2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 889 Get Real
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Homebrew Design
Register FAQ Members List Mark Forums Read End

Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

Closed Thread
 
Thread Tools
Old 06-01-2007, 06:28 PM   Top  -  End  -  #1
The Vorpal Tribble
Banned
 
 
Join Date: Dec 2004
Location: 
The Mindfields
Gender: Female
Lightbulb [Spells] Power to the white man!

Lilly White
Necromancy
Level: Drd 3
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: One creature
Duration: 1 min./level
Saving Throw: Fortitude or Will negates partial; see text.
Spell Resistance: Yes

With a wave of your hand a faint smell of burning flesh fills the air. Your target's skin or hide becomes deathly pale and their eyes fade to a light pink or blue hue...

You cause a creature to become intensely sensitive to the rays of the sun. While in direct sunlight living creatures must succeed on a fortitude save or take 1d6 non-lethal damage per round. Once this damage equals their current hit points all further damage sustained is lethal. They are dazzled in bright sunlight or within the radius of a daylight spell.

Undead that fail a will save take damage from exposure to sunlight as mentioned above, though the damage is lethal. Targets that already have vulnerability or an aversion to sunlight take twice the damage, and penalties are doubled.

On a successful save the targets do not become dazzled in bright light, though they still take 1 point of damage per round of exposure.

-=-=-=-=-=-=-

Lilly White, Mass
Necromancy
Level: Drd 6
Range: Medium (100 ft. + 10 ft./level)
Targets: One creature/level, no two of which can be more than 30 ft. apart

This spell functions like lilly white, except that it can affect more creatures.

Last edited by The Vorpal Tribble : 06-02-2007 at 02:57 PM.
The Vorpal Tribble is offline  
Old 06-01-2007, 06:36 PM   Top  -  End  -  #2
Ceres
Orc in the Playground
 
 
Join Date: Feb 2007
Location: 
Norway
Gender: Male
Default Re: [Spell] Power to the white man!

Combining this with daylight would be cool. Or better, sunburst

Should it really be third level, though? Oh, right. 1 min/level. I guess you could do some serious damage with this under the right conditions.

This is when you need cure (insignificant wounds) for that really bad sunburn afterwards.
Ceres is offline  
Old 06-01-2007, 06:40 PM   Top  -  End  -  #3
The Vorpal Tribble
Banned
 
 
Join Date: Dec 2004
Location: 
The Mindfields
Gender: Female
Default Re: [Spells] Power to the white man!

Well, I'd mix it with the other spells, but they even say that they are not considered sunlight for this and that. Dazzling still works with the spells though.

But once your damage equals your HP you begin to take lethal.
The Vorpal Tribble is offline  
Old 06-01-2007, 06:42 PM   Top  -  End  -  #4
Icewalker
Firbolg in the Playground
 
 
Join Date: Dec 2006
Location: 
In the Playground
Gender: Male
Default Re: [Spells] Power to the white man!

Nice. Cool spell...

Yoink! Could use this. Handy.
__________________
Quote of the [insert timeframe here]: (Week? Perhaps! Year? Also maybe.)
"Those who have learned to walk on the threshold of the unknown worlds...may then with the fair white wings of Imagination hope to soar further into the unexplored amidst which we live."
-Augusta Ada Lovelace

(Kairos avatar by Elrond)
Icewalker is offline  
Old 06-01-2007, 06:44 PM   Top  -  End  -  #5
jindra34
Ogre in the Playground
 
 
Join Date: Apr 2007
Gender: Male
Default Re: [Spells] Power to the white man!

Imagine the use of the mass one in a war...
__________________
avatar by Three Shades
Official Founder of the Defenders of the Kitsune, Nekomata, Tengu, Tanookie and Mujina. Please leave the Real World at the door.
jindra34 is offline  
Old 06-01-2007, 06:52 PM   Top  -  End  -  #6
Tengu
Troll in the Playground
 
 
Join Date: Jul 2006
Location: 
Poland
Gender: Male
Default Re: [Spells] Power to the white man!

Not much more overpowered nor horrible as a tool of war than Cloudkill.
__________________

Birdman of the Church of Link's Hat
Tengu is offline  
Old 06-01-2007, 06:57 PM   Top  -  End  -  #7
DracoDei
Ettin in the Playground
 
 
Join Date: May 2007
Location: 
Near Atlanta,GA USA
Gender: Male
Default Re: [Spells] Power to the white man!

Interesting curse...
Quote:
Originally Posted by The Vorpal Tribble View Post
Once this damage equals their current hit points it becomes lethal damage.
Should this be FURTHER damage from this source or does the damage retroactively change to lethal (I assume the first).
__________________
Best homebrew:
Grace-Gift - Taking "Defender" to a whole other level.
Falling Anvil Discipline - Loony Slapstick as a Martial Art, Mepholk - Snuggly skunk-people. , Wing Dragon Masters of flight Comment HERE, Organ Undead Mega-Thread, including two new organs!
Filk: 4000 Years(to live) . . . . For everything else see: Full list of Homebrew.
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
DracoDei is offline  
Old 06-01-2007, 07:03 PM   Top  -  End  -  #8
The Vorpal Tribble
Banned
 
 
Join Date: Dec 2004
Location: 
The Mindfields
Gender: Female
Default Re: [Spells] Power to the white man!

