Ongoing Games (In-Character)Play-by-post games are going on in this forum as we speak (well, read). All threads on this board are actual games, so please, only post on a thread if you are a player of that game.
Matthias steps up past Griz and skip, and then turns back to Griz. Passing a hand over him several times, Matthias says "Praesidium ex Malificus". There is a soft white glow, which quickly fades. While doing this, Matthias keeps the corners of the wall between him and the kobolds, so the cannot interupt his spellcasting.
As he finishes the spell, he asks quickly asks Griz "Is it better to be offensive or defensive?"
Moving 10ft forward and casting Protection from Evil on Griz. No attacks of opportunity provoked due to cover from the wall.
Griz, this would be a great time to get between me and all those kobolds.
Lastly, for those of you wondering why I keep asking these weird questions ... it's what I do instead of praying.
Matthias' spell successfully takes effect, as he leaves room for Lufred to come join the fight.
It is NOW Lufred's turn.
He's told me IRL that would like to play his turn now, just so you all know. Not tryin' to force him
In case you wanted the exact Protection from Evil effects, Griz, here they are for convenience;
- +2 deflection to evil attacks
- +2 resistance bonus on evil saves
- Blocks any possesion or mind-controlling effects
- Prevents bodily contact with evil summoned creatures
- Unless they have spell resistance and make a good spell resistance roll
Lufred's attack lands soundly in the door covering the left kobold. He pulls it back, regarding with frightened interest that it was right at the level of his forehead. He sets the door behind him, which is enough to break the frail door off its last hinge, and readies his spear to take a poke at anyone coming his way.
Three kobolds in the back of the room unleash their bolts at the party. One of them takes a 5-foot-step east and shoots at Matthias, while the other two succumb to their hatred for gnomes and aim for Griz.
(1d20+3) (1d20+3) (1d20+3)
The bolt aimed for Matthias lands painfully in his neck, the sound it makes on contact masked only by the delighted squeal of the shooter. Another bolt glances off Grizwold's armor, and another lands at the back of the hallway, joining the one that landed there earlier.
Griz makes a ten foot move, and attacks the kobold to his right. Skip Moves up to guard griz, but there is a person in his way, so he holds till he can move in and attack when he is able. Due to cover he takes no attack from either kobold as he moves through the range of their nasty looking swords.
Just as Grizwold exits the hallway, the kobold on the left grins evily and lets loose with a stab, hoping to hit some gnomish flesh.
(1d20+1) (1d6-1) (if it hits)
The spear lands directly in the middle of Grizwold's back. It's only then that the kobold finds that his spear has been facing the wrong direction this whole time. Grizwold feels a light tap as the embarrassed kobold sheepishly flips his spear around.
The other kobold, the action moving too fast for him to keep up, recieves a mighty slash up his chest as Grizwold's longsword cuts right through his little wooden spear. He falls to the ground as splinters fly all about him.
The first kobold's action was a readied action, in case you were wondering. I'm not bitter about the fact that Grizwold's minimum 6 damage per longsword hit means he one-hit-KOs every kobold here. No, not at all.
"Hey, Lufred. Check this out!" whispers Kerrick to his companion. Kerrick then says a few unfamiliar syllables which are hard to make out, waving his hands over his skin and face, and then his skin begins to fade into scales, he grows shorter, and his hair melts into his new, scaly skin. Kerrick has become a Kobold. After this, he steps in front of Lufred, and jumps up and down, shouting to the kobolds in Draconic.
None of the rolls seemed to come out in the PM, FlWiPig, so I'll roll them here.
Disguise: (1d20+10) (-2 for different race)
Kobold Sense Motive: (1d20-5)[-3]
Kobold Spot: (1d20) (-2 for obscured view)
Hmmm... you know, your disguise check WOULD fail, but since you have 5 ranks in bluff, you get a +2 synergy bonus to disguise (acting in character, which you are) pushing you over the top! Might wanna add that to your sheet for future reference
Most of the kobolds begin murumuring excitedly and begin changing their attack plan. One kobold decides to take a shot at the evil gnome who's taken their kin, and proceeds to throw down his weapon, draw his spear and move up. Two others decide not to risk harming their friend and simply switch to their spear and move up.
The frontmost kobold manages to reach Grizwold and takes a stab at him with the vigour that one could only harness upon meeting their most hated enemy.
I'll do the attack rolls-- oh, crap, it's an edit. Off to the offical die roller.
This is all the movement and attacking they are doing.
The crossbow bolt merely deflects off the floor and skids off into a corner, and the clumsy spear attack is easily dodged by Grizwold. You can all see hints of frustration in the kobolds' eyes, mostly from the fact that a GNOME is avoiding them so easily.
It is now back to MATTHIAS' turn.
Nice clean map for you to work with. Since they're all moving around now, I attached little numbers to them to help me. I hope you don't mind, just please don't delete them
Matthias lets out some of the chain and starts spinning it in a tight circle around his head. After whirling it for a few seconds, he lets it snake out towards one of the kobolds feet.
