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Old 02-20-2008, 05:36 AM   Top  -  End  -  #1
ArenaManager
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Default Arena Tournament, Round 32: Jeanette vs. JSB

Arena Tournament, Round 32: Jeanette vs. JSB

Map:
Spoiler


XP Award: 300 XP
GP Award: 300 GP

Fishy - Jeanette
Talic - JSB

All Combatants, please roll initiative.
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Old 02-20-2008, 06:58 AM   Top  -  End  -  #2
Talic
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Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

Ah, let the battle of the people who came in second in a 2 man war commence...

Well, after purchases, and initiative, and spell selection, and all that. Will post my part of it in a bit.

However, I'd like to start by saying no immediate purchases, though I reserve the right to purchase items in response to your purchases.

Oh, and I'd wish you good luck, but that would mean you'd kill me, so I'll just say may the best and luckiest one here win.
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Old 02-20-2008, 08:39 AM   Top  -  End  -  #3
Talic
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Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

Initiative: (1d20+3)[18]

@Refs:
Spoiler


I've reviewed our sheets, Enhanced Resilience, can I get a basic rundown? Is that the feat that grants 4 HP of damage prevented per point spent instead of 1? I'm afraid I don't have that book.
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Old 02-20-2008, 11:12 AM   Top  -  End  -  #4
Fishy
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Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

We're Number Two! We're Number Two!

Enhanced Resiliance does exactly what you think it does. What do Backbiter and Sonic Blast do? Additionally, Jeanette is going to spend her last 20 gold on on a Heavy Steel Shield- which is probably stupid for fighting a Wizard, but I'm sticking to it.

Initiative: (1d20)[2]

Jeanette starts in the red corner, B13, wielding her mace. May the best man win, we who are about to die, salute you, etc, etc.

Stats:
Spoiler

Last edited by Fishy : 02-20-2008 at 11:19 AM.
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Old 02-20-2008, 02:25 PM   Top  -  End  -  #5
Talic
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Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

Both are from the Spell Compendium. Sonic Blast does 1d4 damage, fort save or be deafened for 1 round. Backbiter lasts 1 round/ level (or until discharge), targets weapons only, and is will save or next time it's attacked with, it hits its wielder. Any other tidbits from my sheet you need? I believe most of the other spells are SRD.

No purchases in response.

I'll start in Y13, scroll in hand.

Standard action: Cast spell off scroll.
Free action: Drop scroll.
Move action: Draw dagger.

Edit: Done

stats for refs:
Spoiler

Last edited by Talic : 02-20-2008 at 05:53 PM.
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Old 02-20-2008, 07:24 PM   Top  -  End  -  #6
Fishy
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Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

Jeanette manifests Wild Surged Vigor, turns all silvery.

5% Psychic Enervation chance: (1d20)[10]

Thankful that her powers still seem to work, she moves to H13, done.

stats:
Spoiler

Last edited by Fishy : 02-20-2008 at 07:26 PM.
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Old 02-20-2008, 10:39 PM   Top  -  End  -  #7
Talic
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Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

Makes a couple threatening gestures with the dagger. (Free Action)
Move from Y13 to Z7. (Move)
Cast a spell. (Normally, I'd give you a spellcraft check to identify, however, as it's a Trained only skill, you don't get the option.)

Done

Stats For Refs:
Spoiler
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Old 02-21-2008, 01:50 AM   Top  -  End  -  #8
Fishy
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Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

Oh no, he has a dagger!

Double move to S12, done.

Stats:
Spoiler
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Old 02-21-2008, 02:32 AM   Top  -  End  -  #9
Talic
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Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

Yes... yes he does.... MWAHAHAHAHAHAHAHA!!!! By the way, doesn't that big lead weight on a stick weigh you down?

ROUND 3!!!!!

Move from Z7 to X2.

Done.

Stats and stuff for refs:
Spoiler

Woo, 2 rounds down on that vigor, 18 more to go.

Last edited by Talic : 02-21-2008 at 03:17 AM.
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Old 02-21-2008, 09:54 AM   Top  -  End  -  #10
Fishy
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Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

Sorry about the delay, forgot to subscribe to this thread.

Double Move to X3 (through X7), which doubtlessly triggers whatever readied action you have. Done, after that gets resolved.

Stats:
Spoiler

Last edited by Fishy : 02-21-2008 at 10:00 AM.
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Old 02-21-2008, 10:41 AM   Top  -  End  -  #11
Talic
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Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

Nope. :) No readied actions taken here. I figured you'd be moving there, your win condition seems to be, "beat elf with extreme prejudice".

No worries on the delay though, the match is progressing plenty quickly. :)

Round 4

No visible actions, other than a tongue sticking out, and a audible "Phbbbbt!" sound.

