2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 889 Get Real
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Homebrew Design
Register FAQ Members List Mark Forums Read End

Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

Reply
 
Thread Tools
Old 01-29-2013, 04:57 PM   Top  -  End  -  #1
Xaotiq1
Halfling in the Playground
 
SwashbucklerGuy
 
Join Date: Jan 2013
Location: 
Earth
Default Saints preserve us! Another Monk Rewrite (and also his freind SAMURAI!!)

Okay, so, I know that everyone and their animal companion has made a go of either "fixing" or re-imagining the monk. I also know that unarmed swordsage is considered THE monk fix. I'm not sure what possessed me to write this, but I'm throwing it up here anyway.
So, as the monk's schtick is more human than human, so to speak, and becoming an outsider, I took the base chassis of the outsider type (full BAB, All good saves, 8+Int Skills)and built on that with a dash of Warlock. I'm hoping that this falls to high tier 4 or low, very low tier 3. Oh, I really suck at writing fluff, so there'll be none of that. Well, here we go:

Monk

Abilities: Nearly all monk class features key off of Wisdom. Constitution would be a close second as hit points are a precious resource. The monk’s high number of skill points alleviates the need for a high Intelligence score. The monk’s class features also help alleviate the need for a higher than average Dexterity or Strength. Nothing keys off of Charisma save a couple of skills.
Races: Same as PHB.
Alignment: Monks strive to keep a cool head in most all situations. Therefore, those with extreme alignments find the monk’s training frustrating. A monk must always have a neutral component to their alignment to reflect this level of mental calm.
Hit Die: d8
Starting Gold: 4d4x10gp
Starting Age: As Cleric (PHB 190)

Class Skills
The monk’s class skills (and the key ability for each skill) are Autohypnosis (Wis), Balance (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Local), Knowledge (History), Knowledge (Religion), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), , Speak Language, Spot (Wis), Swim (Str), Tumble (Dex).
Skill Points per Level: 6 + Int modifier (x4 at 1st level)

Class Table
LevelBase Attack<br>BonusFort SaveRef SaveWill SaveSpecial
AC Bonus
Unarmed Damage
Katas Known
1st
+1
+2
+2
+2
AC Bonus, Katas (Apprentice), Martial Arts Training
+0
1d8
3
2nd
+2
+3
+3
+3
Evasion
+0
1d8
4
3rd
+3
+3
+3
+3
Quick Thinker
+0
1d8
5
4th
+4
+4
+4
+4
Advanced Martial Arts Training
+0
1d10
6
5th
+5
+4
+4
+4
Flesh as Stone
+1
1d10
7
6th
+6/+1
+5
+5
+5
Katas (Initiate), Mettle
+1
1d10
9
7th
+7/+2
+5
+5
+5
Bodily Renewal (1)
+1
1d10
10
8th
+8/+3
+6
+6
+6
Energy Resistance (10)
+1
2d8
11
9th
+9/+4
+6
+6
+6
Improved Evasion
+1
2d8
12
10th
+10/+5
+7
+7
+7
 
+2
2d8
13
11th
+11/+6/+1
+7
+7
+7
Katas (Master)
+2
2d8
15
12th
+12/+7/+2
+8
+8
+8
Inured to Elements
+2
2d10
16
13th
+13/+8/+3
+8
+8
+8
Bodily Renewal (3)
+2
2d10
17
14th
+14/+9/+4
+9
+9
+9
Energy Resistance (20)
+2
2d10
18
15th
+15/+10/+5
+9
+9
+9
 
+3
2d10
19
16th
+16/+11/+6/+1
+10
+10
+10
Katas (Grand Master)
+3
3d8
21
17th
+17/+12/+7/+2
+10
+10
+10
 
+3
3d8
22
18th
+18/+13/+8/+3x
+11
+11
+11
Bodily Renewal (5)
+3
3d8
23
19th
+19/+14/+9/+4
+11
+11
+11
 
+3
3d8
24
20th
+20/+15/+10/+5
+12
+12
+12
Ascended Bodhisattva, Energy Resistance 30
+4
3d10
25
Class Features
All of the following are class features of the monk.
Weapon and Armor Proficiency: Monks are trained in the use of many weapons. A monk is proficient with all simple melee weapons (including unarmed strike), dart, javelin, and sling; all light and up to 5 one handed martial weapons, Glaive, Guisarme, Ranseur, and long and short bows (including composite versions). Monks are not proficient with any armor or shield.

AC Bonus (Ex): When unarmored and unencumbered, the monk adds her Wisdom bonus (if any) to her AC. In addition, a monk gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).
These bonuses to AC apply even against touch attacks or when the monk is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.

Katas: The training of a monk allows them to perform feats of strength, grace, and both physical and mental endurance that transcend normal human limitations. Katas are collections of supernatural and/or extraordinary abilities that define an individual monk’s focus and training.
Kata come in four tiers: Apprentice, Initiate, Master, and Grand Master. If a kata allows a saving throw, the DC will always be 10 + Character Level + Wis Modifier. Katas are never subject to spell resistance and may always operate in an anti-magic field. A monk does not provoke an attack of opportunity when using a kata unless its description says so. Unless stated in the description, katas can be used at will.
Whenever a monk gains access to a new level of kata (at 6th, 11th, and 16th level), they automatically learn a kata of that level. This is in addition to the kata normally gained for leveling up. Also, when gaining access to a new level of kata, the monk may switch out a previously known kata for a new one. The new kata must be of a level one less than the highest the monk can access. For example, an 11th level monk may switch out any kata they know and learn a new Apprentice or Initiate level kata in its place.
A monk begins with knowledge of 3 katas of the Apprentice level; and learns additional katas as per Table: Monk.

Martial Arts Training (Ex): Monks train in various styles of combat; however they are most recognized for their ability to fight without a weapon at all. At 1st level, a monk gains the benefits of the Improved Unarmed Strike feat. A monk may use a fist, foot, elbow, knee, or even head to deliver their unarmed attacks and therefore can make an unarmed strike even if their hands are full. Monks never suffer off-hand penalties when fighting unarmed. A monk applies their full strength bonus to damage with their unarmed strikes and may use the power attack feat in conjunction with their unarmed strike.
Monks may deal lethal or non-lethal damage with their unarmed strike at no penalty.
A monk’s unarmed strike may be affected by spells, feats, and other effects that enhance both natural and manufactured weapons.
Due to a monk’s intense training, they know how to apply greater force behind their attacks. A monk’s unarmed strikes deal more damage than a non-monk as shown on the table. Monks smaller or larger than medium deal less or more damage than the listed amount; see Table: Small or Large Monk Unarmed Damage.
When wielding a weapon with which they are proficient, the monk may use their unarmed strike or their weapon damage; whichever is more advantageous.

Evasion (Ex): At 2nd level or higher if a monk makes a successful reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion.

