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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 06-28-2007, 01:02 AM   Top  -  End  -  #1
Setra
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Default You could poke an eye out with that [Feat]

This is just something I came up with out of boredom and a sense of humor.

Spiky Hair [Hair]

Prerequisites: BaB +3, Dex 13
Benefit: Your hair is so ridiculously spiky, that when you make a full attack action, you may make an extra attack with your hair, the damage being equal to half your level, rounded down.

Also, you gain a +1 bonus to Escape Artist Checks made to escape grapples, as your hair distracts them.
Normal: You may not make an attack with your hair.
Special: You may only take one 'Hair' feat at a time.
Sorry if it's been done before
Comments?

Edited it a little. Then a little more.
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Last edited by Setra : 06-29-2007 at 02:20 AM.
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Old 06-28-2007, 01:21 AM   Top  -  End  -  #2
Poppatomus
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Default Re: You could poke an eye out with that [Feat]

The normal really sells it.

A companion from a similarly bored person:

Cue Ball
Pre: Hairless, Cha 15+

You're head is so shiny that it is actually useful in combat. once per round as a standard action you may attempt to reflect light at an opponent within 60 ft. to distract them. They must make a reflex save with a DC equal to 10 + you Cha modifier or be considered dazzled for 1d6 rounds.

Additionally, your shiny head provides a +2 stylin' bonus to all Bluff checks, as well intimidate checks that are made in combat.

Normal: you can not distract people with your head, regardless of its shininess.
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Old 06-28-2007, 02:06 AM   Top  -  End  -  #3
Hazkali
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Default Re: You could poke an eye out with that [Feat]

I would reply, but my head keeps on unscrewing...

Hmm...nothing in your prerequisites stops me from taking both Cue Ball and Spiky Hair, although trying to imagine spiky baldness is starting to give me a migrane.

I feel I have to return the favour:

Eighties Mullet [Hair]

Prerequisites: Bab +3, Cha 13

Benefit: Once per round, you may flick your mullet at one target within 10ft. This counts as a ranged touch attack, with no range modifiers. If the attack is successful, the target must make a Fortitude save (DC 10+ 1/2 your character level + Cha mod) or is blinded ("Arrgh! Hair in my eyes!") for 2d4 rounds.

Special: Without this feat, you may not make attacks with your hair. Even if you are a 20th level Moshing Barbarian.

If a character with the Snatch Arrows feat catches your hair attack, you count as being connected to him by a lasso (see PhB for the rules of lassos).

You may not take more than one [Hair] feat. Characters with Eighties Mullet cannot take Spiky Hair or Cue Ball
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Old 06-28-2007, 02:48 AM   Top  -  End  -  #4
Callix
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Default Re: You could poke an eye out with that [Feat]

This looks like a lot of fun. Mind if I join in?

Pudding Basin [Hair]
Your hair has a total lack of any style. As such, people tend to ignore you, since you are so uncool.
Benefit: You take a -2 penalty to all Intimidate checks, but gain a +2 bonus to all Hide checks when hiding in a crowd and a +2 bonus to Bluff checks to persuade people that you are harmless.
Normal: You have some sort of style
Special: You can only take one feat with the [Hair] descriptor.
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Old 06-28-2007, 02:53 AM   Top  -  End  -  #5
asqwasqw
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Default Re: You could poke an eye out with that [Feat]

You realize that the OP and Hazkali both said that without the feat, you can not make attacks with your hair, therefore creating a paradox unless you have either both or none of the feats?
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Old 06-28-2007, 03:28 AM   Top  -  End  -  #6
Stu42
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Default Re: You could poke an eye out with that [Feat]

Afro of holding (hair)
You have an afro that is large and thick enough to store items in.
Benefit:You can use your hair as a bag of holding (type 1).
Normal:You can't store items in your hair
Special: You can only take one 'hair' feat.
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Old 06-28-2007, 05:37 AM   Top  -  End  -  #7
Bisected8
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Default Re: You could poke an eye out with that [Feat]

Flat Top [Hair]
req: Hair, no other hair feats
You gain a +3 bonus to intimidate checks for having a badarse haircut. You gain -1 on charisma for having such an out of date haircut.

