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Old 09-30-2008, 08:23 PM   Top  -  End  -  #1081
AstralFire
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Default Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II

I'm not terribly familiar with the non-bender rules, but unless the monks can wear armor now, that doesn't quite work. I don't think the Kyoshi Warriors' armor was all decorative.
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Old 10-04-2008, 03:47 PM   Top  -  End  -  #1082
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Default Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II

Hm. Perhaps what you should do is make the Kyoshi warriors' armor a special type that is able to be worn by martial artists of their style. Oh, and I'm still interested in getting something done with sandbending. I'm working on a list of possible forms, but it's difficult. And this may be a foolish question, but was lavabending ever resolved? I figure it's half earth and half fire, so either one should be able to bend it, but at a penalty.
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Old 10-05-2008, 10:40 AM   Top  -  End  -  #1083
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Default Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II

If I recall correctly, lavabending was never resolved, however, I think someone did say that Nick said that it was fire-bending.
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Old 10-05-2008, 09:27 PM   Top  -  End  -  #1084
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Default Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II

Lavabending, read as manipulating lava it as a waterbender manipulates water, is never done in the show. Avatar Roku suppressed explosions and did other awesome avatar things, other benders seem to have caused explosions of pyroclastic magnitude, and even melted rock in such a way that indirectly affected lava flow, but as of the end of the show, LAVABENDING HAS NEVER BEEN DONE.
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Old 10-06-2008, 09:12 PM   Top  -  End  -  #1085
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Default Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II

You're sure? I mean, at the Fire Temple, Roku lifts his hand and lava erupts into fountains. Seemed like he was doing it to me. I just want to make sure you're right, because if you are, that solves lavabending rather nicely. Anyway, here's a few sandbender seeds. The first four are from earlier in the sandbending discussion, and the last three are obviously reworked waterbending seeds. If anybody can think of more (realistic ones, please, and any corrections to these ones you can see would be good too. No sand coffin seeds. A form might be possible, but no seed like that.) Here they are.

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Old 10-06-2008, 09:16 PM   Top  -  End  -  #1086
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Default Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II

Quote:
You're sure? I mean, at the Fire Temple, Roku lifts his hand and lava erupts into fountains.
That can be explained away as Roku creating a violent change in temperature that caused more pressure to build up, creating bigger spurts than would be normal.
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Old 10-07-2008, 07:33 AM   Top  -  End  -  #1087
Pirate_King
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Default Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II

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Originally Posted by phoenixcire View Post
That can be explained away as Roku creating a violent change in temperature that caused more pressure to build up, creating bigger spurts than would be normal.
exactly. As I stated before, we've seen them cause volcanic explosions and eruptions, as well as suppress them, but actual direct manipulation of Lava isn't something that's been done by anyone.

EDIT: except, of course, on that chibi-short, but that's hardly canon.
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Last edited by Pirate_King : 10-07-2008 at 07:35 AM.
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Old 10-07-2008, 11:47 PM   Top  -  End  -  #1088
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Default Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II

Heya. I'm running an Avatar D20 game and we had our first real session tonight that wasn't just character building, so I'll make a few comments.

1. My party is very silly and very violent. Our firebender has been given the designation of "omnicidal". Firebender+Alcohol= hilarity and flaming shots. We've got a rogue, a firebender (she's got a glaive and likes to light it on fire), an earthbender, and an airbender (crazy maxed-out bending check on him.)

2. I ran them up against 5 level 2 warriors and a level 4 rogue. An amusing battle, which ended fairly well for the party. The rogue was complaining he couldn't do much, but that was in large part because of the fact that he acted like a fighter, and just charged in the door. Two guys got sent smashing through the ceiling thanks to the earthbender, and two guys got smashed off the roof (earthbender and airbender each. The airbender nailed the leader.)

Comments: The column seed indoors is ridiculously powerful. I ruled that they couldn't do it from the ceiling, but even then, decently high reflex save to avoid an attack that put them out of the battle for a turn or 2 (and I ruled that it only did 2d6 smashing through the ceiling and didn't pin them down like in the rules) for a DC 10...excessive. I bumped it up to 15.

I ruled that if you're going to empower a technique for more damage or the like, as the airbender was doing with his "air thrust" technique, you couldn't take 10- seems a fair tradeoff for an otherwise pretty doggone powerful ability. The airbender only failed on a 4 or lower, so he went for it, but it seemed a bit more balanced to me.
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Old 10-09-2008, 09:32 AM   Top  -  End  -  #1089
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Default Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II

Why is it possible for a waterbender to deal 1d6 additional damage with ice shards (only a DC 10 seed) by increasing the DC by 4, but a firebender has to use a template (DC +20) that increases the damage by 1d6 for every +10 at which they increase the DC?

Edit: Hm, I seem to be using the Avatar d20 site variant. The standard Intensity is as powerful as the Ice Shards seed. Nevermind then.

