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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 10-12-2007, 06:07 PM   Top  -  End  -  #1
NakedCelt
Dwarf in the Playground
 
 
Join Date: Jul 2007
Location: 
Dunedin, New Zealand
Gender: Male
Default [Prestige class] Come on, you know you want to... (PEACH)

TEMPTER
The tempter is a sly master of persuasion, an expert in the art of manipulating others to her own ends. All tempters have spellcasting talent, but they forgo the versatility of the wizard or even the sorcerer in order to gain nigh-unlimited control over others.
Hit Die: d6.

Requirements
To qualify to become a tempter, a character must fulfill all of the following criteria.
Skills: Bluff 8 ranks, Diplomacy 8 ranks, Gather Information 8 ranks.
Spells: Ability to cast charm person and at least two enchantment spells of 2nd level or higher.

Class Skills
The tempter's class skills (and the ability for each skill) are Appraise (Int), Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Knowledge (arcana) (Int), Knowledge (nobility and royalty) (Int), Listen (Wis), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int) and Use Magic Device (Cha).
Skill Points at Each Level: 6 + Int modifier.

THE TEMPTER
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecial
1st+0+0+0+2Least spell-like ability
2nd+1+0+0+3Least spell-like ability, wild empathy
3rd+2+1+1+3Grace
4th+3+1+1+4Lesser spell-like ability
5th+3+1+1+4Heightened feinting, lesser spell-like ability
6th+4+2+2+5Hidden thought
7th+5+2+2+5Greater spell-like ability
8th+6+2+2+6Greater spell-like ability
9th+6+3+3+6Charismatic boost
10th+7+3+3+7Greatest spell-like ability

Class Features
All of the following are class features of the tempter.
Weapon and Armour Proficiency: Tempters gain no proficiency with any weapon or armour.
Spell-like abilities (Sp): At 1st, 2nd, 4th, 5th, 7th, 8th and 10th level, a tempter gains a new spell-like ability, much like the warlock's invocations. These spell-like abilities can be used at will, with no limit on uses per day; each has a Will save DC equal to 10 + effective spell level + tempter's Charisma modifier. At 4th, 7th and 10th level, the tempter may choose a new spell-like ability of a higher power level than she previously had access to; or, if she so chooses, she may gain an additional spell-like ability of a power level that was already available. Once chosen, spell-like abilities cannot be changed.
The following spells are available to the tempter as spell-like abilities:
Power LevelSpell-Like AbilitiesEffective Spell Level
LeastAttraction (as the psionic power)1
 Charm Person1
 Enthrall2
 Hypnotism1
 Suggestion3
LesserCharm Monster4
 Glibness3
 Hold Person3
 Modify Memory4
GreaterDominate Person5
 Hold Monster5
 Symbol of Persuasion6
GreatestDemand8
 Sympathy8
Wild Empathy (Ex): At 2nd level and higher, the tempter can attempt to improve the demeanour of an animal just as a ranger or druid can (d20 + level + Cha modifier).
Grace (Su): At 3rd level and higher, the tempter adds her Charisma modifier to all saving throws.
Heightened Feinting (Ex): At 5th level and higher, when a tempter uses the Bluff skill to feint in combat, she gains a +2 competency bonus on her Bluff check and a +2 circumstance bonus on her next attack roll if the feint is successful.
Hidden Thought (Su): At 6th level and higher, the tempter is immune to the effects of spells such as detect thoughts and discern lies, as well as to any magical means of determining her alignment.
Charismatic Boost (Su): At 9th level and higher, the tempter may add her Charisma modifier to any one of her ability scores (including Charisma) three times a day for one round per level. Only one charismatic boost may be applied at a time.

Last edited by NakedCelt : 10-16-2007 at 05:25 AM. Reason: Clarifying and filling gaps
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Old 10-12-2007, 07:38 PM   Top  -  End  -  #2
Goober4473
Orc in the Playground
 
 
Join Date: Jun 2004
Location: 
USA MA
Gender: Male
Default Re: [Prestige class] Come on, you know you want to... (PEACH)

I like it. It's nice that it's not a spellcasting progression class.

