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Ongoing Games (In-Character) Play-by-post games are going on in this forum as we speak (well, read). All threads on this board are actual games, so please, only post on a thread if you are a player of that game.

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Old 02-16-2008, 01:56 PM   Top  -  End  -  #181
Kai-Palin
Orc in the Playground
 
 
Join Date: Aug 2007
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US, Earth, Sol, Milky Way
Default Re: Selberath I: Calling

Zeke

Zeke stares into the eyes of (for lack of a better term) Uncompelled Peasant 1. The man's mind is filled with a rending screech that batters at his consciousness.

Spoiler


Regarding with a drawn countenance the pain he wreaked upon the peasant, Zeke again fights down the mental clutter of violence building around him, focusing his power.

AC: 22, HP: 17, Effects: Shield 2/60 rnds (6 mins), Inertial Armor 3/5 hrs.
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Old 02-16-2008, 02:27 PM   Top  -  End  -  #182
Alicorn
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BlueWizardGirl
 
Join Date: Oct 2004
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Default Re: Selberath I: Calling

Uncompelled Peasant 1 falls to the ground with a scream and dies.

Uncompelled Peasant 2 misses Byron again.

Byron misses Leddan.

Leddan misses him, too.

Uncompelled Peasant 1 remains dead.

Zeke's turn.


New initiative order for a reference on this page:

Leddan
Zeke
Uncompelled Peasant 2
Byron
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Old 02-16-2008, 03:56 PM   Top  -  End  -  #183
mdsoze
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Join Date: Jan 2006
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Underground Laboratory
Default Re: Selberath I: Calling

Byron continues his subdual attacks

Attack (1d20+3)[17]
Damage (1d8+2)[4]
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Old 02-17-2008, 10:57 AM   Top  -  End  -  #184
Kai-Palin
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Join Date: Aug 2007
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Default Re: Selberath I: Calling

Zeke

Zeke makes another mental assualt, this one on the other uncompelled peasant.

Spoiler


He pauses and again brings his consciousness into focus.

AC: 22, HP: 17, Effects: Shield 3/60 rnds (6 mins), Inertial Armor 3/5 hrs.
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Old 02-17-2008, 12:36 PM   Top  -  End  -  #185
Alicorn
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BlueWizardGirl
 
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Default Re: Selberath I: Calling

Uncompelled Peasant 2 falls unconscious.

Byron thwacks Leddan into unconsciousness as well.
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Old 02-17-2008, 01:40 PM   Top  -  End  -  #186
DarkLadyOfTheSith
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Default Re: Selberath I: Calling

Circe

Circe replies into the ring. "It would look suspicious if I simply came in and started fighting with you. Unless the situation is dire, I would prefer to remain here for the time being. Can you give me more information?"
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Old 02-17-2008, 05:56 PM   Top  -  End  -  #187
mdsoze
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Default Re: Selberath I: Calling

Byron

Byron checks the bodies to make sure they are all unconscious. When he finds the dead one, he glares at Zeke but says nothing.
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Old 02-17-2008, 06:11 PM   Top  -  End  -  #188
Kai-Palin
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Join Date: Aug 2007
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Default Re: Selberath I: Calling

Zeke

Zeke says into the ring, "We've subdued the closest peasants, and we'll try to go to the aid of the two that will help us. There's a room down here with weapons in it, and the people here seem to be unfriendly to outsiders. We're following a man who will hopefully lead us to someone in charge. He's leading the two peasants that I suggested help us." His inflection on the word 'suggested' leads Circe to know that he's talking about something beyond mere speech.

Looking up at Byron, he says, "I am sorry about that man. There is little I can do yet to incapacitate an enemy for a long period of time. I will do my best to negate that shortcoming." He looks around the room for a mace, and holds onto it as they advance into the next room, following the last man to enter and his two "suggestioned" companions.

AC: 22, HP: 17, Effects: Shield 4/60 rnds (6 mins), Inertial Armor 3/5 hrs.
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Old 02-19-2008, 10:15 PM   Top  -  End  -  #189
mdsoze
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Default Re: Selberath I: Calling

Byron

Very well, let us go forth.

Byron follows Zeke, mace drawn.
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Old 02-19-2008, 10:36 PM   Top  -  End  -  #190
DarkLadyOfTheSith
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Default Re: Selberath I: Calling

Circe

"Ruining a good plan, no doubt," the sorceress mutters before leaving Whisper on watch outside and descending into the hidden fortress.
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Old 02-20-2008, 10:34 AM   Top  -  End  -  #191
Alicorn
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BlueWizardGirl
 
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Default Re: Selberath I: Calling

The exit from the first room leads not into another room, but rather into a narrow hallway which turns ninety degrees to the right and then takes another left.

Zeke, in the lead, please roll a Reflex save.
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Old 02-20-2008, 04:34 PM   Top  -  End  -  #192
Kai-Palin
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Default Re: Selberath I: Calling

Barely spotting the incoming threat, Zeke's power flashes into a barrier that shunts him aside, adding extra momentum to his reflexive dodge. (Activating Resistance racial ability, 1PP)
(1d20+6)[15]
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Old 02-20-2008, 05:07 PM   Top  -  End  -  #193
Alicorn
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BlueWizardGirl
 
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Default Re: Selberath I: Calling

((You cannot use immediate actions while flat-footed.))

