Ye Olde West II – The GOLD rush.
A time of outlaws running around killing just to up the bounty on their heads for the fame. A time of bandits robbing banks and stagecoaches to make way with the loot. A time where honest citizens, cowboys, and farmers initiated there own brand of justice when the Marshall wasn't around....get a rope, the mob wants a hanging, and it's not for salsa made in NYC.
Billy the Kidd - Outlaw Leader - When scried, looks like townsperson. Chooses outlaw gang. Outlaws - (WereWolves for killing.) When the number of townspeople left = number of outlaws - Outlaws win. Tonto Wildfire - Outlaw Devil: Shaman who through spiritual prayer and dance can see who's who.
Pecos Petey - Bandit leader - When scried, looks like a townsperson. Chooses bandit gang. Bandits - ("Werewolves" for stealing.) When the amount of coins = 85% of the total money left. Bandits win. When a bandit is lynched, the money and items that bandit is holding goes to the auction house. Slipery Sam - Bandit Devil - Sneaks around at night to find where the banker's safe is and crack it open. If Sam finds the safe, he can disable it from being used anymore. After he cracks the safe, he gains the experience needed to level up and begin scrying how much money a person is carrying at night.
Wyatt Earp - the Sheriff - Seer: Knows how to spot a criminal just by looking them in the eye. Doc Holiday - the Deputy - Fool: Thinks he knows as much as the sheriff does, but drinks too much to make a good judgement call. Clint Eastwood - the Sharpshooter - Day Baner: At night sends submission on who to protect from a hanging the next day. Known to shoot out the rope to protect someone from a hanging. The Lone Ranger - the Hero - Night Baner: Protect one person each night by taking him to camp somewhere out of town for the night on his trusty horse Silver! Hi-ho Silver, AWAY! Matthew Quigley - the Banker - "Money" Baner: Protect's someone from getting robbed by putting their money into his personal safe. If the safe is cracked, the money in it is protected for that night still, but no more money can be protected afterwards. After the safe is cracked, the Banker role gains the ability to tell how much money a person has by focusing nightly on how much change was jingling when they walked by. Posse - Masons: Trusted men who know each other. On the lookout for Outlaws and Bandits. Townspeople - Villagers: Want to keep their money and their lives.
Townspeople can transfer money via PM to the narrators. If the outlaws kill or bandits steal from a person exchanging money at night, the transfer fails (as if it never happened). A person may transfer any amount at anytime. When you transfer money, your name will be given to the person you transfer to. Both will receive the PM. example: Supagoof gives 5 coins to Raldor.
Everyone starts with gold coins (via PM from narrator). Outlaws and Bandits are to be hung for killing or stealing. When number of Bandits and Outlaws = 0, Town wins. Anytime someone dies, the money they are holding is lost to the auction house, be they townsperson, banker (their money, not the stuff they are protecting), bandit, or outlaw.
NEW! The Desert! Each day, you can choose to go search the desert for lost loot. The desert grid will have loot from killed persons placed at random amongst it. Each day you can publicly post which square of the desert you want to search. First one to search the area shall receive what loot lies in it. The number of areas in the desert is determined by number of players at start of game.
The desert is laid out in a grid. Simply post which number you want to search. Your narrators will tell you what, if anything, you find there. Only one person per spot per day. Only one spot per day (unless you find/buy a shovel.)
Trading Post! A small store in which you can spend your money on useful items. Things like maps to find where stuff is buried, bullets for your pistols to kill anyone who sneaks into your house, a detective kit to figure out someone’s role, and others to be placed into the store. To purchase an item simply PM a narrator. Prices subject to change daily upon availability of items. Money spent at the store is buried by store-keeper in the desert for next days searches. Items in store may not be traded.
All items for sale in trading post are usuable only once.
Allows user to investigate crime scene in daylight to reveal 1 culprit
Allows User to save themself from a hanging by cutting away the rope
May be perched on roof your your doorway, preventing a bandit or outlaw from sneaking in to commit their dasterly deed.
Changes your identity, allowing you to look like someone else for a night.
Allows User to Protect someone's money for one night
Gives User Charisma Bonus to add 1 extra point for lynching (not stackable)
Water finder Stick
Will give user idea of where treasure is buried in the desert. Usable once.
