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Old 03-28-2008, 10:11 PM   Top  -  End  -  #1
The Demented One
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Default Dread Crown, for Fiendish Martial Adepts [Discipline]

Dread Crown Discipline



The Dread Crown maneuver is based on the fighting styles of the two greatest warriors of all fiendkind, the swordsman and arch-devil Levistus, and the Dark Prince of the Abyss, Graz’zt. The style arose from a duel between the two, in the ancient past of the Blood War. The battle between them went on for ages, and by the end, each one had mastered almost every technique from the other’s fighting style. Their duel was finally ended when they were attacked by a vanguard of planetars and solars, seeking to take advantage of their duel to kill an arch-devil and a demon prince. As they noticed the celestials, Levistus and Graz’zt looked each other in the eye, and shared a grin. They then effortlessly dispatched the angels, using the new techniques they had learned from each other. Though devils and demons are always loathe to cooperate wit each other, Levistus and Graz’zt decided to temporarily suspend that and teach a handful of select mortals this fighting style, which they deemed the Dread Crown, so that it might further the goals of all evil. The Coin’s Edge discipline’s associated skill is Intimidate. The associated weapons of the Dread Crown discipline are the bastard sword, battleaxe, claw, falchion, greatsword, and scythe.

Because the Dread Crown discipline was taught only to a select few champions of evil, most martial adepts do not know any maneuvers from it, or even know it exists. Only Crusaders and Warblades of evil alignment can learn maneuvers from the Dread Crown discipline. There are two ways to master the discipline. The first is to have been trained in it. If you choose to make a martial adept that has already been trained in the Dread Crown discipline at character creation, you simply replace one discipline that adept could normally learn maneuvers from with the Dread Crown discipline.

The other way is to seek out a master of the Dread Crown discipline–a martial adept capable of using at least 5th-level maneuvers from the discipline. You must train for a month under the master and spend 1,000 xp at the end of your training. You gain the ability to learn maneuvers from the Dread Crown discipline. In addition, you may exchange your maneuvers known for maneuvers of the Dread Crown discipline. You may exchange one maneuver of each level, and the new maneuvers you learn must be of the same level as the exchanged maneuvers, unlike normal. The difficulty of finding an appropriate mentor is left to the DM to choose.
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Homebrew by The Demented One.

Last edited by The Demented One : 12-31-2008 at 06:32 PM.
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Old 03-28-2008, 10:12 PM   Top  -  End  -  #2
The Demented One
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Default Re: Dread Crown, for Fiendish Martial Adepts [Discipline]

Dread Crown Maneuver List

1st level
Cheap Shot: Strike–Increase critical threat range and increase damage on critical hit against flatfooted opponent.
Jaw of the Serpent: Boost–Increase DC of poison applied to weapons.
Savage Slash: Strike–Attack leaves wound that continues to bleed.
Stance of Undying Hatred: Stance–Fight without penalty while disabled or dying.

2nd level
Agonizing Blow: Strike–Attack deals + 2d6 damage and causes crippling pain.
Grasp of the Damned: Boost–Hand detaches, allowing you to make a melee attack at range.
Slip into Shadows: Strike–Feint and attack, gain concealment if successful.

3rd level
Masochist’s Stance: Stance–Gain profane bonus on attack rolls, saves, and skill checks whenever you take damage.
Profane Siphoning: Strike–Attack deals 2 points of ability damage, you gain +2 profane bonus.
Sadistic Blow: Strike–Attack deals +4d6 damage, increased critical multiplier.

4th level
Blade of Wrath: Boost–Attacks deal +1d6 vile damage, plus another 1d6 for each five.
Maleficient Hammer: Strike–Attack deals +5d6 damage, additional effects based on creature’s alignment.
Vitriolic Blood: Counter–Spray creatures that damage you with acidic blood.

5th level
Blackguard’s Charge: Strike–Charge, deal +6d4 vile damage.
Brutal Onslaught: Boost–Attacks deal half damage in following round.
Hellish Venom: Boost–Coat your weapon in fiendish poison.

6th level
Befouling Razor: Strike–Make attacks against adjacent foes, deal 4 Constitution damage to each.
Charnel Strike: Strike–Melee attack deals +5d6 fire damage and +5d4 vile damage.
Presence of the Archfiend: Stance–Gain frightful presence.

7th level
Apocalyptic Charge: Strike–Charge and leave a trail of profane darkness behind you.
Blade of Malice: Boost–Attacks deal +1d3 vile damage/level.

8th level
Dread Form of the Archfiend: Stance–Take on a fiendish form.
Profane Consumption: Strike–Attack causes exhaustion, you gain +6 profane bonus to Strength and Dexterity, +10 ft. profane bonus to speed.

