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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 08-02-2007, 01:52 AM   Top  -  End  -  #1
Joltz
Dwarf in the Playground
 
HalflingRogueGuy
 
Join Date: Jun 2007
Gender: Male
Default [dice mechanic, PEACH] As long as I don't roll a nat 1... crap

I get somewhat tired of hearing my players say constantly describing their actions by blandly saying. "I attack. *roll* does a 17 hit?"

On the other end if the spectrum, I get tired of a player describing an impressive attack routine that ends with snapping the enemy's neck like a twig (usually at level 1), then hearing myself say "You're not cool enough to do that, now roll your attack like everyone else."

To encourage effective roleplaying and reward players, I've combined Edivad's Reliable Attack ability with Wushu's "describe the action to do it" play mechanic. It rewards players for vividly describing their actions without really making them more powerful. It's mostly just botch-proofing.

Reliable rolls
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Would this be enough to make people elaborate their action a little more? Would it slow play too much as people describe their actions? Are there any more action types it should apply to?
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Last edited by Joltz : 08-05-2007 at 05:07 PM. Reason: *tweak tweak*
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Old 08-02-2007, 06:43 AM   Top  -  End  -  #2
nerulean
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Join Date: Jun 2007
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London, England
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Default Re: [dice mechanic, PEACH] As long as I don't roll a nat 1... crap

I'm thinking of implementing something like this myself, although I'll probably go about it a much less formal way based entirely upon my own fickle whims as a DM (okay, that was cool. Roll a d4 and if it's not a 1 as well you can add it to the fumble you just rolled).

Your way looks good if you want to make it a little more structured. If you're worried about it slowing things down, then you could suggest to your players that they use it mostly on important rolls, or if they get a really good, cinematic idea. When you're just standing in melee and hacking and slashing to try and chip the HP off a goon it's not worth it, but if you're in combat with the BBEG, and just happen to be on a balcony, and there just happens to be a huge, swingable chandelier nearby-- well, that's another story.
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de·fen·es·tra·tion (dē-fĕn'ĭ-strā'shən)
n.

An act of throwing someone or something out of a window.

[From DE– + Latin fenestra, window.]
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Old 08-04-2007, 09:57 PM   Top  -  End  -  #3
Matthew
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Join Date: Feb 2006
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Kanagawa, Japan
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Default Re: [dice mechanic, PEACH] As long as I don't roll a nat 1... crap

I think I would just grant a Circumstance Bonus of +1 or +2 AB to Players who described what they were doing innovatively, if I was to institute such a rule.
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Old 08-04-2007, 11:36 PM   Top  -  End  -  #4
Demented
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Join Date: Nov 2006
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In search of cheese
Default Re: [dice mechanic, PEACH] As long as I don't roll a nat 1... crap

It's obviously Roy's evil twin brother, Yor.
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Old 08-04-2007, 11:46 PM   Top  -  End  -  #5
Edivad
Halfling in the Playground
 
Join Date: Apr 2007
Gender: Male
Default Re: [dice mechanic, PEACH] As long as I don't roll a nat 1... crap

This could work well if your players were good enough at describing their actions in details...

However... (this is an evil smile)...you can also use it against your players when you describe in detail the actions of their enemies :-)
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