Homebrew DesignRoll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.
Please feel free to make use of any PCs or former PCs of mine as NPCs for your own games. I enjoyed creating them and playing them, no matter how briefly, so nothing would please me more than if someone else found a use for them too.
90% resistant to sleep and charm
+1 to hit with bow, short sword or long sword
Languages: Alignment, elvish, gnome, halfling, goblin, hobgoblin, orcish, gnoll, common, giant
Infravision
1 in 6 chance of detecting concealed doors
2 in 6 chance of detecting secret doors if looking
3 in 6 chance of detecting concealed doors if looking
4 in 6 of surprising if not in metal armour and alone or with elves and halflings
PP
OL
F/RT
MS
HS
HN
CW
RL
1st
30%
25%
20%
15%
10%
10%
85%
-
DEX
+5%
+10%
+5%
+5%
ELF
+5%
-5%
-
+5%
+10%
+5%
-
-
TOTAL
40%
30%
20%
25%
25%
15%
85%
-
Backstab x2
Spells
1st 1 Charm Person
Spell Book:
Identify
Charm Person
Magic Missile
Shield
Saving Throws
Verses
Save
Paralysation\Poison or Death Magic
13
Wand
11
Petrification\Polymorph
12
Breath Weapon
15
Spell
12
Background
Pythal Neiroma is a scout for the elven royal navy. He uses his stealth abilities to spy out opposition to the royal court and to explore new lands in search of threats. He tends to act independently of others and on land despite his affiliation and finds himself missing the simple joys of sailing. As a mage he knows that his powers are weak so he takes spells that can be useful in gaining allies. Above all he is a patriot.
Equipment
Spell book
Leather armour 5gp
Longsword 15gp
Shortbow 15gp
Quiver with 20 arrows 12sp
Backpack 2gp
Rope, 50' 4sp
Iron rations, 1 week 5gp
Thieves picks and tools 30gp
The full library of all my work (pbp, homebrew, optimization) is over on minmaxboards here. However, I've begun reposting a lot of my stuff on these boards, and entering homebrew contests. So, here's my GitP extended homebrew sig.
The Ritual System, a homebrew magic system currently comprised of 4 base classes, 12 prcs, 3 races, feats, items, monsters, and lots and lots of rituals.
sirpercival's Incarnum Menagerie, a grab-bag of my Incarnum 'brewing including some feats, 1 race, 2 base classes (with new soulmelds), 1 prc rewrite (with new soulmelds), and 7 other prcs.
Shadowcaster, a fix of the dysfunctional Tome of Magic class
Sublime Rogue, a variant rogue using Tome of Battle mechanics
Wardancer, a martial adept dervish-y class using Perform (Dance)
Yin & Yang Classes, made up of the Nullblade (base), the Thaumurai (base), the Architect of the Twofold Way (prc), the Animus (race), and associated feats & items
Looming Thunderbolt, a psionic martial discipline based around power trigger items (dorjes & psicrowns), modeled after Impromptu Virge (warcrafter discipline)
Epic Spellcasting, a rework to the mechanics of epic spellcasting to make it interesting & powerful without being utterly borked
Conquered Mountain, an incomplete discipline about climbing your enemies
Warcrafter, a martial adept artificer, with 4 associated disciplines
Horned Juggernaut, a prestige class that turns you into a were-rhinoceros. Seriously.
Contest entries: Enigmatician (prc contest XXXIV, Items of Power) Cycle Warden (base class contest XIII, On a Whim) -- 1st place winner! Ley Engineer (base class contest XIV, Champions and Mooks) -- 1st place winner! Mawkin (prc contest XXXV, The Last Harvest) -- 1st place winner! Clockwork Cenobite (prc contest XXXVI, Traditionally Speaking) Shadow Star Infiltrator (prc contest XXXVII, Be Good For Goodness' Sake!) Executor of Bedlam (prc contest XXXVIII, Chaos is as Chaos...Oh look, shiny!)