Quick Thinker (Ex): Monks have keen intuition, not only in regard to their surroundings; but also in to the inner workings of their bodies. At 3rd level, the monk adds its Wisdom bonus as a modifier on Strength and Dexterity checks, checks involving skills biased on Strength or Dexterity, and attack rolls.

Advanced Martial Arts Training (Ex): Your training drills make special maneuvers in combat much easier. When making a skill roll or opposed roll to Bull Rush, Disarm, Feint, Overrun, Sunder, or Trip; you may take 10 on that roll. This does not pertain to the attack roll to initiate said maneuvers. Also, the monk avoids taking an attack of opportunity for using any of these maneuvers in combat.

Flesh as Stone (Ex): A monk of 5th level or higher has been conditioned to receive blows as well as they give them. This ability gives the monk DR/- equal to 1/2 their monk level.

Mettle (Ex): At 6th level and higher, a monk can resist magical and unusual attacks with great willpower or fortitude. If he makes a successful Will or Fortitude save against an attack that normally would have a lesser effect on a successful save (such as any spell with a saving throw entry of Will half or Fortitude partial), he instead completely negates the effect. An unconscious or sleeping monk does not gain the benefit of mettle.

Bodily Renewal (Su): Monks of 7th level and higher have learned to focus their chi energy to help them heal. At 7th level, a monk gains fast healing (1). This increases at 13th level to fast healing (3); and again at 18th level to fast healing (5).

Energy Resistance (Su): Choose two energy types from the following list: Acid, Cold, Electricity, and Fire. You gain energy resistance 10 to both types. If you have 14 levels of monk, your resistance goes up to 20. If you have 20 levels of monk, it goes up to 30.

Improved Evasion (Ex): At 9th level, a monk’s evasion ability improves. She still takes no damage on a successful reflex saving throw against attacks, but henceforth she takes only half damage on a failed save. A helpless monk does not gain the benefit of improved evasion.

Inured to Elements (Su): Monks have put themselves through enough training; that they are all but unaffected by inclement weather and need for rest. At 12th level, a monk is treated as being permanently affected by an endure elements spell. Additionally, the monk no longer needs to sleep.

Ascended Bodhisattva (Su): A monk who reaches 20th level has reached a zenith in their physical and mental conditioning to the point that they are no longer fully human. An Ascended Bodhisattva gains the Outsider type with the “Native” subtype. This means that the monk is no longer affected by spells, powers, or abilities that only affect humans. They can, unlike other outsiders, be affected by the Resurrection spell.
The monk gains a +2 perfection bonus to all of their ability scores, becomes immune to sleep and paralysis, no longer need to eat (though they must consume at least one quart of water per day), and no longer take penalties to ability scores for aging.

Monk Katas
Apprentice Katas
Spoiler

Initiate Katas
Spoiler

Master Katas
Spoiler

Grand Master Katas
Spoiler


Kata Descriptions
Spoiler

Yeah, the kata names are cheesy. Couldn't help myself. So... thoughts??
__________________
"Bender knows love, and love doesn't share itself with the world. Love is suspicious, love is needy. Love is fearful, love is greedy. My friends, there is no great love without great jealousy!"- Bender Bending Rodriguez

Last edited by Xaotiq1 : 02-27-2013 at 11:53 AM. Reason: Just an update to the OP
Xaotiq1 is offline   Reply With Quote
Old 01-29-2013, 05:36 PM   Top  -  End  -  #2
ngilop
Barbarian in the Playground
 
Join Date: Jan 2012
Default Re: Saints preserve us! Another Monk Rewrite! Meh, can't hurt to look, right??

well, since this idea is so very close to mine, there is not much I can do or say against it.


but Really 8 skill points are stepping on the actual 'skill-monkey's' role a lot.

that is unless you intend the monk to be the party 'skill-monkey'

I do see that youve gottenr id fo flurry of blow, why did you feel the need to rmove that particular aspect of the class?
ngilop is offline   Reply With Quote
Old 01-29-2013, 05:45 PM   Top  -  End  -  #3
SheepInDisguise
Bugbear in the Playground
 
 
Join Date: Jan 2011
Location: 
R'lyeh
Gender: Male
Default Re: Saints preserve us! Another Monk Rewrite! Meh, can't hurt to look, right??

Quote:
Originally Posted by ngilop View Post
I do see that youve gottenr id fo flurry of blow, why did you feel the need to rmove that particular aspect of the class?
It shows back up in the Katas as Many Arms of the Spider

I have to say I really like this class. The Katas give a good degree of customization absent in many monk fixes.

I do agree with Nbilop with the skill points. 6 would be plenty.

You helped alleviate the MAD significantly and allowed for Flurry of blows to be used as a standard action, which is good.

Assuming you are okay with it, I would like to try this out in a PBP game I'm playing.
__________________

Spoiler

Last edited by SheepInDisguise : 01-29-2013 at 05:57 PM.
SheepInDisguise is offline   Reply With Quote
Old 01-29-2013, 05:57 PM   Top  -  End  -  #4
Xaotiq1
Halfling in the Playground
 
SwashbucklerGuy
 
Join Date: Jan 2013
Location: 
Earth
Default Re: Saints preserve us! Another Monk Rewrite! Meh, can't hurt to look, right??

Quote:
Originally Posted by ngilop View Post
well, since this idea is so very close to mine, there is not much I can do or say against it.


but Really 8 skill points are stepping on the actual 'skill-monkey's' role a lot.

that is unless you intend the monk to be the party 'skill-monkey'

I do see that youve gottenr id fo flurry of blow, why did you feel the need to rmove that particular aspect of the class?
Oh, DIP! I didn't see that thread, ngilop! I apologize for any inadvertent plagiarism! I gave them 8 skill points because while the monk has a good list, they need ability points in Wisdom. They can't afford to be mucking about with an Int above maybe 12 if they want to keep up.
Though the PHB does make mention of them being rather capable and perfect for things like scouting. Also, this monk has no trapfinding, or anything similar. Really I gave them the 8 points so they can dump int max out Balance, Concentration, Jump, Listen, Move Silently, Spot, and Tumble.
__________________
"Bender knows love, and love doesn't share itself with the world. Love is suspicious, love is needy. Love is fearful, love is greedy. My friends, there is no great love without great jealousy!"- Bender Bending Rodriguez
Xaotiq1 is offline   Reply With Quote
Old 01-29-2013, 06:06 PM   Top  -  End  -  #5
bobthe6th
Troll in the Playground
 
 
Join Date: Jul 2011
Location: 
Under the midnight sun
Gender: Male
Default Re: Saints preserve us! Another Monk Rewrite! Meh, can't hurt to look, right??

