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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 01-01-2008, 05:45 PM   Top  -  End  -  #1
RTGoodman
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Default Prehistoric Animal [PEACH!]

Alright, this is inspired by the old "lost world" genre of novels and movies (and, specifically, King Kong), and basically is attempt to make a template to just make a big animal, since there's not real "dire" template and the dire animals don't really work for my purposes (specifically, for my Design Contest Entry).

The problem is, I'm not sure what to do for the CR. It seems to make them more powerful by a lot, but HP are still low, so I'm not sure if it warrants a huge CR increase. My first guess was about +2 CR, but I'm not sure. What do you guys think?

[Also, the wording sounds a little funny, but size changes always throw me off a little regarding how much I need to actually write out, and the only size-changing template I could find, Dungeonbred, didn't really help much.]

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Prehistoric Animal
Prehistoric animals are larger and fiercer than their modern versions, and they pose a great danger to those that encounter them.


Creating a Prehistoric Animal
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Prehistoric Sub-Type: A Prehistoric Animal is an animal in its ancient, larger, more powerful form. It retains most of the qualities of the Animal type, with the following exceptions.
  • Hit die increases to d12 (instead of d8).
  • Low-light vision, as well as darkvision to a range of 60 feet.

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Sample Creature: Prehistoric Ape
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Last edited by RTGoodman : 01-04-2008 at 01:43 AM.
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Old 01-01-2008, 06:24 PM   Top  -  End  -  #2
Lady Tialait
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Default Re: Prehistoric Animal [PEACH!]

Oh this is made of win. The boost of the CR should be somewhere like +1...I think all it really does it make it easier to hit them, and give them ALOT more HP, I think +1 would be far.
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Old 01-01-2008, 09:02 PM   Top  -  End  -  #3
RTGoodman
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Default Re: Prehistoric Animal [PEACH!]

The thing is, look at the Prehistoric Ape in comparison to some other things. It's definitely better than, say, the CR 3 Deinonychus. It has twice the HP, probably around 3 times the damage, has a climb speed, a massive grapple modifier, and better reach. If the Prehistoric Animal template's worth +1 CR, that would make it a CR 3, and that just seems too low.

In reality, I'd say it's probably closer to a Dire Boar (CR 4), or maybe even a Dire Lion (CR 5), so that could be a +2 or +3 CR.


Anyone else have an opinion?


EDIT: And I've just now realized - apparently Dire animals and Dinosaurs are all of the Animal type and can thus qualify for the Prehistoric Animal template!
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Last edited by RTGoodman : 01-01-2008 at 09:03 PM.
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Old 01-02-2008, 12:52 AM   Top  -  End  -  #4
Jack Zander
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Default Re: Prehistoric Animal [PEACH!]

Heh, a prehistoric T-Rex?

+2 or +3 seems fair. Not sure which though.

EDIT: And larger creatures become harder to hit with their natural armor increases.
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Last edited by Jack Zander : 01-02-2008 at 12:53 AM.
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Old 01-02-2008, 02:09 AM   Top  -  End  -  #5
Icewalker
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Default Re: Prehistoric Animal [PEACH!]

I like it. Don't know what the CR change is...

For the sake of simplicity (Even though it will be quite challenging for you) try to adapt your chart so it shows a size increase of 2 categories. Trying to add them up can get a little confusing (you have to add together both the row of the original size and the one below it)

Also, you didn't put the natural attack damage increase from size on the chart.


hehehe...prehistoric penguin...
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Old 01-02-2008, 12:11 PM   Top  -  End  -  #6
RTGoodman
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Default Re: Prehistoric Animal [PEACH!]

Quote:
Originally Posted by Icewalker View Post
For the sake of simplicity (Even though it will be quite challenging for you) try to adapt your chart so it shows a size increase of 2 categories. Trying to add them up can get a little confusing (you have to add together both the row of the original size and the one below it)
I guess I'm losing my mind - it didn't even occur to me to do that! Anyway, I've got to run some errands, but I'll be back in a bit to do that and update the entry above.

Quote:
Also, you didn't put the natural attack damage increase from size on the chart.
Yeah, I just forgot about it. I'll put it here eventually too, probably doing it for a two-size increase also.
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Old 01-02-2008, 02:25 PM   Top  -  End  -  #7
RTGoodman
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Default Re: Prehistoric Animal [PEACH!]

Alright, I've done some editing, and added the new charts that detail two-size changes rather than just the SRD one-size change charts.

I was thinking about it, and I think maybe the CR should be something like "1-8 HD: +2 CR; 9+ HD: +3 CR." That takes into account the fact that the extra hit points add up at higher HD, and that once you start using bigger creatures (especially ones that grow naturally at higher hit dice), it's a little more powerful. Thoughts?
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Old 02-07-2008, 01:03 PM   Top  -  End  -  #8
Beren One-Hand
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Default Re: Prehistoric Animal [PEACH!]

By using the charts provided in the Improving Monsters section in the SRD, they Constitution increase for two size increases should be as follows:
Fine to Tiny: Same
Diminutive to Small: Same
Tiny to Medium: +2
Small to Large: +6
Medium to Huge: +8
Large to Gargantuan: +8
Huge to Colossal: +8
Gargantuan to Colossal: +4

Also by these charts the damage increase for two sizes should be:
1d2 -> 1d4
1d3 -> 1d6
1d4 -> 1d8
1d6 -> 2d6
1d8 -> 3d6
1d10 -> 3d8
2d6 -> 4d6 (This is a guess as there is no 3d6 on the chart to increase once more)
2d8 -> 4d8 (This is a guess as there is no 3d8 on the chart to increase once more)
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Old 02-07-2008, 01:12 PM   Top  -  End  -  #9
Tengu
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Default Re: Prehistoric Animal [PEACH!]

This template should give the creature a bite attack, if it didn't have one before. Because everyone knows all prehistoric animals were sabertooth.
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