Extractor (base class contest XV, Lights! Camera!) -- 1st place winner!
__________________ (member in good standing of the troll-feeder's guild)
My Novel/Setting Brainstorms: The World of Aldain - A resource on the world in my setting; covers magic, races, and places.
------Custom Magic Mechanics - A thread focusing on the magic portion of my world before it was moved to the World Thread.
------Custom Fate Mechanics - A thread focusing on the fate portion of my world, currently being worked on before I port it over to the World Thread.
Connection and Contention - Unfortunately ended C & C Out of Character Thread - Hosts the setting details of the Play by Post. C & C In Character Thread - The story as it happens. C & C Aldhaven Lore - A thread explaining the history of Aldhaven, the city that is centralized to the PbP. Much of the history is adapted from the Aldhaven: Vicious Betrayals PbP by Rizban.
This table represents 1 to 7 actions, with rounds now at 15 seconds long. Actions per round are represented by how many actions a character might have. Action amounts are dictated by racial features, abilities, and class features. Ties in each row go to the initial inititive score. You can see that mainly on 1st and last actions. You'd go down the 15 one by one, so 1 second, everyone goes in order of roll, 3rd second 6 and 7 would go based on their inititive, then 4th, 5 would go and so on.
Working on Table for SamBurke's Immersion System (WIP):
Spoiler
Name
Requirement
Cost
Description
Power of Force
-
1
Gain Telekinesis as a Class skill, -1 advancement
Master of Force [+]
-
1
To Truely
Understand Power
-
2
Use WIS anywhere a TK Fate says, Charisma.
Knowledge is the Greatest Force
-
2
You may use your INT when a TK Fate says, Charisma.
Crack [+]
-
1
You may give an object the Broken Condition.
Pull [+]
-
1
Push Blast
-
1
---A Master Am I [+]
Push
1
---Seer
Push
2
---Soul of the Seer
Push, Seer
1
---Wild Force Surge
Push
1
------Breaking Surge
Push, Wild Force Surge
1
------Furious Surge
Push, Wild Force Surge
1
------Exploding Surge
Push, Wild Force Surge
1
------Punishing Surge
Push, Wild Force Surge
1
------Way of
-----Destruction
Push, Wild Force Surge, Punishing Surge
1
---Lose Control
Push
1
---Unshackled Soul
Push
1
---Unrelenting Force
Push
1
---Apoethesis Pulse
Push
1
---Push like Punches
Push
1
------Push You,
-----Pull You
Push, Come
1
------Tossed Like
-----A Ragdoll
Push, Come
1
Disturbance
-
1
Floater Defense
-
1
Phase Step
-
1
Force Armor
-
1
Carrier
-
1
---Planar Carry
Carrier
2
Bullet Orbs
-
1
Force Meld
-
1
Force of Nature
-
1
Avenging Weapon
-
1
---Defending Avenger
Avenging Weapon
1
---Ancestral Avenger
Avenging Weapon
1
------Relic's Power
Avenging Weapon, Ancestral Avenger
1
Many Hands,
Light Work
-
1
---Handwave
Many Hands - Light Work, Push Blast/Pull
1
---Telekinetic Fighting
Many Hands - Light Work
1
---Swirling Death
Many Hands - Light Work, Telekinetic Fighting
1
---Stable Kinetics
Many Hands - Light Work, Telekinetic Fighting
1
---Field Hand
Many Hands - Light Work, Telekinetic Fighting, Telekinetic Field
1
---Force Shove
Many Hands - Light Work, Telekinetic Fighting
1
---Good with
--His Hands
Many Hands - Light Work, Telekinetic Fighting
1
Loose the
Hands of War
-
1
Telekinetic Field [+]
-
1
---Will Power [+]
Telekinetic Field
1
---Wise Placement [+]
Telekinetic Field
1
---Thinking
--With Fields
[+]
Telekinetic Field
1
---Broken Gravity
Telekinetic Field
1
---Dreamspace
Telekinetic Field
1
---Gravity Leap
Telekinetic Field
1
---Slow Field
Telekinetic Field
1
------Clinging Field
Telekinetic Field, Slow Field
