2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 888 Dream Wedding
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Homebrew Design
Register FAQ Members List Mark Forums Read End

Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

Closed Thread
 
Thread Tools
Old 08-29-2007, 10:21 PM   Top  -  End  -  #1
NakedCelt
Dwarf in the Playground
 
 
Join Date: Jul 2007
Location: 
Dunedin, New Zealand
Gender: Male
Default [Base class] I thought I saw something mo—

Yes, it's a shameless gestalt ranger/rogue. Your point would be?

TRACKER
The tracker is a tireless stalker of the wilderness, a stealthy sneaking hunter. He follows prey for days, waiting for the right opportunity, then strikes from the shadows. Though lacking the ranger's combat capability, the tracker makes up for it with his ability to attack seemingly from nowhere. The creatures of the wild are not his friends but his prey...

GAME RULE INFORMATION
Dexterity is crucial for the tracker in both attack and defence. Intelligence and Wisdom further increase his skills.
Hit Die: d6.

Class Skills
The tracker's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (geography) (Int), Knowledge (local) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex) and Use Rope (Dex).
Skill Points at 1st Level: (8 + Int modifier) x 4.
Skill Points at Each Additional Level: 8 + Int modifier.

THE TRACKER
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecial
1st+0+0+2+0Poison use, sneak attack +1d6, track
2nd+1+0+3+0Evasion
3rd+2+1+3+1Sneak attack +2d6
4th+3+1+4+1Uncanny dodge
5th+3+1+4+1Sneak attack +3d6
6th+4+2+5+2Woodland stride
7th+5+2+5+2Sneak attack +4d6
8th+6/+1+2+6+2Swift tracker
9th+6/+1+3+6+3Sneak attack +5d6
10th+7/+2+3+7+3Improved uncanny dodge
11th+8/+3+3+7+3Sneak attack +6d6
12th+9/+4+4+8+4Improved evasion
13th+9/+4+4+8+4Sneak attack +7d6
14th+10/+5+4+9+4Camouflage
15th+11/+6/+1+5+9+5Sneak attack +8d6
16th+12/+7/+2+5+10+5Attunement
17th+12/+7/+2+5+10+5Sneak attack +9d6
18th+13/+8/+3+6+11+6Hide in plain sight
19th+14/+9/+4+6+11+6Sneak attack +10d6
20th+15/+10/+5+6+12+6Trackless step

Class Features
All of the following are class features of the tracker.
Weapon and Armour Proficiency: A tracker is proficient with all simple weapons, plus the blowpipe, bolas, longbow, net, and shortbow. A tracker is proficient with light armour, but not with shields.

Poison Use (Ex): A tracker is trained in the use of poisons and never risks accidentally poisoning himself when applying poison to a blade or arrowhead.
Sneak Attack (Ex): If a tracker can catch a foe when she is unable to defend herself from his attack, he can strike a vital spot for extra damage. The tracker's attack deals extra damage any time his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not). This extra damage is 1d6 at 1st level, and it increases by 1d6 every two tracker levels thereafter. Ranged attacks can count as sneak attacks only if the target is within 30 feet. Any creature that is immune to critical hits is not vulnerable to sneak attacks. If a tracker gets a sneak attack bonus from another source, the bonuses to damage stack.
Track: A tracker gains Track as a bonus feat.
Evasion (Ex): At 2nd level and higher, if a tracker makes a successful saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the tracker is wearing light armour or no armour. A helpless tracker does not gain the benefit of evasion.
Uncanny Dodge (Ex): At 4th level and higher, a tracker retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker.
Woodland Stride (Ex): At 6th level and higher, a tracker may move through any sort of natural undergrowth at his normal speed and without taking damage or suffering any other impairment.
Swift Tracker (Ex): At 8th level and higher, a tracker can move at his normal speed while following tracks without taking the normal -5 penalty. He takes only a -10 penalty while moving at up to twice normal speed while tracking.
Improved Uncanny Dodge (Ex): At 10th level and higher, a tracker can no longer be flanked.
Improved Evasion (Ex): At 12th level and higher, a tracker takes only half damage on a failed reflex save against an attack to which Evasion applies.
Camouflage (Ex): At 14th level and higher, a tracker can use the Hide skill in any sort of natural terrain, even if the terrain doesn't grant cover or concealment.
Attunement (Su): At 16th level and higher, a tracker is attuned to the natural environment. Once per day per point of Wisdom bonus he possesses, he may attempt to glean information from his surroundings. The area he may survey is a 60-foot cone-shaped emanation originating from his eyes. The ability can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
The amount of information gained depends on how long the tracker studies a particular area or subject. In the first round, he chooses whether he wishes to emulate detect animals or plants, detect poison, or detect snares and pits. The DM then makes a secret d% roll. The base chance for receiving meaningful information is 70% + 1% per tracker level. If this roll fails, the tracker detects nothing. If it succeeds, the tracker becomes aware that the area contains the animal, plant, poison, or snare he is attempting to detect. If the tracker detects nothing, he does not know whether it is because the attempt failed or because the animal, plant, poison or snare in question is not in fact present.
Thereafter, if the tracker is attempting to emulate detect animals or plants or detect snares and pits, the ability proceeds exactly as the spell (except for the reduced range of detect animals or plants). If the tracker is attempting to emulate detect poison, the second round reveals the number of poisoned or poisonous creatures or objects within the area, and the strength of the strongest present ("strength" here means the total number of dice of ability damage the poison deals). The third round then reveals the strength and location of each poisoned or poisonous creature or object. The tracker must make a DC 20 Wisdom check, as normal, to determine the exact type of poison.
Hide in Plain Sight (Ex): At 18th level and higher, a tracker can use the Hide skill in any sort of natural terrain even while being observed.
Trackless Step (Ex): At 20th level, a tracker leaves no trail in natural surroundings and cannot be tracked, unless he deliberately chooses to leave a trail.