Your turn.

For refs:
Spoiler
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Old 02-21-2008, 06:48 PM   Top  -  End  -  #12
Fishy
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Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

I have to say, I'm feeling some pretty rampant paranoia right now.

Jeanette's Sense Motive modifier is worse than mine, though, and she just attempts to beat the elf with her morningstar, two handed.

Attack: (1d20+2)[17]
Damage: (1d8+3)[7]

Not quite done: I may want to use my move action until after this gets resolved.

stats:
Spoiler
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Old 02-21-2008, 07:40 PM   Top  -  End  -  #13
Talic
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Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

...and THAT, my friend, triggers a readied action. Remember that spell I cast earlier? Been saving it for now. Melee touch attack, -2 to hit. your touch AC, by the sheet, looks to be a 10, so if I hit that, I'll need you to make me a DC 17 Fortitude save. Regardless, since I've made no other movement this round, I will take a five foot step after the touch attack, to W1, putting me safely out of reach of that morningstar of yours.

Touch attack: (1d20-2)[6]

Follow with a 5 foot step to W1.

EDIT: Curses! Foiled by my physical deficiencies!!!!

Stats for refs:
Spoiler

Last edited by Talic : 02-22-2008 at 06:23 AM.
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Old 02-22-2008, 12:28 AM   Top  -  End  -  #14
chilepepper
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Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

ref chilepepper

@JSB
Spoiler


JSB tries to poke/slap/high five you but misses and then takes a five foot step as listed. Jeanette's morning star swings through the air where her opponent just was. Jeanette may now take a move action if desired.

Last edited by chilepepper : 02-22-2008 at 12:28 AM. Reason: fixing code
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Old 02-22-2008, 12:41 AM   Top  -  End  -  #15
Fishy
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Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

Waaaitaminute. You can only ready one action, and it's not his turn. Can he really make a five-foot step now? That seems like it would negate all melee combat ever.

If he actually is allowed to do that, then I follow to W2. But I think I killed him right there.

Stats:
Spoiler

Last edited by Fishy : 02-22-2008 at 12:46 AM.
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Old 02-22-2008, 03:34 AM   Top  -  End  -  #16
chilepepper
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Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

ref chilepepper

SRD-
Quote:
Readying an Action

You can ready a standard action, a move action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, any time before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. If the triggered action is part of another character’s activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action. Your initiative result changes. For the rest of the encounter, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action.

You can take a 5-foot step as part of your readied action, but only if you don’t otherwise move any distance during the round.
This tactic has been used a lot in the Arena. Although... now that I read it, I'll have to pull a high ref in here to rule on something. Please hold this match.

@high ref
Spoiler

Last edited by chilepepper : 02-22-2008 at 03:47 AM.
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Old 02-22-2008, 06:35 AM   Top  -  End  -  #17
Talic
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Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

There are things that make the tactic less, or non effective. For example, melee weapons such as the spiked chain, which can be used at 10 feet, or melee weapons that can also be used at range. It does greatly mitigate the effectiveness of melee attacks, though. Doesn't eliminate it. In order to use this ability, I:

Cannot move during my turn (which means if I do cast, it better be on the defensive), AND

Have to always have a readied action set to trigger on your attack (which means no casting on my turn also).

The primary reason I could do this easily is because I'm holding the charge of a touch spell. If I had chosen a spell like Sleep or Daze, I would have had to take the five foot step first, to get me out of threat range.

But, no, what I did was RAW. In fact, as far as I can see, everything thus far in the match has been, which is why I'm not exactly sure why the match is being put on hold. I'd kinda like to get back to harrying your character.

Last edited by Talic : 02-22-2008 at 07:43 AM.
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Old 02-22-2008, 11:34 AM   Top  -  End  -  #18
Fishy
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Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

Oh, hey, if that's what it says in large block letters in the SRD, it's my fault for not reading the rules. Sorry about that minor outburst.
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Old 02-22-2008, 02:38 PM   Top  -  End  -  #19
Talic
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Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

Quote:
Originally Posted by Fishy View Post
Oh, hey, if that's what it says in large block letters in the SRD, it's my fault for not reading the rules. Sorry about that minor outburst.
Hey, I'd do the same thing, in your position. I'm just wondering why we're on hold.
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Old 02-22-2008, 04:52 PM   Top  -  End  -  #20
Mavian
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Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

High Ref Mav: Blows his Ref Whistle

Its seems like you two have sorted out the issue without us, so if there's nothing else. Game On
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Old 02-22-2008, 10:20 PM   Top  -  End  -  #21
Fishy
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Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

Alrighty, then!