1
----------Form Fitting
Telekinetic Field, Slow Field, Clinging Field
1
---Design [+]
Telekinetic Field
1
---Fine-Tuning
Telekinetic Field
1
---Double Duty
Telekinetic Field
2
---Fling
Telekinetic Field
1
---Turn
Telekinetic Field
1
---Distinguish
Telekinetic Field
1
---Lock Field
Telekinetic Field
1
---Stasis Field
Telekinetic Field
1
------Lifelock
Telekinetic Field, Lock Field, Stasis Field
2
---Implosion Trap
Telekinetic Field
1
---Solid Field
Telekinetic Field
1
Force Barrier
-
1
---Forced Pass
Force Barrier
1
---Insert Barrier
Force Barrier
1
---Light Barrier
Force Barrier
1
---Dome Shield
Force Barrier
1
---Personal
--Defense
[+]
Force Barrier
1
---Barrier Pushing
Force Barrier, Push Blast
1
---Feel Force
Force Barrier
1
---Air Bubble
Force Barrier
1
Working on Table re-write for DracoDei's Grace Gift (WIP):
Spoiler
-
Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special
Bonus
Feat
1st
+0
+2
+2
+2
An Ounce of Prevention (1/level), Aura, Divine Protection, Gift of Resistance, Gift of Shielding, Gift of Tolerance, Swift to Protect, Defensive Strike, Life Saver
Bonus Feat(I)
2nd
+1
+3
+3
+3
Divine Grace, Helpful, Master of the Healing-ward
Bonus Feat(I)
3rd
+1
+3
+3
+3
Defensive Strike, Status 1/day, Courage, Carry the Burden, Enhanced Defensive Strike, Hands of the Healer
Bonus Feat(I or II)
4th
+2
+4
+4
+4
Life Saver(Poison and Disease), Gift of Resistance
Bonus Feat(I or II)
5th
+2
+4
+4
+4
An Ounce of Prevention, Carry the Burden, Gift of Breath, Gift of Soul, Helping Hand 1/day
6th
+3
+5
+5
+5
Defensive Strike, Hands of the Healer(Treat Ability Drain, Negative Levels, Level Drain)
7th
+3
+5
+5
+5
Carry the Burden(2 allies), Enhanced Defensive Strike(1 alignment, Ghost-Touch, or Vicious), Gift of Resistance(Penalty to 1 Save Type)
Bonus Feat(I to IV)
8th
+4
+6
+6
+6
Divine Protection(15' Radius), Gift of Time (20' range), Status 2/day
9th
+4
+6
+6
+6
Gift of Life(Raise Dead), Gift of Resistance(Boost Multiple Saves)
Bonus Feat(I to V)
10th
+5
+7
+7
+3
Carry the Burden(3 allies), Defensive Strike(Class level x 2 damage), Gift of Shielding (Swift or Standard Action), Gift of Time(Only Requires a Full-Round action)
11th
+5
+7
+7
+7
Enhanced Defensive Strike(Adamantine), Hands of the Healer(remove drained levels up to 1 week/grace-gift level), Shield of the Soul
Bonus Feat(I to VI)
12th
+6/+1
+8
+8
+8
Divine Protection(Sacred/Profane), Gift of Time (30' range), Helping Hand 2/day
13th
+6/+1
+8
+8
+8
Gift of Life(Resurrection), Hands of the Healer(Take 10), Matchless Loyalty, Mobile Defender
14th
+7/+2
+9
+9
+9
Carry the Burden(4 allies), Status At-Will
Bonus Feat(I to VII)
15th
+7/+2
+9
+9
+9
Enhanced Defensive Strike(2 alignments, Ghost-Touch, and/or Vicious), Gift of Shielding (Immediate, Swift or Standard Action), Gift of Time(Grant Swift, Standard, OR Move Action)
16th
+8/+3
+10
+10
+10
Defensive Strike(Class level x 3 damage), Shield of the Soul(Area)
17th
+8/+3
+10
+10
+10
Carry the Burden(5 allies), Gift of Foresight, Gift of Life(True Resurrection)
Bonus Feat(I to IX)
18th
+9/+4
+11
+11
+11
Divine Protection(Insight), Gift of Time (40' range)
19th
+9/+4
+11
+11
+11
Shield of the Soul (class level+10)
Bonus Feat(I to IX)
20th
+10/+5
+12
+12
+12
Gift of Time(Give Move+Standard action), Gift of Resistance(Half Penalties)
-Things that need to be addressed - Gift of Time, Feats,
I only have two homebrews, but I want more people to see them so that they can be balanced. her they are
Spell: Spears of the Blue Dragon
New Game System, needs P.E.A.C.H.ing: Claibas
Please post your opinions so that they can be well balanced.
