Ongoing Games (In-Character)Play-by-post games are going on in this forum as we speak (well, read). All threads on this board are actual games, so please, only post on a thread if you are a player of that game.
I guess boomwolf and I are with you now, since you're short two people and we're the only two people who posted in Team 1; guess we'll ignore our dialog there (wasn't much and have us showing up with you)
Lesdock
Testing the balance of his new knives, the Thri-Kreen had been performing what was for him a simple dexterity exercise but others tended to see as a juggling show for their entertainment. A small smirk crosses his face as he reflects on that possibility; as if he would every use his skills for the pleasure of others. Well, strictly speaking, some of his employers probably took pleasure in the deaths of some of the beasts he'd hunted, but no more than he had hunting them down. Seeing those who had gotten there before him Well, this is a motley crew to go into a place like what I've heard this is. But as long as they don't get between my blades and things that need to die, we should do alright.
Lesdock put his daggers away as the brief match begins and appreciates the sport, particularly the end.
Fine match. I'm late. My mistake. Do we have a plan? Or shall we just get down to it? This last is said as he pulls the blindfold over his eyes with one of his upper hands while cracking the knuckles of his lower hands.
Spoiler
Combat block again: Lesdock
Thri-Kreen Swordsage 2/Warblade 1/Bloodstorm Blade 4/Bloodclaw Master 2/Master Thrower 5/Fighter 1
Lawful Neutral Monstrous Humanoid
Initiative +11
Darkvision 60' Blindsight 60' with blindfold
Languages: Common, Thri-Kreen, Gith
_____________________________
AC 44, 31 touch, 34 flat-footed
(+5 armor, +5 Shield, +10 DEX, + 3 Natural, +4 Deflect, +7 monk)
178 hp (17HD)
Immune to sleep effects, immune to gaze attacks while in blindfold
Fort +21 , Ref +29 , Will +18
______________________________
Speed 40 ft
Melee: Dagger +27 d4+11
Melee Full: Dagger 27/27/22/17 d4+11, Dagger 27/27/22/17 d4+11, Dagger 27/22/17 d4+10, Dagger 27/22/17 d4+10
Ranged: Dagger +28 d4+12, d4+12
Ranged Full: Dagger 28/28/23/18 d4+12, d4+12; Dagger 28/28/23/18 d4+12, d4+12; Dagger 28/23/18 d4+11,d4+11; Dagger 28/23/18 d4+11,d4+11
Space/Reach: 5/5
Base Atk: 15; Grapple 15
Atk Options: Palm Throw, Trip Shot, Weak Spot
Special Actions
______________________________
Abilities (Str Dex etc)
Special Qualities
continuous freedom of movement, +30 jump checks, not limited by size on jump checks
evasion, superior multiweapon fighting, thunderous throw, lightning ricochet
Stances
Child of Shadows
Island of Blades (will probably stay in this one)
Punishing Stance
Maneuvers (Adept)
sudden leap (swordsage)
wolf fang strike (swordsage)
claw at the moon (swordsage)
burning blade (swordsage)
blistering flourish (swordsage)
stone bones (swordsage)
clinging shadow strike (swordsage)
steel wind (warblade)
leading the attack (warblade)
douse the flames (warblade)
Feats
Point Blank Shot
Weapon Focus(Dagger)
Shadow Blade
Multiweapon Fighting
Precise Shot
Far Shot
Weapon Finesse
Quick Draw
Improved Multiweapon Fighting
Snatch Arrows
Greater Multiweapon Fighting
Throw Anything
Skills
_______________________________
Equipment:
2 +1 Speed Adamantine Daggers
2 +1 Speed Cold Iron Daggers
4 +1 Silver Daggers
Bracers of Armor +5
+3 Animated Mithral Heavy Shield
Gloves of Dexterity +6
Headband of Wisdom +6
monk's belt
ring of protection +4
blindfold of true darkness
amulet of health +6
cloak of resistance +4
ring of freedom of movement
__________________ Homebrew
Current Project (A sequel to Tome of Battle)
Got that line from online; must have been a summary from a 3.0 source. Someone told me there was a non-psionic +1 LA Thri-Kreen in another game I was in but I forget what book it was in. I can take that part out. The jumping isn't important to the build; just the 4 arms.