You must make a DC 5 craft(Hair) check every day or lose the bonus from this feat. The DC to restore your haircut is (10 + days you failed to cut it) to a maximum of DC 20.

Its Retro [Hair]
req: Flat Top
The charisma penalty from the Flat Top feat is negated.
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Old 06-28-2007, 09:07 AM   Top  -  End  -  #8
Artemician
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Default Re: You could poke an eye out with that [Feat]

Heh. We should compile these feats together into a coherent post, and work out the exact rules of hair.

Anyway, here's are some more.

Hirsute [General, Hair]
You have a LOT of hair. Maybe it's because of that special ointment that you rub. Maybe it's just hereditary. In any case, it's a lot.
Requirements: Any one hair feat, Con 13+
BenefitYou may take multiple [Hair] feats. Any numeric bonuses that a [Hair] feat would grant you are multiplied by 1.5
Normal: You may not take more than one hair feat.

Porcupine Style [Hair,Tactical]
You have mastered the art of utilizing your Spiked hair in battle, your attacks, like those of the Mythical Beast the Porcupine, really do put your opponent's eyes out, in addition to a myriad of other things.
Requirements: Spiked Hair, Power Attack, Improved Bull Rush, Bab +8
Benefit: The feat Porcupine Style grants the following three tactical options.

Gel-Spiked Charger- When you succeed on a Bull Rush attempt against an opponent, you may immediately make an attack with your Hair at your highest Base Attack Bonus against him.
Quill Spray - By flicking your hair with a comb, you may turn your hair into a fearsome projectile weapon. Your hair can now be fired with a ranged increment of 10 ft. Your hair is a projectile weapon, and you may not add your Strength Modifier to attacks with this tactical option.
Hair Trap - You may, as a standard action that provokes attacks of oppurtunity, cut off a few locks of your hair. You immediately take 1d4 Charisma damage (no save). However, the hair can be placed onto the floor to form a hair snare trap. Treat the locks as Masterwork Caltrops, with the exception that they immediately lose their function and dissolve when in contact with water.

Special: You may take this feat even if you already possess a hair feat, but that feat must be Spiky Hair.

Last edited by Artemician : 06-28-2007 at 09:56 AM.
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Old 06-28-2007, 09:14 AM   Top  -  End  -  #9
Gwyn chan 'r Gwyll
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Default Re: You could poke an eye out with that [Feat]

Bangs over eyes [hair]
Your emo haircut makes you hard to see
Bonus: You get a plus 3 to hide and move silently checks.
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Old 06-28-2007, 09:22 AM   Top  -  End  -  #10
Artemician
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Default Re: You could poke an eye out with that [Feat]

Quote:
Originally Posted by Gwyn_ap_Nud View Post
Bangs over eyes [hair]
Your emo haircut makes you hard to see
Bonus: You get a plus 3 to hide and move silently checks.
I would change that, as it is, it's just much better than Skill Focus (hide/move silently) or Sneaky.

Bang Over Eyes [Hair]
Your long hair drapes over your eyes, obscuring your vision. However, it also makes you that much harder to recognize, as if you were wearing a mask.
Bonus:You automatically succeed on Disguise checks to avoid being recognized. However, this feat has no effect on other uses of the Disguise skill, such as to stay in character.
You take a -1 penalty to Spot checks and gain a +1 bonus on Hide checks.
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Old 06-28-2007, 09:52 AM   Top  -  End  -  #11
Poppatomus
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Default Re: You could poke an eye out with that [Feat]

I like what your doing here Artemician. might I suggest "hirsute" (or however that's spelled) for the as yet unnamed feat?
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Old 06-28-2007, 09:57 AM   Top  -  End  -  #12
Artemician
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Default Re: You could poke an eye out with that [Feat]

Quote:
Originally Posted by Poppatomus View Post
I like what your doing here Artemician. might I suggest "hirsute" (or however that's spelled) for the as yet unnamed feat?
Gotcha. Thanks for the idea.