__________________
Please see my Calibas forum. P.E.A.C.H
Abyssal Heritor FeatsFeats: For the cyborg in all of us. Bemäntelter SchattenBase: A strange blend of the shadowcaster and a psion, sprinkled liberally with binder flakes. Blades of the Fragmented SoulACF: "Oh, you're not--no, I must have heard 'soul' and 'knife' and misunderstood." Book of ArtifactsItem: Fun ways to drive your players mad. Charm FeatsFeat: Think more along the lines of Odin, less along the lines of sugary cereals. Cloth of CopperItem: It's like shapesand, but for stupid people! Combat Techniques: The ones in the 2nd post are mine. The ones in the first post are Realms of Chaos'. ConvokerBase: A master summoner, or a Pokemon Trainer if you want to wreck serious campaigns. Deceit MagePrC: Now you, too, can be burned at the stake despite your lack of any magic whatsoever. Ectopic Skin FeatsFeat: Crawling in my skiii--okay, sorry, not funny. The FighterBase: Killin' them as needs killin'. GestaltwandlerBase: A thousand faces is actually a very conservative estimate. How to Train your Magic: A work in progress that involves a mage whose major skill is not Spellcraft but more akin to Handle Animal. The IconBase: Ultimate cosmic power, itty bitty living space. It's a joke. Impossible WarriorBase/Feat/PrC: Put simply: The Meta-Fighter. KrigsherrenBase: Combat supremacy, sans maneuvers. The LibrarianBase: Amechra's already beaten me to the punch here. The MachiavellianBase: I'd make a joke, but literally all I can think of here is Vetinari. The MeathookItem: If you see one of these in your butcher's back room, leave. Don't wait for the steak. The MeistersingerPrC: Bardic music is business of the serious variety. MetafeatsFeat: Feats about feats. After a while the word feat will sound feat incredibly feat silly feat feat feat. Monstrous ArmigerBase: Somewhere out there, the person who really wanted to wear a celestial whale as armor is dancing in glee. The Name-Me-NotPrC: Careful about what you say in front of a mirror... The NaseliBase: Yes, you can set heat on fire. No, I don't know how that works, stop asking. The Nord's BladeBase/PrC/Feat/Item: Possibly the only class that requires you not to use the d20. The Outcast ProjectBase: I've done a bit of work on this one... it's only got, what, two base classes and 60 little fiddly bits? Resider-In-DreamsPrC: Also known as "Yandere: The Dreaming." I won the Gold in one of the PrC contests with this one. The SalvagerBase/Feat/PrC: The MacGyver-ficer. Scion of AshardalonPrC: Demons, dragons, lots of bloody sacrifices. Sounds fun, no? I won the Gold in one of the PrC contests with this one. Sibling ParagonBase: No, I don't know if you can have a dvati take this. Stop asking. The Star-Sworn KnightBase: Kind of like a marshal, crossed with a bard and a truenamer and Sailor Moon or something. Stunning Fist Expansion FeatsFeats: For when you have to be the masterful sifu. Tiered PermutationsHouserule: ACFs on steroids. Touched WarriorBase: A warlock-turned-warrior who uses martial maneuvers through fever dreams and seizures. I made none of that up. Unrepentant Pact-Bound HunterPrC: A ranger-warlock fusion with incredible amounts of hate. I won the Gold in one of the PrC contests with this one. The VassalBase: This class is pact full of invocation morsels. Whispersong BladeItem: Pffft. Crystal echoblades are so last season.
