Okay, here's the Out-of-Character thread for the mage. For discussions, questions, and whatever.
Rolls can be made with the forum roller in both IC and OOC threads, or invisiblecastle. I'm often posting from work, so please try to leave as little dice-rolling to me as possible
Would everyone check in, so I know they noticed the new threads?
The actual player characters are: Ozzgar the Wolf, goblin ranger from the Highlands (GimliFett) missing sheet! Kaz Qualther, human rogue and loyal spy (Quxelopqr) missing sheet! Dagg Undershot, dwarf barbarian (Deathom1) missing sheet! Dafydd Fennswyth, wild elf paladin (Obliged Salmon) Karos Sagehand, human cleric of St. Cuthbert (bchilders) Vanwa, elf slave girl on the run (Yawielas) Butch, monstrous streetfighter with a heart of gold (truwar)
I'm presenting you the islands of Nabarria. Here's the map. Perhaps you noticed the notable similarities between the islands of Nabarria, and Great Britain. It's only a coincidence.
The original inhabitants of Nabarria were the humans, elves, dwarves, goblins, and gnomes. For thousands of years, they developed the culture of Nabarra, isolated from the rest of the world.
The gnomes and goblins settled in Nabarria Minor (Ireland) and Northern Nabarria Major (Scotland). These two races, living next to each other, developed similar, clan-based civilisation, but could never get along well. Smaller villages are usually consist of only one of the two, they can only live together in larger cities. If really needed, they can work together, altough they'd rather beat upon each another. Taller races, may refer to these two races together as "kobolds". They have few cities on their own, but they can be found in human villages often. Their main cities are Tiplin (Dublin) and Glasstower (Glasgow), where the most powerful clans reside. / The gnomes are no longer inventors, only the jokester cliche remains. Each of this two races gain the other (plus trolls) as their racially favoured enemy (the +1 attack bonus thing).
The elves once lived in the great forests East of Cow's Gate, but the human expansion take the majority of their forest, either by great wars or slow arriving of new human settlers. Currently the moon elves reside in the Elf Forest (Wales), while the darker skinned wild elves retreated to the southern peninsula, only to get nearly annihilated by the arriving invader
hordes. Only a few wild elves live nowadays, hidden in the deepest forests around Exeter. The moon elves also felt the arriving of the newcomers, and lost the beautiful towns of Cardiff and Newport to them. Currently they are to be found at Swansea, Fishguard, Aberystywyth and Sacredtree (Holyhead), altough a few of them migrated to human lands lately. / elf favoured class changes to ranger
The dwarves are the miners and craftsmen of the central mountains. They are divided into two kingdoms, which are competing with each other in everything. The Crimsonbeard dwarves' capital is Dwarfchester (Manchester), while the Ravenbeard dwarves' main citadel is Alepool (Liverpool). The difference between the two peope shows clearly, in the colour of their hair. Open violence between the people of the two kingdom is rare, but many a bar fight started with one of them "giving a look" at the other. Dwarves mainly reside in their citadels, built upon rich metal veins. The smaller villages between such citadels are usually heavily populated by humans and "kobolds". The five Crimsonstone citadels are Dwarfchester, Bronzeford (Bradford), Derby, (Leads) Leeds, and Stoke-upon-Silver (Stoke), while the Ravenhair citadels are Alepool, Blackpool, Ironfield (Sheffield), Nothingvein (Nothingham) and Preston. / dwarves inherit the inventor status from the gnomes.
Human lands are currently divided into four kingdoms. "The Regency of Lower and Upper Hammerdales", the "Ubsburgian Monarchy", "Fredorency", and the "Lowlands". The Regency and the lowlands are currently in war, the two brothers leanding the two countries want to unify the lands under their rule. The Lowlands also wage war against the invaders and Fredorency. Fredorency lies along the Eastern coast from Sunderlands to Campbride. The Lowlands are currently centered around Clashton (London). The Ubsburgian Monarchy consists of lands around Tralee, Gimerick, Galway, Cork, plus Carlisle and Barrow.
