I read through the whole Web-Comic in... about... 2 days? And I discovered this wonderful boardgame... While going through the rules I asked myself, if this game would fit for some good round of solitaire dungeon-crawling, or if the game just fails without other gamers.
Any experiences or variants that would make this good?
The only way (in my view) for it to be possible is if you think of each character, that you play, as an individual.
Meaning, when you play Roy, take only Roy in consideration, when making your move. (without thinking of which other character might benefit from the move).
The point is: I donīt know many people I could play this game with... my group (me too) is more the RPG-cooperative-endbosshunting-dontwannahurtyou sort of Group... and now I need a good excuse for myself, why I could... SHOULD buy this game nevertheless, other then supporting the author and owning a game with pretty cards. :-)
"The game will work fine as a cooperative game, every time I've played it has been like that, but you can't really play it alone."
While true, this makes getting "stuck with Belkar" a pretty boring game. Belkar's best schticks come out in PvP, and you can miss some sweet opportunities to gain loot if you're not watching for a chance to rob an opponent blind in their sleep, no matter who you're playing. Besides, nobody "dies" in the game, you just run screaming for the dungeon entrance... so what's a little roughhousing between party members?