12/10/2009 - "Don't Split the Party" is Now in Stock at Ookoodook
12/3/2009 - 2009 OOTS Holiday Ornament at CafePress
10/26/2009 - Book 4--Don't Split the Party--Coming Soon!
10/19/2009 - Ookoodook.com is here!
Frequently Asked Questions (FAQ)

Order of the Stick 702 One for the History Books
Erfworld 163 The End of Book One
RSS Feeds: OOTS Erf Both

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The Gleaner by Keith Baker
'Deadeye' Deegan and the Longshot Clan by Amber E. Scott
The New World, Part 9: Barbarians by Rich Burlew

 


Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Homebrew Design (d20 and RPG)
Register FAQ Members List Calendar Mark Forums Read

Homebrew Design (d20 and RPG) Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

Reply
 
Thread Tools
Old 08-12-2007, 05:12 PM   #1
Ditto
Ogre in the Playground
 
 
Join Date: Dec 2005
Default Harry Potter d20 (á la Ditto)

This is an attempt to build a useful d20 framework in which to play Harry Potter. See also the similar projects on the Wizards boards and here on OOTS, started by Terror_Drone. This draws on my own material from the latter thread, reorganized and tidied up for your viewing pleasure.

Thanks to PsychoticBarber, for his significant contributions and conversations.

INDEX:
Character Creation
Skills
Feats
Magic System
Cheering, Cursing, and Cat-ing (Wandwork)
Potions, Plants, and Pygmy Puffs (Handiwork)
Other
__________________
Quote:
Originally Posted by The Penguin
Quote:
Originally Posted by The Joker
Do you wanna know how I got these scars?
Do you wanna know how I got these cigars?
John Dies At The End
Sauron vs. Voldemort

Last edited by Ditto : 08-25-2007 at 10:46 PM.
Ditto is offline   Reply With Quote
Old 08-12-2007, 06:13 PM   #2
Ditto
Ogre in the Playground
 
 
Join Date: Dec 2005
Default Re: Harry Potter d20 (á la Ditto)

Character creation

Characters begin at Third Year. This allows access to all 12 subjects at Hogwarts from the start, and reflects the fact that no one has ever done magic while under the age of 13. (Or something like that.) To represent development in magical prowess, there are four levels per year, roughly working out to Halloween, Christmas, Easter, and exams. Over 5 years, that's 20 levels. (Remarkable!) Your level is equal to (Year*4)-3.

YearLevelGimmick
31Magic!, Feat
3 1/42Magic Stat Raise
3 2/43Feat
3 3/44Magic Stat Raise
45Feat
4 1/46Magic Stat Raise
4 2/47Feat
4 3/48Magic Stat Raise
59Feat
5 1/410Magic Stat Raise
5 2/411Feat
5 3/412Magic Stat Raise
613Feat
6 1/414Magic Stat Raise
6 2/415Feat
6 3/416Magic Stat Raise
717Feat
7 1/418Magic Stat Raise
7 2/419Feat
7 3/420Magic Stat Raise

Upon graduating... EPIC! If we ever get to this point, you can begin earning experience-based levels. Profession: Ministry bureaucrat, here I come! (More class gimmicks to be added.)

Ability scores are generated as D&D, 4d6 drop 1.

Characters get 5+Int skill points per level, 4x at 1st level. Students may choose 10 skills to be class skills.

Characters get 35 magic points at 1st level, and 10 points per level thereafter. Costs for magic are as follows:

Wandwork - 9 (stat), 2 (skills)
Handiwork - 6 (stat), 1 (skills)
Thinkwork - 2 (stat), 1/2 (skills)
Bookwork - 2 (stat), 1/2 (skills)

At character creation, choose two or three electives. (The five elective subjects are Care of Magical Creatures, Divination, Arithmancy, Ancient Runes, and Muggle Studies.) You may not allocate magic skill points into two or three unchosen electives.

One point in every Stat and Skill at creation is free. (Ignore points in unused electives.) Beyond that, the limit at creation is 3 points in any Stat, and 3 points in any skill - paying for two points of increase. This cap will raise by one per level for magic skills, and one per even-numbered level for magic stats. Unused magic points may be held in reserve to be used at the next level-up.

There will be a system for buying specific spells/potions in each discipline. For now, select 4 spells per category at 1st level. Transfiguration 'branch' spells count as 2.

(Again, I'm working the balance still. I want the two options of how players might spend their points to be roughly equal (always leveling up the (expensive) Stats for a generalist, or focusing on skills for a specialist.) Feats will allow you to raise those caps, say by two points in a given skill or two.)

Equipment is insignificant at first level. All students are assumed to have come into spellbooks, scales, and potion ingredients one way or another, shiny-new or second-hand. Students may have a pet (Owl, Toad, or Rat - others acceptable. Use PHB familiar list as suggestions). There will be some opportunity to earn/scam money or receive an allowance as the game goes on, for Hogsmeade trips or mail-order widgets or black market sweets.
__________________
Quote:
Originally Posted by The Penguin
Quote:
Originally Posted by The Joker
Do you wanna know how I got these scars?
Do you wanna know how I got these cigars?
John Dies At The End
Sauron vs. Voldemort

Last edited by Ditto : 08-15-2007 at 08:44 PM.
Ditto is offline   Reply With Quote
Old 08-12-2007, 06:15 PM   #3
Ditto
Ogre in the Playground
 
 
Join Date: Dec 2005
Default Re: Harry Potter d20 (á la Ditto)

Skills

Balance
Bluff
Climb
Concentration - I'm mixed on whether this is necessary.
Diplomacy
Disable Device - It can be used for locks, and booby traps, I guess...
Disguise
Escape Artist - Necessary?
Forgery - Rare, as with D&D, but we know Dean Thomas was good at it.
Gather Information
Hide
Intimidate
Investigate
Jump
Knowledge - See below
Listen
Move Silently
Repair - Adapted for magic items?
Research - Integrated into magic skill points? Related to Spellcraft.
Ride - CoMC?
Search
Sense Motive
Sleight of Hand
Spot
Survival - It's rough in the halls of Hogwarts, G.
Swim
Treat Injury

Add: Dodge, Flying (Broom), Quidditch-related skills, by position?

