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05-11-2007, 04:52 PM
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#1
Banned
Join Date: May 2006
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Your Puny Spells Are Nothing to me, Wizard! [Spell]
Augment Resistance
Abjuration
Level: Clr 3, Sor/Wiz 3
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 minute/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
You increase the target's natural resistance to magic, granting an enhancement bonus to their SR equal to your caster level (maximum +20); creatures without SR are treated as having SR 0.
Arcane Material Component: A piece of sponge.
[hr]
Honestly, I'm surprised there hasn't been a spell like this before.
Is it overpowered? Underpowered? Any other comments/complaints/questions?
Last edited by Lord Iames Osari : 05-12-2007 at 03:30 PM .
05-11-2007, 04:57 PM
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#2
Bugbear in the Playground
Join Date: Jan 2005
Location:
Baator (aka Britain)
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Re: Your Puny Spells Are Nothing to me, Wizard! [Spell]
I like it. It sounds good.
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05-11-2007, 06:03 PM
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#3
Titan in the Playground
Join Date: Apr 2006
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Re: Your Puny Spells Are Nothing to me, Wizard! [Spell]
Last edited by AmberVael : 05-11-2007 at 06:03 PM .
05-11-2007, 06:06 PM
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#4
Bugbear in the Playground
Join Date: Jan 2005
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Baator (aka Britain)
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Re: Your Puny Spells Are Nothing to me, Wizard! [Spell]
Well, that only gives a flat bonus. Any Drow or Illithid (to name just a few) capable of casting it will get minimal to no benefit from it.
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05-11-2007, 06:09 PM
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#5
Titan in the Playground
Join Date: Apr 2006
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Re: Your Puny Spells Are Nothing to me, Wizard! [Spell]
Point taken.
However, that also makes Iames's spell more powerful...
O.o
Wait...
They wouldn't stack... would they?
05-11-2007, 06:30 PM
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#6
Banned
Join Date: May 2006
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Re: Your Puny Spells Are Nothing to me, Wizard! [Spell]
Quote:
Originally Posted by
Vael
Point taken.
However, that also makes Iames's spell more powerful...
O.o
Wait...
They wouldn't stack... would they?
They would. That's rather the point of my spell specifying that it grants an enhancement bonus to SR, rather than granting SR itself.
05-11-2007, 07:19 PM
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#7
Titan in the Playground
Join Date: Apr 2006
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Re: Your Puny Spells Are Nothing to me, Wizard! [Spell]
Yes, but if you had a character cast both at once, they'd practically be invulnerable to spells.
05-11-2007, 07:43 PM
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#8
Banned
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Re: Your Puny Spells Are Nothing to me, Wizard! [Spell]
Quote:
Originally Posted by
Vael
Yes, but if you had a character cast both at once, they'd practically be invulnerable to spells.
I'll be honest, in a core-only game, this would probably be too powerful. But in a game where the casters have access to
Assay Spell Resistance , it's much more reasonable.
05-12-2007, 03:27 PM
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#9
Banned
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Re: Your Puny Spells Are Nothing to me, Wizard! [Spell]
I forgot to say what the focus component was!
And, I'm changing it to a material component.
05-12-2007, 03:40 PM
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#10
Titan in the Playground
Re: Your Puny Spells Are Nothing to me, Wizard! [Spell]
One tiny, itsy-bitsy, miniscule little problem.. Magic/Psionics Transparency.
05-12-2007, 03:56 PM
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#11
Banned
Join Date: May 2006
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Re: Your Puny Spells Are Nothing to me, Wizard! [Spell]
Quote:
Originally Posted by
ZeroNumerous
One tiny, itsy-bitsy, miniscule little problem.. Magic/Psionics Transparency.
>.<
No, wait. We can fix this. We have the technology!
We give the espers an Assay SR equivalent.
Anyway, here's an updated version based on criticism from another site and my review of the Assay SR spell.
Augment Resistance
Abjuration
Level: Clr 4, Sor/Wiz 4
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 minute/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
You increase the target's existing resistance to magic, granting an enhancement bonus to their SR equal to your caster level (maximum +10); creatures without SR are treated as having SR 0.
Arcane Material Component: A piece of sponge.
Last edited by Lord Iames Osari : 05-12-2007 at 05:52 PM .
05-12-2007, 04:16 PM
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#12
Titan in the Playground
Re: Your Puny Spells Are Nothing to me, Wizard! [Spell]
I like that, but it really only works for Drow and naturally spell resistant races.
Quote:
Originally Posted by
Vael
This spell is better for any creature without spell resistance.
05-12-2007, 04:28 PM
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#13
Banned
Join Date: May 2006
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Re: Your Puny Spells Are Nothing to me, Wizard! [Spell]
I meant it to apply even to SR from artifical sources. I changed the wording to make that clearer.
05-13-2007, 07:55 PM
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#14
Banned
Join Date: May 2006
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Re: Your Puny Spells Are Nothing to me, Wizard! [Spell]
Veni, vidi, offensi. Any more comments on the latest version?
Oh, and for psionic types:
Appraise Power Resistance
Clairsentience
Level: Psion/wilder 4
Display: Visual
Power Points: 7
As assay spell resistance , except as noted here.
Augment Resistance, Psionic
Clairsentience
Level: Psion/wilder 4
Display Visual
Power Points: 7
As augment resistance , except as noted here.
Last edited by Lord Iames Osari : 05-14-2007 at 06:26 AM .
05-14-2007, 09:21 AM
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#15
Ogre in the Playground
Join Date: Apr 2007
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Re: Your Puny Spells Are Nothing to me, Wizard! [Spell]
Bump the spell level up to at least level 5 or people will stick it in wands and potions and stuff.
05-14-2007, 11:28 AM
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#16
Banned
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Re: Your Puny Spells Are Nothing to me, Wizard! [Spell]
No, it's definitely staying at lvl 4, to stay even with assay SR .
05-14-2007, 05:11 PM
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#17
Troll in the Playground
Join Date: Dec 2006
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Re: Your Puny Spells Are Nothing to me, Wizard! [Spell]
*Level 20 cleric with 46 SR bows* (CL 24, bead of karma)
*Wizard goes... wtf?!*
Wizard assays resistance, with all CL vs SR boosting feats, and arcane mastery, and a UMD'd bead of Karma. Gets... 48.
When a wizard has to burn 4 feats, and a 1/day object, to get a spell in... nope, it's now better balanced. When it capped at +20, that was borked.
Last edited by Arbitrarity : 05-14-2007 at 05:11 PM .
06-05-2007, 03:32 PM
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#18
Banned
Join Date: May 2006
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Re: Your Puny Spells Are Nothing to me, Wizard! [Spell]
Hmm. After considering it carefully, I would recommend that anyone planning on using this also make CL vs. SR checks subject to the auto-fail/auto-success rule.
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