Seems intresting, I do like the invocation system. Will give further comment later.
__________________
avatar by Szilard, thank you sir for the fine work!

my home brew. you should PEACH them...
Telekineticist
Razor
Shield
blasterv4
mindbender
bobthe6th is offline   Reply With Quote
Old 01-29-2013, 06:10 PM   Top  -  End  -  #6
Amechra
Ogre in the Playground
 
 
Join Date: Dec 2010
Location: 
Where I live.
Default Re: Saints preserve us! Another Monk Rewrite! Meh, can't hurt to look, right??

Please, unspoiler the class features and table. It makes the thing easier to read.
Amechra is offline   Reply With Quote
Old 01-29-2013, 06:14 PM   Top  -  End  -  #7
ngilop
Barbarian in the Playground
 
Join Date: Jan 2012
Default Re: Saints preserve us! Another Monk Rewrite! Meh, can't hurt to look, right??

Quote:
Originally Posted by Xaotiq1 View Post
Oh, DIP! I didn't see that thread, ngilop! I apologize for any inadvertent plagiarism! I gave them 8 skill points because while the monk has a good list, they need ability points in Wisdom. They can't afford to be mucking about with an Int above maybe 12 if they want to keep up.
Though the PHB does make mention of them being rather capable and perfect for things like scouting. Also, this monk has no trapfinding, or anything similar. Really I gave them the 8 points so they can dump int max out Balance, Concentration, Jump, Listen, Move Silently, Spot, and Tumble.
Im not upset. i mean after I did my own version i honelsty thought to myself " wy has nobody else done it this way before, seems rather natural.. but then again i did go on a kung-fu movie and vidoe game spree.. ( 500 cookies if you can guess where I got the hadoken Enlightenment...)

I linked my version so that maybe there are some things there that You could perhaps add to your own :)

one thing i did was just give monks a scaling bonus to balance, tubmle and others, you might want to think about doing that as well.

Im just looking at the 8 skill points from the point of view of a rogue who is going to say " why does the monk get as many skill points as I do?"
ngilop is offline   Reply With Quote
Old 01-29-2013, 06:19 PM   Top  -  End  -  #8
Milo v3
Troll in the Playground
 
 
Join Date: Aug 2010
Location: 
Australia
Gender: Male
Default Re: Saints preserve us! Another Monk Rewrite! Meh, can't hurt to look, right??

I haven't read through all of it, but Abundance of Pecking Birds should say that it can only be used with ranged attacks.

Also Fury Fans the Flame is overpowered as it makes any barbarian useless.
__________________
My Homebrew (180+ and still counting)

Quote:
Originally Posted by Crasical View Post
I once had a DM shoot down my wizard with an octopus familiar idea when I pointed out the ink loophole and declared my intention to escape bad situations by holding my pet above my head and shouting "BEHOLD, THE OCTOPUS!" before disappearing in a cloud of chemical darkness.
Previous Avatar
Spoiler
Milo v3 is offline   Reply With Quote
Old 01-29-2013, 06:25 PM   Top  -  End  -  #9
Grod_The_Giant
Ogre in the Playground
 
 
Join Date: Oct 2006
Location: 
Pittsburgh and/or Oberlin
Gender: Male
Default Re: Saints preserve us! Another Monk Rewrite! Meh, can't hurt to look, right??

Oh god! My eyes! They're bleeding! They're bleeeeeedddddiiiiinnnnnggg!

Levity aside, I really like this. I'm a massive fan of customizable classes, as well as classes without arbitrary usage limits on their class features, and this... it feels good. Really good-- maybe one of my favorite fixes.

Haven't gone through katas in detail, although at a quick glance the upgraded version of Firefly's Path looks like far too much-- free action teleportation means that, barring surprise, you have total immunity to melee attacks, probable immunity to area attacks (what area will you still be in after moving 30+ feet), and arguably immunity to ranged attacks as well. Immediate action is maybe OK, as it's only once/round, but free...
__________________
STaRS-- The Simple Tabletop Roleplaying System; my attempt at a generic rules-light system.

Homebrewer's Extended Signature

And check it out! I have a wiki, too! Aren't I fancy?
Grod_The_Giant is offline   Reply With Quote
Old 01-29-2013, 07:49 PM   Top  -  End  -  #10
Sgt. Cookie
Ogre in the Playground
 
 
Join Date: Aug 2011
Gender: Male
Default Re: Saints preserve us! Another Monk Rewrite! Meh, can't hurt to look, right??

I really, really like this fix. In my personal opinon, this beats Jiriku's hands down. The cheesy kata names sold it to me, they are awesome. Consider this class bookmarked! Though there is one Kata that seems to be missing.

Blacksmith forges the iron hand (Su):
Initiate
As the blacksmith forges gauntlets from iron and steel, so must you forge your own ki into yourself, empowering your strikes with silver, or iron forged cold. As a swift action you may decide what special material, such as Admantine or Silver, your unarmed strikes are considered to be. For every 5 Monk levels, you may have an additional special material, active simultaniously.
__________________
Open the lid and snatch a homebrewed treat from Cookie's Jar

Ponytar by Dirtytabs

Like the look of the Prestige Bard/Paladin/Ranger, but don't know how best to use them? There's a guide for that.

Current Project: Attuned Soul, master the power of Wood and Wave. PEACHs needed.

Quotes:
Spoiler

Last edited by Sgt. Cookie : 01-29-2013 at 07:49 PM.
Sgt. Cookie is online now   Reply With Quote
Old 01-30-2013, 09:31 AM   Top  -  End  -  #11
Xaotiq1
Halfling in the Playground
 
SwashbucklerGuy
 
Join Date: Jan 2013
Location: 
Earth
Default Re: Saints preserve us! Another Monk Rewrite! Meh, can't hurt to look, right??

Quote:
Originally Posted by SheepInDisguise View Post
It shows back up in the Katas as Many Arms of the Spider

I have to say I really like this class. The Katas give a good degree of customization absent in many monk fixes.

I do agree with Nbilop with the skill points. 6 would be plenty.

You helped alleviate the MAD significantly and allowed for Flurry of blows to be used as a standard action, which is good.

Assuming you are okay with it, I would like to try this out in a PBP game I'm playing.
No prob, Bob! Oh, Amechra, did the unspoiler. I thought the wall of text that si the class features section might scare folks. Oh, amended the weapon proficiencies, just a bit. I also changed Fury Fans the Flame a bit. Hopefully it's toned down enough. I couldn't resist writing a kaio-ken!
__________________
"Bender knows love, and love doesn't share itself with the world. Love is suspicious, love is needy. Love is fearful, love is greedy. My friends, there is no great love without great jealousy!"- Bender Bending Rodriguez

Last edited by Xaotiq1 : 01-30-2013 at 10:08 AM.
Xaotiq1 is offline   Reply With Quote
Old 01-30-2013, 11:31 AM   Top  -  End  -  #12
Amechra
Ogre in the Playground
 
 
Join Date: Dec 2010
Location: 
Where I live.
Default Re: Saints preserve us! Another Monk Rewrite! Meh, can't hurt to look, right??

Don't worry about walls of text; we're going to be reading it anyway, so why hide it?

