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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 02-26-2008, 10:05 PM   Top  -  End  -  #1
MammonAzrael
Troll in the Playground
 
 
Join Date: Dec 2007
Location: 
California, USA
Gender: Male
Default Sword Saint [PEACH]

This class, and all the Swordplay techniques, are inspired and from Final Fantasy Tactics. I'm sure it could use quite a lot of tweaking, and more Swordplay techniques, balancing, etc. PEACH away!

Sword Saint
Deadly, focused, and above all, fast. The Sword Saint is a knight that believes in the old saying "The best defense is a good offense." What does it matter what your enemy can do when he lies dead at your feet before he can do it? Pursuing any avenue strengthen their prowess in battle, Sword Saints have developed their own magical force, focused through their blades. Magically resistant creatures have no protection against such techniques, and in areas void of magic the Sword Saint is not one to cross.

Hit die: d10
Skill Points at 1st level: (2 + Int modifier) x 4.
Skill Points at Each Additional Level: 2 + Int modifier.
Class Skills: Climb, Craft, Intimidate, Jump, Knowledge (History), Martial Lore, Profession, Swim
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialSwordplay
1st
+1
+2
+0
+0
First Blood, Swordplay (Basic)
1
2nd
+2
+3
+0
+0
--
2
3rd
+3
+3
+1
+1
--
2
4th
+4
+4
+1
+1
Vehemence
3
5th
+5
+4
+1
+1
Improved Toughness
3
6th
+6/+1
+5
+2
+2
 
4
7th
+7/+2
+5
+2
+2
 
4
8th
+8/+3
+6
+2
+2
 
5
9th
+9/+4
+6
+3
+3
Swordplay (Advanced)
6
10th
+10/+5
+7
+3
+3
 
6
11th
+11/+6/+1
+7
+3
+3
 
7
12th
+12/+7/+2
+8
+4
+4
 
7
13th
+13/+8/+3
+8
+4
+4
 
8
14th
+14/+9/+4
+9
+4
+4
 
9
15th
+15/+10/+5
+9
+5
+5
Swordplay (Master)
10
16th
+16/+11/+6/+1
+10
+5
+5
 
10
17th
+17/+12/+7/+2
+10
+5
+5
 
11
18th
+18/+13/+8/+3
+11
+6
+6
 
11
19th
+19/+14/+9/+4
+11
+6
+6
 
12
20th
+20/+15/+10/+5
+12
+6
+6
 
13

Weapon and Armor Proficiency: A Sword Saint is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (except tower shields).

First Blood: You gain a +1 morale bonus to initiative. This bonus increases by 1 every 3 levels (+2 at 4th, +3 at 7th, +4 at 10th, +5 at 13th, +6 at 16th, and +7 at 19th).

Swordplay (Sp): A Sword Saint taps into the ancient techniques and powers of the sword, focusing even his mind into a sharpened blade. A Sword Saint can use any Swordplay technique he knows at will.
----Swordplay techniques are spell-like abilities; using one is a standard action that provokes an attack of opportunity. A swordplay technique can be disrupted just like a spell can be ruined during casting. A sword saint can make a Martial Lore check to successfully use swordplay if he is hit be an attack during the technique. A Sword Saint can use swordplay defensively by making a successful Martial Lore check to avoid provoking attacks of opportunity. Swordplay techniques are not subject to spell resistance.
----The save DC for Swordplay techniques is 10 + 1/2 sword saint level + the sword saint's Wisdom modifier. Swordplay is not subject to Arcane Spell Failure.
----You must be wielding a sword to use Swordplay techniques. Swordplay deals the damage of your wielded weapon. This includes bonuses from strength, enhancement bonuses, Power Attack, etc.
----There are three grades of Swordplay, and in order of power are Basic, Advanced, and Master. A Sword Saint begins play with knowledge of one Swordplay technique, which must be a Basic technique. A sword saint gains new Swordplay techniques as shown in the above table.

Swordplay techniques:
Spoiler


Vehemence (Ex): At 4th level all damage you deal is increased by 10%. All damage you take is increased by 10%. This does not apply to self-inflicted damage. This ability increases an additional 10% every 4 levels (20% at 8th, 30% at 12th, 40% at 16th, to a maximum of 50% at 20th).

