Alright guys, I was really undecided about making this or not, but your encouragements and the precious help of Goats_o_Mjolnir (thanks pal, for everything) gave me enough motivation to start this project.
This is NOT a comic about me, but a lot of what happens in the comic is inspired by events happened during actual gaming sessions.
Goats_o_Mjolnir will give me an hand with grammars, typos and will try to make this thread a bit more interesting between the comic updates.
I hope you like it.
Updates twice a week or when the comic is ready.
art and words byCaracol
supervision and bonus jokes byGoats_o_Mjolnir
A special thank to Richard Burlew for the inspiration and the great comics that he brings to us every time.
THE COMIC IS ON HIATUS FOR A WHILE.
Latest comic: 14
Spoiler
1# - (Un)necessary Backstory
Spoiler
2# - Was that a Bluff Check?
Spoiler
3# - Running away is always the best tactic
Spoiler
4# - The Beginning of a Good Friendship
Spoiler
5# - Arguing about effectiveness
Spoiler
6# - A nice place where to get your back stabbed
Spoiler
7# - Stools do sneak attack damage too
Spoiler
8# - That isn't going to be nice
Spoiler
9# - Planning Ahead
Spoiler
10# - Obvious reference is obvious
Spoiler
11# - Showdown at the Three Worlds End Inn, Part 1
Spoiler
12#- Showdown at the Three Worlds End Inn, Part 2
Spoiler
13#- Showdown at the Three Worlds End Inn, Part 3
Spoiler
#14- In the third panel, you can hear the sound of his mind snapping
Spoiler
Cast:
Spoiler
This section will be updated little by little, to avoid possible spoilers. Not everything about the same character will be posted at the same time.
Caracol
Race: Fire Genasi Age: 32 Class: Barbarian/Sorceror Alignment: Chaotic Good
Caracol is the son of Diojir, a member of the Guild of the Weavers. He was never interested in his father's occupation, but when the Sphere was stolen, he accepted to recover, although reluctantly. He is quite serious about his mission and tries costantly to focus the other characters on their common task.
He will become the "leader" of the party, other than being the favourite target of the other member's mockery.
He is a fire based elementalist, and knows almost only fire based spells.
Although he tries to be logical and detached, he has an anger problem and quickly loses his patience, rushing mindlessly into fights and often raging at other people's remarks. Nicknames: Pointy Hair, Meat Shield, Ginger Background:unknown yet!
Caracol's typical lines:
- Ah ah. Funny.
- Do you know a thief named Callad?
- Geez.
- What?
- Where the HELL are we?
- SHUT UP!
- STOP THAT!
- HELL NO!
- GAAAHH!
- FIREBALL!
- Everything that could be said shouted in capital letters.
- Everything that could be said while waving the arms around.
Sthendal
Race: Human Age: 29 Class: Wizard (Necromancer) Alignment: Neutral Evil
Sthendal was a powerful necromancer, a wandering wizard with no specific quest or purpose, until he met Caracol: now his personal mission is to make Caracol's life way more difficult, making fun of him and causing him massive headaches. He continuosly expresses his total disinterest about Caracol's quest, and he points out this at every occasion.
He is the party's primary offensive spellcaster: his evil nature makes him be quite happy when it comes to killing stuff.
An expert necromancer, Sthendal has a good and wide selection of spells, offensive or not. He considers necromancers (and expecially himself) to be superior to the other classes, and he has a self-centered and know-it-all attitude.
He enjoys driking, killing and raising undeads, and mocking everything that is possible to mock, expecially Caracol. During fights, he always put himself in defended and unreachable positions and unleashes his "necromantic rage". Background:unknown yet!
Sthendal's typical lines:
- Besides...
- Whatever, I don't care.
- You're quite useless.
- Loot time!!!
- Yes!!! Die for my amusement!!!
- Alright, who's next?
Jorg is an expert rogue, hired by Caracol to explore the Den of Misfortunes. He already visited the dungeon, and knows were is it, so he becomes the primary guide and scout of the party. He's interested and dedicated to Caracol's quest, trying to do his best.