Several of these are *conceivably* useful, but practically quite useless, often in the same way as they are in D&D. Skills will be de-emphasized due to the role of magic as the primary ability, obviously, but you still need to sneak around the hallways at night and listen for Filch coming. I'd be fine with dropping the physical skills (Balance, Climb, Jump, Swim, Tumble), same as I always have in D&D. (Balance and Tumble have their uses, but those uses will appear even less in HP.)
Other skills I eliminated: Computer Use, Craft, Decipher Script, Demolitions, Drive, Gamble, Handle Animal, Navigate, Perform, Profession, Read/Write/Speak Language. All fairly obvious. (Craft is subsumed into various Magics or aspects of Craft Magical Item. DS and HA are in Magic. Profession is for suckers.)

Knowledges... Astronomy, History of Magic, and Muggle Studies are magical studies and actual classes at Hogwarts, so they will be shifted there. The other (mundane) knowledges which might apply are few; that said, there are some things which fall outside of the classes' purview. They're largely flavorful, but you never know...
-Art
-Business
-Civics
-Current events - Daily Prophet readers get a +2!
-Popular culture - You have to know how badly the Cannons lost today!
-Streetwise
-Technology, Magical - Flying cars. Pretty esoteric.
Dropped: Any of the 'Sciences', History, Tactics, and Theology and Philosophy. (Muggle Studies will allow access to bits of Muggle history, but it's really not important to wizards.)
__________________
Quote:
Originally Posted by The Penguin
Quote:
Originally Posted by The Joker
Do you wanna know how I got these scars?
Do you wanna know how I got these cigars?
John Dies At The End
Sauron vs. Voldemort

Last edited by Ditto : 08-12-2007 at 07:39 PM.
Ditto is offline   Reply With Quote
Old 08-12-2007, 06:17 PM   #4
Ditto
Ogre in the Playground
 
 
Join Date: Dec 2005
Default Re: Harry Potter d20 (á la Ditto)

Potter d20 - Feats

Knack
You may raise the point cap on two of your classes by one point each. This feat may only be taken once, and must be taken at first level. You are considered to have a "Knack" in the classes you raise. Only one of these classes may be a wandwork class.

Magical Revelation
Gain three magic points.

Alertness
+3 on Listen and Spot checks.

Class Mastery (Prerequisite: Level 15)
Reduces the botch range for the chosen class to a natural 1 only, instead of 1-5. This feat may be taken multiple times. Its effects do not stack, instead chose another class to apply the mastery to. The natural one is considered to be a reduced botch.

Transfiguration/DADA/Charms/Potions/Herbology Prodigy (Prerequisite: Ability 15+)
Add a +1 circumstance bonus to all magic done in one of the above classes. This feat may be taken multiple times, its effects do not stack, but instead each feat applies to a different class.

Skilled Morpher (Prerequisite: Level 9)
Gain a +2 circumstance bonus when casting morphing spells.

Skilled Meddler (Prerequisite: Level 11)
Gain a +2 circumstance bonus when casting meddling spells.

Skilled Maker (Prerequisite: Level 13)
Gain a +2 circumstance bonus when casting making spells.

Craft Magical Item (Prerequisite: Level 9)
Dude. Make magical stuff.

Skilled Defender (Prerequisite Level 9)

Skilled Attacker (Prerequisite Level 9)

Skilled Darn Annoyer (Prerequisite Level 9)

Heighten Charm (Prerequisite Level 11)

Empower Charm (Prerequisite Level 9)

Quicken Charm (Prerequisite Level 13)

Quickdraw (Prerequisite Dex 13+)

Negotiator
+3 to Diplomacy and Sense Motive

Stealthy
+3 to Hide and Move Silently

Persuasive
+3 to Bluff and Intimidate

Skill Focus
+3 to any one skill

Athletic
+3 to Quidditch and Balance

Deceitful
+3 to Forgery and Diguise

Investigator
+3 to Search and Gather Information

Educated
+3 to 2 chosen knowledge skills

Research Feat
TBD.

Dodge
TBD.
__________________
Quote:
Originally Posted by The Penguin
Quote:
Originally Posted by The Joker
Do you wanna know how I got these scars?
Do you wanna know how I got these cigars?
John Dies At The End
Sauron vs. Voldemort

Last edited by Ditto : 09-16-2007 at 03:18 PM.
Ditto is offline   Reply With Quote
Old 08-12-2007, 06:19 PM   #5
Ditto
Ogre in the Playground
 
 
Join Date: Dec 2005
Default Re: Harry Potter d20 (á la Ditto)

Magic System

Magical ability is governed by three properties: Magic Stat, Magic Skill, and Ability Score. (I'll be using the phrase 'caster level' as a synonym for 'total magic power' in a given discipline. We all love that phrase, why get rid of it?) This applies equally to all 12 subjects taught at Hogwarts, though only three are overtly 'magical' and require the use of a wand. (Producing a Patronus, brewing Veritaserum, or taming a thestral might require CL 15.)