I think I'm going to compile all these feats, and standardize the rules for hair. This concept is just too cool to pass up.
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Old 06-28-2007, 02:13 PM   Top  -  End  -  #13
Capt .12 Gauge
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Default Re: You could poke an eye out with that [Feat]

New feat: Master Stylist
Prerequisites: Craft(hair do) 10 ranks
Your skill with hair manipulation is so great that you can rapidly craft a battle worthy style in 15 minutes flat. If you have masterwork barber tools, you may spend 15 minutes and make a DC 20 Craft(hair do) check to style another character's mane, giving them benefits of the hair feat of your choice (that the character in question qualifies for) for 1 hour + 15 minutes for every 1 by which succeed the check. you may only use this ability once per character per day

Special: If you use this ability to grant a character the cueball feat they can not be granted any other hair feats until at least 1 month after the last application of the cueball feat.
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Old 06-28-2007, 02:23 PM   Top  -  End  -  #14
Unscrewed
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Default Re: You could poke an eye out with that [Feat]

Quote:
Originally Posted by Poppatomus View Post
The normal really sells it.

A companion from a similarly bored person:

Cue Ball
Pre: Hairless, Cha 15+

You're head is so shiny that it is actually useful in combat. once per round as a standard action you may attempt to reflect light at an opponent within 60 ft. to distract them. They must make a reflex save with a DC equal to 10 + you Cha modifier or be considered dazzled for 1d6 rounds.
.
I've heard of head shots, but this is ridiculous.
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Old 06-28-2007, 04:15 PM   Top  -  End  -  #15
Callix
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Default Re: You could poke an eye out with that [Feat]

Ponytail [Hair]
You have a ponytail, and you're not afraid to use it.
Benefit: You can make attacks with your ponytail. You can use it as a normal melee weapon which deals 1d4 nonlethal damage for a Medium creature. A heavy ring or band changes this to 1d6 lethal damage for a Medium creature. Making more than one attack with your hair in one round (other than with the Whirlwind Attack feat) leaves you off-baklance (treat as flat-footed) until your next turn. Whenever you use the Cleave or Whirlwind Attack feats with another weapon, you gain a free ponytail attack against the adjacent enemy of your choice. You may only gain one attack per round in this fashion.
Normal: You may not attack with your hair.

Also, a suggestion: Medusae cannot take Hair feats.
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Old 06-28-2007, 04:33 PM   Top  -  End  -  #16
Poppatomus
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Default Re: You could poke an eye out with that [Feat]

Pigtails[hair]
Req: Ponytail
You're cute, but deadly.
Benefit:Any time you make a ponytail attack you may choose to make a second ponytail attack at your full base attack bonus against another adjacent target. This attack with your ponytail can be made without being considered flat-footed. Your hair must be prepared in order to use this ability, preperation takes 1 minute and prevents the use of ponytail to gain a free attack after a whirlwind or cleave.

Leia Hair[hair] (if this has an actual name do tell)
Req: Ponytail
Trust the Stylist, Luke.
Benefit: You gain an additional +1 to your natural armor and have a 50% chance of avoiding any killing strike from a Vorpal weapon or any other effect that kills through decapitation. If you have the hirsute feat, these bonuses are doubled. Your hair must be prepared in order to use this ability, preperation takes 1 minute and prevents the use of ponytail or pigtails.
Normal: Your hair provides you no defensive bonuses.
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Old 06-28-2007, 04:57 PM   Top  -  End  -  #17
Catch
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Default Re: You could poke an eye out with that [Feat]

Quote:
Originally Posted by Poppatomus View Post
Leia Hair[hair] (if this has an actual name do tell)
"Donut Hairstyle" or "Cinnamon Buns."
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Last edited by Catch : 06-28-2007 at 04:58 PM.
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Old 06-28-2007, 05:19 PM   Top  -  End  -  #18
Duchess_of_Elysian
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Default Re: You could poke an eye out with that [Feat]

Awesome. Hair is underrated as a weapon, in my opinion. My contributions:

Flyaway [Hair]
You have long, straight hair that has a habit of standing up or sticking to things randomly.
Benefit: Anyone attempting to make a Concentration check while focusing on you takes a -4 to the check as they are distracted by your hair. This effect does not work if your hair is wet or suffering the effects of Hairspray.
Normal: Your hair actually stays in one place.
Special: This feat may not be taken in conjunction with Spiky Hair, Cueball, Afro of Holding, or Ponytail.

