Prestige Classes: Wind Chaser, for my Stormblade, and Grod_the_giant's Speedster.
Base Classes Stormblade, introducing Barrage Damage!
Races/bloodlines/Templates: Dire Mudblood race, an expansion on Welknair's Mudblood bloodline. Now with a Paragon class and racial feats. Gearkin bloodline, be the great-grandson of a warforged! Beast Shape Construct template; Who said a golem had to look like a man?!
Past Projects Monsters/Monster Classes
I've contributed a little to 100+ True Dragons, by Zaydos.
Countdown to Zombie Apocalypse 96
When you see this, copy it into your sig and -1
Originally Posted by AMFV
Winning on the internet is not really all that important.
Originally Posted by Lateral
No, no, no. This is how you pump feats.
Wild Elf Feat Rogue 2/ Fighter 2/ Psychic Warrior 2/ Generic Warrior 2/ Generic Expert 2/ Martial Wizard 1/ Psion 1/ Generic Spellcaster 1/ Cloistered Cleric 1 (with all 3 domains swapped for Devotion feats)/ Monk 2/ Bear Totem Barbarian 3/ Soulknife 1. Make sure you do the Dark Chaos Shuffle.
This gets 27 bonus feats (Including the generic warrior's proficiencies + Wild elf
Where I have put (some) of my phylacteries
As a Demilich, I have used Aumvor's Fragmented Phylactery a few billion times, here is where I have put some of my phylacteries:
-a few thousand are gears and armor plates in various constructs, mostly steel golems with enough templates to make them gargantuan.
-a couple hundred bones belonging to as many other liches have been enchanted as my phylacteries.
-I have a few dozen in the Grand Inter-Planar Phylactery Bank (A place where liches leave their phylacteries for protection by other liches, in return for devoting some time and resources every once and a while to defending everyone else's).
-I've fireproofed some boxes and put them in the center of the sun, with phylacteries inside.
-I've handed out a few thousand as unholy symbols for evil clerics.
-I refuse to reveal the locations of the some billion other phylacteries.
Please note my avatar (By smuchmuch, TY). I have not done this in a real game, no sane DM would allow repeated castings of that spell, except on a BBEG. This is me as I'd like to be IRL.
Note: I am what you might call a highly erratic homebrewer. Among the materials below you may well find material going from tier 6 to tier 1, ideas written after a 10 minute brainstorm, plans for future material that were never followed up upon (yet), and even huge projects that haven't quite reached completion (so far). Be careful while making generalizations about my work on these boards.
The Illuminator: Not much to say here. A light-based utility class with some minor healing/damaging potential and sensory enhancement.
The Assassin: Far from an adaptation of the prestige class, this is a completely mundane assassin that encourages coup de graces, sneak attacks, ambushes, poison use, and all of that other assassiny goodness.
The Trickster: A fey-based class that lives in the court of faerie by night and uses more mystical powers by day.
The Protean: The result of a mind experiment to see if a tier 1 class that gains no spellcasting was possible. I think that I may have succeeded. Be afraid.
The Skinwalker: A remake of another class by the same name created by Kellus. Wear the skins of your opponents and take over their identities.
The Huntsman: A relentless hunter in the wilderness, never giving its quarry a break.
The Aboleth: A remake of the aboleth designed to make it a more dynamic and interesting opponent.
Descent of Shadows: A huge compendium regarding everything shadow-related. An attempt to increase the playability of shadow magic. Includes new classes, a new race, many new feats and alternate class features, new spells, new creatures, new prestige classes, new diseases and poisons, new magic items, and so on. Not quite completed but I’m pretty happy with where I left it.
Xenotheurgy: Magic from the far realms. Still incomplete and the more that I look at it, the more that I see needs to be fixed with it. I’ll take a long look and overhaul the system sometime in the future. Also includes monsters to populate the far realms with.
Librim Eternia: A set of 50 high-power epic PrCs, including rewrites of the ELH options.
Welcome to the Seraphi HomebrewTM page! Please, feel free to look around, and don't hesitate to PM me if you want to make a request! PEACH is always appreciated, and if you don't want to be a thread necromancer, just PM me any critique or feedback you'd like me to hear! I always appreciate it when someone tells me about one of my classes, so please don't be a lurker!
All my homebrew is open content intended for use in Dungeons & Dragons 3.5 edition games. You may use it in your games, edit it, expand upon it or rewrite it to suit your needs. Just credit me as its creator, please.
Unfinished Homebrew: Base Classes: The Jack of All Trades: total rework in progress (technically still playable as is) Redead: need to make his invocations. Mighty Warrior: will be getting a full overhaul; my goal is a T2 non-magical class. The Metamorph: will be getting more class features later (technically playable as is)
Races: Flits and Gremlins: need to add in the changes people pointed out for me on Flits, and write up Gremlin racial stats.
