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Re: Arena Tournamentt, Round 26: Grall vs Doctor Spikenburg
Huzzah! (1d20+1)[6]
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Re: Arena Tournamentt, Round 26: Grall vs Doctor Spikenburg
Oh sweet! Initiative for once! Start on M2 and run straight down until I come within 10 feet of my opponent. I'll end on M23 or M24, depending on his starting position. Guess what! There's LOS!
Actions: Run 4x speed as a full-round action
I choose Doc as my Dodge opponent, also
Stats for refs:
Spoiler
HP: 12/12 AC: 18 (with Dodge)
EDIT: Oops! Looks like I should read the rules.
AC: 14
__________________ For a sleek and simple battle grid for PbP, check out EZ PbP! You can edit the terrain, and have your players update their own coordinates on the map! PM me with comments or questions!
Re: Arena Tournamentt, Round 26: Grall vs Doctor Spikenburg
I start at M25.
If you are at M23, I take a 5-ft step back to M26 and cast empowered maximized lesser orb of electricity
If you are at M24, I cast empowered maximized lesser orb of electricity
touch attack (1d20+5)[14]
damage if it hits 11+(1d8+3)[9]/2
__________________
We all wear masks, those who try to look behind it will only find another mask.
current characters:
Spoiler
Arena gladiators:
4W/1LPsychodelia Hard nut to crack
1W/0LDocter Spikenburg Specialty: blowing stuff up (preferably his opponents)
Other characters momentarily active: Memphis Mage Extraordinary [wizard3/master specialist6/Mage of the Arcane Oroder5/Archmage4] Bresk Lizardman hunter in training [monst. humanoid 2/LA+1] Mongo NaichukAsian glaive dancer[barb1/ftr4/dervish 7]
Re: Arena Tournamentt, Round 26: Grall vs Doctor Spikenburg
Dang 5-foot step! I forgot about that!
__________________ For a sleek and simple battle grid for PbP, check out EZ PbP! You can edit the terrain, and have your players update their own coordinates on the map! PM me with comments or questions!