The invaders. 500 years ago, strange people appeared at the coast in mighty ships, from the distant lands of Burubu. They were black-skinned humans, and halfbred orcs of olive green colour. There were darker skinned dwarves (gold dwarves) along with them, whose technology surpassed the one on Nabarria. They found that the land is rich, so they settled at the northern coast.
Their armies of halfbred orcs were unstoppable, and soon seized the south coast for themselves, defeating the wild elves and the humans living there. Nowadays the southern peninsula is 90% colonised by them. They were followed by another group of invaders of tan-skinned humans and they brought along their army of halforcs as well. They call their country as the Cussilia Senate. A number of gold-skinned sunelves accompanied them. These two nations, altough not friendly towards each other, don't wage ware against one another, they only attack the original inhabitants of the island. Lately, they've found something that worths more than these lands. The mithral under the lands. This metal was totally unknown to them before, and now that they found it, they want more. Burubuian armies already started their campaign to the dwarven mountains, and taken the southern
cities of Elfland, and now are attacking the Regency,and they are planning on conquering the smallest human kingdom quickly. Burubus control everything from Penzance to Hereford, While the Cussilians have Waterford, Wexfors, Waymouth, Portsmouth, Bournemouth and Hamptonmouth (Southampton) / these orcs and halforcs have fighter as their favoured class instead of barbarian.
In the far North, on the Shetlands, Hebrides and Orkney islands stan three kingdoms of Viking-like humans. They are much better sailors than the rest of the Nabarrians, and they were even seen around the south shore. The shetlands and hebrides are 100% human populated but the Orkney islands mysteriously have halfbred, and even fullblooded orcs in large number. These orks have nearly white skin and blonde hair, the same as the humans around.
Deities:
The game will be using the standard PhB pantheon.
Usual monsters in the wilderness:
The ettin kings of the mountains each command a number of ogres and giants, and ocassionally raid the nearby lands. Legends tell about heroes killing ettin kings, but these two-headed monsters are hard to defeat. Luckily never does more than one ettin reside at a given mountain, for they have having trouble to get on with their second head just enough. The three notable ettin mountain kings around the Regency are Mirmur the Claw, Sigon the Backbreaker, and Aranan the Cold.
Trolls heavily populate the swamplands of the north, and the "kobolds" have a long history of fighting them. There are minor troll populations in the southern lands, but only in remote wilderness areas.
There are a around a dozen dragons in Nabarria, altough only Red, Green and White dragons are known. White dragons live around frozen lands of the north and the seashores, freen dragons inhabitate the woods, and have a long two-faced relationship with elves, while red dragons reside on the hills and mountains.
Magic:
The inhabitants of Nabarria are not renowned for their skill in magical arts. Aside from the kings's halls, sorcerers are more common than wizard. On the other side, the invaders have long wizardry traditions, and with the sun elves' and the gold dwarves' support, their arcane power greatly overshadows that of the Nabarrians. Bards, Rangers, and Paladins are the most common magic
users in traditional Nabarrian cultures. Clerics and druids are common too, the former in human and dwarf lands, the latter in elf and "kobold"-populated areas.
Technology:
The technology of the Nabarrians are way behind the invaders'. Nabarrians can't make Chainshirt, Breastplate, Half-plate or full plate. The invaders have those armors, but wearing one of them would surely make you a target of them. The newcomers don't have mithral. Add 1000gp to any mithral item purchased from them.
Religion
Spoiler
Moradin: Dwarf god for dwarves, but human craftsmen among his followers are not unheard of.
Corellon Larethian: Elf god for elves, and those who feel kinship to them.
Garl Glittergold: Gnome god for the "kobolds". Gnomes think he's a gnome, goblins believe he's a goblin. A good argue to start fights between the two people.
Hextor and Heironeous: Both have equally strong clergy, and marching armies shout their names when going into battle. Outside of battles, almost only paladins and blackguards worship them, so they are not very powerful then. Usually the two warring lords can turn to the clerics of the two, and they march under the goodwill of whichever church allies itself to the lord. This goodwill often costs heavy money, or promises to build a shrine or even a temple for the god when the battle is won. And a few lords would be foolish to anger a deity after he defeated the army sponsored by the other.