(Yes, I know that's a lousy capstone. I'm trying to put together a wilderness campaign world where tracking is much more important than it usually is — so Trackless Step becomes a much more powerful ability.)

Last edited by NakedCelt : 08-30-2007 at 08:35 PM.
NakedCelt is offline  
Old 08-29-2007, 10:25 PM   Top  -  End  -  #2
jjpickar
Barbarian in the Playground
 
RogueGuy
 
Join Date: Jan 2007
Location: 
is nice, sometimes
Gender: Male
Default Re: [Base class] I thought I saw something mo—

This looks cool... but doesn't the scout already do this? In fact its a little better than the scout I think. I guess if you want to play a more careful, slow combatant who doesn't have to run around constantly it might come in handy.
__________________
Ask a Ninja Ninja: "Soylent Green is Kermit"
Risus for Solars:http://www.giantitp.com/forums/showt...0#post11188890
jjpickar is offline  
Old 08-30-2007, 05:11 PM   Top  -  End  -  #3
Matthew
Titan in the Playground
 
 
Join Date: Feb 2006
Location: 
Kanagawa, Japan
Gender: Male
Default Re: [Base class] I thought I saw something mo—

Interesting. Seems a bit harsh that the Tracker is Proficient with no Armour, but not a big problem.
__________________
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
Matthew is offline  
Old 08-30-2007, 06:28 PM   Top  -  End  -  #4
Magi_Ring_O
Halfling in the Playground
 
EvilClericGuy
 
Join Date: Nov 2006
Default Re: [Base class] I thought I saw something mo—

I would give it at least light armour, maybe even medium armour. Fluff wise, there is no reason to not give it armour proficiency (ie. no spells to cast). Right now, the first feat anyone's going to take is Light Armour prof.
__________________
<insert witty comment here>
Magi_Ring_O is offline  
Old 08-30-2007, 08:34 PM   Top  -  End  -  #5
NakedCelt
Dwarf in the Playground
 
 
Join Date: Jul 2007
Location: 
Dunedin, New Zealand
Gender: Male
Default Re: [Base class] I thought I saw something mo—

Fair point — I'll get on to that.
NakedCelt is offline  
Old 08-31-2007, 03:58 AM   Top  -  End  -  #6
Krelon
Bugbear in the Playground
 
 
Join Date: Apr 2007
Location: 
Europe, GMT+1
Thumbs up Re: [Base class] I thought I saw something mo—

really cool.
The shift from dungeons to nature is well done. The rogue combat capabilities remain unchanged.

What about adding profession [hunter] ? (Usually it will not be needed but in some campaigns there is a down-time between adventures, that can be used to research spells, visit your monastery or earn additional money - if you know a profession)

about the capstone: don't you think you could move the trackless step ability to be part of Attunement? IMHO it would fit. The free slot at level 20 could be used for something else then. I guess you don't lack ideas, but I tried very hard to think of something fitting the class, something like: merciless hunter (bad name?) can sneak attack plant creatures, animals, vermin and magical beasts (but not oozes, outsiders, ... and all the rest) that are usually immune to critical hits. You know, the ranger has spells like vine strike (Spell Compendium) for this.

Only one little point of criticism: level 1 is more loaded than the rest, what about moving either the track feat or poison use to level 2?
__________________
Orc Girl Avatar by Yeril !

Irideen Yoannaell,woodelf ranger Into the Depths of the Earth (Dawnhorn) character sheet
Krelon is offline  
Old 09-01-2007, 08:16 AM   Top  -  End  -  #7
Dryad
Orc in the Playground
 
DruidGirl
 
Join Date: May 2007
Location: 
The Netherlands
Gender: Female
Default Re: [Base class] I thought I saw something mo—

Wilderness rogue springs to mind.
Dryad is offline  
Closed Thread


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 04:18 AM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.