Jorg is not too talkative: he rather stays silent unless it's time to come up with plans and strategies. He's introverted, solitary and sometimes unconfortable with direct questions, although he likes the people of his new party and helps them with pleasure.
He's a planner and prefers tactics istead of rushing mindlessly into the action, so he has to keep the rest of the party quiet almost costantly.
In fights, he's sneaky and agile, although prefers to avoid direct confrontations if not extremely necessary. He doesn't shout "SNEAK ATTACK" while sneak attacking. He is NOT afraid of trees. Background:unknown yet!
Jorg's typical lines:
- Better stay quiet now.
- I think it's better if we do this istead...
- Umhhhh.... Let me think about this.
- ...
Setting:
Spoiler
A Journeymans Guide To The Planes
Hello all, and welcome to another edition of the Journeysmans guide to the planes, published by GreasySlaad Inc. Here you will find relevent and valuable information to help you survive even the most nastiest of confrontations, so open to a page and prepare to be educated.
Spoiler
1# - Planar Mercenaries
Did you know?
- originally created for defending the city of Maran, they became useless once the peace was established.
- a colonel took command of the army, killing the other officers. As a tradition, the ranks are now obtained by killing someone with a higher rank.
- once hired, the army travels in mass to the plane where it is supposed to fight. When not fighting, the soldiers just hang around wherever they want bullying and stealing from incautious adventurers.
- the army just goes for the best offer, often betraying their original masters for a better reward.
- the army has the same uniform, but almost every race can be found in its ranks. There is an estimate number of 10,000 people in the army.
- Many captured criminals can beg for mercy to avoid death or prison in exchange of their promise to fight in the army for the rest of their lives. Other criminals just join the army to have some change to loot, raid and steal all around the planes.
- Mix all the previous stuff and you'll have a buttload of jerks that hangs around being pretentiously arrogant.
~GreasySlaad Inc.
Perhaps one of the most interesting notes of the outer planes is that one should always be aware of the location of thier battles as well as potential enemies. Thus with the recent death of one of our top chroniclers at GreasySlaad Inc., Leopold Thistledown, we present to you critical information on the pillars, a rarely seen sight, but with this knowledge you will hopefully not attain the same fate as our dear Leopold.
Spoiler
2#- The Pillars
Did You Know?
- Gravity, time flow, magic, alignment, links with other planes... as everybody knows every plane has its own special characteristic. These parameters depends on the "flow".
- The "flow" is a source of supernatural energy, of unknown origins, that sustain the plane and gives them their particular shape and features. Each flow is different.
- Like water in a stream, this supernatural source can be altered by magical powers.
- The Hall of Pillars, built in a demiplane by unknown beings, are the places where the flows of every known plane manifest. The access to this demiplane is guarded by the Guild of Weavers. Only the highest members of the Guild can enter.
- The Pillars look like regular columns, but they are actually more like huge tubes, filled with mechanisms and magic items that can control, change or smooth the natural variations of the flow, setting the paramaters for every plane. None of these devices can be activated without special master items that can be used in the small control chamber inside every pillar.
- Altering or intercepting the flows can result in unexpected but usually detrimental effects.
- Some people say that the Pillars Hall is not the only place where the flow manifests, but other locations are not known at the moment.
In Memory of Leopold Thistledown, a Half-Orc among men.
We are feauturing contests!!! We want to involve your readers too, so we will make small (and rather easy) contests to win stuff like:
- Cameos in the comic;
- Custom avatars and signatures;
- Personal banners;
- Other silly stuff.
So stay tuned and prepare your ninja skills.
Contest winners
Featured in cameos:
- Sampi
- Shades of Gray
- memnarch
- Doihaveaname?
- Bloodyredcommie
- SoD
- Abardam
- MrEdwardNigma.