Improved Toughness: At 5th level you gain Improved Toughness as a bonus feat.


Edit:
Spoiler
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My homebrew - If you use it, please let me know how it goes!

Current Projects - Warlock rewrite

1st place in GITP Monster Competition LV and LVI

Last edited by MammonAzrael : 02-27-2008 at 02:37 AM.
MammonAzrael is offline  
Old 02-26-2008, 10:21 PM   Top  -  End  -  #2
JakStone
Pixie in the Playground
 
Daemon
 
Join Date: Jan 2008
Default Re: Sword Saint [PEACH]

Right now, this class needs a lot of work. I love the inital concept, but here are my problems with it:

The techniques are broken. One of them allows you to force someone to make a save or die /every round/. At level 9, no less! Also, alot of them are variatons on the same theme: deals 1dx energy damage. There's a ton more original things you could do here - reduce land speed by cutting tendons, send opponents flying, block/redirect attacks, etc.

A ton of empty levels: Right now, the /only/ thing this class gains are the techniques. While they are powerful, it'd be rather boring, as a player, to not really gain anything new at levels 3, 7, 12, and 18. Look at all the things the warlock gains besides invocationsto fill out its levels, and add flavorful abilities.

Vehemence should be a per day or round thing, entering a state that gives you those modifiers. It's really disadvantagious for the player to be taking 50% more damage from attacks, especially when you consider what kind of damage a critical hit would be doing. Meanwhile, the advantage is extremely powerful. Both being always active is just odd, to me.

Those are my inital thoughts. Great starting point for a class, and i look forward to seeing what comes out of it.
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Old 02-26-2008, 10:52 PM   Top  -  End  -  #3
Grax Hellfire
Dwarf in the Playground
 
Goblin
 
Join Date: Feb 2008
Gender: Male
Default Re: Sword Saint [PEACH]

I definitely agree that the "save or die" is thoroughly broken.

The other techniques are broken as at will abilities. This would, in effect, never require the player to actually engage in melee, and grants free spells, with armor, no arcane failure, and weapon damage to boot! So I recommend either treating these as spells, as in with some kind of progression of use and accessibility, or drastically altering them.

Also, in note of the "boring" factor mentioned above, consider making this a Prestige Class, and shrinking everything down to five or ten levels. Then you could also set up some stiff prerequisites to make things seem less broken.

I like the idea of vehemence as a permanent effect, but perhaps cut it in half. 50 % is very steep.
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Old 02-27-2008, 02:08 AM   Top  -  End  -  #4
MammonAzrael
Troll in the Playground
 
 
Join Date: Dec 2007
Location: 
California, USA
Gender: Male
Default Re: Sword Saint [PEACH]

*nod* I agree. Like I said, this is psuedo-ported over from Final Fantasy Tactics, so I expected it to be unbalanced. But i wanted to get it up so I could start getting responses and working on it.

More Swordplay options would be awesome, and I'd like to expand the list.

That's a good point about the empty levels, and Swordplay really being the only thing the class gets. that occured to me, but I'm not sure what else it should get. More feats? DR or healing like the Warlock? I dunno. Perhaps a little fluff will clear the path more?

As for Vehemence, I thought about making it a limited duration thing, like Rage or something The concept is that this is the fighter that really emphasizes "The best defense is a good offense." concept, which is partly why it's always on. It really makes getting the jump on someone, and winning Initiative important to this class.

Updating...

Edit: Ok, I changed a couple things, most notably Northswain's Strike and a bit of fluff. As for the dead levels, any ideas on what fits? Maybe something like Uncanny Dodge? Some type of Fortification? Evasion? Bonus to hit? I was also thinking that maybe a good Reflex save might be appropriate. The skill list bugs me, but I'm not sure what else to do with it. I'd work on some more Swordplay techniques, but my head is starting to hurt at the moment, so that'll have to wait until later. Thanks for the opinions, and I hope we can get this running smoothly!

Oh, and yeah, I thought about it as a PrC, and it might be more appropriate, I don't know.
__________________
My homebrew - If you use it, please let me know how it goes!

Current Projects - Warlock rewrite

1st place in GITP Monster Competition LV and LVI

Last edited by MammonAzrael : 02-27-2008 at 02:43 AM.
MammonAzrael is offline  
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