If needed i can make more characters but for now these are your choices
Roles will be distributed by me it is not first come first serve
So send me your top 5 and i'm going to try and make sure every body at least gets one in their list
Spoiler
Captain America-Male-Superhero(16hp)/init +1 Shield Block/Reduce 1 damage (passive) Shield Throw/Deals 3damage to 2 target characters
shield block is not in effect this turn or next Inspire Confidence/Modify target characters init +2permanently
Can only be used once per character Honor and Loyalty/Captain Americas attacks against supervillians are modified +1(passive) Shield Bash/Deals 3damage to target character Tactician/All characters who attack Cap. this turn gain -7init for the next 2 turns
The Hulk-Male-Neutral (12hp)/init 0 Hulk Smash/Deal 1 damage to target character
<when the hulk is hit you may add 1 damage to this attack> Bulletproof Skin/Reduce 0damage
<when the hulk is hit you may add 1 damage reduction> Regeneration/Roll 1d6 heal the result -1 min.1 (Hulk must have 3 or lower hp) Berserk Rage/Target random character deal 4damage Super Strength/When attacking ignore up to 2 Damage Reduction (passive) Rampage/If the Hulk is not attacked for four straight turns he wins(passive)
Spiderman-Male-Superhero(12hp)/init+4 Webbing/Target character can’t act next turn Swinging Kick/Deal 3 damage to target character Spider Senses/The first attack of a round directed towards spidey gains-3(passive) Black Suit/Spiderman gets two actions every turn
Spiderman loses 1hp each round (Passive) Web Balls/Deal 1 damage to target character and they lose an action next turn Revenge/If a character has hit Spiderman Spiderman’s attacks against that character gain+1
The Human Torch-Male-Superhero(11hp)/init+2 Firewall/reduce 1 damage from each attack(passive) Supernova/damage the Human Torch 7 does 3 damage to every character of your choosing ignore DR Fireblast/Damage target character 4 Fireball/Two target characters take two damage Burn/Whenever the Torch deals damage to a character that character takes 1 damage each turn for two more turns(passive) Flame On/Next turn the Torch gains +1 to his attacks and +7init
The Flash-Male-Superhero(10hp)/init+10 Flurry/You may make two attacks on two or one target deal one non reducable damage on each attack Rapidly Vibrating Molecules/When The Flash attacks someone with DR reduce their damage reduction by 1(passive) Really Hard to Hit/When the flash is targeted by an attack roll 1d6 on a result of a 5-6 the Flash takes no damage(passive) Rapid kick/Deal 3 damage to target character Hyperactive/You may take an extra action on your turn if you do next turn you act on init-5(passive) Infectious Enthusiasm/You may select one person who hasn’t attacked the Flash and grant them +3init next turn
Invisible Woman-Female-Superhero(9hp)/init0 Invisibility/Next turn when Invisible Woman is targeted by an attack roll 1d6 on a result of a 3-6 the Invisible Woman takes no damage Force field/Target character reduces 5 damage next turn Force Blast/Target character receives 3 damage Reflect/All damage directed towards Invisible Woman this turn is redirected to the attacker Jessica Alba is Hot/All attacks by Males directed towards invisible woman gain-1 (passive) Force Flight/Initiative becomes+3
Rouge-Female-Neutral (10hp)/init+1 Steal power/One of targets abilities is stolen at random once used that power goes away and you may steal a new power. Deadly Touch/Deal 2 damage to target character one of target characters powers(chosen at random) cannot be used next turn Absorb Life/Take 2hp from target(you cannot deal lethal damage this way) Quick Strike/Deal 2 damage to target character(init +2this turn) No Touchie/When rouge is hit by an attack the attacker loses that attack for two turns(passive)
(healing powers are affected by this) Steal Essence/If rogue does lethal damage to a character she gets at random one of that characters powers permanently(passive)
Batman-Male-Superhero (14hp)/init+1 Arrest/Deal 1 damage to Target (Target cannot attack next turn if he is a supervillian) Batarang/Deal two damage to target next turn deal two more Inspire Fear/Target characters attacks against Batman are permanently reduced by 1 Ride the Batmobile/Permanently increase target’s init by+4 Call Robin/Summon Robin he has 7hp 2atk +1init Hatred of Criminals/Batman’s attacks against supervillians are modified+1
Doctor Doom-Male-Supervillian(14hp)/init0 Lightning Shock/Deal 2 damage to target character Metal Armor/Reduce 2 damage(passive) Grudge/Doom’s attacks on people who have attacked him are modified +2 (Init -3) Masterplan/You may select an ability if that ability is used on you the reverse happens to you Summon Doombot/Bring a doombot with 2hp -1init and 2attk into play(limit 4) Raging Strike/Deal 5 damage to target character Doom takes 2 damage(once per target
Every 2 times doom uses this the damage he takes goes up one)
