Ongoing Games (In-Character)Play-by-post games are going on in this forum as we speak (well, read). All threads on this board are actual games, so please, only post on a thread if you are a player of that game.
The ship is quickly cleared of all useful equipment and items, and an unconscious Jilikian is dragged from the wreckage.
"Alright men, take what you can use and carry as much as is reasonable. I need some help to rig up a stretcher for Jilikian, and then we need to move. The smoke's going to act like a beacon for every piece of xenos trash in the city, and I haven't a clue where the k'lsh'rk we've crashed. R'nshai! Rig the lander. M'gn's, rockets for you. Get ready to move out and keep your eyes skinned. I don't want even a j'skrit to get within a hundred yards, is that clear?" The sergeant bellows, obviously becoming more and more agitated as time goes by. You can hardly blame him. It's his first command and he's just lost the other two squads he was with, two of his men are injured, and his squad's alone and lost in a hostile city. Really, it's amazing he hasn't started cracking yet.
R'nshai has the lander rigged in about two minutes, an easy task since the craft exposed some of the fuel lines. "I'd stand back!" he hollers and flicks a match into the prometheum soaked cabin. Any nearby feel a wash of heat and hear the roar of the blaze. He moves up and takes position with the rest, his new lasgun and a few extra clips in tow.
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xkcd-atar by happyturtle
Awesome sigitars by Abardam and Mysticaloctopus
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Spoiler
The collaborative homebrew setting I'm working on: Nutopia
Can't see any Orks out here Sarge Zavrath walks towards the crashed lander and searches for las clips, hellfire clips, food, supplies, grenades, etc. He also looks for an auspex, map, or other navigation tool.
Summary of loot:
Las clips
Food
General Supplies
Hellfire clips (if any)
Grenades (if any)
Auspex, map, or other navigation tools (if any)
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Tauride holds out his weapon and points it out in the opposite direction from Zavrath. The smoke and darkness flitter confusing his judgment but he keeps looking anyway.
Spoiler
(1d20-1)[5]
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Thanks to Kyace for the avatar.
"Ok, I'll take the south side, you look north. Don't worry about the orks sneaking up on us, they are 8 feet tall and have dark green skin, how hard can they be to spot?"
Zavrath loads his long-las with a regular las-clip. He then holds his pendant and whispers to himself "Fightign for you, fighting for you..."
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Last edited by Shades of Gray : 11-18-2007 at 07:41 PM.
A cough sounds, and Jilikian rolls face down. Dry heaving and coughing loud, harsh, barks, she hacks as her comarades watch her worriedly. After a full minute and a half, she spits a glob of nearly solid vomit onto the ground, watching it steam in the cold.
Damn orcs nearly got me... thank the Emporer...
She then rises to her knee.
Well, I'm alive. And I got my lasgun. What else does the Emporer need? I might make consiousness if I try hard.
She comes up smiling, as though her heart wasn't stopped for a few beats after that massive crash. She pulls her lasgun to her hip, the wind blowing lightly through her dirty, silver hair.
What'd I miss?
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The Bear is Back.
Last edited by purepolarpanzer : 11-18-2007 at 10:21 PM.
"Oh nothing much other than the standard corpse stripping, casualty checks and field burials. We pulled all the gear we could find, ask the sergeant what you can have and what he wants you to do." R'nshai moves off between Jarrak and Zavrath and hunkers down into the snow, lasgun at the ready and set to full power, keeping his eyes out for orks.
Spoiler
(1d20-1)[4] hide (1d20)[7] spot
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xkcd-atar by happyturtle
Awesome sigitars by Abardam and Mysticaloctopus
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Spoiler
The collaborative homebrew setting I'm working on: Nutopia
"Even though we might be safe for now, we can't let our guard down. Is there any way out of here?" He raises his rocket launcher to his shoulder, checking to see that it is indeed loaded. He then looks around.
Spoiler
(1d20+3)[21] Spot (1d20+2)[12] Listen
Last edited by Penguinizer : 11-19-2007 at 08:35 AM.