Quote:
Originally Posted by DracoDei View Post
Interesting curse...

Should this be FURTHER damage from this source or does the damage retroactively change to lethal (I assume the first).
Yeah, the former. Basically just restating what non-lethal damage does normally.
The Vorpal Tribble is offline  
Old 06-01-2007, 07:05 PM   Top  -  End  -  #9
NullAshton
Ogre in the Playground
 
Join Date: Oct 2005
Location: 
Default Re: [Spells] Power to the white man!

I think it should be round/level instead. If they make the save and do escape, assuming this is 5th level, that's 50 damage. Quite a bit at 5th level for someone that made their save.
NullAshton is offline  
Old 06-01-2007, 07:06 PM   Top  -  End  -  #10
Poppatomus
Barbarian in the Playground
 
Join Date: Mar 2007
Default Re: [Spells] Power to the white man!

Doubly deadly, since passing out from the subdual still leaves you out in the sun, slowly cooking. Very cool spells.

Now you just need to come up with a power word: melanoma spell and you're set.
Poppatomus is offline  
Old 06-01-2007, 07:06 PM   Top  -  End  -  #11
jindra34
Ogre in the Playground
 
 
Join Date: Apr 2007
Gender: Male
Default Re: [Spells] Power to the white man!

Quote:
Originally Posted by NullAshton View Post
I think it should be round/level instead. If they make the save and do escape, assuming this is 5th level, that's 50 damage. Quite a bit at 5th level for someone that made their save.
1. its non-lethal damage.
2. they only take damage in direct sunlight.
__________________
avatar by Three Shades
Official Founder of the Defenders of the Kitsune, Nekomata, Tengu, Tanookie and Mujina. Please leave the Real World at the door.
jindra34 is offline  
Old 06-01-2007, 07:10 PM   Top  -  End  -  #12
The Vorpal Tribble
Banned
 
 
Join Date: Dec 2004
Location: 
The Mindfields
Gender: Female
Default Re: [Spells] Power to the white man!

Quote:
Originally Posted by NullAshton View Post
I think it should be round/level instead. If they make the save and do escape, assuming this is 5th level, that's 50 damage. Quite a bit at 5th level for someone that made their save.
Well, that is assuming they are far away from any kind of shade and do not have any way of covering themselves over. Also, this is only non-lethal damage.

Only in a desert campaign is this likely to be that deadly, and even then you usually have some full-body covering.
The Vorpal Tribble is offline  
Old 06-01-2007, 07:22 PM   Top  -  End  -  #13
Poppatomus
Barbarian in the Playground
 
Join Date: Mar 2007
Default Re: [Spells] Power to the white man!

Quote:
Originally Posted by jindra34 View Post
1. its non-lethal damage.
2. they only take damage in direct sunlight.
Why do casters get all the love? How about some Monthly contest inspired feats?

Oooh!! Shiny
Req: Dex +13

When in broad daylight, or within the area of any similarly strong lighting effect, you may use your items to reflect some of this light to disrupt your opponents. As a standard action you can disrupt an enemy, forcing one target within 30 ft to make a concentration check against 10+ your character level or be distracted. This power can only be used if you are wearing metal armor or wielding a metal weapon.

All that Glitters
Req: Slight of Hand +5; Int +13

You're skilled enough with your hands that, in the right conditions, you can hide anything in plain sight. When in broad daylight, or within the area of any similarly strong lighting effect, you can make a slight of hand check which is then added to the difficulty of any spot or appraise check made against a small or smaller item you hold in your hand. You gain a +5 on this roll if the object is completely metallic.

This ability can also be used to aid an item based con. Anyone with this feat may make slight of hand check against a DC of 25 to add a +5 circumstance bonus to any bluff involving a small or smaller item. The DC is reduced to 20 if the item is completely metallic.

Beach Bum
Req: Cha +15; Swim +2; non-lawful

For one month after spending more than one day doing nothing but working or playing in bright sunlight, you gain a +2 to all Cha based skill checks made while in light or no armor. Additionally, you gain a +1 to all will saves against domination while in unobscured, natural sunlight.

Last edited by Poppatomus : 06-01-2007 at 07:38 PM.
Poppatomus is offline  
Old 06-02-2007, 08:56 AM   Top  -  End  -  #14
Captain van der Decken
Ogre in the Playground
 
 
Join Date: Sep 2006
Location: 
Tortuga
Gender: Male
Default Re: [Spells] Power to the white man!

The fact that it's non-lethal damage doesn't really make it that much weaker than lethal. Doing 50 damage to a 50 HP opponent still incapacitates them, lethal or not. You get the option to capture the enemy, as well.

Although I have a nagging feeling there are some specific downsides to non-lethal damage, I can't remember them.
__________________
I WILL round this Cape, even if I have to keep sailing until doomsday!
Engaged in A Spat with Jibar.
Spoiler
Devil Lord-to-be and proud member of the Baatezu Lovers club!

Last edited by Captain van der Decken : 06-02-2007 at 08:58 AM.
Captain van der Decken is offline  
Closed Thread


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 12:21 AM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.