Static Cling [Hair]
Your hair is very susceptible to static electricity, which you can use to your advantage.
Prerequisite: Flyaway
Benefit: Once per every five rounds, you may make a touch attack to confer the charge in your hair to another, doing 1d6 electricity damage. The effects of Flyaway are negated for 5 rounds after this attack is used. If you take electricity damage, the attack and Flyaway effect is immediately restored and can be used on your next turn, even if it has not yet been 5 rounds since your last attack. This attack can not be used if your hair is wet or suffering the effects of Hairspray.
Normal: Your hair does not get staticky enough to be used as an attack.
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Old 06-29-2007, 02:13 AM   Top  -  End  -  #19
Setra
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Default Re: You could poke an eye out with that [Feat]

I go to sleep, wake up, come onto the forums at some point later in time to find that apparently I have started some sort of hair revolution. Awesome.
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Old 06-29-2007, 03:48 AM   Top  -  End  -  #20
PlasticSoldier
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Default Re: You could poke an eye out with that [Feat]

Goatee [Hair, Strong Evil]

Prereq: Must have Good twin, Evil alignment

Benefit: You gain a +3 to all Charisma checks against non-good creatures, You gain a +3 to intimidate checks, You automatically make any disguise attempts when trying to disquise yourself as your Good twin

Normal: You don't have a cool beard.

This feat stacks with other Hair feats.
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Old 06-29-2007, 03:54 AM   Top  -  End  -  #21
Demented
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Default Re: You could poke an eye out with that [Feat]

Quote:
Originally Posted by PlasticSoldier View Post
Goatee [Hair, Strong Evil]

[...]

Normal: Your facial hair is the antithesis of style.
This I have fixed!
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Old 06-29-2007, 05:03 AM   Top  -  End  -  #22
Artemician
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Default Re: You could poke an eye out with that [Feat]

I'm working on compiling these feats, and in the process, have thought up some new ones.

Static Leviation (StatLev) [Hair]
You have also gained a crude control over the electromagnetic forces that occupy your hair, and can hover by repelling yourself from the ground.
Prerequisites: Flyaway, Static Cling, Character level 6th
Benefit: When your Flyaway feat is active, you gain the ability to hover 5 feet above the ground. This functions as the Elocator's Scorn Earth ability (XPH, page ~~)

Static Tempest [Hair]
The charge in your hair builds up abnormally fast, and you can shock opponents multiple times. By anointing your hair with amber, you can build up so much of a charge that you can release an electric pulse that hits multiple opponents.
Prerequisites: Flyaway, Static Cling, Bab +3
Benefit: You gain the ability to make static shock attacks at will, instead of every 5 rounds. You still require an attack action to make static shocks. You do not lose the benefits of the Flyaway feat when you make static shock attacks.
In addition, you gain the benefits of the Whirlwind attack feat, but only to your static shock attacks.

Thoughts, anyone? As you can see, I'm striving to make all of these feats into coherent trees, that will add value to a character beyond just the laughs. If you feel that any of the feats are too overpowered or underpowered, please tell me, along with your reason.

Last edited by Artemician : 06-29-2007 at 06:34 AM.
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Old 06-29-2007, 06:29 AM   Top  -  End  -  #23
Artemician
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Default Re: You could poke an eye out with that [Feat]

I've reworked the Spiked Hair feat to make more sense. Any thoughts on the following?

Spiked Hair [Hair, Basic]
You have some spiky hair. When you get up close and personal to an opponent, your hair pokes him, causing pain.
Prerequisites: Bab +1, Con 11+
Benefit: Your hair is treated as if it were a set of Armor Spikes , with all the relevant benefits. Your hair does not deal the stated damage for armour spikes, but rather deals damage equal to an unarmed strike.
Normal: Your hair does nothing.

