Inspired by the recent archer optimization thread (and my friend who is playing a ranger's constant nagging) I have taken a look at the OotBI and attempted to improve the class. Have a look.
Problems:
-Ranged Precision can only be used at 30ft range until level 10.
-Ranged Precision is a standard action, making the prerequisite Rapid Shot feat largely useless and counter-intuitive to the class abilities. Also, its not very good at mid-high levels.
-the class is generally sub-par but has easy prereqs.
-Really short and limited class skill list, compared even to the fighter.
-Ranged Precision has the same problems with sneak attack in regards to not working on half the enemies in the game.
Solution (from my Tome of House Rules v1.53):
Order of the Bow Initiate
-Prerequisites increased to: BAB 6+, Spot 5 ranks and Called Shot* feat.
-Gain Extended Precision at 3rd level (instead of as written).
-Increase Skill Point progression from 2 to 4.
-Gain Rapid Precision at 5th level: you may use Ranged Precision in conjunction with Rapid Shot as a special attack action. Thus, you take -2 to both your attacks and make two Ranged Precision attacks as a standard action. You may still not use it as part of a full-attack action.
-Gain Piercing Precision at 7th level: Your Ranged Precision damage deals half damage even to targets normally immune to precise damage.
-Gain Archery Mastery at 9th-level: Choose between increasing the critical multiplier or critical threat range on the bow you have Weapon Focus in by 1 step.
-Gain Supreme Precision at 10th level: you may use Ranged Precision as part of a full-attack action.
-Gain Hide, Intimidate, Jump, Listen, Move Silently and Tumble as class skills.
*Called Shot is a homebrewed feat, described below:
Anyways, opinons? Is the class now viable in a moderately-optimized archer build?