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Avatar d20 Playtesting Combat 1 – Level 1 Party v. Party
A hush falls over the crowd as the wooden gates at either end of the arena open with a creak and the combatants file out from opposite sides of the arena, taking their places and preparing for the round to start. A voice booms from the announcer’s box.
Braaaaaains…braaaaains…*coughcoughcough* I have got to stop doing that. Anyway, it is time for the tournament to begin! Today, in this very arena, the finest combatants in the land will begin an epic test to determine who is worthy of victory and who will be returning home in shame! Now, let’s meet our challengers!
On the south side of the arena, hailing from the eastern Fire Nation, Shui Jin the firebender! Accompanying him into combat, his countrymen, Yan the martial artist! They will be assisted by Sorant the airbender, a wanderer from the Southern Water Tribe! And finally, we have Arijin the ranger! Will his survival skills and combat prowess help his team carry the day?
Let’s find out as the battle begins!
The initiative order will run thus:
When posting, please post both an “in character” and “out of character” description of your character’s actions. That way, it’s easy for everyone to understand what you’re doing, plus we can all enjoy the description. Also, you don’t have to post your actions in initiative order, but please remember to wait for me to post a round summary before you post your actions for the next round. I realize this will make the combat go more slowly (I’ll probably only be able to make summary posts once per day), but will hopefully make things easier to understand and analyze later.
I hope I haven’t left anything out. If you have questions, post or PM.
As Shui Jin enters the battleground, he first looks to his left to familiarize himself with his comrades, then his surroundings. Finally, he sizes up those chosen to be his enemies on the other side of the arena. He quickly reviews the movements for the little firebending he knows, practicing the breathing techniques he learned from his father before he was carried away from his homeland. This will be a test of his worth, and a testament to his determination to practice his art.
The flavor text there wasn't meant to take my first turn, just wanted a little intro, and to ask what we see of our enemies when we come in. Can we tell anything important about them from where we are?
Marten, make a wiggle check
Gold contributer to the Avatar Project
Firebender avatar by Shades of Gray
Looking across the stream that bisects the arena floor, you see your opponents lining up and preparing to fight. On the far left is a large man wearing dented armor composed of overlapping scales and wielding a long polearm with a viciously-curved blade. Next to him is a slender young woman clad heavy robes of various shades of blue, with at least two waterskins strapped to her back. The next opponent is a tall man wearing a suit of black and maroon armor, who takes a strongly-rooted stance and thrusts his chin and shoulders toward you aggressively. Finally, you see a slight young man of almost boyish appearance who holds a short, curving sword in each hand.
Sorant sits in the lotus position with his eyes closed, preparing his mind for the ordeals to come. He feels the wind caressing his body and hears his robes flutter in the breeze. The grass is comfortable and the air is warm. Slowly, the young airbender lifts his eyes to assess his opponents, and calmly brushes his shoulder-length, straight hair aside with his hand. This is his first test.
"Well then. Looks like it's time."
I would take my action, but I have to go in, um, two minutes ago. I'll get back in about four hours; don't wait up for me.
Sorant stands, dusting his ropes off and takes his makeshift staff in hand, the breeze ruffling the folds of his blue and tan robes.
His calm demeanor shatters in that instant and turns to ferocity as he brings his left hand back and gathers the wind into it, then gasps his staff and thrusts it forward violently, channeling the wind through the rod of wood and launching a spiraling ball of wind to engulf the pompous fighter in black armor.
Air Blast + Air Thrust = DC 15 +3 for distance = DC 18
I take 10 and pass easily with a check of 22.
Climb check - (1d20+1) [roll1]
Kindly make a Reflex Save or be knocked prone.
Does armor's damage reduction apply to touch attacks? If so, then I change my target to the woman with the blue robes.
After the initial offense, Sorant seeks the high ground, finding a convenient spot between two rocks and tries to climb to the top of the rock, placing himself out of reach of offending spears and swords.
I take a five-foot step to go to Q16, between the to outcroppings. Base DC 25 for natural rock, -10 for having two walls to brace against, so DC 15. If I fail the check, I just let myself fall and get back into a fighting stance.