As the roaring of the fire and the ringing in your ears subside, you have time to take in the surroundings. The city, that of it you can see, at any rate, is a mishmash of towering plascrete spires and ramshackle sheet metal dwellings clinging around their bases like a bad rash. The surfaces of the standing spires are soot-scorched and battle-damaged, and several of them have fallen, leaving stumps like broken teeth reaching into the sky. It is one of these you crashed into, and your ruined craft is lying not a hundred yards from its base, pluming thick promethium smoke clouds.
As the squad settles into guard positions, an eerie high pitched cackling fills the air, inhuman screeches and yelps echoing through the narrow and filthy streets. As soon as this registers, the first of the little greenskins comes into view.
"Grots! Keep steady, lads! Wait until they're in plain sight!" Bellows the sergeant, readying his lasgun as he kneels up against a nearby ruined wall.
The grots get closer and closer, brandishing their crude guns and blades, peppering the ruins with lead shot. It seems like there are numberless hordes, but since the only access to the crash site is via two narrow roads, this is an illusion. There can't be more than twenty of the little devils rushing inwards.
Jurgis finishes securing his backpack and goes to take the free end of Jillikan's stretcher, just before she wakes up. Not long after setting the stretcher back down, he hears the sound of the incoming grot and unslings his lasgun. He ducks behind the nearest pile of rubble, and double checks that his lasgun holds a functional power cell. He lines up his iron sights on the densest clump of advancing grots as he waits for the order to fire.
To speed up the game I'm making my rolls in advance. If the sergeant orders us to open fire, Jurgis shoots a three round burst at the grots he has in his sights.
Spoiler
To hit 1: 6+5+(point blank shot) = 11 or 12 if within 30'
To hit 2: 17+3+(point blank shot) = 20 or 21 if within 30'
To hit 3: 5+1+(point blank shot) = 6 or 7 if within 30'
Since I don't know their AC, i'm going to roll damage for each shot
Dam 1: 8 (9 if within 30')
Dam 2: 9 (10 if within 30')
Dam 3: 7 (8 if within 30')
M'gn's raises the rocket launcher. Having loaded a frag missile into it he fires it towards the center of the swarm. He then attempts to reload hastily.
Spoiler
(1d20+5)[14] to hit
Damage (if I hit): (5d6)[17]. Frag missile.
Damage reduced for 5 feet: (1d6)[4]
Damage reduced for 10 feet: (2d6)[9]
"OPEN FIRE!" The sergeant yells as the grots close in, and Jurgis's quick reflexes blast two grots to the ground, one with a hole through its skull, the other with a gaping wound in its chest. His third shot hums past another as his first targets drop.
M'gn's rocket roars down the street, annihilating eighteen grots with a single shrapnel-filled cloud. As the red mist settles, the horde presses on, although a lot more timorously. You see that four more grots are bleeding from shrapnel wounds.
As soon as he hears the order to fire R'nshai jumps up from the snow. With practiced ease he draws the thin flamer and belches a gout of flame into the grot advance.
Spoiler
stop me if i'm not doing this right (1d20+4)[13] and damage if i hit (2d4)[3]
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xkcd-atar by happyturtle
Awesome sigitars by Abardam and Mysticaloctopus
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Spoiler
The collaborative homebrew setting I'm working on: Nutopia
Verrukt, you're fine for the weapon stuff.
Viginti_tres, the full auto mode only fires 3 shots, not four. Sorry if you misunderstood. Otherwise everything's good.
Shades of grey, it will take you a move action to get to M'gn's, so you'll be there to help next turn. There's no slaver visible, and you see that these are wild and poorly armed, even by the descriptions you've had of grots.
Tauride's first shot finishes one of the wounded grots, the lasbolt hitting it in the shoulder and spinning it off its feet in a puff of dark smoke. His second flashes into an oncoming greenskin, boiling its internal organs as its metal armour acts as a superconductor for the heat.
The lance of burning promethium from the flamer lights up the street, and ignites four grots, which burn with an oily black smoke and horrible, cracking screams as they run around wildly, trying desperately to put themselves out.