Combat Spikes [Hair]
You have anointed your hair with the finest of wax and pomade. It has been designed for use as a weapon, and you have sharpened and styled it for this purpose.
Prerequisites: Bab +3, Spiked Hair
Benefit: You are considered proficient with your hair, and can now make attacks with your hair. It is treated as an unarmed strike, with the exception that deals piercing damage.
Normal: You may not attack with your hair.
Special: This feat can be used in place of the feat Improved Unarmed Strike to qualify for feats and prestige classes.

Superior Unarmed Spike anyone?
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Old 06-29-2007, 06:58 AM   Top  -  End  -  #24
Setra
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Default Re: You could poke an eye out with that [Feat]

Nice rework, didn't think of armor spikes.

These are just kind of funny/neat to read.
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Old 06-29-2007, 08:53 AM   Top  -  End  -  #25
brian c
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Default Re: You could poke an eye out with that [Feat]

Quote:
Originally Posted by Artemician View Post
Combat Spikes [Hair]
snip
Special: This feat can be used in place of the feat Improved Unarmed Strike to qualify for feats and prestige classes.
Heh... a Sorcerer with spiky hair can now add their Cha to armor class. I think that's funny, but in real game terms that "special" is a little troublesome.
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Old 06-29-2007, 09:06 AM   Top  -  End  -  #26
Triaxx
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Default Re: You could poke an eye out with that [Feat]

Static Tempest should disrupt Static levitation for a few rounds upon use, since it's discharging some of the energy.
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Old 06-29-2007, 09:08 AM   Top  -  End  -  #27
Artemician
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Default Re: You could poke an eye out with that [Feat]

Quote:
Originally Posted by brian c View Post
Heh... a Sorcerer with spiky hair can now add their Cha to armor class. I think that's funny, but in real game terms that "special" is a little troublesome.
How so? I don't understand how a feat that allows you to qualify for other feats as if it were Improved Unarmed Strike allows someone to add their Cha to Armour Class.

Quote:
Originally Posted by Triaxx View Post
Static Tempest should disrupt Static levitation for a few rounds upon use, since it's discharging some of the energy.
Hmm.. the idea behind Static Tempest is that, well, you can repeatedly zap opponents, as your hair has more than enough juice. But then again, when I look at it, it's quite horrible as a feat, and the benefits don't really fit the fluff. Maybe I should just redo the feat..

Last edited by Artemician : 06-29-2007 at 09:13 AM.
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Old 06-29-2007, 09:17 AM   Top  -  End  -  #28
Triaxx
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Default Re: You could poke an eye out with that [Feat]

Actually, given the fluff, it should be almost an electrical pulse, dealing damage to all adjacent creatures.
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Old 06-29-2007, 01:25 PM   Top  -  End  -  #29
Xefas
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Default Re: You could poke an eye out with that [Feat]

http://en.wikipedia.org/wiki/Millia_Rage

Horrible Mutant Hair
Through some freakish demonic possession or scientific hair experiment gone wrong, your hair has become a deadly entity in and of itself.
Prerequisites: Combat Spikes, Static Tempest
Benefit: Your hair becomes a reach weapon equivalent to a Spiked Chain made for your size category. You are proficient in its use, and can deliver static shock attacks automatically on successful strikes. In addition, you cannot be flanked in any round in which you do not attack with your hair, as you are able to divide both you attention and the attention of your hair between two opponents.
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Old 06-30-2007, 01:37 AM   Top  -  End  -  #30
Armads
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Default Re: You could poke an eye out with that [Feat]

Quote:
Originally Posted by brian c View Post
Heh... a Sorcerer with spiky hair can now add their Cha to armor class. I think that's funny, but in real game terms that "special" is a little troublesome.
Ascetic Mage doesn't work if you want to use it that way.

Quote:
Originally Posted by Ascetic Mage
If you would normally be allowed to add your Wisdom bonus to AC (such as for a unarmored, unencumbered monk), you instead add your Charisma bonus (if any) to your AC.
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