‘Caster level' is determined by a wizard’s strength in each of the four magic studies categories and its corresponding Magic Stat (Wandwork – Spelling, Handiwork – Handle Magical Thingie, Thinkwork – Discern, or Bookwork - Reading), and adding to it the Magic Skill ranks placed into the derivative fields of magic (which applies to Charms, Potions, Divination, and Astronomy, et al.), plus the relevant Ability Score, e.g.
Spelling + Charms + Cha = Charms caster level

Magic!
-
Wandwork
Handiwork
Thinkwork
Bookwork
Stat
Spellcraft
Handle
Decipher
Knowledge
Int
Transfiguration
Potions
Ancient Runes
History 'o Magic
Wis
DADA
Herbology
Divination
Astronomy
Cha
Charms
CoMC
Arithmancy
Muggle Studies

The first two categories are the key ones, and contain 5 of the 7 core subjects plus CoMC. They're obviously the more interesting ones, and will be where most people focus their characters.

Some random ideas of specializations, based on existing characters. (These may end up being feats, and you'll probably be able to just choose any two disciplines.)
Knacks
HarryHermioneRonNevilleLunaGinnyCedric
DADACharmsGood atHerbologyCoMCDADACharms
PotionsTransfig’nnothing.DADATransfig’nCharmsHerbology

A spell/potion/plant will have a Learn DC in order to master it. A caster level check then goes something like this:
Learn DC vs. Magic stat + Magic skill + Ability Score
The cap on Stats and Skills will (hopefully) force a wizard to spend points across all of his school subjects. This prevents having a completely unbalanced wizard with Charms 15 and Herbology 2. (We’d like to think that some of the schooling rubs off each year, so you learn something even if by accident) I’m still sorting out how to compute the start DCs to learn a given spell.

You may attempt to cast a spell you do not know, assuming you’ve been exposed to it in some way. There is a limit or one (or two) levels above the spell level you can currently cast. You will have to roll a Magic check vs. the Learn DC +5 (or +10). This allows you to pull of fun feats of magic in desperate circumstances as last ditch moves – or to experiment with things above your level. This will hopefully strike a balance between accessibility and reliability – if you really plan on having this spell/potion/effect in your arsenal, then you’d better invest the Stat and Skill points necessary to improve it permanently.

There will be expanded rules for botches; botches are the best part of magic! A natural 1 will be some sort of spectacular disaster – blowback from your wand, getting a chomp from the Venomous Tentacula, the shrinking solution turns you into a toad… on a roll of 2-5, the spell fails with some interesting display, but nothing disastrous. You’ll be laughed at by friends and enemies.
__________________
Quote:
Originally Posted by The Penguin
Quote:
Originally Posted by The Joker
Do you wanna know how I got these scars?
Do you wanna know how I got these cigars?
John Dies At The End
Sauron vs. Voldemort

Last edited by Ditto : 08-12-2007 at 11:27 PM.
Ditto is offline   Reply With Quote
Old 08-12-2007, 06:21 PM   #6
Ditto
Ogre in the Playground
 
 
Join Date: Dec 2005
Default Re: Harry Potter d20 (á la Ditto)

Cheering, Cursing, and Cat-ing (Wandwork)

Simple wand effects require no effort to learn or cast. These include producing sparks, writing glowing characters in air, making 'bang' or 'pop' noises, casting off light (Lumos), and blowing bubbles.

Entries with an asterisk* indicate cross-class spells, accessible by more than one discipline. Whether I remembered to re-index them all remains to be seen. When a spell only has a proper name, I have supplied a Latinate incantation for your casting pleasure. (e.g. Extinguishing Charm - Confutaduro - 'Stop burning'. I could have used the literal 'Extinguo', but that's boring. )


Transfiguration
Level 3 Level 4 Level 5 Level 6 Level 7
Color change Fur growing Hair-thickeningTergeoDefodio
Fera vertoX-forsVermillius--
Feather-light Unbreakable Duro (stone) Episkey Protean
- Obliteration Flame freezing Glisseo-
Bluebell flames Hot air Ferula Aguamenti Geminio
Incendio* Bubble-head Orchideous Evanesco Avis
-----
Morphing 3 Morphing 4 Morphing 5 Morphing 6 Morphing 7
Meddling 3 Meddling 4 Meddling 5 Meddling 6 Meddling 7
Making 3 Making 4 Making 5 Making 6 Making 7

Students will start with a selection of Transfiguration effects from Level 3, and gain access to higher categories each year. The student will have the opportunity to learn new spells in an accessible category and/or refine their abilities in one of the three categories at each level. In addition to purchasing individual spells (useful for dabblers), focused students of Transfiguration will purchase 'spell branches', which are limited only by your imagination (and some common sense). A branch will have a higher price commensurate with its incredible versatility.

Transfiguration theory
Spoiler


Transfiguration spells A-L
Spoiler


Transfiguration spells M-Z
Spoiler


Dit dit dit dit...


DADA
Level 3 Level 4 Level 5 Level 6 Level 7
ExpelliarmusImpedimenta Protego Patronus Salvio Hexia
Finite (3) Counterjinx 4 Counterjinx 5 Counterjinx 6 Counterjinx 7
Stinging hex Everte Statum Incarcerous Stupefy/Rennervate*Expulso
Trip jinxGlaciusVerdemillius-Claudosempra
Leg-locker Petrificus Totalus Jelly-legs jinx Levicorpus Babbling curse
Rictusempra Densaugeo Langlock Confringo Salvio hexia
Tarantallegra Bat-bogey hex Furnunculus Conjunctivitis Bedazzling hex*

Students will start with a selection of DADA spells from Level 3, and gain access to higher categories each year. The student will have the opportunity to learn new spells in an accessible category at each level.