Jeanette uses her move action to head to W2, done.

stats:
Spoiler
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Old 02-23-2008, 03:35 AM   Top  -  End  -  #22
Talic
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Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

EDIT: Round 5

Hmmm, me in W1, you in W2... looks like you may just have me pinned down. 1st, since I missed, charge is still held on that spell. Standard action to make a melee touch attack... Hope I hit.

Attack: (1d20-2)[16]
Yay!

Again, if it hits, DC17 Fort save.

Not done.

Stats for refs:
Spoiler

Last edited by Talic : 02-24-2008 at 01:12 AM.
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Old 02-23-2008, 05:49 AM   Top  -  End  -  #23
Fishy
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Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

Immediate action: Elan Resistance thingie. Jeanette spends a power point, gets +4 to all her saves until the end of her next round. So,

Fort Save (DC 17): (1d20+7)[13]

Edit: Yuck. What did I win?

Stats:
Spoiler

Last edited by Fishy : 02-23-2008 at 05:50 AM.
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Old 02-23-2008, 06:08 AM   Top  -  End  -  #24
Talic
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Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

Tell her what she's won, Rob!

Rob: Why certainly, JSB! Jeanette, you've just been hit by a Touch of Fatigue! It may not be a four day, five night stay, but for the next 1 full round, you are Fatigued. But that's not all! Thanks to the Fearsome Necromancy feat, any necromancy spell that JSB casts, that requires you to save, automatically gives you the Shaken condition for one round as well, regardless of the outcome of the save!

Actual game effects:

Quote:
Originally Posted by SRD, Fatigue
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Quote:
Originally Posted by SRD, Shaken
A shaken character takes a -2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Shaken is a less severe state of fear than frightened or panicked.
EDIT: I believe the -2 to strength also puts you at medium encumbrance. The only thing that'll affect you on would be reducing your base move to 20.

In other words... for one round, you'll find it difficult to whack me senseless.

My action: 5 foot step to V1. (free)
Elect not to take my move action.

Done.

Stats for refs:
Spoiler

Last edited by Talic : 02-23-2008 at 01:07 PM.
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Old 02-23-2008, 11:57 PM   Top  -  End  -  #25
Fishy
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Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

Jeanette takes a moment to quietly cope with her sudden feelings of inadequacy.

refs:
Spoiler

Done.

Stats:
Spoiler

Last edited by Fishy : 02-23-2008 at 11:58 PM.
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Old 02-24-2008, 01:07 AM   Top  -  End  -  #26
Talic
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Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

Edit: Round 6: The Round Who Loved Me

I'm a not gonna count on being lucky twice. I was factoring in about a 15% chance of losing the match, due to a 1d8+1 or two whack.

Now, hmm. How to do this. Full round action: Withdraw.

Move from V1 to K3. That's a decent enough 60 feet of movement.

Stats for refs:
Spoiler

Last edited by Talic : 02-24-2008 at 01:20 AM.
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Old 02-24-2008, 01:44 AM   Top  -  End  -  #27
Fishy
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Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

Maybe I should have taken a swing, but I really didn't want to get double-debuffed. Anyway.

Now that the debuff has worn off, pursue to L3 via double-move.

Spoiler
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Old 02-24-2008, 02:49 AM   Top  -  End  -  #28
Talic
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Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

Round 7: Son of the Round

Twas a standard action that debuffed you. I could most assuredly not debuff you and continue to remain outside of the range of your one-hit-killer of steel and wood and pokeyness and owies.

Action: Full round: Withdraw :D
Movement: K3 to C8.

Free action: Stay away from me, you psycho!!!!

@Refs
Spoiler


Stats for refs:
Spoiler

Last edited by Talic : 02-24-2008 at 04:16 AM.
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Old 02-24-2008, 07:43 AM   Top  -  End  -  #29
Fishy
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Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

Double-move to D6.

Free action: "STOP RUNNING!"

Stats:
Spoiler

Last edited by Fishy : 02-24-2008 at 07:52 AM.
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Old 02-24-2008, 09:05 AM   Top  -  End  -  #30
Talic
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Default Re: Arena Tournament, Round 32: Jeanette vs. JSB

Round 8: Return of the Son of the Round

Free action: How 'bout you put down your whack stick, and I put down my dagger, and we discuss this like civilized people?

Now, you're in D6, I'm in C8, so no threats. However, you cut off my planned escape route south. So now I need another.

I'll do the hustle. :) Double move action. C8 to C20. Muah hahaha! No readied actions at this terrified hurried pace!!!!

Stats for Refs:
Spoiler

Last edited by Talic : 02-24-2008 at 09:05 AM.
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