Tripping kobold 6. Since I'm using a reach weapon and he's not next to me, I get to pick which corners to use when checking for cover. I'm using the ones the red line goes between, so no cover. touch attack - (1d20+5) trip check - (1d20+8) (Don't forget, kobolds get -4 for being small)
(if trip is successful) melee attack - (1d20+5) damage - (2d4+6)
Matthias spiked chain, shining in the candlelight, lashes out and easily grabs the kobold. With a quick pull, the small reptilian has his feet yanked out from under him, and before he can even hit the ground, Matthias' spiked chain comes back for the finishing blow, cutting him right in the middle. The spear flies off behind him, crashing into the wall and falling to the floor, simultaneously with the deceased kobold.
That is how it works, right? You trip him and come back to hit him again?
So now you just don't bother with attack and move lines? Uh... ok...
As Lufred moves up, and past the front line of kobolds, both decide to try and stab the distracted half-elf.
Attacks of Oppurtunity!
(1d20+1) (1d20+1) (1d6-1) (1d6-1)
The west kobold's spear glances off Lufred's armor and scrapes against the wall, while the other's spear veers in another direction entirely.
Lufred's response comes in an arrow which punctures the shoulder of the kobold nearest him. The short little creature cries out, dropping his spear involuntarily, and passes out.
The three kobolds in the back of the room appear nervous, and not particularily liking the way this battle is going. They hang back, unleashing their crossbow bolts at Griz and Lufred, and a couple take 5-foot steps towards the doors on either side. The spear-armed kobold just to the west of the doorway (the one with the broken door behind him) stands his ground, stabbing at Griz persistently. THIS time with his spear the right way.
Grizwold takes a short step forward in to the fray, skip runs in to guard his master from the horrid kobold attacks. Wisely, Griz stabs at the kobold ahead of him, letting skip gnaw on the backstabbey one.
No attacks of op for Skip or griz since griz is only taking a 5 foot step and skip is only entering range... as he gains cover from the wall. Griz takes a full attack action. I will add his racial attack bonus in this time. With a full attack action he gets two attacks at -2 (ranger two weapons feats). If the first one hits he will attack the kobold skip is attacking
Grizwold's longsword easily slices through the kobold, knocking him down while still clutching his spear. Seeing the creature fall, he turns to take a stab at the kobold behind him with his short sword, but it is not necessary. Skip is already clamping down on the kobold's arm and tearing him to shreds. The kobold's mangled corpse falls to the floor, in similar shape to the nearby door.
The remaining kobolds heave a few relieved sighs and start speaking in Draconic to the 'newly-freed kobold', and being to run out of the room through the available doors, clutching their light crossbows.
One runs through the door on the left, while the other two run through the door on the right, bursting through easily.
You see no more of the one that exits left. However, on the other side of the room, as soon as the door is flung open and the kobolds rush in, a wall of darkness covers the opening. A second later, both kobolds emerge, screaming their heads off. A black tentacle immediately protrudes from the darkness, wrapping around the neck of an unfortunate frightened kobold, and pulls him back in, stifling the screams. The darkness then spreads outwards, covering at least 10 feet of the room outwards from the door.
Orange represents the area the darness covers. So, you can't actually SEE kobold #3, but he's yelling a lot, and that's where he was going as the darkness came out, so you know the apporximate location. It's still a 20% miss chance if you attack him in there, though.
Kerrick launches himself out from under the table, dashing through the door (move action), then pauses for a split-second to see Spot - (1d20+5)(free action?) if he can find the Kobold who ran this way.
"Kobold" Kerrick hops backwards back through the doorway, as though he had been dragged backwards, kicking it closed behind him. He shouts something in a high pitched Draconic squeal, then says in his normal voice, in Gnome, another shouted string of words, adressing Griz by name and winking at him. He then beckons the party in, his *Five* fingers waggling, then he makes a motion like loading a crossbow bolt, and wags his head towards the door. He then mouths the words "Let's Go!" in common.
The last kobold of the room finally emerges from the darkness, miraculously unharmed. Unfortunately for him, a quick flick from Matthias' chain rectifies that; recieving a deep cut, the creature collapses to the floor and keeps moving forward by momentum, sliding for another 5 feet, and kicking up a lot of dust.
This shows the kobold's movement and subsequent ownage.
After the kobold's noisy screaming ends, nothing more can be heard from the darkness... all is silent from that direction. From the other direction, of course, is a certain disguised gnome yapping in two different languages. Three, if you count the sign language.
You seem to have loaded the map 4 times, Rigel There's 4 copies of everything now. I'm just glad I removed the legend in the last incarnation or the code would have been HUGE.
Also, I never really got a good oppurtunity to describe the room (OK, that's a lie, I just missed it ) so I think I'll do it now.
As the tension dies down some and the sound of Draconic screaming dies down (which is NOT a pleasant sound) the details of the room start to come out...
From the ceiling and all four walls, you see roots piercing the dirt. A few hang down low enough for a human to reach up and grab them, and an especially large one seeps into the darkness and out of sight. Also adorning the walls are small straight markings, along with dried-up splotches of kobold blood, most likely left by the soldiers who raided this den already. Near the bottom right corner of the room, a small, crudely-made stone table is present, containing little more than bits of gravel.
The most prominent feature of the room lies on the large flat rock in the middle of the room of which all the kobolds were crowding around just moments before. A map, 3 feet in diameter, sits with various shapes drawn in different colours. It is held down by two primitive crayons, each of a seperate colour, with a third one broken on the ground.
The stone in the middle was what I referred to as a table on the battle map. I didn't include the other table on the map, though I would have if I had thought ahead.