DADA Theory
Spoiler


DADA spells A-I
Spoiler

DADA spells J-Z
Spoiler


Doot doot doot...


Charms
Level 2 Level 3 Level 4 Level 5 Level 6 Level 7
WingardiumWaddiwasiAccio/DepulsoAnapneoCushioningConfundus
Alohomora Aparecium Colloportus Rennervate Muffliato Obliviate
FlagrateSonorus/Quietus Relashio 1 Silencio Relashio 2 Caterwauling
Scalping Ascendio Diffindo Repello 1 Imperturbable Repello 3
Point meCheeringErectoHominem revelioFlagranteDisillusionment
DescendoEngorgio/Reducio ExtinguishingSpecialis revelioOppugnoBedazzling hex*
IncendioReparoFinite 4VigoroFinite 6Salvio hexia*
Mobili-X Impervius Reductor curse*Scourgify--
Epoximise ImmobulusLocomotor XBombarda--


Students will start with a selection of Charms from Levels 2 and 3, and gain access to higher categories each year. The student will have the opportunity to learn new spells in an accessible category at each level.

Charms spells A-H
Spoiler

Charms spells I-Z
Spoiler
__________________
Quote:
Originally Posted by The Penguin
Quote:
Originally Posted by The Joker
Do you wanna know how I got these scars?
Do you wanna know how I got these cigars?
John Dies At The End
Sauron vs. Voldemort

Last edited by Ditto : 08-20-2007 at 01:49 PM.
Ditto is offline   Reply With Quote
Old 08-12-2007, 06:22 PM   #7
Ditto
Ogre in the Playground
 
 
Join Date: Dec 2005
Default Re: Harry Potter d20 (á la Ditto)

Potions, Plants, and Pygmy Puffs (Handiwork)

Sample Potions
Level 1Level 2Level 3Level 4Level 5Level 6Level 7
Forgetfulness SleepingShrinkingStrengthening PolyjuiceLiving Death Amortentia
Anti-boilsSwellingConfusingWit-sharpeningAgingEuphoriaBeautifying
Anti-HiccoughingDeflatingMemoryHatePeacePepper-upFire protection
Hair-raisingBoilsHiccuping(Antidotes)InvigoratingGregory’s Unctuous Unction(Poisons)

Advanced potions: Felix Felicis, Veritaserum, Wolfsbane potion
__________________
Quote:
Originally Posted by The Penguin
Quote:
Originally Posted by The Joker
Do you wanna know how I got these scars?
Do you wanna know how I got these cigars?
John Dies At The End
Sauron vs. Voldemort

Last edited by Ditto : 08-15-2007 at 09:33 AM.
Ditto is offline   Reply With Quote
Old 08-12-2007, 06:25 PM   #8
Ditto
Ogre in the Playground
 
 
Join Date: Dec 2005
Default Re: Harry Potter d20 (á la Ditto)

Other! (Thinkwork, Bookwork, Combat, and miscellanea)

Combat

Dueling will be based on an attack bonus derived from levels and DADA rank, exact formula TBD. It will be opposed by a Dodge, a counterspell, Protego, or block. (This is the order in which students will likely progress in their defensive methods - not that any of the first methods will become outmoded as the student advances, just one among more options.)

If two wizards are facing each other directly in combat, they will alternate actions. (Initiative will be Dex based. Feats such as Quickdraw may come in handy for those caught wandless and unaware.) When a wizard makes an attack, his opponent will get an immediate defense action (one of the four mentioned above).

Dodge: Dodge will be a roll vs. the attack roll. 'Technique' for Third Years.
Counterspell: A creative application of an opposite spell effect (Fire vs. Water) can nullify the attack. A successful casting of the same spell can nullify the attack (also related: Hex deflection). An opposing jinx can deflect the attack, sometimes hitting unexpected targets. Attempting to 'hit' the opposing spell may require an opposed attack roll (consider: grappling in D&D). Technique(s) for Fourth Years.
Protego: A Shield Charm may be maintained for a duration of (Concentration), but may also be bashed through. (This is among the spells that scale with level.) Its benefits include an area of effect. allowing protection without the need for great precision, as well as a physical presence which may stagger opponents in near proximity. Technique for Fifth Years.
Blocking: An extension of rudimentary hex deflection, this entails batting opposing spells out of the air. This will require an opposed roll of some sort, but with a bonus vis-a-vis counterspelling due to the fact that a wizard is blocking the incoming spell right in front of him, instead of trying to shoot it down. Technique for Sixth Years and Seventh Years.

Multiple jinxes may be combine on a single target, often with hilarious results, Such an example would be turning Malfoy, Crabbe and Goyle into slug-creatures oozing pus from newfound orifices. (This in no way diminishes the grim and grit inherent in the world of Harry Potter. Harry Potter is serious business. )

Injuries will use a wounding system analogous to d6 SWRPG or M&M in lieu of Hit Points. Different levels of injury will cause the wizard to lose actions, require concentration checks, suffer penalties to attacks and skill checks, etc.
__________________
Quote:
Originally Posted by The Penguin
Quote:
Originally Posted by The Joker
Do you wanna know how I got these scars?
Do you wanna know how I got these cigars?
John Dies At The End
Sauron vs. Voldemort

Last edited by Ditto : 08-15-2007 at 09:35 AM.
Ditto is offline   Reply With Quote
Old 08-12-2007, 06:28 PM   #9
psychoticbarber
Barbarian in the Playground
 