A complement work for Descent of shadows (although it can stand on its own, except for a couple of feats), now for use with the Pathfinder rule system. Please if you have comments, PM me here. Also in PDF format, which may be more up to date and have bonus material
Complete Shadow Magic! updated into the Pathfinder System.
Newest: Changed sig to point directly at threads since site is flooded with spambots
Also the Soul Keeper PrC
Awesome Avatar by Serpentine! Thanks a lot! I am willing and able to critique homebrew material. PM me a link if you want a critique. If this applies to you too, put this in your sig.
Previous games: Life in Hell
as Moira
Last edited by peacenlove : 11-08-2012 at 12:59 PM.
As of right now, I've deleted my original Extended Homebrew post in this thread. As I've explained in the Project G disclaimer explanation (which you can find at the beginning of any Project G entry) I've officially abandoned all of my past homebrew. The reason behind crafting all of it has left a bad taste in my mouth and for the time being I'm distancing myself from all of it.
So, with my feet firmly on my new chosen road, only the brew that I've crafted since starting Project G (and which I want to acknowledge) will be included in my Extended signature.
Monsters
Limber Ones [Pathfinder; Project G] - Adaptation of the Slender Man Mythos.
Races
Iliiran [ Pathfinder] - Surface Drow that are friendly neighbors with humanity.
Note
If any of my threads are past the thread necromancy point, please send me a private message concerning your critiques. I'll see if I can make some update or otherwise bump the thread within the rules of Homebrew makers being allowed to raise their own threads and then we can discuss what you want to. All of my projects are eternally works in progress (in that everything can be further tinkered with or improved past the point they get my stamp of approval and I move on) and I really don't want any of my material ending up thread locked.
Also, please inform me if you use my homebrew at any point and how it turned out in your games. I'm really starving for play-test feedback on anything I do.
The aim is to bring the base classes of 3.5 to Tiers 2-4. This will result in an increase in power and versatility for some and a decrease in raw power for others. WIP. Note, the goal is to keep the existing architecture in tact where possible. These fixes will not be perfect, but they will go along way to making the game play better.
Where NekoIncardine Makes Weird Stuff And Puts It On Display
Projects FATE-ish - adding concepts from one OGL metasystem to another because I can. Also introduces the idea of player-adjudicated balance.
Templates Weaponshifter - Is your teammate's weapon not good enough? Why bother with having them buy an upgrade, when you can just become their weapon? Dayurned Vampire - Yet Another Lesser Vampire Template. This one was specific to a setting where magical generic engineering allowed for Racial Gestalts.
Items The Cool Frood's Towel - Named for its owners, who really know where their towels are. This is one post in an OOC thread for a game - if you want to offer feedback, please PM me!
Last edited by NekoIncardine : 03-12-2013 at 08:30 PM.
well, I have finally made enough homebrews to be forced to use this.
The Dwarf 20 level progression made for the Race Race Dagon Dragon a true dragon made for ShadowFireLance necromorph a base class based on the dead space games in a base class challenge spell: Oh Hell No! a responsive time stop leaping spell metamagic to fuze with your spell and travel with it martial evoker a variant on the abjurant champion with evocation made for starship1 Timberwolf the monster from My Little pony friendship is magic MLP FIM D&D 3.5 a project to incorporate my little pony into dungeons and dragons
__________________
"If you choose to remember anything I've said, then remember this: when you are down, I will always be there to kick you." - J. Saldaña (Jsketchy)
The hunter is to the ranger what the crusader, swordsage, and warblade are to the paladin, monk, and fighter respectively. It also includes ranged maneuvers usable with a bow or crossbow.