__________________ Homebrew
Current Project (A sequel to Tome of Battle)
Alertness, Improved Natural Attack (bite), and Improved Natural Attack (claw)
Balance +6, Hide +5 , Listen +3, Move Silently +9, Spot +3, Swim +11. (Admiting-I don't really know to read what is natural what is ranks and what is the bonuses.)
Tigers have a +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.
_______________________________
Equipment:
Tiger Studded leather Armor +3 (9175 gp) (+6 AC total)
Rations 60 (30 gp)
Well, hopefully there's a plan and I just missed it. If not, we'll probably figure it out after the first thing attacks us.
Having understood his tone, Lesdock would have preferred that the catfolk and his pet walked in front of him but knew that that same tone made it unlikely. Trusting to his blindfold and his reaction time, Lesdock follows the minotaur, drawing a dagger in each hand as he crosses the threshold.
__________________ Homebrew
Current Project (A sequel to Tome of Battle)
I've editted in a buffed set of stats for Gor'thok into my first post.
I assume that GMW was only on the greataxe.
If it's only a couple foes in melee range - I can get your tiger a pounce onto a prone target about every round or two (if the target fails a reflex save after I hit it). Ah, the joys of Awesome Blow.
Try not to get hit. I only have so much healing I can do. Though I should make sure I can't do a persistent mass lesser vigor with the effects of the hymn of healing since I cast it while I sang. That would give everyone 22 hp back every round and take back on my healingload considerably.
Ash can work melee as well. I get 12 AoO's a round, so with Eldrich glaive.... I mostly just blast and maneuver when I'm getting in range/softening up the target. Then I go eldrich glaive and keep them from doing anything.
__________________
Life is a gamble, roll the dice. If your life is like cards, rig the deck.
"Boy, sure would be nice if we had some grenades, don'tchya think?" -Jayne Greatest number of kills In Valhalla Round 1 with Hsams Goht
I get 14 attacks a round melee for my d4+11ish damage, but they're not touch attacks. And with the buffs, my AC's about 50 so if I have to melee, i can, but I'd prefer to do it after spending a round knocking enemies prone with trip shot.
__________________ Homebrew
Current Project (A sequel to Tome of Battle)
If we're under duress, Ash counts it as 'Combat' and since he's not surpressing it, his gauntlets glow as bright as torches. With that illumination, our ebon eyes work. Gimme descripton! (Immune to the fire damage btw)
__________________
Life is a gamble, roll the dice. If your life is like cards, rig the deck.
"Boy, sure would be nice if we had some grenades, don'tchya think?" -Jayne Greatest number of kills In Valhalla Round 1 with Hsams Goht
The tiger like everyone else is surrounded by inky blackness and cannot see you. He's acting on his own (instinct), which in this case is panicking and trying to swim to the surface
Spoiler
Unless he's been trained to enter areas that panic him in which case he swims up calmly.
Taking a deep (and mostly harmless) breath, Mr. Stabby attempts to locate all creatures withing 30ft. by scent.
Mr. Stabby swims 15ft. forward attempting to listen for anything unusual. (hiding and moving silently with darkstalker of course)
Spoiler
Fire Damage (1d6)[6] Fast Healing 3
I assume that because its not necessary for Mr. Stabby to breath he can freely use scent underwater like a shark does. I'm working on the combat stat block now and will post it as an edit within the hour
Here it is:
Mr. Stabby
Evolved, Necropolitan, Awakened Rat, Rogue 13th
Nuetral (undead)
Initiative: +17
Scent, Darkvision 60ft.
Languages: Common
_____________________________
AC: 29, Touch AC: 23, Flat Footed AC: 17
(+5 armor, +12 dexterity, +2 size, +1 natural, -1 flaw)
HP: 112 (13HD)
Immune: All mind-affecting affects, poison, sleep, paralysis, stunning, disease and death effects, not subject to critical hits, non-lethal damage, ability drain, energy drain, damage to physical ability scores (str, dex, and con), fatigue, exhaustion, affects that require a fortitude save (unless it affects objects too), massive damage.