Gives user the ability to check 2 spaces in the desert
Bullet in your gun goes off, randomly killing one person who helped finalize your fate.
Allows you to look at someone during the night. (Like the seer!)
Auction House! Every time someone is killed, their stuff goes up for sale at the auction house. Players can bid on the items publicly to obtain what the person had – including money and stuff bought at store. Highest bidder wins the auction (and possibly suspicion....). You can bid more then you have, but know that you will only win if the amount you have and commit is higher then the amount someone else has and commits. Auctions end and day’s end and money used in bidding goes into the desert.
Days to last 48 hours. Nights to last 24 hours.
I'll post the starting number of total coins at the beginning of the game, for those who want to keep track. - For Everyone to Know - Starting coins in the game = 250 gold coins.
Game to begin on September 4th.
Players - 9 Alive / 37 Total
Akaziel Alarra Almighty Salmon
Atreyu, the Masked Llama
Banjo1985 BassetKing bloodluster Bookboy Captain Van Der Decken Castaras CurlyKitGirl
DarkLightDragon Draken Evnafets Fleeing Coward Helgraf Indurain
Jontom Xire Khalden Korias Kyrian
North PirateMonk Purple Gelatenous Cube of Doom Pwenet RadikalSkippy Raiser B1ade Shadow
Smellie Hippie Therarde
Vonriel Zar Peter Zeb The Troll
Korias - Lynched Day 1 - Seer
Castaras - Killed Night 2 - Posse
Shadow - Killed Night 3 - Townsperson
Khaldan - Lynched Day 4 - Townsperson
PirateMonk - Autolynched Day 4 - Townsperson
CurlyKitGirl - Autolynched Day 4 - Outlaw
Zeb The Troll - Killed Night 4 - Bandit
Evnafets - Lynched Day 5 - Townsperson
Alarra - Killed Night 5 - Bandit
Akaziel - Lynched Day 6 - Townsperson
Kyrian - Lynched Day 7 - Townsperson
Indurain - Killed Night 7 - Posse
RadikalSkippy - Lynched Day 8 - Townsperson
Zar Peter - Lynched Day 9 - Townsperson
Fleeing Coward, Killed Night 9 - Fool
Helgraf - Lynched Day 10 - Townsperson
Bloodluster - Autolynched Day 10 - Townsperson
Draken - Killed Night 10 - Townsperson
BassetKing - Lynched Day 11 - Bandit
Pwenet - Killed Night 11 - Bandit Devil
Raiser B1ade - Killed Night 12 - Posse
Bookboy - Killed Night 12 - Outlaw Devil
Captain Van Der Decken - Lynched Day 13 - Outlaw
Purple Gelatenous Cube of Doom - Autolynched Day 13 - Outlaw
Vonriel - Lynched Day 14 - Pecos Pete, Alpha Bandit
Smellie Hippie - Townsperson - Killed night 14
Almighty Salmon - Banker - Lynched Day 15
Therarde - Townsperson - Autolynched Day 15
Legionary of Protection
Originally Posted by Lex-kat
It wasn't that easy. Supagoof's just that good.
Originally Posted by Shadow
This is LLD, which, I shouldn't have to tell you, will not bow to your math because it was DESIGNED to ruin it!
Originally Posted by Murska
Summary: Supagoof has won the game and withdrawn. He was Epic
*please let every single one of the groups of bad guys pick me again so that I can get a townsfolk role and get killed night one again....*
LLama says: Of course, the game would also have been more balanced if you all would learn not to trust Shadow
no matter what game he's in or role he has. Duos says: I've read the archives... and Shadow frankly scares the bejeesus outta me. It's like playing with a
hypothetical cross of Lex Luthor and professor Moriarty.
If he was made of SPIDERS.
It sounds fantastic, I'm definitely in. Two things though:
1) Dessert is something you eat after your main course. Also known as pudding. I think you mean "desert".
2) I can't open the spoilers for the roles. It may be a problem at my end. Anyone else having problems?
Originally Posted by Shadowcaller
Damn Jontom and his twisting logic that make sense.
Originally Posted by banjo1985
Nothing personal JX, I just know how completely devious and brilliant you are at these games when you have the time to devote to them.
Originally Posted by banjo1985
All I'll say is that Jontom is a master at these games ... the blue guy with the spiky teeth can be very persuasive.