Anyway, I rather enjoy this (I'm an absolute sucker for corny Kung-Fu names, and I can see shouting these whenever I use them. It'll be great.)

It would be a nice idea for you to write out how this fix interacts with prestige classes that advance Monk class features; as an additional thing, I think it would be rather nifty if you gave them a feat that let them grab some Warlock or Dragonfire Adept invocations (there's a feat you could model it after which lets a Warlock to get Dragonfire Adept invocations, and vice versa, as long as they have access to invocations 2 grades above the grade of the invocation they're grabbing), since that would let you have mystic wuxia monks who focus on the more magical stuff.
Amechra is offline   Reply With Quote
Old 01-30-2013, 12:08 PM   Top  -  End  -  #13
Xaotiq1
Halfling in the Playground
 
SwashbucklerGuy
 
Join Date: Jan 2013
Location: 
Earth
Default Re: Saints preserve us! Another Monk Rewrite! Meh, can't hurt to look, right??

Quote:
Originally Posted by Amechra View Post
I think it would be rather nifty if you gave them a feat that let them grab some Warlock or Dragonfire Adept invocations (there's a feat you could model it after which lets a Warlock to get Dragonfire Adept invocations, and vice versa, as long as they have access to invocations 2 grades above the grade of the invocation they're grabbing), since that would let you have mystic wuxia monks who focus on the more magical stuff.
Funny you should say that...

Eager Pupil
Prerequisites: Able to perform Initiate katas
Benefit: You learn an additional kata of one grade lower than you can currently learn.
Normal: You learn katas per Table: Monk
Taboo Arts
You have seen your sifu’s private scrolls describing techniques not even he dares use, but you…
Prerequisites: Monk 1st, able to use katas, Wis 13+
Benefit: In place of a kata, you may choose a Warlock or Dragonfire Adept invocation of an equivalent grade, or draconic aura (All in both PHBII and Dragon Magic. Oh, and if there are any in RotD, those too.) its place. Use your Wis modifier instead of your Cha modifier when determining save DCs and other effects of these powers.
Practice Makes Perfect
You drill constantly. The moves play in your head until they seem a reflex of your body. You are a master of your chosen kata.
Prerequisites: Able to perform katas, Wis 15+
Benefit: Choose one kata you know. When you perform this kata, you are treated has having an additional 4 monk levels. This affects the save DC and possibly other effects the kata has.
Normal: Your monk level is equal to the number of monk levels you possess when performing a kata.
Practiced Form
When one splits one’s training, they can fall behind the other students. You, however, are making sure you keep up.
Prerequisites: Autohypnosis 4 ranks
Benefit: Your monk level for the effects of your katas increases by 4. This benefit can’t increase your monk level to higher than your Hit Dice. However, even if you can’t benefit from the full bonus immediately, if you later gain Hit Dice in levels of another class, or classes, you might be able to apply the rest of the bonus.
This feat does not allow you learn more katas than a monk of your level, nor does advance any of your other monk class features like unarmed strike damage.

Also, for all you Tome of Battle fans:
Alternate Class Feature: Martial Monk
Gain: Maneuver & Stance progression.
Lose: Katas, proficiency with slings and bows.
Instead of katas, you gain the maneuver and stance progression of a Warblade and access to any 4 martial disciplines of your choice. Your initiator is equal to 1/2 your monk level + 1/2 of any other class levels you have.
Unlike other martial adepts, you may not swap out previously learned maneuvers. You may recover all of your expended maneuvers as a full-round action.
__________________
"Bender knows love, and love doesn't share itself with the world. Love is suspicious, love is needy. Love is fearful, love is greedy. My friends, there is no great love without great jealousy!"- Bender Bending Rodriguez

Last edited by Xaotiq1 : 05-17-2013 at 08:59 AM.
Xaotiq1 is offline   Reply With Quote
Old 01-30-2013, 12:14 PM   Top  -  End  -  #14
Sgt. Cookie
Ogre in the Playground
 
 
Join Date: Aug 2011
Gender: Male
Default Re: Saints preserve us! Another Monk Rewrite! Meh, can't hurt to look, right??

I was wondering if you'd be up for writing a Samurai fix, based off using Katas?
__________________
Open the lid and snatch a homebrewed treat from Cookie's Jar

Ponytar by Dirtytabs

Like the look of the Prestige Bard/Paladin/Ranger, but don't know how best to use them? There's a guide for that.

Current Project: Attuned Soul, master the power of Wood and Wave. PEACHs needed.

Quotes:
Spoiler
Sgt. Cookie is online now   Reply With Quote
Old 01-30-2013, 12:45 PM   Top  -  End  -  #15
Zman
Ettin in the Playground
 
 
Join Date: Apr 2012
Gender: Male
Default Re: Saints preserve us! Another Monk Rewrite! Meh, can't hurt to look, right??

Well, I like it. It's certainly a solid reinvisionings.

There are a couple things which I don't like.

How does Hardness help a monk? I believe you meant DR.

The martial weapon Proficiencies, I'm not a fan of seeing many arms of the spider monks wielding a Greatsword as a standard action.

And I believe your ACF makes your Monk better than a Warblade, just something to think about.

Taboo Arts is very powerful as written, possibly add a restriction on what level of invocation thy can choose.

Edit: My preliminary feeling is that you've surpassed your low Tier 3 goal.

Last edited by Zman : 01-30-2013 at 12:49 PM.
Zman is offline   Reply With Quote
Old 01-30-2013, 01:52 PM   Top  -  End  -  #16
Xaotiq1
Halfling in the Playground
 
SwashbucklerGuy
 
Join Date: Jan 2013
Location: 
Earth
Default Re: Saints preserve us! Another Monk Rewrite! Meh, can't hurt to look, right??

Quote:
Originally Posted by Sgt. Cookie View Post
I was wondering if you'd be up for writing a Samurai fix, based off using Katas?
I've got a couple of other things I'm needing to finish first, but I can give it the old college try.

Quote:
Originally Posted by Sgt. Cookie View Post
Way of the Forged Hand (Su):
Initiate
As the blacksmith forges gauntlets from iron and steel, so must you forge your own ki into yourself, empowering your strikes with silver, or iron forged cold. As a swift action you may decide what special material, such as Admantine or Silver, your unarmed strikes are considered to be. For every 5 Monk levels, you may have an additional special material, active simultaniously.
The new name fits my odd number of syllables theme.

Made a few slight changes. Keep the feedback a comin'! Ki-YAH!
__________________
"Bender knows love, and love doesn't share itself with the world. Love is suspicious, love is needy. Love is fearful, love is greedy. My friends, there is no great love without great jealousy!"- Bender Bending Rodriguez

Last edited by Xaotiq1 : 01-30-2013 at 02:02 PM.
Xaotiq1 is offline   Reply With Quote
Old 01-31-2013, 12:25 AM   Top  -  End  -  #17
Zale
Bugbear in the Playground
 
GreenSorcererElf
 
Join Date: May 2011
Location: 
Somewhere Warm
Gender: Male
Default Re: Saints preserve us! Another Monk Rewrite! Meh, can't hurt to look, right??