Spoiler
- TheCountAlucard
- Lyinginbedmon
Spoiler
Avatar winners:
-TDKfirefly
Spoiler
Fanart
Spoiler
Jorg by Abardam
-----------------------------------
Comments, suggestions, critics and expecially cookies are very much accepted.
Welcome Gentleman, I'll be posting random updates and fluff in between updates. Me and Caracol plan on being dedicated to this project. So enjoy guys.
~Goats
Actually, it will be pure and simple DnD...
Informations about the setting will be posted as the comic goes on, along with the cast members.
I know that my grammar sucks (not a native speaker), but Goats will try to correct me every time it's needed.
Bayar, sorry about that, but the 4th wall will be broken, like, a LOT of times. Because I have fun doing it, and I would like to have fun in making this story.
I hope that this wouldn't get us to lose a potential reader...
@Nameless: Well, Tieflings have a strong planar connection, they're evil so they have motivation, they're humanoid so they can use all the same stuff most PCs can. In this instance they're a fairly good option for a villain.
@Caracol: Alright, I'll put it in the right section of the index then.
Last edited by Lyinginbedmon : 04-05-2008 at 10:09 AM.
Strip 2 is now on! With 30% of 4th wall breaking (sorry bayar).
2# - Was that a Bluff Check?
Spoiler
I hope that you guys enjoy this...
The script and the drawings are well proceeding right now. I'm glad I've done some strip in advance, to be sure to make two updates a week at least (I'm currently working on strip 6).
But to be sure that you don't get bored between the updates, me and Goats will post some fluff about the comic setting next week, just to give you more stuff to read.
Nice, good art and some good detail, been a little bit too wordy so far though.
The thief's scar is pretty obvious on my screen so I wouldn't worry about that
I recieved a pm asking about kittens. You wont get Kittens in this comic unless you earn them
thanks for reading and your comments, they continue to fuel our efforts.
~Goats
I recieved a pm asking about kittens. You wont get Kittens in this comic unless you earn them
thanks for reading and your comments, they continue to fuel our efforts.
~Goats
Good Art + Good Story + Interesting Characters + Funny As Heck = Awesome.
By the way, man, I know you say English isn't your native tongue, but you still do a pretty good job of using it properly.
Many thanks! I will try to make the comic interesting to read the best I can.
The strips are not filled with typos and wrong grammars, but just because Goats edits them everytime I make one. Without him they would probably be a total mess.
We basically work like this: I make the strip, he corrects it adding more ideas and jokes.
I make the scripts, and I must say that's its funny to write something in a different lenguage, you have an hard time to express something and to convey some jokes, and meanwhile I manage to do some jokes and phrases in english spontaneously.
We are currently editing strip 6, and working on some fluff to post. Meanwhile, check out the Cast section, it's updated!
Hello all, and welcome to another edition of the Journeysmans guide to the planes, published by GreasySlaad Inc. Here you will find relevent and valuable information to help you survive even the most nastiest of confrontations, so open to a page and prepare to be educated.
Planar Mercenaries
Did you know?
- originally created for defending the city of Maran, they became useless once the peace was established.
- a colonel took command of the army, killing the other officers. As a tradition, the ranks are now obtained by killing someone with a higher rank.
- once hired, the army travels in mass to the plane where it is supposed to fight. When not fighting, the soldiers just hang around wherever they want bullying and stealing from incautious adventurers.
- the army just goes for the best offer, often betraying their original masters for a better reward.
- the army has the same uniform, but almost every race can be found in its ranks. There is an estimate number of 10,000 people in the army.
- Many captured criminals can beg for mercy to avoid death or prison in exchange of their promise to fight in the army for the rest of their lives. Other criminals just join the army to have some change to loot, raid and steal all around the planes.
- Mix all the previous stuff and you'll have a buttload of jerks that hangs around being pretentiously arrogant.
~GreasySlaad Inc.
comments stop the bleeding
__________________
Newest Avvy by Bisected8
Spoiler
Last edited by Goats_o_Mjolnir : 04-10-2008 at 04:04 PM.