This expands the list of creatures that can be summoned with the Summon Nature's Ally line of spells, as well as fixing a few creatures that caused problems.
Sticks and stones can break my bones, but words can never hurt me.
Well, maybe if those words are "I prepared Explosive Runes this morning".
I used to think spells equaled power, too, when I was alive. I've learned a lot since.
You know what does equal power?
Fd/t. Fd/t equals power.
What is a Dominican Republic? We have asked ourselves this for many years, yet we have made no advancement in this field since 1985, when it was discovered that the word Dominican can also apply to friars. Many scholars have theories on this; the most highly regarded is that it has a similar meaning to the word holy.
And then, of course, there lies the problem of defining a republic.
Quote:
Originally Posted by Ravanan
Alyard stands in the entryway to an inn. "Excuse me good innkeeper, but does your establishment allow pets?"
Glaring, the man says, "I dealt with enough druids to know you're gonna bring in some feral wolf or something and terrify my customers."
Alyard puts up her hands defensively. "Oh no, Dalar is just a bird. She's not any kind of wolf, or big cat or anything like that."
The man considers a moment before sighing and finally relenting. "If it's just a bird, I see no problem with that."
Alyard calls, "Let's go inside Dalar!"
The bird attempts to enter, and demolishes the building in the attempt.
A key to the understanding of all religion is that a god's idea of amusement is Snakes and Ladders with greased rungs.
Quote:
Technically, the city of Ankh-Morpork is a tyranny, which is not always the same thing as a monarchy, and in fact even the post of Tyrant has been somewhat redefined by the incumbent, Lord Vetinari, as the only form of democracy that works. Everyone is entitled to vote, unless disqualified by reason of age or not being Lord Vetinari.
-Terry Pratchett
Quote:
When you talk to God it's prayer... But when He talks back, it's schizophrenia.
Quote:
God has his reasons, but it seems that a lot of the people he uses to carry those reasons out are psychotic.
-Fox Mulder
Grand Master of All Things Bad? I don't know any Grand Master of All Things Bad.
Prestige Classes The Dread Mind - Psionic Necromancy as it currently stands. The Plated Guard - For when you really don't want to get hit, could use some more critiquing. The Bound Scholar - A Binder PrC that lets you get a hefty bonus to one vestige, I feel that I made this one pretty solidly. The Weaponthane Ascendant - An Evolutionist PrC that focuses on becoming one with their blade and cutting things really well.
__________________
If you see me talking about Shaper Psions, assume that anything not poison immune within 100 feet will be dead.
Quote:
Originally Posted by kardar233
I was going to PM you about it because I wanted to know, but then you posted it later. Elegant solution. Watch out for Necropolitans.
Monsters Deep fey underground fey that are good with poisons Jynx an evil demon that can make you slip up and kill the rest of your party. My first homebrew and my first post on these boards The mind howler, ever want to know what happens when a mind flayer dies on pandemonium? More DRAGONS! Dretch template Half...unicorn
Current Projects: This is the stuff I'm currently working on. Even if it isn't done you can still comment on it.
--[Class - Base] Meister: Warrior with Soul (WIP) (Incarnum, Melee)
--[Class - Base] Exarch: An Incarnum-infused Paladin who isn't quite as terrible as the Soulborn. (Incarnum, Melee) Predicted T3-4.
Complete Projects: Here is my finished work. You can use my stuff if it strikes your fancy. Tell me how it turned out for you.
--[Class - Base] Chorister: Divine Singer Support Class (Divine, Vancian, Face, Buffer, Healer)
--[Class - Base] Mage Scholar: Student of the Arcane (Arcane, Vancian, Generalist)
Incomplete Projects: Here is stuff that has been put on the backburner. While I will finish it someday, expect irregular updates at best.