Doctor Octupus-Male-Supervillian(14hp)/init +1 Brilliant Mind/Double the effect of an ability next turn Claw Attack/Deal three damage to target Destroy Neural Inhibitor/(hp+3 and init+2)(Passive) Use Claw/Bring claw with 1hp 0 init and 1attk into play (limit 4) Hold Hostage/Target character cannot be target by a non attacking action for two turns Greed/Whenever Doc is healed the healer gets to choose his next action
Sabretooth-Male-Supervillian(10hp)/init+2 Regeneration/At the end of each turn heal Sabertooth 1hp(cannot exceed 15hp)(passive) Vicious strike/Deal 4 damage to target character Escape/If Sabretooth takes 5+ damage this turn after the attack that hits him for his fifth point of damage saber-toothed can no longer be targeted Battle Fury/When saber-toothed has 3 or less hp left his attacks go up +1 Double Slash/Deal 2 damage to two target characters Feral Agility/Next turn Sabretooth has two actions
Scorpion-Male-Supervillian(12hp)/init0 Poison Sting/Deal 2 damage to Target Character target takes 1 damage for the next 2 turns Lash/Deal 3damage to target character Enhanced Reflexes/Reduce 3 damage on one attack(Passive) Enhanced Speed/Init+4(Passive) Lunge/Deal 4 damage to target character (Enhanced Reflexes is not active next turn) Upgrade Battle Suit/Modify+1 all of your attacks(Passive)
Dr. Strange-Male-Neutral(10hp)/init 0 Mystic healing/Heal target 5 they act last next turn Psionic Blast/Deal 3 damage to target character ignore DR Enhance Strength/Double the power of target attack next turn Enhance Speed/Target character gets a extra action next turn Mental Prison/Target Character may not make a non attacking action for three turns Mental shield/Reduce 1 damage also You may not be targeted by negative non attacking abilities(passive)
Aurora-Female-Superhero(9hp)init+4 Call Northstar/You may control Northstar 8hp init+1 3attk (once killed may not be brought back) Healing Light/Heal target 4hp Mach 10/Init+5(passive) Concussion Blast/Deal 3 damage to target ignore DR Hypnotizing light/You may pick target characters next action Blind/Target character’s action targets random character
War Machine-Male-Supervillian(13hp)/Init.+3 Ion Cannon/Deal 3 damage to target Battle Suit/Reduce 7 damage total Overdrive/Deal 6 damage to target(Hurt WM 4) Suit Repair/Heal WM 2 Stun Cannon/ Target cannot act next turn Upgrade/Grant Target an extra action next turn
Terrax the Tamer-Male-Supervillian(15hp)/Init.0 Earthquake/Deal 3,2,1 damage to 3 targets Rock Shield/Reduce 2 damage Pummel/Deal 4 damage to target Cosmic Power/Hp+5 Init+2(passive) Herald of Galactus/Init +4 Hp+3(passive) Thirst for Power/Boost all of Terrax’s attacks +1 for 3 turns after which he loses 5hp
Shang Chi-Male-Superhero(17hp)/Init+1 Fist of Fury/Deal 4 damage to target Living Weapon/Init +5(passive) Exploit Weakness/Ignore 2DR for all of Shang’s attacks Meditation/ Heal 1 Submission/ Targets actions this turn are nullified +1 to attacks against this character next turn Hatred of Evil/Shang’s attacks are modified +1 against Supervillians
This is a revitalizing of the old thread because it got passed over and i think this could be a good game.
hmm looking back on teh flash i will tone him down not so much on speed but on damage to compensate because come on possible 5 damage its a little too much
Edit: i will gladly take character fixing suggestions so if you think a character is under/over powered speak up
Edit numero 2: toning down the hulks 6damage attack to 4
for those of you who had him as first choice you may pick a new number 1 if you so desire
Nightcrawler-Male-Superhero (13hp)/init+4 Group Teleport/Target character cannot be affected negatively next turn(Target gains -1 init permenantly for each attack avoided using this power). Suprise!/Deal 3 Non-reduceable damage to target. Image Inducer/Nightcrawler gains target characters positive effects next turn. Call Abyss/ You gain control over abyss (6hp)/init+0 1 damage Non-reduceable/When Abyss is damaged by an attack the attacker takes 1 automatic damage that is not an attack Holy Blessing/Attacks from Supervillians are reduced by 1 Stunning Blow/Deal 2 Non-reduceable damage to target (Target gains -7 init next turn).
If you have the time i would 'preciate' it if you who are participating would send messages out to other forumites to see if they want to participate
because we still need alot of people to sign up
1.GnollLord-Hulk
2.Calamity-Aurora
3.Evnafets-Scorpion
4.Almighty Salmon-Cap. America
5.Neodan282-Human Torch
6.GoC-Dr. Strange
7.Korias-Nightcrawler
8.Finn Solomon-??? For some reason i cant find your pm
9.Onasuma-Sabretooth
10.Malmagor-Spiderman
11.Xykon Fan-Rouge
I will allow trades if both parties agree
also I am still accepting players they just dont get to pick those characters that have already been handed out
Also Finn Because i think i deleted your pm you can pick one of the remaining characters (I'd take flash) or i will write up a whole new one if you want