Zeke falls through a self-reclosing trapdoor in the floor and takes 15 falling damage. Spot checks from Byron and Circe, please.
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Old 02-20-2008, 05:29 PM   Top  -  End  -  #194
DarkLadyOfTheSith
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Default Re: Selberath I: Calling

Circe's spot check: 8
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Old 02-20-2008, 05:34 PM   Top  -  End  -  #195
Kai-Palin
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Default Re: Selberath I: Calling

Fine then, as you like.

Falling down the shaft, Zeke builds an inertial barrier, dispersing some of the force of his landing. (Activate Resilience, expending 4 PP, reduce falling damage by 8 points.)

HP: 10/21
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Last edited by Kai-Palin : 02-20-2008 at 05:59 PM.
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Old 02-20-2008, 07:20 PM   Top  -  End  -  #196
mdsoze
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Default Re: Selberath I: Calling

Byron

Spot (1d20+5)[8]
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Old 02-20-2008, 07:26 PM   Top  -  End  -  #197
Alicorn
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BlueWizardGirl
 
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Default Re: Selberath I: Calling

Byron and Circe see only Zeke falling into the pit and the trapdoor shutting seamlessly behind him.
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Old 02-20-2008, 09:15 PM   Top  -  End  -  #198
DarkLadyOfTheSith
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Utah
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Default Re: Selberath I: Calling

Circe

Before moving any further, Circe calls upon her magic, casting a spell on herself. (Fly)
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Old 02-20-2008, 10:27 PM   Top  -  End  -  #199
mdsoze
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Default Re: Selberath I: Calling

Byron

Byron stops.

Zeke's gone. That's trouble.

Lady Circe, do you know any magic that would aid me in crossing?
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Old 02-20-2008, 11:20 PM   Top  -  End  -  #200
DarkLadyOfTheSith
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Utah
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Default Re: Selberath I: Calling

Circe

Pleased at the appellation of 'Lady', Circe casts fly on Byron. "Fly spell," she says quietly.
__________________
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Old 02-21-2008, 06:14 PM   Top  -  End  -  #201
mdsoze
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Join Date: Jan 2006
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Default Re: Selberath I: Calling

Byron

Byron nods approvingly, and accepts the spell. Then he reaches into his bag and removes a 50 foot length of silk rope, and begins untying the knotted end, motioning towards Circe, pantomiming feeding the rope down the trap door.
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Old 02-23-2008, 12:05 AM   Top  -  End  -  #202
Kai-Palin
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Join Date: Aug 2007
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Default Re: Selberath I: Calling

Zeke looks around him, trying to discern his surroundings. He listens hard if he cannot see anything, one arm up in a warding gesture, bringing his wardshield up protect himself.
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Old 02-23-2008, 09:32 AM   Top  -  End  -  #203
Alicorn
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BlueWizardGirl
 
Join Date: Oct 2004
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Default Re: Selberath I: Calling

Zeke's surroundings are too dark for him to see anything, and he hears only Zeke and Circe's faint voices from above.
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Old 02-23-2008, 10:39 AM   Top  -  End  -  #204
DarkLadyOfTheSith
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Join Date: Jan 2006
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Gender: Female
Default Re: Selberath I: Calling

Circe

Circe steps onto the stop where Zeke fell, expecting the trap to trigger with her weight. Using the fly spell, she sinks just enough to lean against the door, hoping to keep it open (assuming the trap does, in fact, open).
__________________
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Old 02-23-2008, 12:02 PM   Top  -  End  -  #205
mdsoze
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Join Date: Jan 2006
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Default Re: Selberath I: Calling

Byron

Assuming that all goes to plan and the trap door is opened, Byron drops one end of the rope down into the opening, keeping hold of the other end, levitating over the hole.
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Old 02-23-2008, 03:25 PM   Top  -  End  -  #206
Alicorn
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BlueWizardGirl
 
Join Date: Oct 2004
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Gender: Female
Default Re: Selberath I: Calling

Circe's weight pushes the trap door open - slowly, as she's opposing the spring-loaded mechanism that caused it to reclose itself and because she isn't trusting her full weight to it - and light seeps into the hole, enough for everyone to see each other and Zeke to see the dangling end of the rope.
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Old 02-27-2008, 09:59 PM   Top  -  End  -  #207
mdsoze
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Default Re: Selberath I: Calling

Byron

Zeke, grab on or stay down there, but be quick about it. We've still got work to do.
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Old 02-28-2008, 10:24 PM   Top  -  End  -  #208
Kai-Palin
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Join Date: Aug 2007
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Default Re: Selberath I: Calling

Zeke grasps the rope and attempts to clamor up it.

(1d20-1)[5] (I think that's the right modifier, I'll check later.
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Old 02-28-2008, 11:44 PM   Top  -  End  -  #209
mdsoze
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Default Re: Selberath I: Calling

If Zeke cannot climb the rope, Byron will tell him to hold on, and then will levitate backwards, dragging him up.
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Old 02-29-2008, 12:11 AM   Top  -  End  -  #210
Alicorn
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BlueWizardGirl
 
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Default Re: Selberath I: Calling

Zeke just barely manages to cling to the rope as Byron hauls him up and out of the trap.
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