing
Psychometabolism
Level: Psion/wilder 4, psychic warrior 4
Display: Auditory
Manifesting Time: 1 standard action
Range: Personal; see text
Duration: 1/min. level (D)
Power Points: 7
You enhance your hearing to superhuman levels, allowing you to detect the faintest sounds. You gain a +30 bonus on listen checks. This grants you blindsight out to 120 feet and blindsense another 60 feet beyond that. A silence spell negates acute hearing in its area.
While acute hearing is in effect you take a -10 penalty to saves against deafness from loud noises. As well, sonic damage deals an additional 1 point of non-lethal damage per hit die against you.
Augment: If you spend 4 additional power points the duration of this power increases to 1 hour/level.

-=-=-=-=-=-

Telekinetic Eviscerate
Psychokinesis
Level: Psion/wilder 8
Display: Auditory
Manifesting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: Instantaneous
Saving Throw: Fortitude partial; see text
Power Resistance: No
Power Points: 15

With a focused blow of telekinesis you deliver a precise thrust or slash to a vital portion of your target. You must succeed on a ranged touch attack to hit your target. If the victim fails their saving throw they instantly die. If the target succeeds on its save, it takes 5d6 damage.

Creatures immune to critical hits cannot be killed by this power though still take 5d6 damage.

Alternatively the manifester may choose not to kill their victim, but instead cut off a limb, such as an arm, leg, stinger or tentacle. The target does not die, but it takes the appropriate penalties from losing the limb as well as 5d6 damage.

Augment: For every two additional powers points you spend, this power's damage increases by 1d6.
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