9th level
Feed the Maw of Hell: Strike–Attack deals +20d6 vile damage, reanimates creature as an undead under your control.
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I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.

Homebrew by The Demented One.
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Old 03-28-2008, 10:14 PM   Top  -  End  -  #3
The Demented One
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Default Re: Dread Crown, for Fiendish Martial Adepts [Discipline]

Dread Crown Maneuvers

1st level
Spoiler


2nd level
Spoiler


3rd level
Spoiler


4th level
Spoiler


5th level
Spoiler


6th level
Spoiler


7th level
Spoiler


8th level
Spoiler


9th level
Spoiler
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Homebrew by The Demented One.

Last edited by The Demented One : 07-28-2008 at 05:26 PM.
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Old 03-28-2008, 11:16 PM   Top  -  End  -  #4
Kellus
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Default Re: Dread Crown, for Fiendish Martial Adepts [Discipline]

Very cool. Two nitpicks, two opinions, and a praise:

Quote:
The Coin’s Edge discipline’s associated skill is Intimidate.
Copy error in the introduction.

Masochist's Stance doesn't really seem like a supernatural ability. More of just... a morale boost from pain?

Sadistic Blow seems too weak as it is. It would probably work better as a Boost than a Strike, I think.

Presence of the Archfiend's save DC is off. I assume it should be 16 + Cha or Int instead of 17?

Grasp of the Damned is just a really awesome idea and definitely one of my favourite maneuvers here.
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Old 03-29-2008, 12:17 AM   Top  -  End  -  #5
Bitzeralisis
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Default Re: Dread Crown, for Fiendish Martial Adepts [Discipline]

A Battle Discipline that lets you make undead? Awesome.
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Old 03-29-2008, 12:39 AM   Top  -  End  -  #6
Xefas
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Default Re: Dread Crown, for Fiendish Martial Adepts [Discipline]

Quote:
Originally Posted by The Demented One View Post
The associated weapons of the Dread Crown discipline are the bastard sword, battleaxe, claw, falchion, greatsword, and scythe.
If one of the creators of this discipline was Levistus, and his favored weapon is the rapier, then shouldn't it be one of the associated weapons?

Other than a few fluff nitpicks, I like it a lot.
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Old 03-29-2008, 08:50 PM   Top  -  End  -  #7
Arbitrarity
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Default Re: Dread Crown, for Fiendish Martial Adepts [Discipline]

I'm again here to nitpick proofread.

Yeah.

Dread form of the Archfiend is described as a Boost, despite having the [stance] descriptor. Which is it?

Blade of Malice feels overpowered to me, if only because it's better than Inferno Blade by a longshot. The damage is less likely to be resisted, and there's more of it. At the level you get it, Blade of Malice adds 26 average damage, compared to the 23.5 of Inferno Blade. And it's vile, not fire. Ouch. Comparatively, Apocalyptic Charge is weaker in damage than its brother, Salamander Charge.

The "dying" description in Charnel Strike seems redundant, considering the body it totally destroyed. Prehaps mention that this prevents raise dead?

While this isn't an error, Presence of the Archfiend is 1 higher DC than normal for that level. Also, Befouling razor, being like Bloodletting Strike on all adjacent targets (though fort negates, not 1/2) seems almost too powerful, but the fort negates probably is enough to balance it.

Masochist's stance has a typo, on the last line. inthe.

Profane Siphoning's first line is misspelt, missing the second N.

Sadistic Blow seems weak, as it only really has any effect on a critical. Prehaps make it a boost that can be initiated after threatening a critical, or similar?

How much concealment does Slip into Shadows provide? Standard, I assume, but most effects provide me with a nice specific miss chance, and I don't like not having it, and thereby assuming 20%.

Feed the Maw of Hell feels almost underpowered. I'm not sure quite why. Prehaps because of how little effect skeletons and zombies have.

That's about it. Once again, I probably missed/misread a lot, but I hope this helps somewhat.
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Old 03-30-2008, 01:28 AM   Top  -  End  -  #8
jagadaishio
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Default Re: Dread Crown, for Fiendish Martial Adepts [Discipline]

Unless I'm mistaken, there is at least one new stance on every odd level of the normal disciplines. You have some on even levels, and not quite enough total stances.
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Old 03-30-2008, 01:40 AM   Top  -  End  -  #9
Arbitrarity
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Default Re: Dread Crown, for Fiendish Martial Adepts [Discipline]

No, he has stances at every level that Desert Wind does. (1'st, 3'rd, 6'th, 8'th). That's definitely enough total stances.
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