Last edited by Ekeralos : 10-10-2008 at 09:23 AM.
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Old 10-23-2008, 11:15 AM   Top  -  End  -  #1090
Pirate_King
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Default Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II

well, iceshards is it's own seed that has damage increases built into it, and intensity can be applied to any seed to increase damage, including the basic fireblast. Although, I remember it having a lower DC... did it get upped, or have I not been here in a while.

EDIT: just checked the old PDF, intensity used to be a base 10. Why is it base 20 now? raising it to 20 just to add a single d6 seems pretty high. the additional d6 per x by which the bender beats the DC could have been higher than 4, but 10 as a base DC seems fair, considering the waterbender's ease in adding damage.
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Last edited by Pirate_King : 10-23-2008 at 01:52 PM.
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Old 10-23-2008, 03:12 PM   Top  -  End  -  #1091
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Default Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II

I think the main balancing factor is that Ice Shards is a standard action, area-of-effect seed whereas, as a template seed, Intensity can be applied to every Fire Blast in a full attack. So, while Ice Shards could potentially deal more damage as a single attack, a firebender using Intensity with his Fire Blasts would ultimately be able to do more damage. Also remember that Ice Shards is capped whereas Intensity is not. We wanted to give firebenders a way to bump the damage of their Fire Blasts without things getting out of hand. Finally, it should be noted that, in this setting, almost everyone has good Reflex saves or methods of compensating therefore, so area-of-effect abilities are in general less powerful than normal.

I hope that helps somewhat. If people think this is a real problem, I'd be willing to revisit the issue.

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Old 10-23-2008, 06:23 PM   Top  -  End  -  #1092
Pirate_King
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Default Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II

that makes sense. So is intensity no longer capped at the firebender's blast die?
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Old 10-23-2008, 08:38 PM   Top  -  End  -  #1093
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Default Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II

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that makes sense. So is intensity no longer capped at the firebender's blast die?
Nope, though any more than one or two extra d6's will probably end up being pretty difficult to achieve (though definitely possible) in most circumstances.
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Old 10-23-2008, 09:07 PM   Top  -  End  -  #1094
Ekeralos
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Default Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II

Quick question. Is it possible to use a masterwork item to increase Bending checks? I could see that getting out of hand... but I was unable to find a specific place where it was forbidden.
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Old 10-24-2008, 06:53 PM   Top  -  End  -  #1095
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Default Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II

non-canon, I don't think so, but there aren't any items that grant bonuses within the setting...except warfans and airbending staffs. hm. if an airbender staff is a higher masterwork quality, does it increase the bonus to the airbending check, or is it still just +1?
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Old 07-13-2009, 11:41 PM   Top  -  End  -  #1096
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Default Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II

I was wondering if anyone made a Swamp Bender class. If it was talked about, sorry, but I'm not going through over 35 pages to find that. If not, someone should! I won't, I'm lazy....
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Old 07-14-2009, 12:25 AM   Top  -  End  -  #1097
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Default Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II

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I was wondering if anyone made a Swamp Bender class. If it was talked about, sorry, but I'm not going through over 35 pages to find that. If not, someone should! I won't, I'm lazy....
Just be a water bender who hails from a swamp
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Old 07-14-2009, 04:50 AM   Top  -  End  -  #1098
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Default Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II

Quote:
Originally Posted by Achilles View Post
I was wondering if anyone made a Swamp Bender class. If it was talked about, sorry, but I'm not going through over 35 pages to find that. If not, someone should! I won't, I'm lazy....
I believe the was a variant class made of the water bender, same for the sand benders and earth bending
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Old 01-05-2011, 12:26 AM   Top  -  End  -  #1099
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Exclamation Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II

I don't know what if this was resolved, I just found this site when I was planning on creating my own Avatar tabletop , but can earthbenders use their climb speed to move laterally? At level 20, an earthbender climbs at 60 ft per move action. Since it is a climbing speed, they can use the run option. that is 240 feet in a round. If he uses Earthstride, he moves at 30 feet (base) + 20 feet (for achieving a result of 40) x 5 (for run) = 250 feet in a round. That is not much of a difference for a form that requires a swift action to maintain. Additionally, if the earthbender isn't maxed out for bending, they would not be able to consistently make 40, meaning the speed is reduced by 10 feet, and speed by running is now only 200 feet. Why would they want to use Earthstride's running snail ability? I think you can climb horizontally, because you do a climb check of surfaces at more than a 45 degree angle, and you could also just put your hands on the ground.

And if you can earthstride with climb speed, that comes out to a possible 400 feet in a round. This just seems a little fast to me. An airbender can fly at 280 ft/rnd while using the run option, run at the same speed by using Run Like the Wind, or combine them for 440 ft/rnd. This is not much difference between the bender known for speed and its polar opposite.

My question is whether earthbenders can use their climb speed on the ground and is it too fast? Has this already been resolved?

Last edited by Wishfire : 01-05-2011 at 01:07 AM. Reason: I had another thought
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Old 01-05-2011, 02:35 AM   Top  -  End  -  #1100
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