Climb check - (1d20+1)
And for ease of reference, I'm reposting my character
Male human airbender 1
CG medium humanoid Init +3; Senses Spot +4, Listen +4 Languages Common
-------------------------------------------------------- AC 17, touch 17, flat-footed 14 HP 8/8; DR 0/- Fort +2, Ref +5, Will +6
-------------------------------------------------------- Spd 30 ft. Melee Staff +0 (1d6) Ranged Air Thrust +3 (1d4) Base Atk +0 Atk Options Air Blast, Throw weapon Special Atks
--------------------------------------------------------- Seeds Known Air Thrust Bending Range 45 ft Average Bending 22 Bending Save DCs 15
--------------------------------------------------------- Abilities Str 10, Dex 16, Con 14, Int 10, Wis 18, Cha 8 36 SQ Body of Air Feats Point-Blank Shot, Skill Focus (Airbending) Skills Airbending +11 (+12 with staff), Concentration +6, Jump +4, Knowledge (Bending) +4, Profession (sailor) +6, Swim +2, Tumble +5, Possessions quarterstaff, hunting knife, Water Tribe "airbender" robes, masterwork jumping shoes, 48 gp
...w00t. Natural 20 means the attack hits. Guy in black armor takes 4 non-lethal damage and needs to make a DC 15 Reflex save or fall prone. Hoo yeah. (I checked the SRD, and it does seem that touch attacks ignore DR from armor, though there is some ambiguity; so my official target is the armored guy). Do crits count for anything with the blasts? I don't think so, but it seems like a good time to ask.
Anywho, the (badly) failed Climb check means I don't even make progress from the ground up, so Sorant is at Q16 and rarin' for the next round.
Sorant, you are able to react quickly to the start of combat, and the violent thrust of air you send hurtling toward the fighter strikes true, knocking him backward into the stone behind him. You can tell even from across the arena that he’s severely shaken.
Almost as quickly, you see the warrior to the far right dash forward, twin blades flashing in the sun as he leaps over the stream and, landing with a graceful roll on the other side, moves to within a few feet of the ally to your right (Arijin).
As the opponent approaches him, Arijin lets an arrow fly with his bow, hoping to stop him in his tracks. Unfortunately for Arijin, his shot is hurried and the stranger dodges quickly to the side. As he does so, he takes the opportunity to slash at Arijin with one of his curved blades, biting deeply into his side.
None of this activity is able to distract Shui Jin, who lets fly with an arrow at the heavily-armored warrior. His shaft strikes the buffeted fighter in a weak spot under his arm, and sinks deeply into his chest. You see him fight to remain standing momentarily before falling to the ground with a crash, apparently unconscious.
The combatant in the red and black armor, seeing his ally incapacitated, moves forward to the edge of the stream and punches aggressively towards Shui Jin. A tongue of fire develops at his fist before hurtling quickly toward Shui Jin. The burst of flame rockets forward, striking Shui Jin in the chest and pushing him backward into the stone behind him.
Yan whirls his sling around his head and whips a stone toward one of the remaining combatants, who dodges aside as she moves forward to the bridge. As she does so, you see a small tentacle of water rise from one of her waterskins, and it rockets toward Sorant at high speeds. Sorant is able to dodge out of the way, but can feel drops of water splash onto his forehead from where the blast hit the rock just over his left shoulder.
E1 has been taken down. Well done!
Arijin, you take 5 damage from the opponent attack you. Shui Jin, you take 5 fire damage and need to make a Strength check (DC 22) or be pushed back into the wall behind you and fall prone. Please roll the check in your next post and post two sets of actions, one for if you succeed and one for if you end up prone.
Do I get a deflect bending attempt? if so, my roll is (d20-4)[-1].
If I don't get it: strength check (d20+1)(eh, I can't actually pass this check...)
Successful deflect bending continuity:
Reacting quickly to the jet of flame, Jin sends a fireball of his own. The blast doesn't stop there, and speeds on towards the armored Firebender. After letting fly his blast, Shui Jin whips his arm around him, creating a rope of flames over his head. Anticipating more heavy blasts, Jin leaps to his left to gain cover
failed str check:
Reeling from the blast, Shui Jin rolls to the left and gets up behind the column. What power behind that flame! How is such force possible? No matter, I have my own tricks. Jin whipped his arm around him, creating a rope of flames, and prepared for his counter-attack
first continuity: deflect bending, Firblast for a standard action, create Fire Whip as a move action, five foot step to gain cover. Second continuity: get up as move action, firewhip as move action, 5-foot step to gain cover. If natural 20's are auto success for ability checks, I can't remember if they are, go with first continuity without deflect bending.