This is beautiful.

This shall be the standard to which I measure all monk fixes.
__________________
If I don't respond to a game I'm in for awhile, please PM me.

I'm forgetful and lazy. I need to be prodded into doing things.
Zale is offline   Reply With Quote
Old 02-02-2013, 01:27 PM   Top  -  End  -  #18
Xaotiq1
Halfling in the Playground
 
SwashbucklerGuy
 
Join Date: Jan 2013
Location: 
Earth
Default Re: Saints preserve us! Another Monk Rewrite! Meh, can't hurt to look, right??

Not fishing for compliments, just looking for more FEED-BACK! Hoo-yah!
__________________
"Bender knows love, and love doesn't share itself with the world. Love is suspicious, love is needy. Love is fearful, love is greedy. My friends, there is no great love without great jealousy!"- Bender Bending Rodriguez
Xaotiq1 is offline   Reply With Quote
Old 02-02-2013, 01:42 PM   Top  -  End  -  #19
Zman
Ettin in the Playground
 
 
Join Date: Apr 2012
Gender: Male
Default Re: Saints preserve us! Another Monk Rewrite! Meh, can't hurt to look, right??

Quote:
Originally Posted by Xaotiq1 View Post
Not fishing for compliments, just looking for more FEED-BACK! Hoo-yah!
I see you listened to my feedback and made changes.

I still think you've hit low Tier 3 and your Monk would be absolutely fine with Medium BAB.

Also, are you adding your Unarmed Strike Damage to Weapon Damage? Doing so leaves absolutely no reason not to strike with a weapon as it becomes far superior to unarmed combat.
Zman is offline   Reply With Quote
Old 02-02-2013, 11:18 PM   Top  -  End  -  #20
Xaotiq1
Halfling in the Playground
 
SwashbucklerGuy
 
Join Date: Jan 2013
Location: 
Earth
Default Re: Saints preserve us! Another Monk Rewrite! Meh, can't hurt to look, right??

Quote:
Originally Posted by Zman View Post
Also, are you adding your Unarmed Strike Damage to Weapon Damage? Doing so leaves absolutely no reason not to strike with a weapon as it becomes far superior to unarmed combat.
That's how the Martial Arts Training class feature is written. I think of the monk's unarmed strike, while an iconic ability, more of a back up weapon; or at least a base to build on. This way, if the stick or blade you paid that wizard top dollar to make all shiny and powerful gets sundered by some loathsome schmuck, you can, with impunity, puch-a-size his face, for free and still deal decent damage.
Now, I thought about having MAT simply double your strength modifier when using an unarmed strike, but that seemed sooo weak. Any ideas?
__________________
"Bender knows love, and love doesn't share itself with the world. Love is suspicious, love is needy. Love is fearful, love is greedy. My friends, there is no great love without great jealousy!"- Bender Bending Rodriguez
Xaotiq1 is offline   Reply With Quote
Old 02-02-2013, 11:52 PM   Top  -  End  -  #21
Zman
Ettin in the Playground
 
 
Join Date: Apr 2012
Gender: Male
Default Re: Saints preserve us! Another Monk Rewrite! Meh, can't hurt to look, right??

Quote:
Originally Posted by Xaotiq1 View Post
That's how the Martial Arts Training class feature is written. I think of the monk's unarmed strike, while an iconic ability, more of a back up weapon; or at least a base to build on. This way, if the stick or blade you paid that wizard top dollar to make all shiny and powerful gets sundered by some loathsome schmuck, you can, with impunity, puch-a-size his face, for free and still deal decent damage.
Now, I thought about having MAT simply double your strength modifier when using an unarmed strike, but that seemed sooo weak. Any ideas?
I'd look to make using weapons and unarmed strikes roughly equally effective. Having a martial arts master that has to pick up the best martial one handed martial weapon he can just to stay competitive doesn't make a lot of sense to me. Its your fix, write it to your vision. Double Strength Modifer isn't bad, having a scaling enhancement bonus for unarmed strikes works well too. Its coin you don't have to pay a wizard, and that in and of itself makes unarmed combat more appealing.
Zman is offline   Reply With Quote
Old 02-03-2013, 02:46 AM   Top  -  End  -  #22
Amechra
Ogre in the Playground
 
 
Join Date: Dec 2010
Location: 
Where I live.
Default Re: Saints preserve us! Another Monk Rewrite! Meh, can't hurt to look, right??

Heck, I saw something somewhere where someone suggested giving magic weapons to monks as wuxia kung-fu techniques, that essentially let you swap the enhancements.

You could, for example, know Thousand Peony-Blossoms Wilting Strike (+1 Speed Unarmed Strike), Roaring Elemental Dragon Atemi (+1 Flaming Shocking Frost Unarmed Strike); you'd swap between them like they were normal weapons (along with time spent to "draw" them), but otherwise, you just would buy them in a shop as if they were normal weapons.

You could even just have a class feature where they could study a magical weapon in use (whether by fighting a person using it or by practicing with the party fighter) and spend 1 xp per 25 GP that the magic item would cost (in the form of incenses and training time, or even just just pure improvisational skill) to duplicate that weapon's effects as a martial arts combo of sorts.

Hell, you could even make it scale up, from minutes to improvise at low levels all the way up to doing it as an immediate action (you just "craft" new fighting styles based off of people you watch with only a moments thought).

A basic table of XP costs would be:

Weapon BonusXP Cost
+180 xp
+2320 xp
+3720 xp
+41280 xp
+52000 xp
+62880 xp
+73920 xp
+85120 xp
+96480 xp
+108000 xp
Amechra is offline   Reply With Quote
Old 02-03-2013, 10:56 AM   Top  -  End  -  #23
Xaotiq1
Halfling in the Playground
 
SwashbucklerGuy
 
Join Date: Jan 2013
Location: 
Earth
Default Re: Saints preserve us! Another Monk Rewrite! Meh, can't hurt to look, right??

Zman, Amechra, love the ideas. I think I'll use the XP table for the Kata-using samurai that Sgt. Cookie suggested. I think you might be overlooking Smoke Parts for Iron, though. Sure the monk only gets to switch things up every encounter; and it might seem to be a "Kata Tax", but I wanted there to be room for both armed and unarmed monks.And, as unarmed fighting is sub-optimal, I figured Smoke Parts For Iron would help even the odds.
__________________
"Bender knows love, and love doesn't share itself with the world. Love is suspicious, love is needy. Love is fearful, love is greedy. My friends, there is no great love without great jealousy!"- Bender Bending Rodriguez
Xaotiq1 is offline   Reply With Quote
Old 02-03-2013, 11:19 AM   Top  -  End  -  #24
Zman
Ettin in the Playground
 
 
Join Date: Apr 2012
Gender: Male
Default Re: Saints preserve us! Another Monk Rewrite! Meh, can't hurt to look, right??

