Is there going to be just the one OOC thread for both groups?
Also, should I not have been posting in the other thread? I guess I got confused as to how you were going to do stuff. I thought it was one, and then you would break us out into two diff groups eventually. but this new IC thread seems to have a completely different lead in than the other one.
Yeah, the Barakbar group is in a seperate part of the Patriarchate. Due to people adding and going, I think the Icewind Dale group is going to be fairly lop-sided in size. I'm still expecting one more and hoping IzaOza to come as well as Arman Madero. That group is going to run a bit slower and I may end up sub-dividing that so we have 3 groups. The Barakbar group I want to keep at 3 to 4 for now and that should probably run a bit faster. When everyone gets together, who is still here, we should hopefully have one group again.
All of that is going to be fairly tough to keep track of on a DM level, but rest assured that as your high trained dungeon engineer, things will work out :)
In regards to posting, when I put up a post I generally will hold off on putting up the next post if at least the majority of folks do not respond.
If you have something to add IC, by all means please do so. If you can't think of anything, just acknowledge you've read it and are ready to move on. I don't want to rapid fire DM posts and not give people a chance to respond.
The group size got too large for one party so I split folks up. Each party was supposed to be the same size, but an extra player came that could only fit in the Icewind Dale group and a couple people dropped. I shifted a couple folks around and now its gotten a bit lop sided. Now there are 3 people in Barakbar and like... 7 officially in Icewind Dale. The Barakbar group also had to be all dwarven due to the nature of the place so I had to have all dwarves there yet keep enough in the Icewind Dale group. The split forced me to redo some plot lines, but its all for the better as you'll hopefully live to see
As it stands, I want to recruit a dwarven fighter to go along with the Barakbar group. That should make things a little more balanced for the party. Can anyone recommend an experienced dwarven player for the group?
I just thought i would tell everyone hello and a little bit of knowledge on me. I live in Minnesota, have a full time internship at a hospital, and work part time at Home Depot. If posting happens to be a little slow from me, that is why. I generally try and get online at least everynight... which hasn't been the way the last week or so. I get scheduled odd hours at wrk due to the hospital hours and my main problem latelyhas been getting out the thank you cards for my wedding.. um.. four months ago.. yeah.. hee hee
but i am making a post tonight, so sorry for my absence. I will try and catch up and get Arman to come in at a good point without messing things up too much. :) nice to talk to you all :)
Just an FYI, I am converting all of your character sheets into The One Sheet so things are easier for me to manage and such as we move along. Make sure languages and such are noted on your sheets and so on.
I'm trying to get together the character sheets in my own Wizards to support any potential fight in the main group. Figuring out how to do the map ended up to take alot more time than I thought, but I got the swing of it.
I'll put up a post for your group no later than this evening. I'm also trying to bring on board two more players for your group.
You might want to try these folk: Grrth, Methalor, Moechi_Vill, CurlyKitGirl and SurlySeraph. They're pretty darn good by my standards and, more important in the current situation, have a good probability of creating and sustaining a good dwarven facade.
Oh, and speaking of standards--- I apologize for the uncharacteristically short posts by me in your thread. Sometimes time is short, sometimes I'm just exhausted.
Also, won't be on for much of tomorrow. Long trip.
__________________ ~~>DAEMONICA ELECTRONICA.
Severe technical difficulties. Sorry for inconvenience.
It is at least an ECL11 encounter, yes. That may not be all of the encounter, either. Two cleverly entrenched frost giants, perfectly sited to watch a trail going to an otherwise remote location waiting for a specific target and clearly been there awhile will be tough. It may be trapped and there could be more.
One of the giants has already been wounded and is about to get mobbed by summons, taking its boulder throwing out of action. They also have a low AC, although they are under cover for now.
How do I expect you to win? Well this is a very valid question your characters should be thinking about in character as well.
Well, at first consider the premise of the question.
Do you have to win or just survive? Tolrin is there looking for trouble as he expected the Stone Council to be ambushed and to pay his respects at a tomb. But is it enough to survive with the knowledge of the ambush?
Tactically, Tolrin is not charging but ordering folks to shoot at the giants from a distance. You all have a significant advantage in terms of spells, summoned monsters and more accurate ranged weapons. At this distance, they will have a hard time hitting you with boulders. The giants have several options at that point.
Also, do the giants know they are the stronger party? They want to win too, but have a will to live. I'll never play an intelligent monster as suicidal.
Another factor to consider is Tolrin. He is a high ranking cleric and clearly well equipped. How much that equalizes things will be interesting to see.
Something else to consider is that you can use the terrain for cover. You have terrain along the sides you can use for cover or lay prone for a +4 AC bonus and still shoot your crossbows.
It is a difficult encounter, yes but it also makes sense in the context of the setting. It is possibly winnable and likely survivable.
There are alot of you. Leverage your advantages, play smart and you will all do just fine! :)
Amur has spells. I'll have to check the rules, but you could probably crouch and call it a +2 AC. Otherwise, might want to run for the side and take a position in the rocks and use the varied terrain for partial cover.
What about throwing your mind blade? Not sure on the stats off the top of my head.
Or just don't draw attention to yourself and hope they want to throw at someone else more threatening ;)
Yeah, that would have helped considerbly in Bundok's case. Tolrin's intent was to have him clear that flank and work as a sniper against anything that stuck its head up. He wasn't exactly inspecting this kind of enemy, however. We'll see how things sort out. Everyone is doing a great job against those giants though!
Other things to remember would be that you can go into total defense or fight defensively to boost your ACs. And staying away from their axes!