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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 12-20-2007, 10:13 AM   Top  -  End  -  #1
The Bushranger
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Default [3.5] [Spell] For when things are quiet, too quiet...

Another bit of complete silliness.

---------------------------------------------

Summon Tumbleweed
Conjuration
Level: Brd0, Bgl1, Dru0, Rgr1, Sor/Wiz0
Components: S, M
Casting Time: 1 standard action
Range: Close
Effect: Produces one or more Tumbleweeds (see notes)
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

This spell summons a single Tumbleweed into existance, completely matured and ready to roll, along with a slight breeze for propulsion of said Tumbleweed.

Higher level casters can choose to produce additional Tumbleweeds, up to a limit of one Tumbleweed for every two caster levels.

Material Component
A pinch of desert sand or prairie dust.
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Last edited by The Bushranger : 08-07-2008 at 08:37 PM.
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Old 12-20-2007, 10:18 AM   Top  -  End  -  #2
Lady Tialait
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Default Re: [Spell] For when things are quiet, too quiet...

Wa, wa, wa *wistles*

Nice spell...Adding it to my prepared 0 levels for today....
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Old 12-20-2007, 10:23 AM   Top  -  End  -  #3
Admiral Squish
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Default Re: [Spell] For when things are quiet, too quiet...

This'd actually be a nice touch for the beginning of that climactic battle where everyone's still facing off.
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Old 12-20-2007, 10:24 AM   Top  -  End  -  #4
Bisected8
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Merry Old England
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Default Re: [Spell] For when things are quiet, too quiet...

It needs another spell to make a light breeze to acompany it.
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Old 12-20-2007, 11:26 AM   Top  -  End  -  #5
brian c
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NinjaGuy
 
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Boston
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Default Re: [Spell] For when things are quiet, too quiet...

Wonderful. Reminds me of a song.



The old gunfighter on the porch
stared into the sun
and relived the days of living by the gun
when deadly games of pride were played
and living was mistakes not made

and the thought of the smell of the black powder smoke
and the stand in the street at the turn of a joke
Ah, the smell of the black powder smoke
and the stand in the street at the turn of a joke

It's always keep your back to the sun
and he can almost feel the weight of the gun
it's faster than snakes or the blink of an eye
and it's a time for all slow men to die
and his eyes get squinty and his fingers twitch
and he empties the gun at the son of a *****

and he's hit by the smell of the black powder smoke
and the stand in the street at the turn of a joke
hit by the smell of the black powder smoke
and the stand in the street at the turn of a joke

Now the burn of a bullet is only a scar
he's back in his chair in front of the bar
and the streets are empty and the blood's all dried
and the dead are dust and the whiskey's inside
so buy him a drink and lend him an ear
he's nobody's fool and the only one here

who remembers the smell of the black powder smoke
and the stand in the street at the turn of a joke
remember the smell of the black powder smoke
and the stand in the street at the turn of a joke

He said I stood in that street before it was paved
learned shoot or be shot before I could shave
and I did it all for the money and fame
noble was nothing but feeling no shame
and nothing was sacred but stayin' alive
and all that I learned from a Colt 45

was to curse the smell of the black powder smoke
and the stand in the street at the turn of a joke
curse the smell of the black powder smoke
and the stand in the street at the turn of a joke

Now he's just an old man that no one believes
says he's a gunfighter, the last of the breed
and there are ghosts in the street seeking revenge
calling him out to the lunatic fringe
now he's out in the traffic checking the sun
and he's killed by a car as he goes for his gun

So much for the smell of the black powder smoke
and the stand in the street at the turn of a joke
so much for the smell of the black powder smoke
and the stand in the street at the turn of a joke
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Old 12-20-2007, 11:38 AM   Top  -  End  -  #6
Heliomance
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Default Re: [Spell] For when things are quiet, too quiet...

I'm sure you could successfully argue any DM around to conceding that you could do this with Prestidigitation.
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Old 12-20-2007, 12:13 PM   Top  -  End  -  #7
The Kool
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Default Re: [Spell] For when things are quiet, too quiet...

I'd say Somatic instead of Verbal. Just flex them fingers over the gun, er, bow... I'd also say it would come with light breeze to roll it along, and maybe just need a pinch of sand.
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Old 12-20-2007, 12:51 PM   Top  -  End  -  #8
The Bushranger
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Default Re: [Spell] For when things are quiet, too quiet...

Thanks, guys. I've tweaked it just a little bit.





...tumble along, with the tumbling tumbleweed!
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Old 12-20-2007, 11:09 PM   Top  -  End  -  #9
CasESenSITItiVE
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Default Re: [Spell] For when things are quiet, too quiet...

A spell designed to cue dramatic effect? And you didn't feel the need to give the spell to the bard?
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Old 12-21-2007, 12:25 AM   Top  -  End  -  #10
The Kool
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Default Re: [Spell] For when things are quiet, too quiet...

OMG, yes, BARD!
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I'm a D6, a changeling, and...colorless, apparently.
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Old 12-21-2007, 01:52 AM   Top  -  End  -  #11
reorith
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the town
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Default Re: [Spell] For when things are quiet, too quiet...

what are the size, hardness, and hp of a tumbleweed?
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Old 12-21-2007, 02:10 AM   Top  -  End  -  #12
Demented
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Default Re: [Spell] For when things are quiet, too quiet...