Marten, make a wiggle check
Gold contributer to the Avatar Project
Firebender avatar by Shades of Gray
Last edited by Pirate_King : 02-25-2008 at 10:38 AM.
"Arijin, what are you doing?!"
....Seeing his friend and ally in danger, Sorant takes a few quick steps north, preparing to give Arijin some breathing space so that the four combatants could focus on taking down the two benders.
....With a quick spin, Sorant extends his arms completely, allowing the momentum of his staff to carry itself and launch an arc of wind at the little devil and his curved swords.
I move to O16 and take 10 on the DC 15 Air Thrust.
Attack Roll - (1d20+3) Damage Roll - (1d4)
Bullrush check opposed by my Airbending check of 22. If I can, I'd like for the Air Blast to knock my opponent north, along the side of the rock outcrop he's fighting by; if you don't allow it, then nothing happens, I guess. DC 15 Reflex save or fall prone. All of this assumes I hit in the first place.
hp 5/8. Or 3/8, depending if DR was already factored into that number. Summary: Free to drop an object, move to draw greatsword, attack. None of these provoke AoO, I checked. Then 5-foot step east(?).
"attack" - (1d20+7) (2d6+4)
And I totally spaced. Sorry.
Taken aback at the speed of his opponent, Arijin starts, dropping his bow. Shouting to his friend Sorant, "Umm, a little busy here? Help?" Drawing his weapon, he slices at his nimble opponent, then steps to the side, to take advantage of the rocky cover.
Proud initiate ref for the Arena!
Fire damage (or electricity, cold, and sonic damage, for that matter) is never subject to DR. Damage Reduction protects against physical attacks. Although you'd think that being encased in full plate with the faceplate down would block some of the flames; that's not the way it works in D&D. You can, however, insulate your armor if you have the gold to back it up. As level 1 characters, though, we don't.
Also, I think it's time to waste these two benders. Stay alive, Shui. You too, Yan.
I highly, highly doubt that you can assert that, Shades. Your first attack would have done 6 damage, except that the attack roll was a 12. That doesn't hit my wimpy pre-Dodge bonus airbender AC. Your second attack has a solid bet of hitting, but it only does, what 3 damage? We can't count her out yet. Neither of the enemy benders have revealed what seeds they use, and I'm worried about the waterbender being a tentacle-user. If she is, you're neck deep in trouble, Yan.
Also, shades, try using spoiler tags for your rolls and other OOC stuff. And yes, your kama chucks are freaking amazing. What's more amazing is that they can be dual-wielded. It just seems odd that a two-ended weapon can be used in one hand.
I wrote beside the damage (for first, if any, attack to hit) I PbP'd on another forum, and that's how we did it, more like PnP. You wouldn't roll damage on a miss. I guess if it's easier all my future rolls will be like yours, with the first damage for the first attack, regardless of it hits or not..
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Sorant thrusts his hands forward in a sweeping motion, and a burst of air rockets toward the warrior engaged in combat with Arijin, thrusting him violently back into the rock and knocking him prone.
The warrior staggers to his feet and brings one of his blades slashing toward Arijin, who is able to throw himself out of the way at the last minute.
Arijin’s dodge carries him behind the large rock to his right, and he uses this cover to bring out his blade and stab viciously at his attacker. He’s rewarded with the feeling of armor crunching and giving beneath his blade, and the attacker falls limp to the ground, a deep and jagged wound in his chest.
Shui Jin is pushed back into the boulder, but manages to keep his feet (normally, natural 20’s aren’t automatically successful on ability checks, but I’m feeling generous). His counter attack sails wide as he steps behind the rock to his left for a reprieve.
Seeing her companion fall, the woman on the bridge remains where she is and reaches out toward the water around her, sending a small burst of water toward Arijin, who is stuck solidly in the face.
Yan moves into combat with the waterbender just in time to see her strike at his companion. He brings his weapon to bear, laying open a vicious wound in her side with his strike.
The final remaining enemy moves forward to relieve his embattled companion. He moves quickly to the bridge and attempts to land a vicious jab in Yan’s side. His fist burns with fire as he lashes out, but Yan is able to dodge out of the way at the last moment.
Sorry, I forgot to tell you. I’m not factoring DR into any of the damage numbers I give you. I’m relying on you to keep track of your HP on your own.
Arijin, your attack completely destroys E4, but you take 6 damage from E3’s Water Blast.