When this weapon deals combat damage, it cleans the opponents wound of blood, and transfers that blood into you, granting hit points equal to the amount of damage dealt.
Your hit points cannot go above max as a result of this effect.
Sneak attack, critical etc. damage is not included in this effect. (only the base weapon damage, and enhancement bonuses apply).
For example. a BBEG stabs a MGNG (medium good nice guy) with this weapon, he does 1d6 sneak attack, 1d6 from his weapons flaming ability, and rolls a x2 critical hit. His weapon also has a +1 enhancement bonus. The sneak attack and fire damage don't count. and neither does the extra damage granted by a critical hit. The base damage, and enhancement bonus, do count.
I don't know if this should be a base price modifier, or simply cost gp, and i dont know how much it should cost.
also, i'm thinking this is an evil effect, and thus good characters cant use it.
- I like the world. Some of my best evilness took place here. I wouldn't mind ruling it, in fact.
- Nah, Teevo is helping me edit my submission to "World's Funniest Protagonist Deaths"
- Badass. REALLY badass.
Nominated for Xykon in the Playground:
Official Biophiliac of the Xykon fan club.
REALLY badass avatar by Dr.Bath
Last edited by RAGE KING! : 08-24-2007 at 09:16 PM.