 
Join Date: Apr 2007
Location: 
Windsor ON, Canada
Gender: Male
Default Re: Harry Potter d20 (á la Ditto)

Consider me in for the ride! What needs to be done?
__________________
*Evil grin* "Snip snip."
Kayru, City of Ancients (OOC)

Spoiler

Avatar by Starwoof! Thank you kind sir!
psychoticbarber is offline   Reply With Quote
Old 08-12-2007, 07:07 PM   #10
Ditto
Ogre in the Playground
 
 
Join Date: Dec 2005
Default Re: Harry Potter d20 (á la Ditto)

For now, I'm just going to be copying over swatches of my ideas from the TD thread, hopefully in a more professional format. As this starts filling up, please critique along the way. I'll likely be posting any new material in TD's thread, too.
__________________
Quote:
Originally Posted by The Penguin
Quote:
Originally Posted by The Joker
Do you wanna know how I got these scars?
Do you wanna know how I got these cigars?
John Dies At The End
Sauron vs. Voldemort
Ditto is offline   Reply With Quote
Old 08-14-2007, 03:07 PM   #11
psychoticbarber
Barbarian in the Playground
 
 
Join Date: Apr 2007
Location: 
Windsor ON, Canada
Gender: Male
Default Re: Harry Potter d20 (á la Ditto)

I like the defense options, that's fairly well put together. It all needs a touch of work, but it's coming along nicely!

I'm trying to figure out how to create a character. You may with to be more clear about the "abilities" of the characters. Does it use all 6 (Str, Dex, Con, Int, Wis, Cha), and if so, how are they determined (point buy, roll'em, etc.)?

I'm sure you have this figured out, you just have to be a little more explicit about it on the page .
__________________
*Evil grin* "Snip snip."
Kayru, City of Ancients (OOC)

Spoiler

Avatar by Starwoof! Thank you kind sir!

Last edited by psychoticbarber : 08-14-2007 at 03:53 PM.
psychoticbarber is offline   Reply With Quote
Old 08-14-2007, 04:07 PM   #12
mf11
Ogre in the Playground
 
 
Join Date: Jul 2007
Location: 
P-Town, SC
Default Re: Harry Potter d20 (á la Ditto)

I see Charms and DADA, but what about Transfiguration?

were there not enough spells, or have you just not gotten around to it?
__________________
Much thanks to Elrond for the awesome avatar.

Quote:
Different eyes see different truths. Who are you to say what's right?
mf11 is offline   Reply With Quote
Old 08-14-2007, 04:23 PM   #13
Goober4473
Dwarf in the Playground
 
 
Join Date: Jun 2004
Location: 
USA MA
Gender: Male
Default Re: Harry Potter d20 (á la Ditto)

My only question... Why d20? I can't see the setting working in the system. At high level, character have so many hit points and the advantage of being high level is overwhelming. Regardless of all the magic in the world, getting stabbed is still gonna hurt a lot. A 20th level character wont even feel it. If you get hit by that death spell, you die. A mid level character would probably just save and be fine.

Spoiler


Look at the World of Darkness system. It's made for horror, but I think it would fit a lot better, especially for games in the style of the later books, which seem to get darker. If anyone would be interested in making Harry Potter d10, I'd be in. I haven't read past book 4, or seen past movie 5, but I know the system at least. Especially old World of Darkness, but new works fine for this.

Anyways, if you've got your hearts set on d20, good luck. Harry Potter is fantasy enough to work okay in it.
Goober4473 is offline   Reply With Quote
Old 08-14-2007, 04:45 PM   #14
Zopz
Pixie in the Playground
 
HalfOrcPirate
 
Join Date: Aug 2007
Gender: Male
Default Re: Harry Potter d20 (á la Ditto)

mf11: It was decided by ditto on the last thread that Transfiguration would be less of learning a spell and more learning how to transfigure things(I.e, Changing a match to a needle and changing a mouse into a bird are basically the same thing, but the ladder is just harder to do)

Goober4473: On TD's thread, someone suggested(might have been ditto, can't recall), hit points don't matter much in Harry Potter(Stupefy or Petrificus Totalus= Your Down). And its not a gritty dungeon crawler where people will get stabbed or hit by a greataxe, because chances are your group will only be getting into minor trouble and childish Hyjinx. There might be an occasional big Voldemort-like situation in seventh year to end the campaign(at least the non-epic one )

Last edited by Zopz : 08-14-2007 at 04:49 PM.
Zopz is offline   Reply With Quote
Old 08-14-2007, 05:34 PM   #15
psychoticbarber
Barbarian in the Playground
 
 
Join Date: Apr 2007
Location: 
Windsor ON, Canada
Gender: Male
Default Re: Harry Potter d20 (á la Ditto)

Quote:
Originally Posted by Goober4473 View Post
*snip*
Anyways, if you've got your hearts set on d20, good luck. Harry Potter is fantasy enough to work okay in it.
Yeah, I tried to convince them that a new system might be a good idea, but these d20 folks just don't listen .

Note: Not intended to be anything but playful, I like d20 and while I disagree with its use for Harry Potter, I have nothing against the folks who do.
__________________
*Evil grin* "Snip snip."
Kayru, City of Ancients (OOC)

Spoiler

Avatar by Starwoof! Thank you kind sir!
psychoticbarber is offline   Reply With Quote
Old 08-14-2007, 08:30 PM   #16
Ditto
Ogre in the Playground
 
 
Join Date: Dec 2005
Default Re: Harry Potter d20 (á la Ditto)

I added DADA and Charms last night, putting Transfiguration up as we speak. There are a number of spells that fit the definitions, as well as some charms that are rather clearly Transfig'ns. I'm setting up the three kinds of Transfig'ns, and since it's a broad category rather a spells based one (like Charms), you buy a 'category' instead of individual spells - for those who specialize. For a dabbler, you can buy one of the individual spells at the normal rate of a charm or DADA instead of making the larger investment.