Fort +5 , Ref +22 , Will +7
______________________________
Speed: 15ft., Climb 15ft., Swim 15ft.
Bite Attack +10/+5
+1 Bayonet Attack +9/+4
+5 Heavy Crossbow Attack +31/+26
Space/Reach: 2 1/2ft.
Base Attack: +9/+4; Grapple +0
Special Actions: Uncanny Opportunist - May make an attack on anyone a party member strikes in combat up to 12 enemies per round.
______________________________
Str 8, Dex 28(34), Con - , Int 11(15), Wis 12(14), Cha 9(11)
Darkvsion 60ft.
Unnatural Resilience: Heals damage as a living character would per day
Uses Charisma modifier for concentration rather than constitution
Not affected by Raise Dead or Reincarnate spells
Destoyed when reduced to 0hp
Does not need to breath, eat or sleep
Can always take 10 on a climb check even if rushed or threatened.
Uses Dexterity modifier for Climb and Swim checks
Scent
Turn Resistance +2
Fast Healing 3
Greater Invisibility 1/day
Resist Control +2
Improved Evasion
Improved Uncanny Dodge
Uncanny Opportunist
Sneak Attack +7d6+15
Trap Sense +5
Trapfinding
-2 to saves vs. fear
Combat Reflexes
Craven
Darkstalker
Weapon Focus (Heavy Crossbow)
Crossbow Sniper
Rapid Reload
Sav vy Rogue
Improved Toughness
Vulnerable (flaw)
Inattentive (flaw)
Illiterate (hide) (bought off with skill ranks)
Balance +20
Climb +20
Disable Device +20
Escape Artist +28
Hide +59
Listen +14
Move Silently +50
Open Lock +30
Ride +12
Search +18
Slight of Hand +12
Spot +14
Swim +20
Tumble +12
Use Rope +12
Easy Escape Trick
_______________________________
Equipment:
Tiny Hewards Handy Haversack
Ring of Inivisibility
Masterwork Thieves Tools (5 sets)
1000 Tiny Crossbow Bolts
500 Cold Iron Crossbow Bolts
250 Alchemical Sivler Crossbow Bolts
250 Adamantine Crossbow Bolts
Tiny +5 Quick Loading, Collision Heavy Crossbow
+1 Warning Adamantine Bayonet (sword)
Ring of Dextertiy +6
+5 Greater Silent Moves, Greater Shadowed Tuxedo
Greater True Death Crystal
Greater Demolition Crystal
White Gloves of Man
Top Hat of Int +4, Wis +2, Cha +2
Tiny Kettle of Endless Tea
Fine China (Tiny)
__________________
Character Sheets:
Spoiler
Character for The Arena Tournament (reseve): Oathbreaker TGH
Character for The Arena Tournament (reserve): Bloatsack the Vile
Character for The Arena Tournament (reserve): Pin
Character for The Grinder: Mr. Stabby
Arena Tournament Medals (courtesy of The_Chilli_God)
Three merely sighs inwardly, already having the need to exert himself. He maintains his position and casts a spell.
Spoiler
Casting Energy Immunity(Fire) on himself. fire damage - (1d6)[4] fort save - (1d20+17)[23] concentration - (1d20+22)[28] vs. DC 10+half damage. Also makes any distraction DC automatically.