Ok, I missed Smoke Parts for Iron. So, at lvl 6 the Monk gains free enhancements on his unarmed strikes. I like it. I still feel weapons shouldn't be by default better than a Monks Unarmed Strike.

Does Smoke Parts for Iron stack with weapons? As written the damage does.
Zman is offline   Reply With Quote
Old 02-05-2013, 06:33 PM   Top  -  End  -  #25
Phelix-Mu
Ogre in the Playground
 
 
Join Date: Dec 2012
Location: 
Realm of Dreams
Default Re: Saints preserve us! Another Monk Rewrite! Meh, can't hurt to look, right??

This is, indeed, quite good. While I am not an expert in monk-ish classes and monk fixes, I am an ardent fan of the archetype, and I have played several monks in lower-op games and always found them fun and quirky, especially for a melee class, which can be drudgery at higher levels. I especially like improving descriptions of how I'm hitting with unarmed strike; rising palm to the chin of a balor is just sooo much cooler than swinging a greatsword.

The katas are indeed cool. I may have to rip them off for my homebrew, with your blessing. Your basic set of class abilities is quite formidable, as the monk stands to have a very large AC and DR 20/- at 20th. And that's without counting any katas to increase difficulty to hit/damage.

I have always liked the "damage avoid" aspect of the monk class, and you have taken a big step in this direction (wondering if it might not be too big a step...but hey, wizards are still better?). Too much damage avoid can lead to a practical immunity problem, so the monk is an awesome survivor-class, but party interaction might suffer (nothing hurts the monk at high levels, especially with the katas), and this can also lead to the DM needing to tailor encounters to kill the monk, never a fun position to find going on at the gaming table.

Still, those concerns are mostly metagame stuff, which you can only control so much from the game-design end of things.

As a more concrete issue, I smell some Kung-Fu Genius or Carmendine Monk unintended consequence with your 8+Int Mod/level; these feats adapt monk to use Int instead of wisdom for class features. Int-based monks are seven kinds of awesome, as the main thing that suffers is Spot checks and Will saves, and the main benefit is Knowledge Devotion coolness and more skill points than god (plus the easy option to multiclass into wizzy/psion/etc).

Especially with the acrobatic bonuses from Quick Thinker, I think 6+Int will allow you to cover your bases quite nicely, maybe not full ranks and still have good acrobatic skills; additional fix should be limited to initiate katas that do stuff like replicate the jump spell for all acrobatic skills, or some kind of perfection-ish bonus to said skills that scales by level, say = 1/2 monk level. I think there was a PrC from OA...Sword Dancer? Blade Dancer? Can't remember. It had a pretty cool implementation of the super acrobatics.

Compare monk to ranger, supposed to be full martial class with utility spells and mastery of outdoors-type skills. Now compare to scout, not full martial, much narrower role in combat, main damage option very circumstantial. The monk has none of the scout combat drawbacks, better damage output, and combat buff techniques in the katas. For monk to be all around harder to hurt than ranger or scout, better self-buff than ranger, better damage output than scout, and still get the max skill points available in game is silly-strange. The ranger's 6+Int is plenty, IMHO.
__________________
In my dreams, I am currently a druid 10/wizard 10/arcane hierophant 10/warshaper 5. Oh, and add on the werewolf hit dice...sheesh, getting too strong.

Last edited by Phelix-Mu : 02-05-2013 at 06:39 PM.
Phelix-Mu is online now   Reply With Quote
Old 02-05-2013, 10:06 PM   Top  -  End  -  #26
Xaotiq1
Halfling in the Playground
 
SwashbucklerGuy
 
Join Date: Jan 2013
Location: 
Earth
Default Re: Saints preserve us! Another Monk Rewrite! Meh, can't hurt to look, right??

I somehow forgot that Kung-Fu Genius and Carmandine Monk existed. Damn. Well, in light of the feedback, I did relent and dropped the skill points to 6+Int. I also hope I fixed all, or at least most of, the grammatical errors.

Oh, I also tried to clear up stuff on Smoke Parts for Iron. How'd I do?
__________________
"Bender knows love, and love doesn't share itself with the world. Love is suspicious, love is needy. Love is fearful, love is greedy. My friends, there is no great love without great jealousy!"- Bender Bending Rodriguez
Xaotiq1 is offline   Reply With Quote
Old 02-13-2013, 11:02 AM   Top  -  End  -  #27
Xaotiq1
Halfling in the Playground
 
SwashbucklerGuy
 
Join Date: Jan 2013
Location: 
Earth
Default Re: Saints preserve us! Another Monk Rewrite! Meh, can't hurt to look, right??

Okay, this one's for Sgt Cookie. A Samurai class using the next best known invocation using class as inspiration. I used the Dragon-type chassis (Full BAB, All Good Saves, and 6+Int Skills). I feel like they need a couple katas of their own in addition to the Nakihanatsu (See Below), but my creative juices are running dangerously close to dry. Anyway, here she is:

Samurai

Abilities: Strength is the backbone of the samurai’s abilities as it determines the effect of his katas and how difficult his hayauchi is to evade. Constitution determines HP which fuels hayauchi and keeps the samurai standing. Dexterity is good for defense. The samurai’s mental stats are less important, but shouldn’t necessarily be ignored.
Races: Same as PHB.
Alignment: Any. Even those with neutral or chaotic alignments can be loyal.
Hit Die: d10
Starting Gold: 6d4x10gp
Starting Age: As Cleric (PHB 190)

Class Skills
The samurai’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Knowledge (Local), Knowledge (History), Knowledge (Nobility/Royalty), Listen (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), , Speak Language, Spot (Wis), Swim (Str), Tumble (Dex).
Skill Points per Level: 4 + Int modifier (x4 at 1st level)

Class Table
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecial
Katas Known
1st
+1
+2
+0
+2
Hayauchi (1d6), Katas (Apprentice), Senzo no Buki
2
2nd
+2
+3
+0
+3
Buki no Tate, Nukihanatsu
2
3rd
+3
+3
+1
+3
Hayauchi (2d6), Sosen no Sasayaki +2
3
4th
+4
+4
+1
+4
Chokkan Kaihi
3
5th
+5
+4
+1
+4
Gyakushu, Hayauchi (3d6), Majime 5, Nukihanatsu
3
6th
+6/+1
+5
+2
+5
Katas (Initiate)
5
7th
+7/+2
+5
+2
+5
Hayauchi (4d6), Sugureta Chokkan Kaihi, Tetsu no Hifu
5
8th
+8/+3
+6
+2
+6
 