Combat and character creation need filling out - I'm just throwing up what I have as I figure them out. I'll be adding descriptions for the abilities of each spell in the categories as we go. Stats will be rolled.

Twas indeed I who suggested dropping hit points. I've indicated such in the combat section. In Harry Potter, everyone's human. (Except the non-humans. Shut up.) Levelling up just means you're smarter and cleverer and more experienced.

I need some suggestions for wizard-y feats. There will be specializations in the various disciplines, but other things would be handy too. (Craft Magical Item, for example.) HP-ish adaptations of existing feats are perfectly good - splatbooks have all manner of esoteric feats that I know nothing of.

d20 is how we started, and it's the system I know best (and have an SRD for ) Harry Potter is inherently skills-based, and I like d20 for skills. Magic is almost entirely divorced from dice rolling, though, so... I dunno. HP is very suited to freeform as it is. A lot of the mechanics there to *limit* what we uppity wizards can do to prevent our thirteen-year-old selves from conjuring Patronuses and brewing Veritaserum.

Please critique and add suggestions. If something's quite bare then I haven't gotten to it yet, but the Wandwork, Magic System, Character creation, and Skills are all fairly shaped and could use refinement. Combat needs work to - I'm not sure if I should give a flat BAB. For the other component, it'll probably be half of the DADA rank or something.
__________________
Quote:
Originally Posted by The Penguin
Quote:
Originally Posted by The Joker
Do you wanna know how I got these scars?
Do you wanna know how I got these cigars?
John Dies At The End
Sauron vs. Voldemort

Last edited by Ditto : 08-14-2007 at 08:40 PM.
Ditto is offline   Reply With Quote
Old 08-14-2007, 08:32 PM   #17
Goober4473
Dwarf in the Playground
 
 
Join Date: Jun 2004
Location: 
USA MA
Gender: Male
Default Re: Harry Potter d20 (á la Ditto)

Quote:
Harry Potter is inherently skills-based
I hate to argue, but D&D isn't. It's level based. BAB, saves, hit dice, etc., have nothing to do with skills. Something like d10, where it's always Attribute + Ability (skill) for actions is skill based.

But if you want it to work more like a D&D wizard school than a varient of the real world, d20 is the way to go.

Is this going to be a roll to cast a spell, a point system, or spells per day like D&D? I believe a roll to cast a spell would be the thing to do.

Last edited by Goober4473 : 08-14-2007 at 08:35 PM.
Goober4473 is offline   Reply With Quote
Old 08-14-2007, 09:07 PM   #18
psychoticbarber
Barbarian in the Playground
 
 
Join Date: Apr 2007
Location: 
Windsor ON, Canada
Gender: Male
Default Re: Harry Potter d20 (á la Ditto)

I hate to sound like a stick in the mud, but you didn't answer my question about stats . It got edited in, so you probably missed it. I figure the best way to critique your system is to build a character and tell you whenever I don't know how to do something .
__________________
*Evil grin* "Snip snip."
Kayru, City of Ancients (OOC)

Spoiler

Avatar by Starwoof! Thank you kind sir!
psychoticbarber is offline   Reply With Quote
Old 08-14-2007, 09:14 PM   #19
Shades of Gray
Firbolg in the Playground
 
 
Join Date: Jan 2007
Location: 
Chained to a Sketchbook
Gender: Male
Default Re: Harry Potter d20 (á la Ditto)

so you have care for magical creatures as a study, but no handle animal skill choice?
__________________


92.31%

Last edited by Shades of Gray : 08-14-2007 at 09:14 PM.
Shades of Gray is offline   Reply With Quote
Old 08-14-2007, 09:33 PM   #20
mf11
Ogre in the Playground
 
 
Join Date: Jul 2007
Location: 
P-Town, SC
Default Re: Harry Potter d20 (á la Ditto)

Quote:
Originally Posted by Shades of gray View Post
so you have care for magical creatures as a study, but no handle animal skill choice?
read what he said when he took it out.
instead of making a Handle Animal check, you make a Care of Magical Creatures check.

the old skill is replaced by the study.
__________________
Much thanks to Elrond for the awesome avatar.

Quote:
Different eyes see different truths. Who are you to say what's right?
mf11 is offline   Reply With Quote
Old 08-14-2007, 09:54 PM   #21
knightsaline
Barbarian in the Playground
 
 
Join Date: Jul 2006
Location: 
Deepforest. Ali
Gender: Male
Default Re: Harry Potter d20 (á la Ditto)

Why have you said that the students earn/scam money, then remove gamble? I can imagine the scene where neville has his rememberall taken off him by draco, draco flies off and harry flies after him. the other students might make small wagers on whether harry could catch draco or if draco would get away. kind of like "bet you 5 sickles that harry catches draco"
"nah, harry hasn't ridden a broom before, bet you 10 sickles that draco gets away".
Or 2 people are playing wizards chess and a crowd gambles on the outcome

Like to see how you handle the room of requirement, chamber of secrets and magical languages that cannot be learnt.
__________________
Quote:
Originally Posted by knightsaline View Post
Living Vengeful Gaze of God/Contingent True Resurrection: Kills you, kills itself, True rezzes itself, kills again, kills itself again, true rezzes itself again..........
"On the other hand, maybe all of this could have been prevented if you had just managed to get laid once in a while. You can't tell me you would have been as tightly wound if you had been getting treasure type O once in a while"