*shrug*
No more than a fraction of your average bush.
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Old 12-21-2007, 02:56 AM   Top  -  End  -  #13
DracoDei
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Default Re: [Spell] For when things are quiet, too quiet...

Being wood I believe it TECHNICALLY has hardness 5... but, depending on how springy they are I wouldn't give it any of that... hitpoints depend on what you count as "destroyed".

I concur that the bard should get this... and it should STILL have no verbal component for them I think...
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Old 12-21-2007, 03:06 AM   Top  -  End  -  #14
Icewalker
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Default Re: [Spell] For when things are quiet, too quiet...

Hehehe, very nice. Any good one-one confrontation in a hot/dry climate needs tumbleweeds!
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Old 12-21-2007, 07:20 AM   Top  -  End  -  #15
The Bushranger
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Default Re: [Spell] For when things are quiet, too quiet...

Quote:
Originally Posted by CasESenSITItiVE
A spell designed to cue dramatic effect? And you didn't feel the need to give the spell to the bard?
*slaps face*

I'd give some convuluted explanation of why I didn't, but it would be a lie. I can't believe I didn't think of that. Well, now I did. Thanks!


Quote:
Originally Posted by reorith
what are the size, hardness, and hp of a tumbleweed?
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Old 12-21-2007, 08:53 PM   Top  -  End  -  #16
PirateMonk
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Default Re: [Spell] For when things are quiet, too quiet...

Make it produce more weeds at higher levels. If it scales enough, Draken can use it as an attack spell.

Nice spell
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Old 12-21-2007, 08:56 PM   Top  -  End  -  #17
The Bushranger
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Default Re: [Spell] For when things are quiet, too quiet...

*snerk* I'm glad I wasn't drinking anything when I read that.

Glad ya like it. That's actually a good idea, by the way, one weed per every two caster levels sounds good.
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Old 12-21-2007, 10:14 PM   Top  -  End  -  #18
PirateMonk
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Default Re: [Spell] For when things are quiet, too quiet...

What would be the damage on 125 tumbleweeds crushing you?
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Old 12-22-2007, 12:40 AM   Top  -  End  -  #19
Collin152
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Phoenix Metro Area, Az
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Default Re: [Spell] For when things are quiet, too quiet...

Nah, verbal makes totla sense for bards.
As an earlier post mostly says, "Wah wah wah... wooahwah!"
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Old 12-22-2007, 01:11 AM   Top  -  End  -  #20
Sir_Chivalry
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Join Date: Nov 2007
Default Re: [Spell] For when things are quiet, too quiet...

I have nothing to add, but please allow me this...

You have convinced me to play a bard. Even more than before.

I will love this spell almost as much as one of my former player's homebrew spells: Ubo's tinderfingers
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Old 12-22-2007, 08:24 AM   Top  -  End  -  #21
Ioth
Pixie in the Playground
 
PaladinGuy
 
Join Date: May 2007
Default Re: [Spell] For when things are quiet, too quiet...

lol reminds me of when I used the create food and water spell to crush a level 20 wizard with my level 16 favored soul... Thats enough to feed 48 humans 24 ogre's 12 giants, 6 purple worms or 3 collosal red dragons and sustain them for a whole day! That breakfast, lunch and dinner for the entire village all dropped on your head!

This would be a pretty nice spell with 1 tumble weed for level or if you could up the size for every 4 levels... GARGANTUAN TUMBLE WEED OF DOOM! lol... Making sure to add this to my spell list.
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Old 12-22-2007, 03:34 PM   Top  -  End  -  #22
DracoDei
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Default Re: [Spell] For when things are quiet, too quiet...

Quote:
Originally Posted by PirateMonk View Post
What would be the damage on 125 tumbleweeds crushing you?
None. They distribute the weight too well over too large an area...
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Best homebrew:
Grace-Gift - Taking "Defender" to a whole other level.
Falling Anvil Discipline - Loony Slapstick as a Martial Art, Mepholk - Snuggly skunk-people. , Wing Dragon Masters of flight Comment HERE, Organ Undead Mega-Thread, including two new organs!
Filk: 4000 Years(to live) . . . . For everything else see: Full list of Homebrew.
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.

Last edited by DracoDei : 12-22-2007 at 07:42 PM.
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Old 08-07-2008, 08:34 PM   Top  -  End  -  #23
The Bushranger
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Default Re: [Spell] For when things are quiet, too quiet...

Tweaked it just a little: the material component a bit and also added it to the Beguiler's spell list .
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Old 08-07-2008, 10:25 PM   Top  -  End  -  #24
ColonelFuster
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Washington State
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Default Re: [Spell] For when things are quiet, too quiet...

I think this is just a west coast thing, but...

Summon Akward Turtle
Enchantment
Level: Bard 4
Components: S
Casting Time: 1 full-round action
Range: Close
Effect: Forces Akward Turtle upon others
Duration: 1 round/level
Saving Throw: Will partial (see text)
Spell Resistance: No

You twiddle your thumbs without looking at them. If antone else looks at them, they must immediately drop what they are holding and also take up this action. They may not speak or use their hands. A will save negates the loss of hand control, but any subject that looks at your hands is effectively silenced for the entire duration. Only a burst of laughter from an outside party can end the effect of the spell prematurely.
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Old 08-07-2008, 11:24 PM   Top  -  End  -  #25
CarpeGuitarrem
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Default Re: [Spell] For when things are quiet, too quiet...

ColonelFuster: Hahahaha...awesome. And no, it's not just a West Coast thing.
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