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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 04-24-2010, 07:48 PM   Top  -  End  -  #1
Shiny, Bearer of the Pokystick
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Default SAND, the Game of Dreams

The following is SAND, a new RPG project centered around the concept of dreams, dreaming, and the consequences, dangers, and joys thereof.

It represents my attempt to bring the themes of the dream-worlds we create for ourselves to (quite literally), the table, and it is my hope you will judge it a success.

Chapter One
Spoiler


Chapter Two
Spoiler
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Last edited by Shiny, Bearer of the Pokystick : 05-31-2010 at 10:08 AM.
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Old 04-24-2010, 08:03 PM   Top  -  End  -  #2
Random_person
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Default Re: SAND, the Game of Dreams

I like it. I eagerly await more.
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Old 04-24-2010, 08:13 PM   Top  -  End  -  #3
Shiny, Bearer of the Pokystick
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Default Re: SAND, the Game of Dreams

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Originally Posted by Random_person View Post
I like it. I eagerly await more.
The next chapter (should be out around Tuesday) is mainly an expansion on antagonists- for instance, Inspirations, malevolent ideas, were the basis of Aztec religion, while Multiples, invasive dreams, cause schizophrenic hallucinations.
You also have your Shadow, the antagonist within- your own hidden agenda, in short, with images of its own, controlled by another player for added mysteriousness and danger.

It also contains the basics of the 'combat' system, which is based around three concepts: warping, iteration, and insertion.
Insertion is forcibly pushing an image your character has into the dream you're in; an emergency measure, though it can be better integrated if it fits the dreamscape (an image of food at a dream of a banquet, for instance).

Warping is changing one image into another, more or less unrelated image, in sensory stages- water turns to wine turns to blood is a sequence of warping actions.

Both of the above deny the reality of the dream, and cause you to lose immersion, your action currency within the game, to a greater or lesser degree.

Iteration, on the other hand, is the transformation of images into their symbolic basis or equivalent; a sword to a serpent to the world tree is a sequence of iterations.
Iterations are subjective, to a degree; the important thing is that it makes sense, and your character believes the symbolic equivalence is there.

Because iteration confirms the symbolic reality of the dream, it not only does not cost immersion, it can grant it.

That's the basics; still roughing out the best way to phrase them, and working on the presentation.
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Old 04-24-2010, 08:18 PM   Top  -  End  -  #4
Edge
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Default Re: SAND, the Game of Dreams

This is looking very interesting. Definitely keeping an eye on it. Keep up the good work.
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Old 04-24-2010, 09:15 PM   Top  -  End  -  #5
Jack of Spades
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Default Re: SAND, the Game of Dreams

My immediate reaction is to think of the Fade in the Dragon Age series: It has that same "The Boogeymen in your dreams want to kill you!" vibe going. However, after having read through the text, it appears that this will be much more interesting than the Fade. It will be very interesting to see this put into numbers and equations.

EDIT: I must ask: Is there a Sand-Man in this game?
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Old 04-24-2010, 09:36 PM   Top  -  End  -  #6
Shiny, Bearer of the Pokystick
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Default Re: SAND, the Game of Dreams

Quote:
Originally Posted by Jack of Spades View Post
My immediate reaction is to think of the Fade in the Dragon Age series: It has that same "The Boogeymen in your dreams want to kill you!" vibe going. However, after having read through the text, it appears that this will be much more interesting than the Fade. It will be very interesting to see this put into numbers and equations.

EDIT: I must ask: Is there a Sand-Man in this game?
Not just a Sand-man; there's likely to be a goodly number.
Children's songs and books and rhymes have a twofold power- they're encountered early in life, and they're oft-repeated, catchy: you 'can't get them out of your head'.

It's no surprise, therefore, if some dreamers choose to take the form of a Sand-man of one sort of another- and no surprise if some memes choose to do the same.
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Old 04-24-2010, 10:52 PM   Top  -  End  -  #7
Jack of Spades
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Default Re: SAND, the Game of Dreams

Quote:
Originally Posted by Shiny, Bearer of the Pokystick View Post
Children's songs and books and rhymes have a twofold power- they're encountered early in life, and they're oft-repeated, catchy: you 'can't get them out of your head'.

It's no surprise, therefore, if some dreamers choose to take the form of a Sand-man of one sort of another- and no surprise if some memes choose to do the same.
Oh no, please tell me there won't be a Rickrolling goatse who herd you leik mudkips and wants to know how babby is formed...

On to seriousness: Which form of dream-based psychology will you be basing this most on? I mean, with the subconscious and especially dreaming being a topic of discussion for every form of psychology, it'd be easy to get lost in the differing stories.
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Old 04-24-2010, 11:55 PM   Top  -  End  -  #8
Shiny, Bearer of the Pokystick
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Default Re: SAND, the Game of Dreams

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Originally Posted by Jack of Spades View Post
Oh no, please tell me there won't be a Rickrolling goatse who herd you leik mudkips and wants to know how babby is formed...

