Ongoing Games (In-Character)Play-by-post games are going on in this forum as we speak (well, read). All threads on this board are actual games, so please, only post on a thread if you are a player of that game.
Jurgis and R'nshai start moving from the ruined building towards a wrecked, tumbled wall nearer the Orks. All seems to be going well, until R'nshai slips and sends a rock skittering across the ground. Sprinting into the cover of the wall, the two men dive for safety as the air around them fills with hot lead. Their bodies hit the wall hard, breath hushing from their lungs as they ready their weapons. Jurgis blasts off a burst of fire, boring a hole through the shoulder of one of the Orks, which just seems to enrage it.
"'Umies! C'mon ladz, WAAAARGH!" Bellows the biggest Ork, his massive autogun racketing in one meaty fist while a cruel cleaver swipes the air in his other as he charges towards the two troopers.
A hissing whine sounds as Zavrath's shot finds its mark, a bright red bar passing through the chest of the lead Ork. It barely slows as it is hit, so intent is it on reaching the two front men. Almost within hand-to-hand range, its friends close behind it, it thunders forwards, dropping its gun and ripping a deadly looking sword free from its belt. Angry grots swarm forwards too, their courage bolstered by the big Orks, driving the normally cowardly things onwards with a disturbing energy that was not present in the first greenskins you fought.
R'nshai's inexperience with a lasgun shows as his burst fans wide and smacks into buildings and sky, but no enemies. Dropping the gun, he grabs his flamer and readies to cook some greenskins.
Gorkraj is lying in position at the building, lasgun balanced neatly on the windowsill of the ground floor wall. A short triple-shot and two grots hit the dirt, bodies contorted.
OOC: That was "surprise round" - the Orks charging and the initial responses (Jurgis, R'nshai, Gorkraj and Zavroth) as no other people had posted specific actions - I'm waiting for a response from M'g'n's, Jakken's, Jill's and Tauride's players before my next post. I'm hoping they're gonna attack or something. Might help save R'nshai's and Jurgis's skins.
Jill pops out from cover to fire into the lead mass of orcs, trying frantically to keep the wave from hitting her exposed men. She flicks her rifle onto full power, meaning to put them down with a predjudice.
Someone huck a grenade! We'll blast these beasts out of this world and into green goo!
Firing, at the commander if alive and if not at the orcs closest to the exposed men. Full power. Attack one (1d20+6) Damage (3d6+1) Attack two (1d20+4) Damage (3d6+1) Attack Three (1d20+2) Damage (3d6+1)
The lead Ork is in midair when Jill's two shots spin it round and dump it, unbreathing, at Jurgis's feet. As the other three Orks come in, Jurgis's frenzied shots blast straight through the heart of one, and both lungs of another, killing both of them almost instantaneously.
The Ork left alive leaps the barrier, landing next to Jurgis, and smacks him, hard, with the crude hammer it is wielding, knocking him off his feet and landing him on his back (8 damage with DR taken into account). It turns to R'nshai, piggy red eyes gleaming maliciously, and looks right into the barrel of a flamer.
R'nshai's flamer blast engulfs the Ork and toasts half a dozen grots. The Ork bellows in pain and begins running around, trying in vain to put itself out as the unquenchable flames begin burning their inexorable way towards its internal organs.
Zavrath sighs and sends a bolt into the Ork, dropping it to its knees, still frantically trying to extinguish the blaze.
Tauride's one shot that hits slams a grot from its feet. Both he and Jakken arrive at the wall in time to see the wave of grots approaching in a slinking, cowardly manner. They don't seem so tough now that their bosses are dead, and look like you could send them packing with a gentle breeze.
Jurgis struggles to get back up on his hands and knees, cursing loudly and spitting out mouthfuls of blood. He crawls painfully back from the front line and sets up a firing position behind a chunk of masonry.
The frenzied charges of Jakken and Tauride scare the grots a little, but only drop one of the little devils. R'nshai, on the other hand, blasts at least ten of them away into piles of flaming slag. This, understandably, sends the few remaining grots fleeing.
(If you want, you can try to pick off the survivors for the next few turns)
Jil flcks her power back, sighing as adrenaline, so intense and racing just seconds before, befgins to fade as she keeps firing at the remaining greenskins almost casually, knowing they've won one more skirmish in a longer war.
Auto-firing at normal power. (1d20+5) Damage (2d6) Again (1d20+3) Damage(2d6) Again (1d20+1) Damage (2d6)
Jurgis sits sits with his back against the masonry, sliding his body down to bring his head out of the line of fire. "Thanks Jakken, he says. "Safe to loosen armour? Hammer caught me right here." he indicates a point in the middle of his chest.
"Oh God..." R'nshai slides in next to Jurgis and Jakken. He looks at Jurgis as he gingerly removes his armor and the to Jakken, concern in his eyes. "It's my fault, last time I try to be sneaky, He'll be okay?" His flamer hangs by it's hoses limply at his side.
xkcd-atar by happyturtle
Awesome sigitars by Abardam and Mysticaloctopus
The collaborative homebrew setting I'm working on: Nutopia
As soon as the last of the grotz have been either killed or scared off, Jil rushes over to Jurgis.
You're alright, aren't you? She bites her lip as the armor is peeled back to show nothing more than a large bruise.
Alright then. We need to get you back on your feet then. Our first priority is to sweep that sky scraper as well as we can. Can't have any nasty surprises killing us. Then we need to get our bearings, see where the objective is, and then head there.
Jil looks over her squad. Although only one is wounded, they are all feeling the strain of battle.
And somewhere in there we're probably going to have to sleep.