Stat block:
Spoiler
Three Race:Human (7 Bard / 1 Mindbender / 2 UR-Priest / 1 Sublime Chord / 7 Mystic Theurge) Alignment: Lawful Evil Type: Humanoid(Human) Initiative: -7 Languages
Common
Abyssal
Infernal
_____________________________ AC: 31 Touch:25 Flatfooted: 31
(10 + 5Deflection(Shield of Faith) +6AC +11Monkbelt -1Dex) Hit Points: 79 (2d8+8d6+8d4); Current HP: 75
Immune
Projectiles and Thrown Weapons (Storm Rage)
Grapple, Web, Entangle etc. (Freedom of Movement via Ring)
No need to eat or drink (Ioun stone)
No need to breathe (Ioun Stone)
Fire(Energy Immunity)
Saves:
Fort +17 , Ref +16, Will +39
(Superior Resistance +6resist, Conviction +5morale bonus)
______________________________ Speed: 30', Fly 40' Average (Storm Rage); Melee: +2 Standard, +2/-3 Full attack, 1d4-3 Dagger or 1d6-3 Unarmed Strike Ranged: +7 Lightning Ranged Touch Attack, 10d6 (Storm Rage) Space/Reach: 5'
Base Atk: +8; Grapple: +5 (Immune due to Freedom of Movement
Special Qualities:
Rebuke Undead: 16/day
Bardic Music: 8/day
Bardic Knoweledge: +8
Healing Hymn (Alternate Class feature)
Telepathy 100'
Evasion (Ring)
Freedom of Movement (ring)
______________________________ Abilities:
Str 5, Dex 9, Con 13, Int 14, Wis 30, Cha 26
Feats:
Able Learner, Spell Focus(Evil), Iron Will, Silent Spell, Melodic Casting, Extend Spell, Persistant Spell, Divine Metamagic Persistent Spell, Reach Spell, Metamagic Song
Skills
Intimidate +12, Diplomacy +12, Sense Motive +19, Bluff +14, Spellcraft +10, Listen +28, Perform(string instruments) +31, Knoweledge (Arcane) +8, Knoweledge (Religion) +8, Knoweledge (Planes) +7, Profession(Astrology) +16, Concentration +22, Use Magic Device +29
_______________________________ Equipment:
Headband of Leadership (+6wis and +6cha)
Ring of Evasion
Ring of Freedom of Movement
Ring of Enduring Arcana (Active only while buffing in the morning)
Monk's Belt
Bracers of Armor +6
Amulet of Health +4
Portable Hole
-Nice chair, desk, and small bed within, as well as extra sacks and the like
Gray Ioun Stone with Continual Flame
Clear Ioun Stone
Iridescent Ioun Stone
Rod of Chaining (Lesser)
Masterwork Lute
1340GP
Day Long Spells in Effect:
Shield of Faith
Ebon Eyes
Conviction
Heroe's Feast
Divine Insight (+20 on any single skill check)
Resistance, Superior
Stormrage
Energy Immunity(Fire)
Assuming as much of the Child of Shadows stance ((concealment; 20% miss chance while moving)) as possible while swimming, Lesdock begins swimming slightly down and (arbitrarily) east, looking sensing for some sort of tunnel that may lead to an air supply.
Fire(1d6)[4]
Fort(1d20+21)[41]
__________________ Homebrew
Current Project (A sequel to Tome of Battle)
Both you and Tofer feel a pressure wave of water wash over you before a massive force impacts into your bodies. Something sinuous, stoney, slimey and awful all at the same time tries to snake around you.
Spoiler
Tofer takes 41 Points of damage.
Nelisar takes 44 points of damage.
Nelisar needs to make a Strength checks vs DC 55 to continue moving forward
Tofer needs to make a Strength checks vs DC 51 to continue moving forward
Nelisar needs to make a grapple check vs DC 65 to keep from being grappled
Tofer needs to make a grapple check vs DC 59 to keep from being grappled
Mr Stabby as a (formerly) air breathing creature has his scent ability (presuming he still retains it) ruined by water. Since Mr. Stabby has been around the block a few times he is already aware of this and can rephrase his turn.
EDIT: playswithfire, make sure you read your private message before you post your turn! Are you SURE that's what you're doing?
"Something large is above us. It's....there. Extending into the void. I suggest not fleeing directly into it...I can feel it, even if none of you can see it."
Spoiler
FortitudeSave - (1d20+11)[28]
Fire Resistance.
Amulet of Adaptation.
Speaking as interrupt (no action cost), the second I feel it in my blindsense and the others moving up towards it. Should stop them from running into it, unless they're idiots and ignore the pixie. Hellfire shield active. Not posting my turn until all others before me have posted.