On to seriousness: Which form of dream-based psychology will you be basing this most on? I mean, with the subconscious and especially dreaming being a topic of discussion for every form of psychology, it'd be easy to get lost in the differing stories.
No, no; these are memes in their original sense- ideas that act like living things, passing themselves on from mind to mind.
This isn't to say some of them aren't banal, or even comedic; but if you don't find memes more scary than otherwise, you aren't paying attention.

As to what form; as to terminology, I'm stealing from Jung because he's recognisable.
As to the actual theoretical underpinning, there isn't one- because that would put undue restriction on the design, and because 'dream theory', for the most part, is a discredited branch of psychological practice.
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Old 04-25-2010, 12:24 AM   Top  -  End  -  #9
Dust
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Default Re: SAND, the Game of Dreams

Watching this project eagerly.
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Old 04-25-2010, 01:08 AM   Top  -  End  -  #10
Revanmal
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Default Re: SAND, the Game of Dreams

I've always wanted to teach myself to lucid dream. Absolute control over reality for a short time seems like a good deal. Anyone a lucid dreamer here?

This smacks somewhat of Nobilis, in style if not in setting. Any relation there, Shiny?
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Old 04-25-2010, 04:12 AM   Top  -  End  -  #11
Shiny, Bearer of the Pokystick
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Default Re: SAND, the Game of Dreams

Quote:
Originally Posted by Revanmal View Post
I've always wanted to teach myself to lucid dream. Absolute control over reality for a short time seems like a good deal. Anyone a lucid dreamer here?

This smacks somewhat of Nobilis, in style if not in setting. Any relation there, Shiny?
Stylistically, sure.
I'm not as classy as Nobilis, graphic-design wise, but it's by no means my least favorite game- unabashedly erudite, very very different.
We're trying to do similar things, I guess you could say, though I'm not sure we're going about it the same way.
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Old 05-05-2010, 10:23 AM   Top  -  End  -  #12
IcarusWings
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Default Re: SAND, the Game of Dreams

This is one of the most interesting systems I have ever come across.

Keep up the good work.

Merlin
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Old 05-31-2010, 12:23 AM   Top  -  End  -  #13
Shiny, Bearer of the Pokystick
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Default Re: SAND, the Game of Dreams

DARK POWER OF THREADOMANCY, ARISE!
SHAKE THE DUST FROM YOUR BONES, OH MY CHILD!

Moving on: the first post now contains any and all relevant rules and setting information, more or less, and the game is now ready for playtesting.
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Old 05-31-2010, 09:29 AM   Top  -  End  -  #14
IcarusWings
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Default Re: SAND, the Game of Dreams

Just wondering, as long as you have enough immersion to keep you in the dream. Can you use it to deny the reality of the dream and do unrealistic things. e.g. could you burn a point of immersion to run up a wall, send an opponent flying 30ft backwards, or even fly?
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Old 05-31-2010, 10:02 AM   Top  -  End  -  #15
Shiny, Bearer of the Pokystick
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Default Re: SAND, the Game of Dreams

Quote:
Originally Posted by merlin View Post
Just wondering, as long as you have enough immersion to keep you in the dream. Can you use it to deny the reality of the dream and do unrealistic things. e.g. could you burn a point of immersion to run up a wall, send an opponent flying 30ft backwards, or even fly?
If that were one of your images, yes, you could so something like that- which would be Insertion, and costs Immersion as usual.

In the event you don't have an appropriate image, then you could attempt to do so by, in essence, warping your persona- probably in stages. This would, again, cost Immersion as usual.

If it were part of the dream itself- the dream's rules stipulate lower gravity, for instance- then you don't need to spend Immersion, and in fact you gain it for 'playing along'.
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Old 05-31-2010, 10:19 AM   Top  -  End  -  #16
IcarusWings
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Default Re: SAND, the Game of Dreams

ok, thanks for the clarification.

Also, could you give some examples of dictums, I get the jist but I'm unsure as to there limits or excact functions.
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Old 05-31-2010, 05:18 PM   Top  -  End  -  #17
Shiny, Bearer of the Pokystick
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Default Re: SAND, the Game of Dreams

Quote:
Originally Posted by merlin View Post
ok, thanks for the clarification.

Also, could you give some examples of dictums, I get the jist but I'm unsure as to there limits or excact functions.
The most famous dictum is the one concerning cracks and one's mother's spine.

Basically, they're along the lines of things a fairy wife tells you never to do: don't open this box, always say your prayers before you go to sleep.

As to limits: you have to have a rationale for the dictum (your mother's vulnerable back, your wife leaving, god's wrath) and the dictum can be attacked through that- loopholes and so forth.
As well, it's generally just a single proscription (don't do this) or prescription (do this), not a broad principle or more than one rule.

Plus, right there in the text: nonsensical or trivial matters.
And of course, you have to follow it as well.

As well, only dreamers can create them, but once created, they are essentially dream-objects subject to the usual rules.

Usually, it's a delaying tactic.
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Old 06-04-2010, 07:40 PM   Top  -  End  -  #18
Chainsaw Hobbit
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Default Re: SAND, the Game of Dreams

This is great, are you going to wright more? (please do so in return for me saving your thread)
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