I think the spell-like abilities need clarification. Can you take suggestion at will at first level in the class, or do you have to wait until 7th level when you can switch an effectively level 1 ability for a level 2, then the level 2 for suggestion?
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Old 10-12-2007, 07:40 PM   Top  -  End  -  #3
jindra34
Ogre in the Playground
 
 
Join Date: Apr 2007
Gender: Male
Default Re: [Prestige class] Come on, you know you want to... (PEACH)

th spell like ability needs limits per day, no way any level 15 character should be able cast dominate monster at will... no one else can even use it till 17th level...
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Old 10-12-2007, 07:57 PM   Top  -  End  -  #4
GryffonDurime
Library Lovers Contest Winner
 
 
Join Date: Jan 2007
Gender: Male
Default Re: [Prestige class] Come on, you know you want to... (PEACH)

Quote:
Originally Posted by jindra34 View Post
th spell like ability needs limits per day, no way any level 15 character should be able cast dominate monster at will... no one else can even use it till 17th level...
Uhm...the whole point is to -not- have limits.

I agree though; Dominate Monster is far too much to have available at-will.
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Old 10-12-2007, 08:14 PM   Top  -  End  -  #5
smart thog
Barbarian in the Playground
 
 
Join Date: Aug 2007
Location: 
U.S.
Gender: Male
Default Re: [Prestige class] Come on, you know you want to... (PEACH)

Maybe it would work better if you give a bad base attack bonus, 4 skill points a level and postpone entering by one level. that seems fair to me considering everything that is immune to dominate monster.
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Old 10-12-2007, 09:35 PM   Top  -  End  -  #6
NakedCelt
Dwarf in the Playground
 
 
Join Date: Jul 2007
Location: 
Dunedin, New Zealand
Gender: Male
Default Re: [Prestige class] Come on, you know you want to... (PEACH)

Thanks for the critique; dominate monster is now replaced by demand. Better?
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Old 10-12-2007, 09:42 PM   Top  -  End  -  #7
NullAshton
Ogre in the Playground
 
Join Date: Oct 2005
Location: 
Default Re: [Prestige class] Come on, you know you want to... (PEACH)

Is it valid to use charismatic boost on charisma, then use it again on any other ability score for 50% more bonus?
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Old 10-12-2007, 10:23 PM   Top  -  End  -  #8
NakedCelt
Dwarf in the Playground
 
 
Join Date: Jul 2007
Location: 
Dunedin, New Zealand
Gender: Male
Default Re: [Prestige class] Come on, you know you want to... (PEACH)

Quote:
Originally Posted by NullAshton View Post
Is it valid to use charismatic boost on charisma, then use it again on any other ability score for 50% more bonus?
No. Is that not clear? Should I reword?
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Old 10-16-2007, 01:53 AM   Top  -  End  -  #9
NakedCelt
Dwarf in the Playground
 
 
Join Date: Jul 2007
Location: 
Dunedin, New Zealand
Gender: Male
Default Re: [Prestige class] Come on, you know you want to...

Reworded and added a rather vital detail I'd forgotten to put in, viz., the spell-like abilities are Charisma-based.
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Old 10-16-2007, 02:51 AM   Top  -  End  -  #10
Behold_the_Void
Ogre in the Playground
 
 
Join Date: Mar 2006
Location: 
Piercing the heavens!
Gender: Male
Default Re: [Prestige class] Come on, you know you want to... (PEACH)

Change Dominate to the Psionic version that doesn't last a number of days equal to your caster level, but instead has a duration of Concentration, meaning you have to focus to keep them under your control.
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Old 10-16-2007, 04:34 AM   Top  -  End  -  #11
Caewil
Bugbear in the Playground
 
 
Join Date: Dec 2006
Gender: Male
Default Re: [Prestige class] Come on, you know you want to... (PEACH)

An entire class that can be foiled by Mindblank...
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Old 10-16-2007, 11:07 AM   Top  -  End  -  #12
Nota Biene
Halfling in the Playground
 
PirateCaptain
 
Join Date: Dec 2006
Gender: Male
Default Re: [Prestige class] Come on, you know you want to... (PEACH)

Quote:
Originally Posted by Arachnid View Post
An entire class that can be foiled by Mindblank...
No, if they mindblank, you send the minions you have already recruited to kill them.
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