Roxas avatar made by Adghar. The keyblades are Diamond dust and One Winged Angel
knightsaline is offline   Reply With Quote
Old 08-14-2007, 09:56 PM   #22
Shades of Gray
Firbolg in the Playground
 
 
Join Date: Jan 2007
Location: 
Chained to a Sketchbook
Gender: Male
Default Re: Harry Potter d20 (á la Ditto)

ah, sorry then. I tried homebrewing harry potter spells as well. feel free to take from my old thread and modify it. it's calle "Harry Potter Related Homebrew"
__________________


92.31%
Shades of Gray is offline   Reply With Quote
Old 08-14-2007, 10:29 PM   #23
psychoticbarber
Barbarian in the Playground
 
 
Join Date: Apr 2007
Location: 
Windsor ON, Canada
Gender: Male
Default Re: Harry Potter d20 (á la Ditto)

Okay, I'm going to post my interpretation...

Wandwork, Handiwork, etc are stats, yes?
And: DADA, Charms, etc are skills?

I'll build with that assumption, unless you correct me.

Edit: Check out Jimmy Grue, 3rd year Ravenclaw. Still under construction. Please advise!
__________________
*Evil grin* "Snip snip."
Kayru, City of Ancients (OOC)

Spoiler

Avatar by Starwoof! Thank you kind sir!

Last edited by psychoticbarber : 08-14-2007 at 10:41 PM.
psychoticbarber is offline   Reply With Quote
Old 08-14-2007, 10:30 PM   #24
mf11
Ogre in the Playground
 
 
Join Date: Jul 2007
Location: 
P-Town, SC
Default Re: Harry Potter d20 (á la Ditto)

Quote:
Originally Posted by psychoticbarber View Post
Okay, I'm going to post my interpretation...

Wandwork, Handiwork, etc are stats, yes?
And: DADA, Charms, etc are skills?

I'll build with that assumption, unless you correct me.
I think its more like Wandwork, Handiwork, etc are like Craft, or Knowledge. big catogories with smaller ones underneath.
However, u can buy ranks in Wandwork, Handiwork, etc, and they boost all the stuff under them, it just costs alot more.
__________________
Much thanks to Elrond for the awesome avatar.

Quote:
Different eyes see different truths. Who are you to say what's right?
mf11 is offline   Reply With Quote
Old 08-14-2007, 10:42 PM   #25
psychoticbarber
Barbarian in the Playground
 
 
Join Date: Apr 2007
Location: 
Windsor ON, Canada
Gender: Male
Default Re: Harry Potter d20 (á la Ditto)

Quote:
Originally Posted by mf11 View Post
I think its more like Wandwork, Handiwork, etc are like Craft, or Knowledge. big catogories with smaller ones underneath.
However, u can buy ranks in Wandwork, Handiwork, etc, and they boost all the stuff under them, it just costs alot more.
Yeah, I'm not sure, 35 points for stats AND skills if you have to do the 6 normal stats isn't very much...
__________________
*Evil grin* "Snip snip."
Kayru, City of Ancients (OOC)

Spoiler

Avatar by Starwoof! Thank you kind sir!
psychoticbarber is offline   Reply With Quote
Old 08-14-2007, 10:52 PM   #26
Ditto
Ogre in the Playground
 
 
Join Date: Dec 2005
Default Re: Harry Potter d20 (á la Ditto)

I've added Transfiguration. It's a fun one! Definitely my favorite discipline. I'll start working on spell descriptions tomorrow... potions, plants, and pygmy-puffs will be tomorrow night or later.

PB: Sorry, yes, all 6. 4d6 drop one for ability scores. 35 points is JUST for Magic. (It's pretty generous, I think... enough to improve just about everything one rank, *minimum*, so your character will have definite favorite disciplines maxed from the start. I might need to adjust the amount of points... we'll see...) "-work" is a Magic Stat, and affects its three disciplines just as your Dex score affects Ref saves, Tumble, and AC. Charms, DADA, etc. are magic skill ranks in the discipline itself. You also add your relevant Mental score (Int, Wis, Cha). FOr instance, you could spend 15 points to buy one new rank in Wandwork (9), plus two ranks in Charms (4) and one in DADA (2). Your total scores are now:

Wandwork: 2
-Transfiguration: 2
-DADA: 3
-Charms: 4

Jimmy Grue is looking fine so far. I'll try to post my spreadsheet with the Google-thing...

I'm also going to come up with a way to choose spells, probably another point-pool. That way, you choose your spell list and get a *little* differentiation from your peers, and nobody has ALL of the spells. I imagine this individualism will show up as we homebrew jinxes. For building purposes, just choose three or four from each level to keep it easy. Transfiguration category spell counts as two.

Goober: I concur, D&D is level based. I didn't mean to say that D&D and HPd20 are linked to d20 mainly because of skills; I like the skills mechanic in d20 (as seen in D&D), which is why I'm inclined to keep the same system - if only for skills use. This will become more relevant when I sort out how you master spells more completely (practice/Research), and when I sort out Handiwork (Handle Animal checks are *definitely* subject to chance more than Charms).