Jurgis grins as his targets fall. "Burn and flee, Greenskinned mongrels!" he shouts above the din of battle as he readies his lasgun for another salvo. (I know I'll have to wait until everyone's had their turn, but I might not be able to post for a while, so I'm putting my next round in now and it can "happen" at the appropriate time - also, what's the tactical situation like - how close are the nearest survivors.)
Spoiler
If any grots are attacking Jurgis, he screams at them, swinging his lasgun stock at one with his left hand, while he fumbles for his knife with his right.
Lasgun (improvised club): 17+2-4(improvised weapon)-4(off hand, working on the difference between main and off hand to get off-hand modifier when not attacking with main hand) = 11
Damage: (assuming d6): 1+1 = 2
If you rule that I can't go for the knife when swinging the lasgun, then I just swing the lasgun two-handed. Yes, I know I could drop the gun as a free action, draw the knife as a move action, and attack as a standard action - but Jurgis is a kid in his first combat. He's going to make sub-optimal moves.
If there are still grots incoming and he isn't in melee, Jurgis fires another salvo.
to hit 1: 12+5(+1?) =17 or 18 if in 30'
to hit 2: 6+3(+1?) = 9 or 10 if in 30'
to hit 3: 17+1(+1?) = 18 or 19 if in 30'
dam 1: 4 or 5 if in 30'
dam 2: 8 or 9 if in 30'
dam 3: 2 or 3 if in 30'
If the other guys clear out the grots before my turn comes around, I'll just have to respond in my post.
Jarrak spits out his lho stick and begins to open fire.
Spoiler
To Hit 1 (1d20+5)(1d20+5)[14]
To Hit 2 (1d20+5-2)(1d20+3)[12]
To Hit 2 (1d20+5-4)(1d20+1)[4]
Damage 1 (2d6) (2d6)[7]
Damage 2 (2d6) (2d6)[8]
Damage 3 (2d6) (2d6)[4]
Also, are the sniper rifle users considered settled and aimed, since we have been acting as sentries? I assumed yes, but just subtract 3 to my hit rolls if I am incorrect.
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GENERATION 14: The first time you see this, copy it into your sig and add 1 to the generation. social ecksperiment.
Spoiler
KidKris's Tungsten Man
Djinn_in_Tonic's Tungsten Man
Credit to Djinn_In_Tonic for Peregrine
Credit to Ninja_Chocobo for 10th doctor
R'nshai hardly reacts to the wash from his weapon. He champs down harder on his iho and slings the flamer to a new arc. Snows boils and hisses at the next blast and heat distorts the air. He roars over the blaze, an animal howl, the combat adrenaline is pumping hard, muscles in his neck and shoulders stand out stark and glistening.
Spoiler
hit (1d20+2)[12] damage [role]2d4[/role]
__________________
xkcd-atar by happyturtle
Awesome sigitars by Abardam and Mysticaloctopus
----
Spoiler
The collaborative homebrew setting I'm working on: Nutopia
Jilikian shakes off the last of the dizziness as she heft her lasgun to her shoulder. Seeing the mass of grotz, she laughs.
It's great how they all come at once like that. Makes this so much easier.
She fires her lasgun, full-auto, into the oncoming mass.
Better get some grenades ready for the bigger ones, though. They may stink the same, but they are more stubborn.
Spoiler
Will post rolls when I know how do fire full-auto
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The Bear is Back.
Last edited by purepolarpanzer : 11-20-2007 at 12:53 PM.
Tauride readies his second weapon and stares out to asses the incoming horde, he then makes his next move.
He steadies his rifle and lets of another round of full-auto, none of these things are worth aiming for.
Spoiler
To Hit: (1d20+2)[22] (1d20)[13] (1d20-2)[2]
Damage: (2d6)[12] (2d6)[7] (2d6)[5]
P.S. I am hoping i didn't just say Tauride will ass the grotz but i really don't know how to spell asses. Hopefully Laz gets my meaning, otherwise it could get a little weird.
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Thanks to Kyace for the avatar.