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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 03-01-2008, 11:57 PM   Top  -  End  -  #1
Maerok
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Join Date: Apr 2006
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Akron
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Default Hallowbane - Herald of Dark Skies [Thing]

Hallowbane, Herald of Dark Skies

(If you like, perhaps you could sketch up a picture?)

Among all the planes' weapons of war, one of the most forsaken, forgotten, and feared is the skycraft known as Hallowbane. It is a masterpiece, born from the depths of the Plane of Shadows to serve some diabolic lord in ages long since passed. Since those dark spirited times, the skyship has traversed all corners of the planes, and has even been rumored to cross over into the Far Realms where it may pick up the horrors that maintain its magic-infused machinery and pilot it into battle. The devastation this unexpected threat poses is beyond belief and it boasts an arsenal of strange powers and tactics to unleash the abominable tempest that first cast it from the darkened landscape of endless shade.

Hallowbane is run by a captain who runs over its crew with power only surpassed by the titan that houses them all. The position of captain has changed many times, given over as spoils to fiends of greater and greater power.

The ship looks much like one of the oceans, but it bears a skeletal impression as rib-like ridges connect to a massive figurehead. The figurehead will change to reflect the native appearance of its current captain. Eight long landing and support spines run along its keel and are positioned next to barrage cannons. The sight of this behemoth invokes dread on all who confront it. Inside, Hallowbane is wreathed in nigh impenetrable darkness.

Weapons (Special Attacks):
Spoiler


Innate Properties (Passive Abilities and SLA):
Spoiler


Creature-like Statistics:
Spoiler


Points of Interest:
Spoiler
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Last edited by Maerok : 03-02-2008 at 02:49 PM.
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Old 03-02-2008, 12:18 AM   Top  -  End  -  #2
Stycotl
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Default Re: Hallowbane - Herald of Dark Skies [Thing]

i like this ship a lot. i love magical ships--always have had a thing for them. this is cool in a very epic way. nice job. aaron out.
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Old 03-02-2008, 12:31 AM   Top  -  End  -  #3
Maerok
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Default Re: Hallowbane - Herald of Dark Skies [Thing]

Thanks. I've been looking to stat out something like this for a campaign I had in mind. I like designing superweapons (such as the Worldshaker in MitP).
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Last edited by Maerok : 03-02-2008 at 12:38 AM.
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Old 03-02-2008, 01:37 PM   Top  -  End  -  #4
JoshuaZ
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Default Re: Hallowbane - Herald of Dark Skies [Thing]

I like this; two issues; First, for the main cannon instead of transporting stuff to the plane of shadows (which seems to be overkill even for this object) I'd remove that entirely and add that if the target is not living then it is subject to a Disintrgrate spell with CL 18. This also has the advantage that this actually allows the main cannon to be used on things like fortresses.

Second, Aerie of Souls releases 2d10 bat swarms, 1d6+2 dire bats or 2d4 shadows. I'm not sure anyone would almost ever choose the first two options instead of the third given how much harder shadows are to deal with. Also, for all of these creatures and for all undead created by the various weapons, are they under control of the ship? I'd at least add a note that anything released by the Aeire of Souls will automatically treat the ship as an ally, not attack it, attack things that it is attacking or are attacking it. etc.

Overall, I like this a lot.
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Old 03-02-2008, 02:04 PM   Top  -  End  -  #5
keyboardboy101
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Default Re: Hallowbane - Herald of Dark Skies [Thing]

it is extremely well thought out, even up to being able to flip itself and fire a meteor at the ground. But, one question: The main cannon takes two rounds to charge, draining attacks each round, but what is the attack cost when firing on the third round?

How many attacks does the ship get /round? It just says a certain number. (up to the DM?)
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Old 03-02-2008, 02:36 PM   Top  -  End  -  #6
Maerok
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Default Re: Hallowbane - Herald of Dark Skies [Thing]

I've given the ship an initiative so it's turn works like this:

It first decides whether or not to change its movement mode from one category to the next. Its current movement mode determines how many attacks it gets per round (none, one, or three).

Next it gets to move and make its attacks, if any, in either order. Or even move, attack, move, attack, move.
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