In the human kingdoms, the official pantheon consists of Pelor, Nerull, and St. Cuthbert. The majority of the humans living in the kingdoms worship them. Even the smallest village is ought to have at least one prest of this pantheon, altough the majority of the villages have a single temple and a priest of all three religions. To attack, insult, or even frown upon their clerics is considered to be a serious crime. All the three deities are lawful, and most of their clerics also are.
In the frontier lands humans and demihumans worship Fharlarghn, Olidamarra, Erythnul, Kord, and Vecna. These faiths are called paganism in the human kingdoms, but larger cities possibly have shrines or even temples to them. These peoples usually dislike the official human gods, but leave them in peace most of the times.
Obad-Hai and Ehlonna are worshiped by woodsmen, even in the kingdoms.
The invaders call their gods in different names. The spiritual difference between the Burubus and Cussilians is clear, they worship the archrival half-brothers. This isn't make the Burubus more evil or the Cussilians more good than the other, this is merely a cultural difference. Altough the Burubus are said to be more cruel in the battlefield.
Unlike V, Eammon knows where his familiar is though the raven is often out of sight. Anyway it was a rainy day so birds are not likely to be flying around...
I am checked in, sirrahs. Pleasure campaigning with you all, I'm sure. Let me know if you need me to carry anything for you, and I will add it to my sheet. Additionally, feel free to post any action for me involving giving you something of yours that I'm carrying once the game gets going.
(pointing up) There's a frood who really knows where his raven is.
Only waiting for Deathcom1 to check in an post his intoductions.
Reccomended posting format would be:
Spoiler
Red dragon
The red dragon gracefully lands on the ground behind you, and after a harsh, wicked laughter, she unleashes fiery death upon you. <standard letters for standard actions and descriptions.>
"You thought you can make it, fools?" - she laughs.<please select your own colour, so that other players can easily identify who is talking. Should your character say something not in common, then please include it in the post.>
When the smoke lifts up from your corpses, the dragon slowly walks there, and pokes your remains with it giant-sized, sharp claws.
"Now let's see if they brought anything shiney to me." - she becomes visially more happy just for the chance of increasing her hoard. <thoughts should be in non-colored italics, to avoid other players thinking your character said it out loud.>
Spoiler
In times of battle, post your initiative, actions and die rolls in a spoiler, or at the end of your post. It would make my task easier if you posted your current HP and AC as well.
Hey everyone, sorry I didn't post earlier. The circuit board blew out on the second floor, so the router had no power.
So, uh, yeah, great to be here, great to be chosen for the game.
__________________
The setting of Warhammer 40,000 can be summarized in one sentence: The most virtuous, naive, pure of heart, goody-two-shoes race... are basically space Nazis. Yeah.
Can someone please explain to me how the forum roller works? I'd like to know before I end up holding action up because I don't know how to roll. Thanks!
It might be easier to answer these questions in OOC:
1) What supplies is the captain offering? Do we need to take more rations and water? Do we care?
2) We'll we be provided with horses? Or will we travel on foot? Except for travel time there's not much difference to those without mounted feats I imagine.
3) Does someone care to make the marching order?
4) Will anyone be scouting ahead for the group? I imagine overland, the sorcerer's raven can be used to scout from the air. For ex, over open terrain, the raven can fly high and notice any obvious groups we might run into. In a forest road, the raven can fly back and forth along the path alighting on braches to do Listen (+5) and Spot checks (+7). The details are left up to the DM. If it's too much hassle or whatever, it's OK not to use the raven.
The captain is mostly offering general supplies for the travel, like trail rations, torches, blankets if you need any. You can't borrow horses, all of them are needed for the militia this time, and horses are said to fear to enter the elf forest.
1) Good question. However, I think amongst Cannol, Dagg, Lorrick and myself, we should be able to cover any food/water we'll need to survive based on our Survival checks. My survival is +9.