__________________
Life is a gamble, roll the dice. If your life is like cards, rig the deck.
"Boy, sure would be nice if we had some grenades, don'tchya think?" -Jayne Greatest number of kills In Valhalla Round 1 with Hsams Goht
You hear somehigh pitched squeaking coming from somewhere, but since only the pixie is surrounded by air none of you can comprehend anything being said.
Spoiler
Acting on the above information is acting on OOC knowledge and probably a bad idea... just saying.
Quote:
Originally Posted by Seffbasilisk
Ash
"Something large is above us. It's....there. Extending into the void. I suggest not fleeing directly into it...I can feel it, even if none of you can see it."
Spoiler
[roll0]
Fire Resistance.
Amulet of Adaptation.
Speaking as free action, the second I feel it in my blindsense and the others moving up towards it. Should stop them from running into it, unless they're idiots and ignore the pixie. Hellfire shield active. Not posting my turn until all others before me have posted.
The air pocket only surrounds you. No one else hears you. Additionally, technically free actions can only be taken on your turn. They begin swimming up before you even realize whats going on.
We both auto-fail the grapple. we CANNOT technically beat that score. ((overkill much?))
put that in a spoiler next time. On both the strength and grapple checks you can roll a 20, which auto succeeds I think.
Quote:
Originally Posted by Bronz
Three
Three merely sighs inwardly, already having the need to exert himself. He maintains his position and casts a spell.
Casting Energy Immunity(Fire) on himself.
[roll0]
[roll1]
[roll2] vs. DC 10+half damage. Also makes any distraction DC automatically.
Protection from Energy from energy is the spell I think you're trying to cast. But as someone who doesn't breath water (you simply don't need to breath) you of course can't speak to cast a spell with verbal components. Of course since Three is a highly experienced practioner of magic he is well aware of this and may rephrase his turn.
Mr Stabby slinks his little rat form through the water, and is unmolested as he heads off to the side.
Lesdok feels the same pressure wave glide over him momentarily unbalancing his stance. The slap of the massive appendage that strikes him is even more unbalancing, but strong magics allow him to slip out the thing's grasp before it gets a brutal choke hold on him.
Spoiler
Lesdok is attacked (1d100)[42] 21 or higher hits.
Lesdok is hit for 43 points of damage.
Ash begins swimming, attempting to position himself best so that he'll be able to catch any assailants in his eldritch cone and lets loose a blast. He'll target the large creature that two of the creatures near him swam into (and exclude them from the AoE) or (priority) another creature, if it appears in his voidsense and seems to be attacking one of the blank spots in the void he's mentally tagged as 'allies'.
Spoiler
SwimCheck - (1d20+2)[9]HellfireConeDamage - (15d6)[54] Reflex DC 21 for 1/2, Eldritch cone has a range of 30ft.
Assuming with an Int of 18 I can mentally keep track of all of the players in my blindsense radius of 30ft.
Ach! Just realized what an abysmal swim modifier I have, if possible, I'd like to change that move action to 'Shadow Stride' into optimal position (probably no more then 5 feet diagonal.) Also, I assume a giant flash of energy blasting in a direction is a good signal NOT TO SWIM IN THAT DIRECTION if anyone can see it.
__________________
Life is a gamble, roll the dice. If your life is like cards, rig the deck.
"Boy, sure would be nice if we had some grenades, don'tchya think?" -Jayne Greatest number of kills In Valhalla Round 1 with Hsams Goht
Unseen by most Ash blebs through the shadows before releasing a giant gout of hellfire. Unfortunately the blast goes unnoticed by all who aren't directly affected by it.
Spoiler
Since I've let others do "rephrase" their turns it would be very unsporting of me to do so with you
You need to make a caster level check to overcome spell resistance. You are more than capable of keeping track of your friends.
Its a moot point since no one can see it, but shooting spells at something does not mean "don't go there!" in common adventurer parlance. In fact for fighters it very much means "go there and cut something up!"