Re: [E6] Post-lv6 Gestalt Rules?
Simple, no book-keeping way: As one of your "Bonus Feats", you can take the following feat:
Eclectic Skills (Epic)
You gain the 1st level class features and spellcasting of a base class of your choice. You gain +1 skill point and +1 Hitpoint. The class skills of that class are now class skills for you as well.
Special: You may take this feat up to three times. Each time, you may either select a new class to gain the 1st level features of, or gain the 2nd (and then 3rd) level features of the class previously chosen. You gain +1 skill and hitpoint regardless.
- This gets the spirit of the ability (a high level Barbarian spreading out to gain minor spellcasting, or rogue skills; a Wizard gaining some weapon skill), but doesn't do the full effect (a Wizard wouldn't improve his BAB or HP by much, a Paladin will never become a full-on skillmonkey even with a few "Open Minded" feats thrown on later.
The "complicated" rules could be...
Epic Gestalt: Rather than grant bonus feats, you can allow players to gestalt earlier levels with another class. Every 5000 XP, the player may gestalt a new level. They gain the following benefits:
Base Attack: Your base attack increases by 1, if the new class has a better Base Attack bonus at 1st level. You cannot have more than a +6 Base Attack bonus in an E6 campaign.
Skills: You gain the difference between classes in new skillpoints. For example, if you are a Wizard and select Rogue, you gain (8-2=6) 6 bonus skillpoints. All skills that are class skills for the new class are class skills for you now. You still cannot have more than 9 ranks in a class skill or 4 ranks in a cross-class skill.
Saves: You get +1 to whatever is a "good save" for your new class that was a "poor save" for your old one. You cannot have more than a +5 base bonus to any saving throw. For example, if a Fighter takes a gestalt level in Cleric, he gets +1 to his Will save each time until his Will save reaches a +5 bonus.
Proficiences: You gain all weapon and armor proficiencies of the new class.
Class Features and Spellcasting: You gain all class features and spellcasting appropriate for a level in the gestalted class.
- Still not perfect, but an easily explained set of rules. Things get tricky if you allow multiclassing, so you may want to prohibit it to keep things clean.
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Quote:
Originally Posted by streakster
EDIT: Seriously. These encounters are like matching cats v. mice. Me vs. a plate full of puff pastry. Chuck Norris v. anything at all, ever.
EDIT2: O-Chul v Shark. Snuggles v. that pansy Good Cat. Pun-Pun, full stop.
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