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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 08-24-2007, 09:15 PM   Top  -  End  -  #1
RAGE KING!
Barbarian in the Playground
 
 
Join Date: Jun 2007
Location: 
Calgary
Gender: Male
Default Lifesucker

When this weapon deals combat damage, it cleans the opponents wound of blood, and transfers that blood into you, granting hit points equal to the amount of damage dealt.

Your hit points cannot go above max as a result of this effect.

Sneak attack, critical etc. damage is not included in this effect. (only the base weapon damage, and enhancement bonuses apply).

For example. a BBEG stabs a MGNG (medium good nice guy) with this weapon, he does 1d6 sneak attack, 1d6 from his weapons flaming ability, and rolls a x2 critical hit. His weapon also has a +1 enhancement bonus. The sneak attack and fire damage don't count. and neither does the extra damage granted by a critical hit. The base damage, and enhancement bonus, do count.

I don't know if this should be a base price modifier, or simply cost gp, and i dont know how much it should cost.

also, i'm thinking this is an evil effect, and thus good characters cant use it.
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Old 08-26-2007, 04:27 PM   Top  -  End  -  #2
RAGE KING!
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Join Date: Jun 2007
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Calgary
Gender: Male
Default Re: Lifesucker

...anyone?
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- Nah, Teevo is helping me edit my submission to "World's Funniest Protagonist Deaths"
- Badass. REALLY badass.

Nominated for Xykon in the Playground:



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Old 08-26-2007, 05:00 PM   Top  -  End  -  #3
Ashtar
Barbarian in the Playground
 
 
Join Date: Jun 2007
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Switzerland
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Default Re: Lifesucker

Well, I would say to go from Vampiric Touch (3rd level spell), continual use, with a limited power... and get a hunch for a value like that.
Also, do the "stolen" HPs persist for more than an hour? Are these temporary HPs? If it is real healing then it should cost a substantial amout. I'll dig out my books tomorrow for an estimate, maybe.
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Old 08-26-2007, 05:12 PM   Top  -  End  -  #4
Moff Chumley
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Join Date: Jul 2007
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Crossing the Delaware
Default Re: Lifesucker

I'd say a plus two or three enhancement, erring on three. As an interesting side effect, you might wan't to make it so that there's a twenty percent, or so chance, that you take the damage from the hit instead of healing it, as they may have a different blood type. I would say that the only alignments that can't use it are Chaotic and Nuetral Good, and Lawful Good Can use it on enemies it belives are intentionaly evil.
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Old 08-26-2007, 06:06 PM   Top  -  End  -  #5
Icewalker
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Join Date: Dec 2006
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Default Re: Lifesucker

Got another interesting result from this ability: they wouldn't bleed to death if you knocked them out with it. Actually, this implies less evil, which is an interesting idea.
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Old 08-26-2007, 07:10 PM   Top  -  End  -  #6
JackMage666
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Join Date: Jan 2007
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Default Re: Lifesucker

I'd say it's a +3 enhancment value, as is. As is it permanently heals HP, not with Temporary Hit Points.

+2 if it gives Temporary Hit points instead, that disappear after an hour or so.
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Old 08-26-2007, 07:25 PM   Top  -  End  -  #7
RAGE KING!
Barbarian in the Playground
 
 
Join Date: Jun 2007
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Calgary
Gender: Male
Default Re: Lifesucker

permanent.


The weapon is magical, it changes the blood type!
__________________
- I like the world. Some of my best evilness took place here. I wouldn't mind ruling it, in fact.
- Nah, Teevo is helping me edit my submission to "World's Funniest Protagonist Deaths"
- Badass. REALLY badass.

Nominated for Xykon in the Playground:



Official Biophiliac of the Xykon fan club.

REALLY badass avatar by Dr.Bath
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