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Being the natural hero of the party, Alveen and soon-to-be cleric of Mr. Squeakers heads to the front of the party.
He does not search for traps, as he cant.
Voiree catches up with the others and tags along right behind Alveen as she enters the unexplored room. She's brought two-thirds of a tomato and egg sandwich from her satisfying breakfeast. Unfortunately she left the milk carton behind.
Last edited by Moechi_Vill : 10-21-2007 at 07:58 PM.
Ok Well I will nead search checks then and as for the first part of your jurney you shall find that it comes to a fork in the road one path leads left and one leads right choose dun, dun, dun, any way I will need search checks and if ya an elf of a dwarf definitly roll spot checks.
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"Those who have packed far up into grizzly country know that the presence of even one grizzly on the land elevates the mountains, deepens the canyons, chills the winds, brightens the stars, darkens the forest, and quickens the pulse of all who enter it. They know that when a bear dies, something sacred in every living thing interconnected with that realm... also dies."
I'll go second, and
Search (1d20)[8]
Normal spot (1d20+4)[24] <V: that's mildly ironic
Spot vs. stonework (1d20+6)[10] search not spot, so 6.
Dungeoneer (1d20+8)[11]
Architecture (1d20+4)[16]
and 1=left 2=right (1d2)[2]
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Idiots give me indigestion.
Don't give me indigestion.
Spoiler
Quote:
Originally Posted by Dragonrider
Wadledo, you dislike EVERYONE. Therefore, you don't count.
Quote:
Originally Posted by Draken
Maybe this is the only true fix for spellcasting, making people scared of using it.
Quote:
Originally Posted by dragonprime
There's a concept called mercy. Are you familiar with it?
Ahhh! The orange telechubby is back!!! Nice to see ya. :) (It so wasted me to see it in my dizzy haze yesterday)---
Ermm, VM is not going to bother with it. She's a Mithra and it's her job to be small and unnoticeable and let the GM roll the dice for her. She looks a bit around, letting her razor sharp senses do the hard work but doesn't put any special effort into it. If she senses something she'll tug the elf's shirt/sweater/skirt to warn her and point at it (being careful to not extend her index finger to far).
And so you walk left you notice however that there is a strange section of the wall that seems almost removable. after some pulling you find a scroll/ It reads as follows I heal from harm I hurt when I heal If you do not defeat me your life will I steal. Signed Nilbog I will nead a knowledge history or a bardic knowledge check.
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"Those who have packed far up into grizzly country know that the presence of even one grizzly on the land elevates the mountains, deepens the canyons, chills the winds, brightens the stars, darkens the forest, and quickens the pulse of all who enter it. They know that when a bear dies, something sacred in every living thing interconnected with that realm... also dies."
Ok fine if ya dont remove it you can read it on the wall. either way the religion check reveals some strange tales of an offshoot of goblins. They were cursed to forever be the oppisit of there kin though more powerful they are hate filled creatures pain and misery is there pleasure while kindness and love there ethima.
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"Those who have packed far up into grizzly country know that the presence of even one grizzly on the land elevates the mountains, deepens the canyons, chills the winds, brightens the stars, darkens the forest, and quickens the pulse of all who enter it. They know that when a bear dies, something sacred in every living thing interconnected with that realm... also dies."
so you have your hall way and it is rather boring seems to be a simple hallway but then you reach an area with four doors. which do you choose?
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"Those who have packed far up into grizzly country know that the presence of even one grizzly on the land elevates the mountains, deepens the canyons, chills the winds, brightens the stars, darkens the forest, and quickens the pulse of all who enter it. They know that when a bear dies, something sacred in every living thing interconnected with that realm... also dies."
YOu enter the door and see in it a treasure chest. it is rather large locked with what seems to be a some what complicated lock you also notice behind you that the door is no more it is simply a wall.
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"Those who have packed far up into grizzly country know that the presence of even one grizzly on the land elevates the mountains, deepens the canyons, chills the winds, brightens the stars, darkens the forest, and quickens the pulse of all who enter it. They know that when a bear dies, something sacred in every living thing interconnected with that realm... also dies."
... c*cks her crossbow and unloads it at anything suspicious that isn't herself or a party member, including inanimate objects, surfaces and/or furniture.
Last edited by Moechi_Vill : 11-01-2007 at 10:44 AM.
Enialis sighs "Well...time for my awsome ROCK STAR POWERS!" he then slings his acoustic over his shoulder and gets read to play.
"Alright, Rogue...get ready to unlock that lock...I'ma gonna play a song to make it possible"
Forgive me forgeting but do we have a rogue? if not ok then um, uh, well I don't realy know. ya all could check a little around the room.
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"Those who have packed far up into grizzly country know that the presence of even one grizzly on the land elevates the mountains, deepens the canyons, chills the winds, brightens the stars, darkens the forest, and quickens the pulse of all who enter it. They know that when a bear dies, something sacred in every living thing interconnected with that realm... also dies."
Over in the corner after moving a bit of dust you see a little riddle. I am open when I'm not closed when open. You might need the key if you misinterpret me but just use your curiosity.
By IMa Nutcase
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"Those who have packed far up into grizzly country know that the presence of even one grizzly on the land elevates the mountains, deepens the canyons, chills the winds, brightens the stars, darkens the forest, and quickens the pulse of all who enter it. They know that when a bear dies, something sacred in every living thing interconnected with that realm... also dies."