SoG/mf: Right. CoMC is now Handle Animal, just as Potions is Craft: Alchemy or Brew: Potion or (Feat) Brew Potion. I'll look for your thread, SoG. We don't need Handle Animal anymore. There's no such thing as a mundane animal in the wizarding world. Anywhere. >.>

knightsaline: Similarly, no one learns other languages in the wizarding world. Anywhere. <.< If you want to play in this system, speak American! (Er... English! ) Everyone else in the books did. The only person who spoke languages was Dumbledore, and he's got too much time on his hands. I'm sure he Researched the skill, invented it, and then put ranks into it all on his own. If we find dealings with recidivist goblins and merfolk become common, we can always add it in for Gobbledegook and Mermish. There's no such thing as a magical language that can't be learned, since we saw Parseltongue can be spoken by a non-'native' speaker. Parselmouths do it automatically, but it has not been stated they do it exclusively. I don't think they'd be keen on teaching anyone the language, and Harry's now lost that particular talent even if he *did* want to try.

The Room of Requirement is largely RP. Of course, we have a bunch of intense players out there who are going to pull some open-source Wish lawyer-speak. I'm going to say everyone has to find it on their own, though - you don't get to have an eternally-stocked hidey-hole at character creation. The Chamber of Secrets shouldn't come up.

Gamble might fit in... I had the mechanic for Deadlands' Gamblin' skill in mind, which was frankly very silly. You could basically play cards with yourself. I'm not intrinsically opposed to it, and you make a good point.
__________________
Quote:
Originally Posted by The Penguin
Quote:
Originally Posted by The Joker
Do you wanna know how I got these scars?
Do you wanna know how I got these cigars?
John Dies At The End
Sauron vs. Voldemort

Last edited by Ditto : 08-14-2007 at 10:59 PM.
Ditto is offline   Reply With Quote
Old 08-14-2007, 11:00 PM   #27
psychoticbarber
Barbarian in the Playground
 
 
Join Date: Apr 2007
Location: 
Windsor ON, Canada
Gender: Male
Default Re: Harry Potter d20 (á la Ditto)

There's not a skill for Gambling in the D&D books, and I figure that gambling can be rp-ed well enough. But that's just my take. Thanks for your reply, I've edited Jimmy Grue to match. Awesome stat rolls, too.

Edit: Idea! Characters should be able to sell back the first free point in one Class and say that they're horrible at it.

Example: Jimmy is absolutely horrible at charms. He reduces his starting charm skill to 0 and gains 2 points (wandwork skill) to spend on other classes.
__________________
*Evil grin* "Snip snip."
Kayru, City of Ancients (OOC)

Spoiler

Avatar by Starwoof! Thank you kind sir!

Last edited by psychoticbarber : 08-14-2007 at 11:02 PM.
psychoticbarber is offline   Reply With Quote
Old 08-14-2007, 11:14 PM   #28
Ditto
Ogre in the Playground
 
 
Join Date: Dec 2005
Default Re: Harry Potter d20 (á la Ditto)

I'm trying to GoogleDoc this Excel, and it won't let me... If I make a spreadsheet in Word, it just uploads it as a picture. See?

If this ever gets working, round fractions down. (I didn't write the formulas to take odd ability scores into account.)

I was looking at the d20 Modern skill set as the base for the one above, with one or two additions.

Making a dump discipline is an idea, but is obviously open to abuse... it could be a drawback to taking a Knack feat, though.
__________________
Quote:
Originally Posted by The Penguin
Quote:
Originally Posted by The Joker
Do you wanna know how I got these scars?
Do you wanna know how I got these cigars?
John Dies At The End
Sauron vs. Voldemort

Last edited by Ditto : 08-14-2007 at 11:18 PM.
Ditto is offline   Reply With Quote
Old 08-14-2007, 11:17 PM   #29
psychoticbarber
Barbarian in the Playground
 
 
Join Date: Apr 2007
Location: 
Windsor ON, Canada
Gender: Male
Default Re: Harry Potter d20 (á la Ditto)

Quote:
Originally Posted by Ditto View Post
I'm trying to GoogleDoc this Excel, and it won't let me... If I make a spreadsheet in Word, it just uploads it as a picture. See?
Did you publish that document? I don't have access to it.

Quote:
Originally Posted by Ditto View Post
If this ever gets working, round fractions down. (I didn't write the formulas to take odd ability scores into account.)

I was looking at the d20 Modern skill set as the base for the one above, with one or two additions.

Making a dump discipline is an idea, but is obviously open to abuse... it could be a drawback to taking a Knack feat, though.
The only thing that I think makes this less open to abuse is that you only get the number of points that the single point is worth. If you dump a bookwork or thinkwork discipline you only get a half a point. Dumping Transfiguration or Charms is much more dangerous, and therefore worth the number of points that a wandwork skill is worth. If that at all makes sense.
__________________
*Evil grin* "Snip snip."
Kayru, City of Ancients (OOC)

Spoiler

Avatar by Starwoof! Thank you kind sir!
psychoticbarber is offline   Reply With Quote
Old 08-14-2007, 11:20 PM   #30
Ditto
Ogre in the Playground
 
 
Join Date: Dec 2005
Default Re: Harry Potter d20 (á la Ditto)

Point-for-point does indeed offer a built-in safeguard.

I just published it now. (Long-time listener, first-time caller with GoogleDocs...)

EDIT: Got it!
http://spreadsheets.google.com/pub?k...bZA&output=xls
__________________
Quote:
Originally Posted by The Penguin
Quote:
Originally Posted by The Joker
Do you wanna know how I got these scars?
Do you wanna know how I got these cigars?
John Dies At The End
Sauron vs. Voldemort

Last edited by Ditto : 08-14-2007 at 11:34 PM.
Ditto is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -5. The time now is 01:08 PM.


Powered by vBulletin®
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.