2-4) I'd personally prefer foot, though I'm not a bad rider (thanks to good Dex and racial bonus); I can scout and move as fast as any other character afoot, excepting Lorrick. I'm good at Hide, Move Silent, Listen, Search and Spot (all +7 or better). Oh, and my favored enemy is human: not those present, it's pretty much a choice to focus on my enemies: The Burbus and Cusillians (sp?). An overhead scout would help, too.
My suggestions for party order would be myself first, probably at least 30 feet ahead of the group, with the Lorrick and his higher movement rate ranging around the flanks. Have Dagg at the back as rear-guard.
Behind me: Dafydd, Kaz, Eammon and Cannol. How's that sound?
__________________ MY DAUGHTER'S BETTER! Thanks for your patience!
The captain is mostly offering general supplies for the travel, like trail rations, torches, blankets if you need any. You can't borrow horses, all of them are needed for the militia this time, and horses are said to fear to enter the elf forest.
That's fine with me but do the horses fear the elves for the same reason sheep fear Australians? Any Ozzies in the group? Just kidding.
I think amongst Cannol, Dagg, Lorrick and myself, we should be able to cover any food/water we'll need to survive based on our Survival checks. My survival is +9.
OK so no prob. I have 5 days rations myself but will add to the limit of light load just in case.
Quote:
Originally Posted by GimliFett
My suggestions for party order would be myself first, probably at least 30 feet ahead of the group, with the Lorrick and his higher movement rate ranging around the flanks. Have Dagg at the back as rear-guard.
Behind me: Dafydd, Kaz, Eammon and Cannol. How's that sound?
Sounds good to me too.
Lastly,
Quote:
Originally Posted by GimliFett
An overhead scout would help, too.
So the question to the DM is how do you want to handle the raven scouting from the air?
I'll handle the raven as if it were scouting all the time until you say otherwise.
About horses: The elf forest is creepy and mysterious, and horses from the human lands generally won't go in too far. Think of the haunted forests of the Lord of the Rings if you need some guides flavour-wise.
Alert: Altough Dafydd is a wild elf, he hails from the moon elf forest (him being a rare exception), so don't let this fool anyone. Sacred Tree, and it's vicinity are moon elven territory.
So basically like the demesne of the wood elves after the Fellowship exited Moria?
Gimli: "They say that a great sorceress lives in these woods. An Elf witch of terrible power. All who look upon her fall under her spell... and are never seen again. Well, here's one dwarf she won't ensnare so easily. I have the eyes of a hawk and the ears of a fox."
Followed, of course, by Haldir: "The dwarf breathes so loud, we could have shot him in the dark."
EDIT: Amanodel: When're you gonna put The Messengers game in your sig? We feel left out!
__________________ MY DAUGHTER'S BETTER! Thanks for your patience!
Yes, something like that. Everyone but native elves have some fear at least to enter the forest. The elves are considered mysterious, and their past wars of the human kingdoms only strenghtened their mutual dislike between the two races. Elves and Dwarves are in peace for a while, but they well remember the times when their armies clashed around the ancient Alepool (Liverpool).
And of course the dreaded green dragons live in the elf forest too. Also, townsfolk speak about legends of dead cities and ghosts haunting the forest at night, as well as numerous monsters lurking these woods.
And of course the dreaded green dragons live in the elf forest too. Also, townsfolk speak about legends of dead cities and ghosts haunting the forest at night, as well as numerous monsters lurking these woods.
I love greens. I think they get too little love! I kinda miss their poisous gas breath weapon, but I suppose the acid makes better sense.
__________________ MY DAUGHTER'S BETTER! Thanks for your patience!
Dafydd really doesn't know his way around the forest, he probably followed a caravan out and was too busy talking with people to notice his surroundings. I agree with that party order.
One question to DM: how do you want us to do elves and sleeping/keeping watch? I've seen it done different ways...it's four hours of meditation I guess, can I keep my (presumably smelly) armor on through the night?
Blast! You all post as soon as I go to sleep! I have to start sleeping in 4-hour blocks just to keep up.
__________________
The setting of Warhammer 40,000 can be summarized in one sentence: The most virtuous, naive, pure of heart, goody-two-shoes race... are basically space Nazis. Yeah.