6
9th
+9/+4
+6
+3
+6
Hayauchi (5d6), Majime 10, Sosen no Sasayaki +4
6
10th
+10/+5
+7
+3
+7
Ganko, Nukihanatsu
6
11th
+11/+6/+1
+3
+7
+7
Katas (Master)
8
12th
+12/+7/+2
+8
+4
+8
Hayauchi (6d6), Nukianatsu
8
13th
+13/+8/+3
+8
+4
+8
Jonetsu, Majime 15
9
14th
+14/+9/+4
+9
+4
+9
Hayauchi (7d6)
9
15th
+15/+10/+5
+9
+5
+9
Nukihanatsu, Sosen no Sasayaki +6
9
16th
+16/+11/+6/+1
+10
+5
+10
Katas (Grand Master)
11
17th
+17/+12/+7/+2
+10
+5
+10
Hayauchi (8d6), Majime 20
11
18th
+18/+13/+8/+3x
+11
+6
+11
Nukihanatsu
12
19th
+19/+14/+9/+4
+11
+6
+11
Hayauchi (9d6), Menseki
12
20th
+20/+15/+10/+5
+12
+6
+12
Nukihanatsu
12
Class Features
All of the following are class features of the samurai.
Weapon and Armor Proficiency:Samurais are trained in the use of many weapons. A samurai is proficient with all simple and martial weapons. The samurai may also choose any four of the following exotic weapons: Butterfly Sword, Jitte, War Fan, Kau Sin Ke, Kawanaga, Chain, Chijiriki, Kusari-gama, Lajatang, Sang Kuw, War Mace, or Greatspear. Samurais are proficient with all types of armor; but are not proficient with shields of any kind.
Hayauchi (Ex): At 1st level, you can, as a standard action attack an area instead of individual foes. Each time you use hayauchi, you can choose whether it takes the form of a 10-foot cone or a 20-foot line. This attack deals the samurai’s weapon damage plus 1d6 points of damage; a successful Reflex save (DC 10 + 1/2 your class level + your Str modifier) halves the damage. Each time you use hayauchi, you take damage equal to your class level due to the great strain. This damage is not added to your Majime. As you gain levels, your hayauchi's damage increases, as shown on Table: Samurai.
You are immune to the effect of your own Hayauchi (but not to other abilities that produce similar effects, even those of other samurai).
At 10th level, your cone-shaped hayauchi's range doubles to 20 feet, and your line-shaped hayauchi's range doubles to 40 feet
Kata: The training of a samurai allows them to perform feats of strength, grace, and both physical and mental endurance that transcend normal human limitations. Katas are collections of supernatural and/or extraordinary abilities that define an individual samurai’s focus and training.
Kata come in four tiers: Apprentice (Minarai), Initiate (Deshi), Master (Shushi), and Grand Master (Dancho). If a kata allows a saving throw, the DC will always be 10 + Character Level + Str Modifier. Katas are never subject to spell resistance and may always operate in an anti-magic field. A samurai does not provoke an attack of opportunity when using a kata unless its description says so. Unless stated in the description, katas can be used at will.
Whenever a samurai gains access to a new level of kata (at 6th, 11th, and 16th level), they automatically learn a kata of that level. This is in addition to the kata normally gained for leveling up. Also, when gaining access to a new level of kata, the samurai may switch out a previously known kata for a new one. The new kata must be of a level one less than the highest the samurai can access. For example, an 11th level samurai may switch out any kata they know and learn a new Apprentice or Initiate level kata in its place.
A samurai begins with knowledge of 2 katas of the Apprentice level; and learns additional katas as per Table: Samurai.
Senzo no Buki (Su): All samurai begin play with a weapon, or pair of weapons, that belonged to the samurai's ancestors, and protecting the weapons is an important point of honor for the samurai. As a samurai gains levels, he has the option of awakening the supernatural abilities latent in the weapons. This option allows a samurai who prefers to use his ancestral blade to wield a magic weapon, while a samurai who wields a tetsubo against fiends can use his treasure to acquire other magic weapons.
At any time, a samurai may spend time in prayer in order to awaken the ancestral spirits in his weapons. This requires a sacrifice of XP equal to the amount shown on Table: Ancestral Weapon. The samurai must meet the minimum character level (including any prestige class levels) shown on the table.
The values shown on Table: Senzo no Buki is the total value of sacrifice required to bring a single weapon to the listed weapon bonus. If
a samurai already has a +3 katana; he can raise it to a +4 katana by sacrificing 1,280 XP. If the same samurai wanted to bring his masterwork wakizashi to a +1wakizashi, he would have to sacrifice 80 XP. Samurai with a double weapon need to spend XP for either side of their weapon separately. A samurai may choose to increase the enhancement bonus; or give special abilities to the weapon equal to the total enhancement bonus -1. Once a samurai has awakened a special ability, they can call upon it when drawing their weapon. Once per encounter, the samurai can sheathe and draw his weapon as a free action and change the enhancement bonus and abilities.
Before a samurai's ancestral weapon gains its +1 bonus; it is a masterwork weapon, though it does overcome DRX/magic. Its latent supernatural powers cause it to be considered a magic weapon even if its full powers are not yet awakened.
A samurai who loses his senzo no buki is dishonored (-2 to all attack and damage rolls, saves, skill and ability checks, and -4 to Diplomacy checks) until he can recover them. He cannot enhance any other weapon in this way.
Weapon Bonus
Experience Sacrifice
MinimumCharacter Level
+1
80
4th
+2
320
7th
+3
720
9th
+4
1280
11th
+5
2000
13th
+6
2880
14th
+7
3920
15th
+8
51200
16th
+9
6480
17th
+10
8000
18th
Buki no Tate (Ex): At 2nd level, a samurai has learned to use their weapons defensively as well as offensively. As long as the samurai is wielding a weapon in each hand or wielding a weapon with both hands, they gain a shield bonus to AC equal to ½ their samurai level.
Nukihanatsu (Su): At 2nd, 5th, 10th, 12th, 15th, and 20th level,
you can select one of the effects in Table: Nukihanatsu for which
you meet the minimum level prerequisite. These effects can alter your hayauchi's damage type or area, or apply a condition to targets in place of damage. Each time you use Hayauchi, you can choose to apply any one nukihanatsu that you know.
The chosen effect either replaces the normal damage dealt by your
hayauchi or replaces the standard area of effect. Some effects can be applied only to a cone-shaped hayauchi and others only to line-shaped hayauchi. You can't apply more than one nukihanatsu to your hayauchi unless the effect specifically states otherwise. Also, you can't apply the same effect to your hayauchi in two consecutive rounds (though you still can use your normal hayauchi every round).
Sosen no Sasayaki (Su): Beginning at 3rd level, a samurai is able to hear the whispers of ancestors. He may even speak with them to gain knowledge of events to come or insights into the unseen, granting him a +2 insight bonus to initiative checks and all Knowledge, Listen, Search and Spot checks.
The bonus increases to +4 at 9th level and to +6 at 15th level.
Chokkan Kaihi (Ex): This ability is the same as Uncanny Dodge (PHB).
Gyakushū (Ex): You can channel the pain of your injuries into a boiling rage that lets you lash out at your enemies with renewed vigor and power. Each attack that strikes you only pushes you onward to greater glory. During your turn, you gain a bonus on attack rolls and damage rolls equal to the current value of your delayed damage pool (see majime, below) divided by 5, and rounding down (minimum +1). You can only gain a maximum bonus on attack rolls and damage rolls of +4 from gyakushū. Use the table below to quickly determine the attack bonus and damage bonus from gyakushū, based on the amount of damage in your delayed damage pool. This ability’s benefits last until the end of your turn.
Delayed Damage Pool PointsGyakushu Bonus
1-9+1
10-14+2
15-19+3
20+4
Majime (Ex): Your supreme dedication and intense focus allow you to temporarily set aside the pain and hindering effects of injuries. When an opponent strikes you, the injury does not immediately affect you. You have a delayed damage pool that allows you to forestall the effects of many injuries. This pool begins at 0 with each encounter. When you are attacked, any hit point damage the blow deals is added to your delayed damage pool. At the end of your next turn, you take damage equal to the total stored in your delayed damage pool, which then resets to 0. Any healing you receive can either increase your current hit point total as normal or reduce the total damage in your delayed damage pool. When you receive healing, you choose whether it affects your damage pool, your hit points, or both (you can split the amount of healing as you wish). Most samurai opt to keep as much damage in their delayed damage pool as possible to maximize the benefit of their gyakushū ability (see above). Special effects tied to an attack, such as energy drain, stun, and so forth, still affect you as normal, and their effects are not delayed by this ability. For example, if you are bitten by a venomous spider, you must still attempt a fortitude save against the poison immediately, even though the bite damage shifts into your delayed damage pool. By the same token, any other special attack that imposes a condition, such as a medusa’s petrifying gaze, takes immediate effect on you. At 5th level, your delayed damage pool can hold up to 5 points of damage. Any damage beyond that comes off your hit points as normal. The maximum damage your pool holds increases by 5 at 9th, 13th, and 17th level.
Sugureta Chokkan Kaihi (Ex): This ability is the same as Improved Uncanny Dodge (PHB).
Tetsu no Hifu (Ex): A samurai spends much time in their armor. So much time, that it seems as if the plates, helmet, and mask are part of their own body. At 7th level, a samurai treats any armor worn as one category lighter regardless of materials (to a minimum of light armor). This increases the max Dex bonus by +2 and lowers the ASF by 10% of any armor the samurai wears. It also removes any movement restrictions the armor may carry due to its category. You are also no longer fatigued after sleeping in medium armor.
Ganko (Ex): At 10th level, you gain Die Hard as a bonus feat.
Jonetsu (Ex): At 13th level and higher, a samurai can resist magical and unusual attacks with great willpower or fortitude. If he makes a successful Will or Fortitude save against an attack that normally would have a lesser effect on a successful save (such as any spell with a saving throw entry of Will half or Fortitude partial), he instead completely negates the effect. An unconscious or sleeping samurai does not gain the benefit of jonetsu.
Menseki (Ex): At 19th level, you gain immunity to paralysis and sleep.
Nukihanatsu
Minimum LevelNukihanatsuBenefit
2ndMabayui bakari no ichigekiDazzles foes in a line-shaped area
2ndFu kaikan o oboeru dagekiSickens foes in a cone shaped area..
2ndTsūden dagekiDeals energy damage in area determined by type.
5thDageki katachiCreates “safe zones” in your hayauchi.
5thDageki o hajikuKnocks back foes in a line-shaped area.
5thDageki o okuraseruSlows foes in a cone-shaped area.
5thTsūgekiStaggers foes in a line-shaped area.
10thMuishiki ni shimasuPuts creatures in cone-shaped area to sleep.
10thDageki o hakikewomoyōsuNauseates foes in a cone-shaped area.
10thDageki ni taeDeal hayauchi damage over 2 rounds.
10thKumori no ichigekiHayauchi takes the shape of a 20’ radius cloud.
15thChikara no dagekiDeals force damage in a line-shaped area.
15thDageki o hōkaiDisintegrate foes in a line-shaped area.
15thDageki o mahi sa seruParalyzes foes in a cone-shaped area.
15thGo-bai dagekiDeal Hayauchi damage 5x in cone-shaped area.
Nukihanatsu Descriptions
Spoiler