Theme/Series of Classes: Order of Elemental Angels: need to add Elemental Wings, and I have ideas for PrCs and feats. I also have ideas for updates to Elemental Fist and Elemental Crusader, but those can wait till my playtest campaign is through for now. Master of Mind and Body: need to finish the remaining 5 psionic discipline's classes.
Planes/Worlds: The End Of Time: contains classes, races, templates, items, artifacts, creatures, deities, and a new plane to put in campaigns.
Spells: Antimagic Bolt: will be getting retooled into a reworking into an antimagic fix.
The Beastman-- A barbarian-themed wild shape warrior. Gains animalistic features in his own right, and an upgraded version of the Druid's wild shape. Playtested in a group of tier 2-3 classes; excellent versatility, solid offensive and defensive power, and lots of fun. A solid Tier 3. Has been well playtested.
Speedster/Windrunner-- Faster than a speeding crossbow bolt! A super-skirmisher type. (It's totally not the Flash. Yes it is. Shut up.)
Shadow Assassin-- A bit like a rogue, but with magic and shadow-y abilities.
Ringslinger-- It's totally not the-- yes, ok, I can't even pretend it's not Green Lantern. I'm not ashamed.
Godspeaker-- The first of my divine caster replacements. A fragile chassis with the Spirit Shaman casting mechanism and Truespeaking abilities.
Miracle Worker-- The second of my divine caster replacements. A sturdy, melee-capable chassis with spellcasting limited to a few domains.
Savage-- A barbarian-druid-monk crossover, with no gear or magic but plenty of natural weapons and animalisic abilities.
Legend-- The highest powered mundane, the pinnacle of "I'm just that good." Meant to stand next to T2 and T3 casters.
Gaols and Giants-- I did a lot of work on this communal "rewrite 3.5 from the ground up" project before it died, as such things inevitably do. What was written is probably pretty good, though-- the non-binary condition tracks in particular, methinks-- and could probably be used as houserules.
__________________ STaRS-- The Simple Tabletop Roleplaying System; my attempt at a generic rules-light system.
Base Classes: The Servitor.
Pumped up Warlock with some extra flavor. The Savage.
Barbarian 'fix'. Probably going to patch it up sometime, I really like the aspect mechanic but everything else feels wonky. Obligatory Fighter Fix
Because you're not a real Playground 'brewer till you have at least one. Actually pretty proud of this attempt. Warlock Fix.
Nothing special, only a little boost to the Warlock to straighten out a few things. Dragon Shaman Fix
Combines elements of the Dragon Shaman, Dragonfire Adept and Dragon Disciple into a hopefully simple and fun class The Tinkerer.
A take on the Artificer, very fun little class. Rogue Fix.
Feels a little busy and doesn't quite fix all its problems so i'll try and get back to this sometime. The Legionnaire.
A specific warrior along the lines of the Barbarian and Swashbuckler, this guy is made to fight with friends in heavy armor. The Archer.
Another specific warrior, this splits archery into three styles and tries to make each one viable. The Spirit Warden.
A more spiritual/nature oriented version of a paladin, this is a class that is relatively simple to pick up and play without being left behind or unkillable. Arcane Warrior.
First base class I made, and it shows. Gish that uses Spell Points and summons his own gear. Pokemaster, entry for the PFGBC XII
Didn't win much, but it's worth having here.
Prestige Classes: The Dragonslayer
A simple 5-level fix for the underwhelming 10-level Draconomicon version The Master Gaffer
A crafting PrC focused around glass. The Castle Crasher.
A warrior PrC focused on battering down all in his path. The Telestepper.
Skirmisher PrC focused on teleportation and a little lockdown. The Occult Archer.
A necromancer version of the Arcane Archer. Meat Shield Caster.
Gish PrC, just makes casters a bigger problem than they are already. Give this one a miss. The Hammerspace Mage.
All about extradimensional space, a very flavorful caster. The Faded Mage.
Another flavorful mage PrC centered around concealment and displacement. Resonance Mage.
Yet another flavorful mage PrC thats all about sonics. Caution: Must be blind to enter. The Fearmonger.
A universal PrC based around fear and fear effects. Also got me an award in the PFGBC
Races: The Theg.
Beetle humanoids with some neat fluff that got me one of the awards below.
My Own system, 3.U. 3.U Ideas and Chat.
In its testing and refinement stage, but feel free to have a look and critique or take ideas if you like. 3.U Classes.
As above. Makes liberal use of an adapted ToB for martial characters as well as the simplified skill system above. Alternative Casting Mechanic.
Still in development, it's vaguely similar in practice to truenaming except not powered by a skill check.