I'm currently working on a ToB fixed version of the
Samurai, and that got me thinking...why don't we update the PHB melee classes for the DMs that prefer ToB? Fighter is easily replaced with Warblade, Paladin with Crusader, and Monk with Swordsage. But what about the
Barbarian and Ranger? Well, here are my maneuver using variants on those classes. What do you think?
Ranger
Soveliss, an elven Ranger. (Better ranger pic wanted)
Hit Die: d8
Skill Points: 6 + Int modifier (x4 at 1st level)
Class Skills: Balance(Dex), Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Martial Lore(Int), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex)
| Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Initiator Level | Maneuvers Known | Maneuvers Readied | Stances Known | Special |
|---|
| 1st | +1 | +2 | +2 | +0 | 1 | -- | -- | -- | 1st favored enemy, Animal Companion, Track, wild empathy |
| 2nd | +2 | +3 | +3 | +0 | 1 | -- | -- | -- | Combat style |
| 3rd | +3 | +3 | +3 | +1 | 2 | -- | -- | -- | Endurance |
| 4th | +4 | +4 | +4 | +1 | 2 | 2 | 1 | -- | |
| 5th | +5 | +4 | +4 | +1 | 3 | 3 | 2 | 1 | 2nd favored enemy |
| 6th | +6/+1 | +5 | +5 | +2 | 4 | 3 | 2 | 1 | Improved combat style |
| 7th | +7/+2 | +5 | +5 | +2 | 5 | 4 | 2 | 1 | Woodland stride |
| 8th | +8/+3 | +6 | +6 | +2 | 5 | 4 | 2 | 1 | Swift tracker |
| 9th | +9/+4 | +6 | +6 | +3 | 6 | 5 | 3 | 1 | Evasion |
| 10th | +10/+5 | +7 | +7 | +3 | 7 | 5 | 3 | 1 | 3rd favored enemy |
| 11th | +11/+6/+1 | +7 | +7 | +3 | 7 | 6 | 3 | 2 | Greater combat style |
| 12th | +12/+7/+2 | +8 | +8 | +4 | 8 | 6 | 3 | 2 | |
| 13th | +13/+8/+3 | +8 | +8 | +4 | 9 | 7 | 4 | 2 | Camouflage |
| 14th | +14/+9/+4 | +9 | +9 | +4 | 9 | 7 | 4 | 2 | |
| 15th | +15/+10/+5 | +9 | +9 | +5 | 10 | 8 | 4 | 2 | 4th favored enemy |
| 16th | +16/+11/+6/+1 | +10 | +10 | +5 | 11 | 8 | 4 | 2 | Combat style mastery |
| 17th | +17/+12/+7/+2 | +10 | +10 | +5 | 11 | 9 | 5 | 3 | Hide in plain sight |
| 18th | +18/+13/+8/+3 | +11 | +11 | +6 | 12 | 9 | 5 | 3 | Improved Evasion |
| 19th | +19/+14/+9/+4 | +11 | +11 | +6 | 13 | 10 | 5 | 3 | |
| 20th | +20/+15/+10/+5 | +12 | +12 | +6 | 13 | 10 | 5 | 3 | 5th favored enemy |
Weapon and Armor Proficiency: A ranger is proficient with all simple and martial weapons, and with light armor and shields (except tower shields).
Favored Enemy (Ex): As the Ranger ability except that you also get a bonus to attack rolls against your favored enemies equal to half your damage bonus (i.e. +1 per selection).
Animal Companion (Ex): As the
Druid ability, not the Ranger.
Track: A ranger gains
Track as a bonus feat.
Wild Empathy (Ex): As the Ranger ability, except it uses the
GitP alternate rules for Diplomacy.
Combat Style (Ex): As the Ranger ability.
Endurance: A ranger gains
Endurance as a bonus feat at 3rd level.
Maneuvers: At 4th level you gain knowledge of two martial maneuvers. The disciplines available to you are
Falling Star, Stone Dragon, and Tiger Claw.
Once you know a maneuver, you must ready it before you can use it (see Maneuvers Readied, below). A maneuver usable by a ranger is considered an extraordinary ability unless otherwise noted in it's description. Your maneuvers are not affected by spell resistance, and you do not provoke attacks of opportunity when you initiate one. You learn additional maneuvers at higher levers as shown on the table above. You must meet a maneuver's prerequisite to learn it.
Upon reaching 4th level, and at every even-numbered ranger level thereafter, you can chose to learn a new maneuver in place of one you already know. The new maneuver may be of any level you can learn. You can swap only a single maneuver at any given level.
Maneuvers Readied: You ready your maneuvers by meditating for 5 minutes. The maneuvers you chose remain readied until you decide to meditate again and change them. You do not need to sleep or rest for any long period of time to ready your maneuvers.
You begin every encounter with all your readied maneuvers unexpended, regardless of how much you may have used them since you chose them. When you initiate a maneuver you expend it for the current encounter.
You can recover one expended maneuver by spending a Standard Action to attack an opponent or you can recover all expended maneuvers by using a full-attack on a Favored Enemy.
Stances Known: At 5th level you gain knowledge of one stance from any discipline open to rangers. At 11th level, and again at 17th, you can chose additional stances. Unlike maneuvers, stances are not expended, and you do not have to ready them. All the stances you know are available to you at all times, and you can change the stance you are currently using as a swift action. A stance is an extraordinary ability unless otherwise stated int he stance description.
Unlike with maneuvers, you cannot learn a new stances at higher levels in place of one you already know.
Improved Combat Style (Ex): As the Ranger ability.
Woodland Stride (Ex): As the Ranger ability.
Swift Tracker (Ex): As the Ranger ability.
Evasion (Ex): As the Ranger ability.
Greater Combat Style (Ex): As the Ranger ability
Combat Style Mastery.
Camouflage (Ex): As the Ranger ability.
Combat Style Mastery (Ex): At 16th level, a ranger’s aptitude in his chosen combat style (archery or two-weapon combat) improves again. If he selected archery at 2nd level, he is treated as having the Improved Rapid Shot feat and the Penetrating Shot feat, even if he does not have the normal prerequisites for those feats.
If the ranger selected two-weapon combat at 2nd level, he is treated as having the Greater Two-Weapon Defense feat and the Two-Weapon Rend feat, even if he does not have the normal prerequisites for those feats.
As before, the benefits of the ranger’s chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.
Hide in Plain Sight (Ex): As the Ranger ability.
Improved Evasion (Ex): At 18th level, a ranger's evasion ability improves. He still takes no damage on a successful Reflex saving throw against attacks, but henceforth he takes only half damage on a failed save. A helpless ranger does not gain the benefit of improved evasion.