Samurai Katas
Apprentice Katas
Spoiler

Initiate Katas
Spoiler

Master Katas
Spoiler

Grand Master Katas
Spoiler


Kata Descriptions
Spoiler
__________________
"Bender knows love, and love doesn't share itself with the world. Love is suspicious, love is needy. Love is fearful, love is greedy. My friends, there is no great love without great jealousy!"- Bender Bending Rodriguez

Last edited by Xaotiq1 : 02-13-2013 at 03:19 PM.
Xaotiq1 is offline   Reply With Quote
Old 02-13-2013, 11:46 AM   Top  -  End  -  #28
CinuzIta
Dwarf in the Playground
 
 
Join Date: Dec 2012
Gender: Male
Default Re: Saints preserve us! Another Monk Rewrite (and also his freind SAMURAI!!)

I like these samurai, but some class features' descriptions are missing, aren't them? For example, what is majime?
__________________
My homebrews
CinuzIta is offline   Reply With Quote
Old 02-13-2013, 12:43 PM   Top  -  End  -  #29
Xaotiq1
Halfling in the Playground
 
SwashbucklerGuy
 
Join Date: Jan 2013
Location: 
Earth
Default Re: Saints preserve us! Another Monk Rewrite (and also his freind SAMURAI!!)

Quote:
Originally Posted by CinuzIta View Post
I like these samurai, but some class features' descriptions are missing, aren't them? For example, what is majime?
Sorry for only posting three of the class features. I CANNOT get the table under Gyakushu to turn out correctly, despite it being entered EXACTLY THE SAME AS THE OTHER TABLES! Anyway, lemme know what you think!
__________________
"Bender knows love, and love doesn't share itself with the world. Love is suspicious, love is needy. Love is fearful, love is greedy. My friends, there is no great love without great jealousy!"- Bender Bending Rodriguez
Xaotiq1 is offline   Reply With Quote
Old 02-13-2013, 01:49 PM   Top  -  End  -  #30
Amechra
Ogre in the Playground
 
 
Join Date: Dec 2010
Location: 
Where I live.
Default Re: Saints preserve us! Another Monk Rewrite! Meh, can't hurt to look, right??

Delayed Damage Pool PointsGyakushu Bonus
1-9+1
10-14+2
15-19+3
20+4

You entered the table in a completely wrong format, I'm afraid.

Here you go.

Last edited by Amechra : 02-13-2013 at 01:49 PM.
Amechra is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 03:08 PM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.