--[Class - Base] Behemoth: Fiendish Soldier Class (Hiatus) (Arcane, Melee, Tank, Unique)
--[Rules - General] Houserules
Future Projects: Who knows what the future may hold? Here are some of the projects that I may or may not work on later on.
--[Class - Base] Shen: A shapeshifting martial artist devoted to one of the seven animal Shaolin styles. Each animal style will have a different specialty. Predicted T3-4.
--[Class - Base] Preserver: An abjurer specialist done in the vein of the Beguiler, Dread Necromancer and Warmage. Focuses on defensive magic and anti-mage/outsider skills. Vancian casting. Predicted T2-3.
--[Class - Base] Celestial Spirit Mage: A tribute to the Fairy Tail anime. A mage crafts silver and gold keys to summon spirits to serve on her behalf. Summoning a spirit requires the investment of Spirit Points (similar to essentia in Incarnum). Predicted T2-3.
--[Class - Base] Dreamer: A mage who dreams of what was, is and could be. Divination mage, rerolls and buff/debuff. Invocation casting. Predicted T3-4.
--[Class - Base] Yamabushi: A mystic who combines martial arts with elemental magic. Vancian casting. Predicted T3-4.
[Class - Base] Vagabond: A traveler of the world. Immunity to environmental effects, mental attacks and attempts to imprison. Partial Vancian casting. Predicted T3-4.
[Class - Base] True Rune Master: A tribute to the Suikoden RPG series. A Master binds a number of true runes to themselves in order to grant awesome powers. The runes grant several passive abilities as well as potent spells that can be combined for greater effects. Non-Vancian casting. Predicted T2-3.
{Class- Prestige] Musician of the Outer Spheres: A bard who intentionally or not, has drawn the attention of the daemon sultan at the center of the universe. Can summon up pseudonatural creatures, rip open portals to other planes and enchant even the mindless.
__________________
If you feel like quoting something that I have said, you have my permission to use it. Unless it makes me look stupid.
Gaming Mantra "Show up, be awesome." Avatar by Kymme My Homebrew
Feel free to browse and comment on any of my Homebrew. I enjoy feedback.
Love my Avatar? Well, why not check out the comic that it came from?
PBPs;
-Monster Academy(dead), OOC, 1
-Lereth: Stormport 1(dead), OOC, 1
-Lereth: Stormport 2(living), OOC, 1
-Lereth: Verden 1(recruiting), Recruiting
-Sawagakure(living)-OOC, 1, 2
-Rizban's Aldhaven[player](living?)
-Village Hidden in the Swamp[player](likely to drop out) Link
-Soragakure[temp? player](living, and doing very well)
__________________
Spoiler
Sawagakure: Village Hidden by the Valley Marsh OOC: I, IC: Team 1(I), Team 2(I)
Lereth: Stormport
OOC: I, IC: I
Verden
OOC: I, IC: I Homebrewer's Link(+PBP)
Member of;
June 19-26: gonna be without internet or at least very limited access for a week or so. my posts will be slower than normal for a bit until i can get my life back on track. Chaos has been building and the walls have begun to fall around me.
Last edited by LordErebus12 : 05-24-2013 at 01:37 AM.
Races Faery - a new playable fey race. Nightmare - a new playable aberrant race.
Classes Ghost Rider - diabolical base class based on the famous comic hero. Paladin Overhaul - A spelless Paladin that can use holy auras to boost himself and his allies and more holy powers. Also contains some new holy items.
Prestige Classes Knight of Lightning - A PrC inspired by inuyasha's spell Lightning Speed King's Hammer - A dwarven tank PrC that shines in fighting with two handed weapons and defending allies. Monk of Wrath - A monk PrC focused on rage and on delivering massive damages to enemies. Legionary - A very heavy tank prestige class intended for melee NPCs.
Others Whip 'em to death - New feats, substitution levels, weapons and prc for whip users.